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CrossCode
CrossCode |
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Developer:
Radical Fish Games
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content. Be aware that any unused content you find may become used in the future. If this does happen, please specify as such! |
CrossCode is a 16-bit style Sci-Fi ARPG, which is set in a fictional MMORPG. That's rather meta.
Interestingly, CrossCode is built on HTML5 using the impact.js game engine, originally being an experimental demo that was played through a web browser.
To do:
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Contents
Concept Art
To do: There's a few more images stored in the pyxl format. |
There is quite a lot concept art and mockups within the game files, most of them in conveniently-named directories.
Lea Sketch
\assets\media\concept\title-bot-chan-dash.png
A rough sketch of Lea running, who was supposedly called "bot-chan" during early development judging by the file name. Quite fitting.
This sketch was used a base for demo's start screen background, which also remains unused in the final version.
Equipment Screen
\assets\media\concept\menu\equipment-sd.png
\assets\media\concept\menu\equipment-hd-items.png
Some equipment screen mockups. Note the older icons and colors.
Game Areas
MS Solar
\assets\media\concept\map\ship-recoloring\cargo-ship-original.png
A mockup of the MS Solar area.
\assets\media\concept\map\ship-recoloring\cargo-ship-recolor1.png
A recolor of the above.
The Bergen Train
\assets\media\concept\map\bergen-village\train.png
A mockup of the "train" used to connect Bergen Village and Maroon Valley.
Unused Graphics
GUI
Main Menu
\assets\media\gui\title-logo.png
An old version of the game's logo used in the TechDemo.
\assets\media\gui\title-bg.png
An old version of the game's title screen background used in the TechDemo.
HUD
\assets\media\gui\unused\status-gui.png
An old version of the game's HUD.
\assets\media\gui\pause_word.png
A pause header, leftover from earlier versions of the game.
Settings
\assets\media\font\icons-gamepad-old.png
Old gamepad icons.
Placeholder Circuit Icons
\assets\media\gui\circuit-icons.png
A bunch of placeholder circuit icons.
Old Buttons
\assets\game\page\img\button1.png
\assets\game\page\img\button2.png
Some old buttons left over from the demo.
Fonts
\assets\media\font\_unused\04b03.font.png
\assets\media\font\_unused\nina-old.png
\assets\media\font\_unused\small-font.png
\assets\media\font\_unused\tahoma.png
A bunch of unused fonts.
\assets\media\entity\map-gui\_unused\hit-numbers.png
Old hit numbers.
Portraits
\assets\media\face\avatars.png
\assets\media\face\npcs.png
\assets\media\face\shad.png
Some old NPC portraits.
\assets\media\face\general.png
A full-color version of the general, which is never used since he is always seen as a hologram.
\assets\media\face\other.png
NPC placeholder portraits.
\assets\media\face\bunny.png
Portraits for a bunny girl from Starr Mazer. This was supposed to be part of a crossover that was never implemented.
NPC Sprites
\assets\media\entity\npc\advisors.png
Full-color overworld sprites of the general.
\assets\media\entity\npc\advisors.png
Overworld NPC placeholders.
\assets\media\entity\npc\bunny.png
Overworld sprites for the bunny girl.
Enemies
\assets\media\entity\enemy\jungle-plant-old.png
An old version of the Argeby enemy.
\assets\media\entity\enemy\boss\cargo-crab-special.png
A special version of the cargo crab boss fought in the beginning of the game. This was accessible in the demo but removed at some point.
Alternate Gold Chest
\assets\media\entity\objects\treasure.png
An alternate version of the gold chest lock.
Unused Animations
Attack Animations
\assets\media\entity\enemy\frobbit-legend.png
\assets\media\entity\enemy\goat-father.png
There are many mini-boss enemies in the game which are variations of more common enemies. Some of these appear in-game but are never fought, though attack animations exist within their sprite sheets.
Puella Docta Placeholder
\assets\media\entity\npc\guest\puella-docta.png
A placeholder sitting sprite for the guest character Puella Docta was left in the spritesheet for some reason.
Debug Stuff
To do:
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Map Debug Tiles
\assets\media\map\collisiontiles-16x16.png
Tile collision indicators.
\assets\media\map\heightmap-tiles.png
Tile height indicators.
\assets\media\map\pathmap-tiles.png
Pathfinding tiles.
\assets\media\map\lightmap-tiles.png
Tile lighting indicators.
Toggle Test Item
To do: Find more unused itemsm |
There is an item in the game's item database (\assets\data\item-database.json) called "Toggle Test" with a description that reads "This toggles something, what? I'm not sure, I guess a var." It's unknown what variable this item would have toggled.
Early DON'T USE THIS
v1.0.0 | v1.0.3 |
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\assets\media\entity\enemy\boss\test.png
Textures for an earlier version of DON'T USE THIS existed in the game. The texture was updated to its final appearance in v1.0.3 followed by DON'T USE THIS and the quest it is encountered in being officially added in v1.1.0.
Unused Text
Hidden Dev Message
I see you are browsing through the code of our game! Hope you having a good time around here. I thought I adda little extra for you here, since you took the effort to check out the optimized/obfuscated code of CrossCode.If you happen to have a particular question about a feature, you can write us a mail and will be happy to answer it!Simply check out our homepage over at www.radicalfishgames.com! Also don't tell Lachsen you found this, or he will throw evil looks at me all day! - R.D
\assets\js\game.compiled.js
At line 1789, there is a hidden message from developer R.D.
Unused Map Sections
To do: There's probably more of these. |
Raid Final Area
\assets\data\areas\autumn-fall\raid\raid-05.json
In the final part of the raid, there's a huge section of the map that is not seen during the cutscene (including some interesting developer notes).
Unused Abilities
C'Tron BUFF H3X!
C'Tron has an unused throw art which gives a resistance buff to party members for a few seconds. This was used in older builds of the game, but was eventually dummied out and replaced with MAGIC MISSILE.
Unused Audio
\assets\media\sound\loltest.ogg
Some random 8-bit tune, used to test the game's sound code judging from the obvious file name.
\assets\media\bgm\short.ogg
An old variant of part of the CrossCentral theme.
\assets\media\bgm\puzzle-bgm.ogg
A placeholder dungeon theme used in the Rhombus Dungeon, Gaia's Garden Smuggler's Cave, and Temple Mine. The theme originates from Peuteris Grey, an old RPGMaker game made by developer Lachsen.
Demo Leftovers
Favicon
To do: Verify that this is actually unused. |
\favicon.png
In the Steam version, the game icon is stored in the game's executable, leaving this file unused.
Crowdfunding
\assets\game\page\img\indiegogo-logo.png
\assets\media\gui\indiegogo.png
Crowdfunding stuff.
Steam Greenlight
\assets\media\entity\enemy\boss\greenlight.png
\assets\media\entity\enemy\boss\greenlight-s.png
Steam Greenlight stuff. These graphics were used as an enemy to make a promotional gif of Lea attacking the logo after CrossCode was successfully greenlit on Steam.
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