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Club Penguin: Game Day!/Unused Audio

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This is a sub-page of Club Penguin: Game Day!.

Hmmm...
To do:
There's still some music tracks that need to be in here, along with adding unused sound effects.

Music

These files are present in \sound\stream alongside the used BRSTM files but aren't defined in \sound\Club_Penguin.brsar, resulting in them being unused by the game.

Undefined BRSTMs

BA FinalMix_01.brstm

BA_01Final_01.brstm

CC_00 Final_01.brstm

Title Screen Music

Two unused title songs can be found in the files. In the final game, mn_title02 is used.

Name File Notes
mn_title_02
A song titled mn_title_02. It's much more energetic and fast than the used version.
mn_title_
A song titled mn_title_. It's a lot more mellow than the used version.

Hub Music

Name File Notes
mn_hub_blue
These songs were meant to play in areas taken over by your team. The final game uses tracks from the online version, but original songs do exist and go unused.
mn_hub_green
mn_hub_red
mn_hub_yellow
Name File Notes
ig_game_before
In the files, two unused original versions of the track played in areas taken over by another team can be found.
In the final game, ig_game_before_02 is used, which is from the online version.
ig_game_before_02_v2

Minigames / Challenges

A song titled ig_jsr_01_0925 in the game files. It was likely meant to play in the minigame "Java Jump". The final game uses the files ig_jsr_00 / ig_jsr_01, which is from the online version.

A song titled ig_spd_stake_00. This may have been meant for a skating minigame.

A song titled ig_challenge_play_00. It was likely meant to play during a Zone Challenge. In the final game, every Zone Challenge has a separate song tied to it.

Stingers

A stinger titled ga_goal1st. This was likely intended for if the main player finished 1st in a minigame.

A stinger titled ga_lap_00. This was likely intended for when you increase your lap count in a minigame.

Other

A Super Paper Mario-esque song titled ig_rule. It may have been meant for the help/instruction menus. It just continues playing the current song in the final game.

A song named ig_ceremony. It was likely meant to play during either the Trophy Ceremony or the Statue Celebration.

A fast-paced and upbeat song called ig_result_00. It may have been meant for the results screen after you finish a minigame.

A song called ig_member. Where it was meant to be used is unknown.

Sound Effects

These sound effects are stored in \sound\Club_Penguin.brsar and are mentioned in SoundList.nut, but aren't called or used anywhere in the game.

Actions

Entry Name (If Available) Clip Notes Bank Entry
SEQ_ac_register_00
A cash register dinging. HUB_SE
SEQ_ac_phone
A phone ringing.
SEQ_ac_DJbox_00
A short stinger made of record scratches and hits.
SEQ_ac_beat_00
A slow funky beat.