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Cooking Mama 5: Bon Appétit!

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Title Screen

Cooking Mama 5: Bon Appétit!

Also known as: Cooking Mama 5 (JP), Cooking Mama: Bon Appétit! (EU)
Developer: Office Create
Publishers: Office Create (JP), Majesco (NA), Nintendo (EU)
Platform: Nintendo 3DS
Released in JP: November 21, 2013
Released in US: September 16, 2014
Released in EU: March 6, 2015
Released in AU: March 7, 2015
Released in KR: April 2, 2015


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Cooking Mama 5: Bon Appétit! continues the tradition of cooking imaginary food for imaginary people.

Unused Graphics

Hmmm...
To do:
  • Add any remaining Cooking Mama 4 leftovers, placeholder item icons.
  • Add the rest of the files from the test folders.

Placeholder

Cooking-Mama-5-Stock-Image-Room.png

A stock image of a bed and a lamp in a room.

Cooking-Mama-5-Zoo-Temp-1.pngCooking-Mama-5-Zoo-Temp-2.png

Two graphics for a Fair background. They are near identical to the final versions with the exception of ゲーム (Game) written on top, and a small section missing from the lower left corner of the main image.

Cooking-Mama-5-Dummy-Texture.png

A tiny dummy texture attached to a broom model.

Debug

Cooking-Mama-5-Debug-Hud.png

Graphics for a debug display are hidden in a file named DemoResource.bch.

Test Folders

As a tradition to Cooking Mama games, some of the files are split up into folders named after different developers: Aoyagi, Inagaki, Ishida, Sudo, Taguchi, Tonaki, and Yama. All, except Aoyagi and Yama, contain a test folder.

Inagaki's test folder

MG322_00_00.chres

CM5 ih broom.png

A broom, possibly an early version.

Ishida's test folder

This test folder is one of the big ones.

btn_base_01.chres

Cm5 btnbase 01.png

This button is a base of some buttons used. It has one material animation called button_base_00_00__00, playing it crashes Ohana 3ds. It's similar to the final one called btn_base_00.chres located in Ishida\Com\Btn with a material animation with the same name but doesn't crash and transparency is set on the model.

btn_base_02.chres

Cm5 btnbase 02.png

This is an early version of btn_01.chres located in Ishida\Com\Btn.

early final
Cm5 btnbase 02.png Cm5 btn 01.png
btn_base_02.chres

Sudo's test folder

Contains DemoResource.bch.

Taguchi's test folder

test_hishigata_00.chres

CM5 ntdamiiiii model.png

A rough, UV-mapped diamond, meant to test normal maps. Below are a few renders of the model with normal maps assigned.

Lambert Phong
CM5 ntdamiiiii lambert.png CM5 ntdamiiiii phong.png

Cooking Mama 4: Kitchen Magic Leftovers

Cooking-Mama-4-Trial-Graphic.png

Leftover text from a demo. The text reads Trial Version.

Cooking-Mama-4-Temp-1.png Cooking-Mama-4-Temp-2.png

Two temporary icons for items.

Cooking-Mama-4-E3-Menu-1.png Cooking-Mama-4-E3-Menu-2.png

The two E3 menu graphics are still present in this game.

Cm5cm4logo.png CM5 CM4 copyright.png

Title screen leftovers from Cooking Mama 4: Kitchen Magic.

Hidden Details

Full texture Model Ingame
Cm5 full title tex.png CM5 title model.png CM5 TINGAME.png

The texture of the background reveals that it's a pre-rendered sprite.

Regional Differences

USA Europe
Cooking Mama 5- Bon Appétit!-title.png Cooking Mama- Bon Appétit!-title.png

The logo was widened for the European release, due to the lack of "5" in the title. The publisher credit on the bottom was replaced with a developer credit, as the European version of the game was published by Nintendo.