Club Penguin: Game Day!
Club Penguin: Game Day! |
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Also known as: Club Penguin: ¡Día de Juegos! (ES) This game has unused areas. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: A lot of things still need to be added, including but not limited to:
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Club Penguin: Game Day! is a Wii game from the famous online game Club Penguin released in 2010. You play with friends in teams on a series of events involving snow, java sacks and other weird stuff unrelated to penguins.
Contents
Sub-Page
Unused Audio DJ Cadence's Lost Tracks. |
Unused Text Filtered words and deleted message entries. |
Unused Models
Test Maps
On the game's disc, there are 2 files that contain areas that are inaccessible in the game. The 2 files are called test01.brres and maptest_reflection.brres.
test01.brres
Test01.brres is an small island that has a skybox and very early water textures on it. The file also contains various unused textures as well, including textures for a human boy.
maptest_reflection.brres
Maptest_reflection.brres is a much bigger island with a large ice sheet and refective cylinder in the middle, which was likely used to test reflections in-game.
Early Penguin/Puffle Models
There are early penguin and puffle models left in the game, all of them having multiple variants with possible coloring. Both penguins and puffles also have animations.
Penguins
In the file au01.cmpres, an unused penguin model can be found with three modelled variants, one more detailed than the other.
There also exists three extra variants, featuring the penguin in a slanted pose.
Normal
au01_body_00a | au01_body_00b | au01_body_00c |
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Slanted
au01_body_01a | au01_body_01b | au01_body_01c |
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Puffles
In the file au02.cmpres, an unused puffle model can be found. Unlike the penguins, puffles have 2 modelled variants.
Interestingly enough, the puffle textures have only 6 colors instead of 8, which could mean that the game was being made very early during the online game's history.
au02_body_00a | au02_body_00b |
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Famous Penguins
Left in the penguin model file, there are various components from 3 famous penguins that didn't make it into the final game. Some of them are not textured, not completed or even finished but not used for unknown reasons.
Captain Rockhopper
Captain Rockhopper was going to appear in the game, but it seems that he was cut late in development. His components are incomplete or not present, making his black beard the only finished model left in the game.
Sensei
Sensei has all of his components complete, these being his hat, beard, eyebrows and his cane. It seems that he was cut late in development as well.
Jet-Pack Guy
Jet-Pack Guy has complete components with all of his textures, but he was never used, meaning that he was cut at the last minute in development before release. His components include his black glasses, his tuxedo, and his jetpack gear.
Unused Minigame Models
Realistic Java Bags
Found in \game\gm_coffeebags_common.cmpres, there's a model called obj_coffee_sack00, which is a stack of five java bags with a more realistic texture applied to them.
Dummy
In the file \game\gm_snowfight.cmpres, there's a model called gim_sbf_dummy_01a, which resembles a robot from the PSA missions in the Adobe Flash game and from the first DS game.
It was either used for testing or was scrapped for unknown reasons. The model also has animations, including some misplaced ones, hinting that it was from a pretty early stage of development.
A duplicate model also exists in the file called gim_bob_dummy_01a. It can also be found in \game\gm_bobsled_common.cmpres with more unique animations.
Unused Sprites
To do: There are other sprites to add here. |
Sprites from Ice Fishing
Left in \test\gm_dancing_lay_test.cmparc, there are sprites that were used for testing or for very early on the game's development.
There are sprites for Fluffy the fish, a jellyfish and others related to it from the "Ice Fishing" minigame.
Stamp Tickets
Found in hub\hub_ui_common.cmparc, UI textures for a ticket book, a ticket and a "Clear!" stamp exist, likely from a scrapped gameplay mechanic.
Pause/Menu Early Sprites
There are multiple unused sprites found in pause.cmparc that relate to the pause menu that are leftover from Flingsmash, another Artoon title.
They were never used, or they were placeholders for early versions of the game.
Dancing Sprites
Unused Objects
General NPCs
Found in \hub\script\Common.arc, there are three general NPC classes present which aren't called anywhere else in the game.
hub01_town_Com_ESNPC_SS.nut
This class looks to be an earlier version of the NPC used for Bean Balance, as it calls that minigame in the event parameter.
The class uses the special penguin register for Sensei when setting up, which implies that Sensei was originally going to be the NPC for Bean Balance, but was replaced by the Coffee Shop Barista late into development, with his dialogue removed from the final files.
hub01_town_Com_SSNPC_01.nut
This class is the Gift Shop Penguin, they would reside at the door of the Gift Shop, and would allow you to view the Penguin Style catalogue when interacted with.
In the final game, you interact with the door to access the catalogue, rendering this NPC obsolete. A separate NPC class that uses the same appearance and locator, hub01_town_CH09_GiftShop.nut, is used in-game, during the "Hunt for Funny Items!" challenge to prevent access to the Gift Shop.
hub02_village_Com_SSNPC_01.nut
This class is the Sport Shop's Salesman, they seemingly would have resided at the door of the Sports Shop, and would allow you to view the Snow and Sports catalogue when interacted with.
In the final game, the Sports Shop was replaced by the Everyday Phoning Facility, rendering this NPC obsolete, and thus they go unused. Interacting with them will bring up the Penguin Style catalogue.
Challenge NPCs
Found in \hub\script\CH09.arc file, several unused NPC files are present for the various referees in the other hub areas during "Hunt for Funny Items!".
In the final game, only the one at the Ski Village is present.
Debug Elements
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: What does IsDebugMode() check to return? It's possibly required for the minigames debug options to work. |
In several of the game files, there are leftover debug elements present that do different things, from printing specific data to actual testing features.
GetSaveWork Debug Print
Found in the common hub script files for the Town, Snow Forts, Beach and Dock, there's a check for if ScriptDebugMode is set to true in common.nut.
If the check returns true, it will print the result of the GetSaveWork data for FLAG_YELLOW_ED, FLAG_RED_ED, FLAG_GREEN_ED and FLAG_BLUE_ED to a console.
GetLocalWork Debug Print
Similar to the GetSaveWork debug functions, the challenge mode "Hunt for Funny Items!" has print functions for every hub area except the Ski Village for the collectable items.
Challenge Debug Skip Command
Found in the challenge_common.nut file, there is a debug skip function named IsChallengeDebugSkip() which is called by all challenges in the game while playing.
If IsDebugMode() returns true, any valid player who is holding - on their Wiimote will skip the current challenge requirement, and holding B in combination will restart the challenge.
Minigame Debug Parameters
Found in \param\gm_javasack\js_param.param, mentions to various debug aspects can be found for Java Jump, including turning off the time limit and a path editor.
DEBUG_VIEW: 4 # ゲーム中の画面分割数 DEBUG_MINUS_RELOAD: 0 # マイナスボタンでパラメータのリロード(OFF時はゲームいきなりFinish) DEBUG_UI_HIDE: 0 # UIを非表示 DEBUG_DRAW: 0 # デバッグ表示 DEBUG_PATH_EDIT: 0 # DEBUG_TIME_LIMIT_OFF: 0 # タイムリミット無効 DEBUG_A_JUMP: 0 # Aボタンでジャンプ DEBUG_SACK_FALL_NOCHANGE: 0 # 転倒してもサック種類そのまま DEBUG_NPC_NOACTION: 0 # NPC動かない DEBUG_HUMAN_FINISH_OFF: 0 # 人間が全員ゴールしても終了しない DEBUG_SKIP_INTRO: 0 # 導入画面をスキップ
Similarly, found in \param\gm_snowfight\sf_param.param, more mentions to various debug elements can be found for Snowball Battle, including having infinite snowballs.
DEBUG_VIEW: 4 # 画面分割数 DEBUG_MINUS_RELOAD: 0 # デバッグ時のマイナスボタンの挙動(0:Finish 1:パラメータリロード) DEBUG_UI_HIDE: 0 # UIの非表示 DEBUG_DRAW: 0 # デバッグ表示 DEBUG_BALL_LOCK: 0 # 雪玉ロック状況の表示 DEBUG_LOCKON_DRAW: 0 # ロックオン対象表示 DEBUG_TIME_LIMIT_OFF: 0 # ゲームの制限時間を無効 DEBUG_B_DASH: 0 DEBUG_INFINITY_BALL: 0 # 雪玉が減らない DEBUG_NPC_NOACTION: 0 # NPCが動かない DEBUG_ALL_NPC: 0 # 全員NPC DEBUG_SKIP_INTRO: 0 # 導入画面をスキップ
Unused Layouts
Early Title Menu
In the game's files, within \title\title.cmparc there is a placeholder title of the game along with some early "Press A + B" text.
The same file is also found in the files of Fortune Street, due to being accidentally copied by the developers when attempting to reuse the "Put on and tighten the wrist strap" splash screen.
Event Test Menu
Also found within \title\title.cmparc, there are two additional .brlyt files that look to be a very basic menu, comprising of a player amount select and an event select.
Early Event Instructions
Found within \game_sub\gm_inst_lay.cmparc are two .brlyt files that make up an unused instructions UI.
Instruction UI | Notes |
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ui_eve_inst_balloon01a.brlyt is a dialogue box with up to 9 pages of messages, with scroll buttons to go between each page. | |
ui_eve_inst_screen01a.brlyt is a projector screen that was likely connected to the balloon UI. It looks similar to the video projector that was used on the landing page for the online game. |
Unused Stamp Tickets
Alongside the main UI for the hub (ui_hub_layout01a.brlyt) in \hub\hub_ui_common.cmparc, an unused section with stamped tickets can be found.
While "Hunt for Funny Items!" has code intended to disable the UI area, it can't be re-enabled by the same means.
Unused Textures
Sensei Color Texture
The Sensei is a gray colored penguin, so a gray texture was made exclusively for him, but since the Sensei was cut, the texture was never used.
Realistic Fish Textures
Left in test01.brres, there's quite a bit of unused textures, one of them has a real fish on it. The fish looks nothing like the fish from Club Penguin, meaning that it was simply used for testing.
Human Boy Textures
There is a texture file for an actual human kid left in test01.brres as well. This has absolutely nothing to do with Club Penguin, this meaning just like the real fish texture, it was only used for testing. It's from the NintendoWare SDK.
The Club Penguin series
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Adobe Flash | Club Penguin |
iOS | Club Penguin • Puffle Wild • Club Penguin Island |
Android | Club Penguin • Club Penguin Island |
Nintendo DS | Elite Penguin Force • Elite Penguin Force: Herbert's Revenge |
Wii | Game Day! |
Unity Web Player | Pizzatron 3000 • Bean Counters • Penguin Cup |
Windows, Mac OS X | Club Penguin Island |
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