Crazy Taxi (Windows)
Crazy Taxi |
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Developers: Strangelite,
Hitmaker (2002),
Sega of China (DC Collection) This game has unused sounds. |
Crazy Taxi cruises its way onto PC ports for the first time, except with a completely different soundtrack from the arcade and console versions. It would be rereleased in 2010, which would serve as the basis for future ports.
Contents
Unused Sounds
There are some unused sounds in the sounds file Voice01.afs.
7 Minutes Mode
There's a sound for starting a 7 minutes mode cut from the final game.
Arcade Sentence
There's a sound for the arcade machines that is still present in this file for the PC version, and probably present for all platforms. However, it's never heard in either of the Windows versions.
Crazy Box
When starting a Crazy Box challenge, we can hear "Ready" and then "Go". The sound file containing "Ready" also has the words "get set", which is never heard. This would be later used in Crazy Taxi: Catch a Ride.
There are also unused sounds for remaining customers. The max number of customers for any Crazy box challenge is 8 from Crazy Pole. There are sounds for 10, 9, and 8 remaining customers that are never used.
Original Gus Voice
To do: There seem to be some Arcade revisions that have Gus' original voice. |
It seems that Gus' voice was rerecorded or altered at some point. Gus' original voice is included in the sounds file for all his sentences. It was used in the original Dreamcast version and was changed in later iterations. Here is an example:
Original Recording | Used Recording |
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Sound Debug Log
If you run the game executable in a debugger, it will print audio related debug messages in the debugging console. Some of these messages are:
Failed to start MP3
Playing music %i, %i
Setting music stream volume to %i
Unused Text
These texts are found in the Windows executable.
Gena's Weight
In Crazy Box mode, when selecting a driver we see a list of details of the drivers, including age, sex, height, weight, and blood type. Gena's weight is the only weight not shown, being overwritten with "??". If we look at the driver details in the Windows executable, we can see Gena's weight is 114.4lbs for the English version and 52 kg for the international version. It's unknown why this was changed.
Unused Crazy Combo
There's a reference to an unused combo type in the strings for the crazy combos ("Crazy Drift!", "Crazy Through!", and Crazy Jump!). This unused combo type was called
Crazy Finish!
Early Development Crazy Box Challenge Names
Early Crazy Box challenge names are present in the Windows executable.
To do: Check/complete the final crazy box names. |
early name | final name (Most probable) |
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SPECIAL GAME | |
7 Grandma J(crank) | CRAZY ZIGZAG 2 |
HARD CRANK | CRAZY ZIGZAG |
CRAZY BOWLING | CRAZY BOWLING |
PARTY OF CUSTOMERS | CRAZY PARTY |
POLE | CRAZY POLE |
JUMP & GO | CRAZY BOUND |
CRAZY NEAR-PIN GOLF | CRAZY FLAG |
PARKING | CRAZY PARKING |
TRAFFIC JAM | CRAZY JAM |
TURN & GO | CRAZY TURN |
CRAZY BREAK BALLOONS | CRAZY BALLOONS |
CRAZY THROUGH COMBO | CRAZY THROUGH |
5 Buzz(circle) | CRAZY RUSH |
JUST STOP | |
CRAZY SKI JUMP | CRAZY JUMP |
DC1 NOTIME | |
DC1 NORMAL | |
MINI GAME |
Arcade Leftovers
There are strings leftover from the Arcade version near the end of the Windows executable.
PRESS START BUTTON INSERT MORE COIN(S) INSERT COIN(S) FREE PLAY AUSTRALIAN VERSION
Recording Debug Mode
There's a text zone in the executable with strings that seems to be related to a debug HUD for a gameplay recording mode (Like the one from the Press Start screen). They are grouped in different blocks.
LIGHT X%4x Y%4x amb%f
perspectON->%s(%f) targetONCR->%s targetONR ->%s continue->%s camData[%d/%d]: %s
setting...time setting...pos setting...type
CAM x%f y%f z%f
frameNo:%d/%d(%d->%d) startCarNo:%d[carType:%d] camChgOnly:%d changeNo.%d Car_Data[]_size->%d dataNo.%d(carType:%d) carType:%d %s [%d]
recCarData
replayADV
To do: Check if the HUD and the recording feature are still accessible. |
Japanese Copyright Screen
There's a message that is supposed to be from Japanese release of the Arcade version. It's present in the international version (and obviously unused).
SEGA ENTERPRISES,LTD. VIOLATING PARTY TO LEGAL PROCEEDINGS. PROPERTY RIGHTS AND SUBJECT THE LAWS ON COPYRIGHTS AND/OR INDUSTRIAL CONSTITUTE A VIOLATION OF INTERNATIONAL OPERATION OUTSIDE THIS AREA MAY EXPORT,SALES,DISTRIBUTION AND/OR THIS GAME IS TO BE USED ONLY IN JAPAN. WARNING
Mutex Reference
The mutex used in the Crazy executable has a name that is never displayed.
EI:Crazy Taxi game program utility Mutex
Alternative Controls
In the PC version of the game, the game constantly checks the value of the byte at 0x0098e526 to switch between two different key definitions. Its default value is 0, if changed to a non-zero value, accelerate key will be D-gear key, brake key will be R-gear key, R-gear key will be accelerate key, and D-gear key will be brake key.
Revisional Differences
The 2010 re-release for Steam, Xbox 360 and PlayStation 3 received tons of changes, most of them being from Crazy Taxi: Fare Wars.
- The soundtrack was completely changed from the 2002 release.
- Most of the product placement stores (Pizza Hut, Tower Records et. al.) were replaced with generic fake brands. The exception to this was FILA, which was completely removed from the list of possible destinations for your fares. Curiously, it appears there was some initial work done to remove the product placement for this version - while the destination thumbnail was not changed and still bears FILA logos, the destination name was changed to "Shoe Rack".
The Crazy Taxi series
| |
---|---|
Arcade | Crazy Taxi |
Dreamcast | Crazy Taxi (Prototype) |
GameCube, PlayStation 2 | Crazy Taxi |
Windows | Crazy Taxi |
Game Boy Advance | Crazy Taxi: Catch a Ride (Prototype) |
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