Club Penguin: Game Day!/Unused Audio
This is a sub-page of Club Penguin: Game Day!.
To do: There's still some music tracks that need to be in here, along with adding unused sound effects. |
Contents
Music
These files are present in \sound\stream alongside the used BRSTM files but aren't defined in \sound\Club_Penguin.brsar, resulting in them being unused by the game.
Undefined BRSTMs
BA FinalMix_01.brstm
BA_01Final_01.brstm
CC_00 Final_01.brstm
Title Screen Music
Two unused title songs can be found in the files. In the final game, mn_title02 is used.
Name | File | Notes |
---|---|---|
mn_title_02 | A song titled mn_title_02. It's much more energetic and fast than the used version. | |
mn_title_ | A song titled mn_title_. It's a lot more mellow than the used version. |
Hub Music
Name | File | Notes |
---|---|---|
mn_hub_blue | These songs were meant to play in areas taken over by your team. The final game uses tracks from the online version, but original songs do exist and go unused. | |
mn_hub_green | ||
mn_hub_red | ||
mn_hub_yellow |
Name | File | Notes |
---|---|---|
ig_game_before | In the files, two unused original versions of the track played in areas taken over by another team can be found. In the final game, ig_game_before_02 is used, which is from the online version. | |
ig_game_before_02_v2 |
Minigames / Challenges
A song titled ig_jsr_01_0925 in the game files. It was likely meant to play in the minigame "Java Jump". The final game uses the files ig_jsr_00 / ig_jsr_01, which is from the online version.
A song titled ig_spd_stake_00. This may have been meant for a skating minigame.
A song titled ig_challenge_play_00. It was likely meant to play during a Zone Challenge. In the final game, every Zone Challenge has a separate song tied to it.
Stingers
A stinger titled ga_goal1st. This was likely intended for if the main player finished 1st in a minigame.
A stinger titled ga_lap_00. This was likely intended for when you increase your lap count in a minigame.
Other
A Super Paper Mario-esque song titled ig_rule. It may have been meant for the help/instruction menus. It just continues playing the current song in the final game.
A song named ig_ceremony. It was likely meant to play during either the Trophy Ceremony or the Statue Celebration.
A fast-paced and upbeat song called ig_result_00. It may have been meant for the results screen after you finish a minigame.
A song called ig_member. Where it was meant to be used is unknown.
Sound Effects
These sound effects are stored in \sound\Club_Penguin.brsar and are mentioned in SoundList.nut, but aren't called or used anywhere in the game.
Actions
Entry Name (If Available) | Clip | Notes | Bank Entry |
---|---|---|---|
SEQ_ac_register_00 | A cash register dinging. | HUB_SE | |
SEQ_ac_phone | A phone ringing. | ||
SEQ_ac_DJbox_00 | A short stinger made of record scratches and hits. | ||
SEQ_ac_beat_00 | A slow funky beat. |