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Crazy Taxi (Windows)

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Title Screen

Crazy Taxi

Developers: Strangelite, Hitmaker (2002), Sega of China (DC Collection)
Publishers: Empire Interactive (EU), Activision Value Publishing (US), Sega (JP, DC Collection)
Platform: Windows
Released internationally: March 4, 2011 (Dreamcast Collection)
Released in JP: September 26, 2002
Released in US: September 30, 2002
Released in EU: June 28, 2002


SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Crazy Taxi cruises its way onto PC ports for the first time, except with a completely different soundtrack from the arcade and console versions. It would be rereleased in 2010, which would serve as the basis for future ports.

Unused Sounds

There are some unused sounds in the sounds file Voice01.afs.

7 Minutes Mode

There's a sound for starting a 7 minutes mode cut from the final game.

Arcade Sentence

There's a sound for the arcade machines that is still present in this file for the PC version, and probably present for all platforms. However, it's never heard in either of the Windows versions.

Crazy Box

When starting a Crazy Box challenge, we can hear "Ready" and then "Go". The sound file containing "Ready" also has the words "get set", which is never heard. This would be later used in Crazy Taxi: Catch a Ride.


There are also unused sounds for remaining customers. The max number of customers for any Crazy box challenge is 8 from Crazy Pole. There are sounds for 10, 9, and 8 remaining customers that are never used.

Original Gus Voice

Hmmm...
To do:
There seem to be some Arcade revisions that have Gus' original voice.

It seems that Gus' voice was rerecorded or altered at some point. Gus' original voice is included in the sounds file for all his sentences. It was used in the original Dreamcast version and was changed in later iterations. Here is an example:

Original Recording Used Recording

Sound Debug Log

If you run the game executable in a debugger, it will print audio related debug messages in the debugging console. Some of these messages are:

Failed to start MP3
Playing music %i, %i
Setting music stream volume to %i

Unused Text

These texts are found in the Windows executable.

Gena's Weight

In Crazy Box mode, when selecting a driver we see a list of details of the drivers, including age, sex, height, weight, and blood type. Gena's weight is the only weight not shown, being overwritten with "??". If we look at the driver details in the Windows executable, we can see Gena's weight is 114.4lbs for the English version and 52 kg for the international version. It's unknown why this was changed.

Unused Crazy Combo

There's a reference to an unused combo type in the strings for the crazy combos ("Crazy Drift!", "Crazy Through!", and Crazy Jump!). This unused combo type was called

Crazy Finish!

Early Development Crazy Box Challenge Names

Early Crazy Box challenge names are present in the Windows executable.

Hmmm...
To do:
Check/complete the final crazy box names.
early name final name (Most probable)
SPECIAL GAME
7 Grandma J(crank) CRAZY ZIGZAG 2
HARD CRANK CRAZY ZIGZAG
CRAZY BOWLING CRAZY BOWLING
PARTY OF CUSTOMERS CRAZY PARTY
POLE CRAZY POLE
JUMP & GO CRAZY BOUND
CRAZY NEAR-PIN GOLF CRAZY FLAG
PARKING CRAZY PARKING
TRAFFIC JAM CRAZY JAM
TURN & GO CRAZY TURN
CRAZY BREAK BALLOONS CRAZY BALLOONS
CRAZY THROUGH COMBO CRAZY THROUGH
5 Buzz(circle) CRAZY RUSH
JUST STOP
CRAZY SKI JUMP CRAZY JUMP
DC1 NOTIME
DC1 NORMAL
MINI GAME

Arcade Leftovers

There are strings leftover from the Arcade version near the end of the Windows executable.

PRESS START BUTTON
INSERT MORE COIN(S)
INSERT COIN(S)
FREE PLAY
AUSTRALIAN VERSION

Recording Debug Mode

There's a text zone in the executable with strings that seems to be related to a debug HUD for a gameplay recording mode (Like the one from the Press Start screen). They are grouped in different blocks.

LIGHT 
   X%4x Y%4x amb%f 


perspectON->%s(%f)
  targetONCR->%s 
  targetONR ->%s 
    continue->%s 
camData[%d/%d]: 
%s


setting...time
setting...pos
setting...type


CAM x%f y%f z%f 


     frameNo:%d/%d(%d->%d) 
  startCarNo:%d[carType:%d] 
  camChgOnly:%d 
    changeNo.%d 
  Car_Data[]_size->%d 
      dataNo.%d(carType:%d) 
     carType:%d 
 %s [%d]


recCarData


replayADV 
Hmmm...
To do:
Check if the HUD and the recording feature are still accessible.

Japanese Copyright Screen

There's a message that is supposed to be from Japanese release of the Arcade version. It's present in the international version (and obviously unused).

                 SEGA ENTERPRISES,LTD. 
VIOLATING PARTY TO LEGAL PROCEEDINGS.  


PROPERTY RIGHTS AND SUBJECT THE        

LAWS ON COPYRIGHTS AND/OR INDUSTRIAL   

CONSTITUTE A VIOLATION OF INTERNATIONAL

OPERATION OUTSIDE THIS AREA MAY        

EXPORT,SALES,DISTRIBUTION AND/OR       

THIS GAME IS TO BE USED ONLY IN JAPAN. 

               WARNING       

Mutex Reference

The mutex used in the Crazy executable has a name that is never displayed.

EI:Crazy Taxi game program utility Mutex

Alternative Controls

In the PC version of the game, the game constantly checks the value of the byte at 0x0098e526 to switch between two different key definitions. Its default value is 0, if changed to a non-zero value, accelerate key will be D-gear key, brake key will be R-gear key, R-gear key will be accelerate key, and D-gear key will be brake key.

Revisional Differences

The 2010 re-release for Steam, Xbox 360 and PlayStation 3 received tons of changes, most of them being from Crazy Taxi: Fare Wars.

  • The soundtrack was completely changed from the 2002 release.
  • Most of the product placement stores (Pizza Hut, Tower Records et. al.) were replaced with generic fake brands. The exception to this was FILA, which was completely removed from the list of possible destinations for your fares. Curiously, it appears there was some initial work done to remove the product placement for this version - while the destination thumbnail was not changed and still bears FILA logos, the destination name was changed to "Shoe Rack".
(Source: SilentPatch)