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Club Penguin: Elite Penguin Force: Herbert's Revenge
Club Penguin: Elite Penguin Force: Herbert's Revenge |
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Developer: 1st Playable Productions This game has unused areas. This game has a prerelease article |
Club Penguin: Elite Penguin Force: Herbert's Revenge is the sequel to the original DS game, now with ported missions from the Adobe Flash game. Revive your times as a PSA Agent and stop the evil schemes from that no-good Herbert once again!
To do: Document the recently discovered unused/leftover sprites. |
Contents
Sub-Page
Prerelease Info |
Unused Sprites
To do: There are way more unused sprites than this. We will need to make a sub-page if we want to add all of them. |
Early Klutzy Disguise
In Mission 8, the player wears a crab costume in order to infiltrate Herbert's secret base. There are unused sprites for an earlier, much different version of the disguise.
Interestingly enough, this early version of the disguise is seen in early prerelease screenshots.
Unused Dialogue
In the final mission, Dot has some extra dialogue if you speak to her on the mountain at the beginning. However, since you get teleported away to the mine shack before you can interact with anything, you can never actually click on her to make her say it. Using an Action Replay code to return to the room will allow you to interact with her.
DotË Where do you need me? Player dialogue option 1: Come with me to the mine shack. I might need your help. Player dialogue option 2: Head to the geyser for now. G needs more info. Dot: Understood. Iâll meet you there.
Unused Areas
Some rooms have been left over from the previous game. Not all of them are intact.
Room | ID | Notes |
---|---|---|
Gary's room | 24 | The room graphics are missing, but its objects (the globe, the goldfish) remain. |
Gift shop roof | 27 | Left over from the previous game. |
Dance lounge | 49 | Fully intact, but you never go here in this game. |
Pet shop | 5D | Room's graphics are missing, but its objects (puffles in the pen, goldfish, door) remain. |
Tool shed | 59 | Only the door remains, the rest is a white void. |
Unknown underground room 1, possibly Dojo? | 51 | The room has no graphics. However, the music indicates that it is underground. |
Unknown underground room 2, possibly Puffle training room? | 54 | The room has no graphics. However, the music indicates that it is underground. |
To do: It's accessible in my US copy. Check if there was a revision that changed this. |
During the flood, you cannot access the Coffee Shop. However, using a code to teleport inside lets you see that there is water by the door. This could mean that the Coffee Shop was meant to be accessible during this mission.
Naming Discrepancies
The names of C4_IceBerg_DuckFloat and C4_Dojo_OctopusFloat seem to imply that they were meant to be found at the Iceberg and Dojo. In the final game, the duck float can be found at the Ski Village, and the Octopus is in the Lodge Attic. This also suggests that the Dojo was supposed to be accessible at some point.
Unused Music
To do: Add the OTHER unused version of the Herbert's Lair theme. Yes, there's TWO versions that go unused. |
The game has a few unused music tracks. Most of them are seemingly early versions of existing tracks or uncut versions of them, though there's is one song that goes completely unused.
The Penguins That Time Forgot
This is a seemingly unused track in the game, with ID 19. It may have been planned for the Stage, as it sounds similar to the music used during the Stage play The Penguins that Time Forgot in the online game.
Uncut Tallest Mountain Music
This is an unused, or rather, uncut version of the Tallest Mountain music that plays in Mission 9. The in-game version of the track is considerably shorter than the unused version.
Early Herbert's Lair
This unused version of Herbert's secret lair from Mission 8 is also much longer than the in-game version, as well as having some minor differences in the instrumentation.
The unused tracks can be accessed in-game with the following code:
022017BC 000000??
Replace ?? with one of these IDs:
ID | Music |
---|---|
00 | Menu |
01 | Coffee Shop |
02 | Ski Village / Amazing Maze |
03 | HQ |
04 | Town |
05 | Gift Shop |
06 | Ski Lodge |
07 | Pizza Parlor |
08 | Outback Pond |
09 | Gadget Room |
0A | Night Club |
0B | Spy Snake |
0C | Boiler Room |
0D | Menu |
0E | Stage |
0F | Beach |
10 | Mine Shack |
11 | Jackhammer |
12 | Grapple Gadget |
13 | Title screen |
14 | Herbert's Lair |
15 | Herbert's Lair |
16 | Herbert behind the Ski Lodge |
17 | Herbert |
18 | The Ultimate Mission |
19 | Unused? |
1A | Aqua Rescue |
1B | Tallest Mountain |
1C | Tallest Mountain |
1D | Mine |
1E | Spy Snake |
1F | End credits |
Unused Cutscenes
Ending Cutscene
An unused cutscene depicts two penguins playing mancala in the water. It was likely intended to be played at some point during the flood or the subsequent party.
Rookie and Herbert Cutscenes
The unused scene from the game's trailer (depicting Rookie spying on Herbert at the Ice Rink), as well as a second cutscene are still present in the game's files, and can be viewed with the debug menu's cutscene viewer (see below).
Unused Ending
Hacking to enter the command room during the final mission triggers an unused ending.
Some of the dialogue from the Director and player is used in the game's final phone call between the player and the Director. However, some of the Director's dialogue is new, as well as the inclusion of Dot, JPG and Rookie.
It appears that you do not actually receive a medal. The mission collectable screen only shows the life ring item, so this scene must have been cut before they made the item available.
DirectorË Welcome back everyone. Well done. The island is safe once more. PlayerË Director, you said there was one more mission for us to do? DirectorË Before I give you your orders, I have something else I want to give each of you first. DirectorË All of you, for bravery and quick thinking, and actions that go above and beyond the call of duty⊠DirectorË I award you all this medal, and salute each of you as true protectors of club penguin. DirectorË Well done. I am proud of you all. DirectorË And I would like to give special recognition to you *player name*, for incredible leadership and courage. Player option 1: Oh! Thank you director! I was just doing my duty⊠Player option 2: I couldnât have done it without my team. Director: You are a sterling example to us all. JPG: But Director, what about Herbert? We failed to capture him AGAIN. DirectorË Herbert may still be on the loose, but you did not fail - you convinced him to help us. Iâm sure he wonât forget that. Weâll just have to wait and see what he does next. Player: So what are our final orders for this mission? Rookie: Ahh! I canât take the anticipation! Director: Very well. Your final order is this⊠DirectorË We need to cover up this flood, and keep the public from knowing any of this happened⊠DirectorË SOOOO⊠DirectorË Weâre going to throw a water party, and you guys are going to celebrate. DirectorË Thatâs an order⊠heh heh⊠Player: Well you heard the director! Letâs move out! Rookie: Woohoo! Dot: Awesome! JPG: I need to find a beach chair and relax⊠The credits play.
Coffee Shop Oddity
The Coffee Shop interior in 'Secret of the Fur' has room ID 13, in contrast to the other missions, which use a Coffee Shop of ID 12. It's possible that this was to exclusively facilitate interaction with the hot chocolate machine in 'Secret of the Fur', yet other rooms (namely, the wilderness river) are perfectly capable of adding and removing interactions depending on the mission, so it's unclear why they had to do this.
Debug Menu
There is a debug menu still present in the game's code. It allows you to modify the player's coins, activate minigames and missions, and view cutscenes.
It can be accessed with the following Action Replay code (EU)Ë
1211AFAC 0000201D
Once the debug menu has been accessed, the second half of the code must be changed to 00006800, or you will not be able to leave the menu.
Regional Differences
The main difference between the American and European versions of the game is the removal of DGamer. Since DGamer is exclusive to North America, the feature was removed in the European version, although many files from DGamer are left in the ROM.
US | Europe |
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Another minor change is the Puffle Whistle. When using the menu in the European version, the music lowers its volume automatically in order to detect better audio from the microphone. This doesn't happen in the American version.
Anti-Piracy Check
If the game detects that it is being played through unofficial means, like an old flashcard, a faulty emulator or a ROM loader like TWiLight Menu++ (before v9.3.0), the Puffle Whistle will be inaccessible through every mission, rendering the game unbeatable.
DGamer.xml
Inside the /dgamer/ folder is a XML file named DGamer.xml.
The file itself contains general settings for DGamer on the DS, but it also has a few dev comments in it.
<dgamer gamename="EPF: Herbert's Revenge" cmsid="206620" gamecode="CY9E" ggid="0x00400583" platform="DGamerDS" version="2008.12.18.15.40.18" embededSRL="true">
- The build date of the Client.
<unlockables><!-- Default items are like game unlockables, but backend only, so category DGamer. I'm carving out slots for them in the DGamer_Data array to avoid confusion, but they don't actually need them. --> <!-- <unlockable category="DGamer" id="161460" dgamerid="46848" /> --> <!-- Club Penguin T-shirt --> <!-- <unlockable category="DGamer" id="161465" dgamerid="46849" /> --> <!-- Spy Costume --> <!-- <unlockable category="DGamer" id="161466" dgamerid="46851" /> --> <!-- Club Penguin Puffle T-shirt --> <!-- Game specific unlockables --> <unlockable id="904822" gameid="0" dgamerid="50688" giftable="True" name="Black Puffle Hoodie" category="Game" /> <unlockable id="904823" gameid="1" dgamerid="50689" giftable="True" name="Purple Puffle Hoodie" category="Game" /> <unlockable id="904824" gameid="2" dgamerid="50690" giftable="True" name="EPF 2 Hat" category="Game" /> <unlockable id="904825" gameid="3" dgamerid="50691" giftable="True" name="Rock Hopper Tee" category="Game" /> <unlockable id="904826" gameid="4" dgamerid="50692" giftable="True" name="Igloo Hat" category="Game" /> <unlockable id="904827" gameid="5" dgamerid="50693" giftable="True" name="Black Puffle Plushie" category="Game" /> <unlockable id="904828" gameid="6" dgamerid="50694" giftable="True" name="White Puffle Plushie" category="Game" /> <unlockable id="904829" gameid="7" dgamerid="50695" giftable="True" name="EPF Watch" category="Game" /> <unlockable id="904830" gameid="8" dgamerid="50696" giftable="True" name="EPF 2 Tee" category="Game" /> <unlockable id="904831" gameid="9" dgamerid="50697" giftable="True" name="EPF 2 Hoodie" category="Game" /> <unlockable id="904832" gameid="10" dgamerid="50698" giftable="True" name="Penguin Feet" category="Game" /> <unlockable id="904833" gameid="11" dgamerid="50699" giftable="True" name="Herbert Hat" category="Game" /> <unlockable id="904834" gameid="12" dgamerid="50700" giftable="True" name="Klutsy Hat" category="Game" /> <unlockable id="904837" gameid="13" dgamerid="50701" giftable="True" name="Penguin Hat" category="Game" /> <unlockable id="904838" gameid="14" dgamerid="50702" giftable="True" name="Herbert Shirt" category="Game" /> <!-- DGamer specific unlockables, note that these shouldn't be fired if id (e.g. 117358) already exists in the backpack --> <unlockable category="StarterSet" starterSetID="0" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetA0 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="0" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetA1 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="0" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetA2 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="0" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetA3 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="1" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetB0 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="1" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetB1 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="1" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetB2 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="1" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetB3 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="2" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetC0 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="2" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetC1 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="2" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetC2 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="2" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetC3 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="3" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetD0 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="3" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetD1 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="3" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetD2 0 0 0 dgamer"/> <unlockable category="StarterSet" starterSetID="3" id="117358" eventid="116060" source="GAME" type="dgamer_dgamer_registerSetD3 0 0 0 dgamer"/> <!-- DGamer unlockables via the starter set events above --> <unlockable category="DGamer" id="117352" dgamerid="135"/> <!-- Leather Jacket Starterset1A --> <unlockable category="DGamer" id="117356" dgamerid="29696"/> <!-- Asian Skirt Starterset1B --> <unlockable category="DGamer" id="117354" dgamerid="44110"/> <!-- Cowboy Hat Starterset1C --> <unlockable category="DGamer" id="117355" dgamerid="29768"/> <!-- Camo Pants Starterset2A --> <unlockable category="DGamer" id="117381" dgamerid="13"/> <!-- Wrap Sweater with blue diagonal stripe shirt Starterset2B --> <unlockable category="DGamer" id="117382" dgamerid="44122"/> <!-- Painter Cap Starterset2C --> <unlockable category="DGamer" id="117383" dgamerid="29769"/> <!-- Cowboy Pants Starterset3A --> <unlockable category="DGamer" id="117384" dgamerid="28"/> <!-- Button-down shirt Starterset3B --> <unlockable category="DGamer" id="117385" dgamerid="44097"/> <!-- Baseball Cap Starterset3C --> <unlockable category="DGamer" id="117386" dgamerid="29697"/> <!-- Cool Guy Pants Starterset4A --> <unlockable category="DGamer" id="117387" dgamerid="52"/> <!-- Short Sleeve Tee with Long Sleeve tee under Starterset4B --> <unlockable category="DGamer" id="117388" dgamerid="44183"/> <!-- Rice Hat Starterset4C --> <unlockable category="DGamer" id="117628" dgamerid="44171"/> <!-- Looks like Dr. Seuss Hat --> <unlockable category="DGamer" id="117389" dgamerid="44313"/> <!-- Star Glasses --> <unlockable category="DGamer" id="117629" dgamerid="44348"/> <!-- Wii Mote --> <unlockable category="DGamer" id="117630" dgamerid="44364"/> <!-- Magic Wand --> <unlockable category="DGamer" id="117631" dgamerid="44383"/> <!-- Purse (purple) --> <unlockable category="DGamer" id="117636" dgamerid="44036"/> <!-- Colored Mickey Ears--> <unlockable category="DGamer" id="117638" dgamerid="151"/> <!-- Life Vest--> <unlockable category="DGamer" id="117350" dgamerid="93"/> <!-- Mickey Mouse costume --> <unlockable category="DGamer" id="117351" dgamerid="90"/> <!-- Minnie Mouse costume --> <unlockable category="DGamer" id="117353" dgamerid="94"/> <!-- Incredibles Costume --> </unlockables>
- This one, which is in <Unlockables>, has some outfits that were commented out.
<!-- Enter up to eight (8) Wireless (adhoc) chat stages/lobbies that will be listed to player --> <!-- They will be listed on the client according to the order attribute (A-Z = top-bottom) --> <stages> <stage name="Bronze Room" order="A"/> <stage name="Gold Room" order="B"/> <stage name="Green Room" order="C"/> <stage name="Orange Room" order="D"/> <stage name="Pink Room" order="E"/> <stage name="Purple Room" order="F"/> <stage name="Silver Room" order="G"/> <stage name="Yellow Room" order="H"/> </stages>
- This one, which is in <Stages>, has some parts that were commented out.
DGamerArchive.fun-version-1.42.19
In DGamerArchive.fun/DGamer/ there is a file that says:
This is part of the make process. Look for "$(ROMDATA_LOCATION)/DGamer/version-" in the makefile located in the same directory as this file. Change the version there. This allows us to look at the DGamerArchive.fun with a hex editor and determine what version it is.
The Club Penguin series
| |
---|---|
Adobe Flash | Club Penguin |
iOS | Club Penguin • Puffle Wild • Club Penguin Island |
Android | Club Penguin • Club Penguin Island |
Nintendo DS | Elite Penguin Force • Elite Penguin Force: Herbert's Revenge |
Wii | Game Day! |
Unity Web Player | Pizzatron 3000 • Bean Counters • Penguin Cup |
Windows, Mac OS X | Club Penguin Island |
- Pages missing developer references
- Games developed by 1st Playable Productions
- Pages missing publisher references
- Games published by Disney Interactive Studios
- Nintendo DS games
- Pages missing date references
- Games released in 2010
- Games released in May
- Games released on May 25
- Games released in June
- Games released on June 26
- Games released in July
- Games released on July 7
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused cinematics
- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Games with anti-piracy methods
- To do
- Club Penguin series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with anti-piracy methods
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by 1st Playable Productions
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by The Walt Disney Company > Games published by Disney Interactive Studios
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 7
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 26
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 25
Games > Games by series > Club Penguin series