Developers: Radical Fish Games
This game has unused animations.
This game has a notes page
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.|
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
Clean the document format
Break this up into sub-pages
Document debug features
Document unused maps (There's A LOT of them)
Check for more unused strings
Add more demo leftovers (strings, code, e.t.c.)
CrossCode is a 16-bit style Sci-Fi ARPG, which is set in a fictional MMORPG. That's meta.
Interestingly, CrossCode is built on HTML5 using the impact.js game engine, originally being an experimental demo that was played through a web browser.
- 1 Concept Art
- 2 Unused Graphics
- 3 Unused Animations
- 4 Debug Stuff
- 5 Unused Text
- 6 Unused Map Sections
- 7 Unused Abilities
- 8 Unused Audio
- 9 Demo Leftovers
There are a few more images stored in the pyxl format
There is quite a lot concept art and mockups within the game files, most of them in conveniently named directories.
A rough sketch of Lea running, who was supposedly called "bot-chan" during early development judging by the file name. Quite fitting.
This sketch was used a base for demo's start screen background, which also remains in unused in the final version.
Some equipment screen mockups. Notice the older icons and colors.
A mockup of the MS Solar area
A recolor of the above.
The Bergen Train
A mockup of the "train" used to connect Bergen Village and Maroon Valley.
An old version of the game's logo used in the TechDemo.
An old version of the game's title screen background used in the TechDemo..
An old version of the game's HUD.
A pause header, being leftover from earlier versions of the game.
Old gamepad icons.
Placeholder Circuit Icons
A bunch of placeholder circuit icons.
Some old buttons leftover from the demo.
A bunch of unused fonts.
Old hit numbers.
Some old npc portraits.
A full color version of the general, which is never used since he is always seen as a hologram.
NPC placeholder portraits.
Portraits for a bunny girl from Starr Mazer. This was supposed to be part of a crossover that was never implemented.
Full color overworld sprites of the general.
Overworld NPC placeholders.
Overworld sprites for the bunny girl.
An old version of the Argeby enemy.
An special version of the cargo crab boss fought in the beginning of the game. This used to accessible in the demo but was removed at some point.
Alternate Gold Chest
An alternate version of the gold chest lock.
There are many mini-boss enemies in the game which are variations of more common enemies. Some the enemies appear in-game but are never fought. However, the attack animations for thees enemies still exist within their sprite sheets.
Puella Docta Placeholder
A placeholder sitting sprite for the guest character Puella Docta was left in the spritesheet for some reason.
See if it is possible to enable the debug mode, if there is one. Also, there is a METRIC TON of debug strings in the game's code that I need to list.
Map Debug Tiles
Tile collision indicators.
Tile height indicators.
Tile lighting indicators.
Toggle Test Item
Find more unused items
There is an item in the game's item database (\assets\data\item-database.json) called "Toggle Test" with a description that reads "This toggles something, what? I'm not sure, I guess a var.". It's unknown what variable this item would have toggled.
Early DON'T USE THIS
Textures for an earlier version of DON'T USE THIS existed in the game. The texture was updated to its final appearance in v1.0.3 followed by DON'T USE THIS and the quest it is encountered in being officially added in v1.1.0.
Hidden Dev Message
I see you are browsing through the code of our game! Hope you having a good time around here. I thought I adda little extra for you here, since you took the effort to check out the optimized/obfuscated code of CrossCode.If you happen to have a particular question about a feature, you can write us a mail and will be happy to answer it!Simply check out our homepage over at www.radicalfishgames.com! Also don't tell Lachsen you found this, or he will throw evil looks at me all day! - R.D
At line 1789, there is a hidden message from developer R.D.
Unused Map Sections
There's probably more of these
Raid Final Area
In the final part of the raid, there's a huge section of the map that is not seen during the cutscene (including some interesting developer notes).
C'Tron BUFF H3X!
C'Tron has an unused throw art which gives a resistance buff to party members for a few seconds. This was used in older builds of the game, but was eventually dummied out and replaced with MAGIC MISSILE.
Some random 8-bit tune, used to test the game's sound code judging from the obvious file name.
An old variant of part of the CrossCentral theme.
A placeholder dungeon theme used in the Rhombus Dungeon, Gaia's Garden Smuggler's Cave and Temple Mine. The theme originates form Peuteris Grey, an old RPGMaker game made by developer Lachsen.
Verify that this is actually unused
In the Steam version, the game icon is stored in the game's executable, leaving this file unused.
Steam Greenlight stuff. These graphics where used as an enemy to make a promotional gif of Lea attacking the logo after CrossCode was successfully greenlit on Steam.