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Cruis'n

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Title Screen

Cruis'n

Developer: Just Games Interactive
Publisher: Midway Games
Platform: Wii
Released in US: November 27, 2007
Released in EU: March 27, 2008
Released in AU: February 14, 2008


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


Cruis'n at first seemed to be Midway's return to the Cruis'n series, but it's actually a port of the 2004 The Fast and the Furious arcade game with nothing new added.

Debugging Text

min_overlay << %d >
gui_cursorover  < %d >>  < %d >  << %1.1f >   < %1.1f >>  < %1.1f >   < %s >
generis
Generis48
Clearing the player profile and high score table.
cruisnsys
test_jff
MCHSGMMODEE
menu choice %d out of range
COPYRIGHT INFORMATION MISSING %s
--Audits dont work on Wii--
AUDITS
%-36s %s %-36s %.2f %-36s %d
Coins: %d
Credits: %d
AUDITS
 %s
Track Chosen:
Track Won:
Car Chosen:
Radio Time:
CVertexBuffer
Security Cam
Sidecar First Person (car)
Sidecar First Person (player)
Sidecar Right
Sidecar Left
Sidecar Top
Sidecar Look Left
Sidecar Look Right
Sidecar Look Back
Chase Cam
Hamster Cam Near
Hamster Cam Far
Hamster Cam High
Hamster Cam Look Left
Hamster Cam Look Right
Hamster Cam Look Back
Waypoint Cam
Top Cam Near
Top Cam Mid
Top Cam Far
Behind Car Cam Mid
Behind Car Cam Far
Circle Around Car
Path Cam
Final Cam
Start Cam
ILLEGAL CAM INDEX %c%c%c%c rot (x,y) = (%.3f, %.3f) zoom = %.3f
CarCollProc
cartable rb
colortbl
car index (%d) out of range in Car_LoadIdx %s.rez
%s car rez not found
Car %s not found in car table
We be a playa -- go all hires on textures
Reset due to hole in world
switch car disp [%d]
Unrecognized Shader Command  : %.4x %d
display calls
%d jpchoosepin
INVALID TRACK INDEX (-1)
(blank)
(none)
circular buffer lock failed
invalid fog type
EVENT_SUNGLOW: %d
EVENT_RAIN: %d
UNKNOWN EVENT: %s
unsupported type
Coll obj has an invalid CLASS
Unsupported type for EFFECT COLL. obj model: %s
Unsupported type for OID_COLL_C class. obj model: %s
Trying to free NULL playar
playerresetproc vf: %.3f, joyx: %.3f
Could not find reset point in PLAYER_RESETPROC
car->flags = %x, player->flags = %x
%s is missing from car.cmd
invalid path
CRenderTarget
{ sc_init(1, shader_xblend, 0); sc_settfactor(0xffffffff); sc_draw(0); }
[index]
(vertex)
(diff)
(uv)
[%.3d]
(%6.3f, %6.3f, %6.3f)
(0x%.8x)
(%6.3f, %6.3f)
No waypoints for traffic, aborting spawner trafficproc
%s is missing from car.cmd
invalid upgrade tbl version. file rebuilt
couldnt open money player data file.
Total Tex MEM2 Left: %d
Largest Size From Tex MEM2: %d
Total MEM1 Left: %d
Largest Size From MEM1: %d
Total MEM2 Left: %d
Largest Size From MEM2: %d
UNKNOWN VERTEX FORMAT!! WE NEED TO IMPLEMENT THIS FVF FORMAT!!!
Base Offset > 0 FIX!!!!
WE DONT SUPPORT LINE STRIPS!!!
USING TRIANGLEFAN - NUM_INDICES UNKNOWN!!!
UNSUPPORTED D3DRS_SRCBLEND!! %d
Illegal alpha compare argument
Unsupported render state %d
OMG WE NEED TO ENABLE THIS TYPE OF TRANSFORM!!! %d
Unable to open file "%s"
NULL font added to JGIEFontList.
NULL Glyph added to JGIEFont %s.
Merging fonts %s and %s into %s.
Merged %d Textures.
Adding more than 256 Glyphs from %s.
Added %d Glyphs from %s.
%s range: (%d,%d).
Combined range: (%d,%d).
End of Merge.
rb JGFF Wrong file type (%s)
Memory for new font not allocated in JGIEFont_load
Failed to allocate JGIEGlyph #%d in JGIEGlyph_new_assign.
NANDInit failed: %d
NANDGetCurrentDir failed!
Unable to save because there isn't enough space or a save file hasn't been created.
Could not openfile %s
Error trying to write to file, FileInfo is NULL!
There is enough free space to save.
Not enough memory to save the game data.
The banner file already exists.
Banner file creation failed.
NANDOpen() failed.  Result code: %d
NANDWrite() failed.  Result code: %d
NANDClose() failed.  Result code: %d
PROCESS LEAK %x
movie_load(): ERROR! Invalid filename '%s'
movie_load(): ERROR! Unsupported movie format '%s'
Movie Filename %s too long
movie_load(): ERROR! Couldn't load '%s'
Movie_ReplaceImage(): ERROR: invalid parameters
AVI_MakePalette():info - %i unique colors
AVI_MakePalette():info - using radius = %i, %i unique colors
mpeg_load(): ERROR! Couldn't load '%s'! MPEG Header only not implemented!
converting %s to lzw...
total compression: %i/%i (%f%% of original size)
invalid RTA TYPE!!!
rtavi_shrink(): (info) SHRINKING %s
rtavi_shrink() requires an ARGB movie as input .rta
rtavi_makeshadow(): (info) MAKING SHADOW FOR %s
rtavi_makeshadow(): ERROR Loading %s
rtavi_makeshadow(): ERROR Alloc'ing memory Could not write %s...
Does shadow directory exist?
'%s'->'%s': uncompressed: %i compressed: %i compression rate: %f%%
no avi filename provided!
AlphaRLE compression on %s: %i -> %i, compression rate: %f%%
rtavi_convert(): ERROR! Couldn't open %s
rtavi_convert(): ERROR! Invalid rtavi type for input file
AVI_Convert(): Have to convert %s, may take a while...
AVI_Convert(): ERROR! Palletized image corrupted
bik Movie %s unable to play
-- Bink could not open it
videos/%s Movie %s unable to play --
all movie slots taken
Skip Out of Movie
Disc error
Morph: model vert counts differ (%s:%d) (%s:%d)
Morph: Failure allocating delta model morph_proc
Morph: morphing unknown FVF type (0x%x)
MorphLib_Save: Cannot add resource to MRPH .%.2d

Unused Text

Leftover text from the Fast and the Furious arcade game.

Version     : %s
Machine ID  : %d
Press Vol +/- or 1/3 to Navigate
Press Test or Start to Select
Press Service or Tunes to Exit
Diagnostics
Game Audits
Preferences and Adjustments
Utilities
Please note the following:
Setting default adjustments or performing a factory restore will require calibration afterwards.
A factory restore will perform all of the resets listed at the left, clearing coin information,
audits, adjustment settings, high scores, and all saved player data.
Volume Adjust Volume:   %d / 20
Current Track:   %s
Asia
Attract Volume Adjust Press Vol +/- or 1/3 to Adjust
Press Volume Up/Down to Scroll
Press Service Credit Button to Exit
Sound Test
Current Music Track:
Current Sound Effect:
Lamp Test
Credit Options
WARNING! Changing languages will clear adjustments, pricing, and volume settings.
Credits will be cleared. Player data is not affected.
Calibration
Turn Wheel to Center Then Hit Test/Start
Turn Wheel to Left Then Hit Test/Start
Turn Wheel to Right Then Hit Test/Start
Push and Release Gas Then Hit Test/Start
Push and Release Brake Then Hit Test/Start
Handbrake Detected: Hit Test/Start
Hit Test/Start to Exit
ERROR! Max Must Be Greater Than Min!! Hit Test/Start to Restart Calibration
Wheel: Cur %-8d Min %-3d Mid %-3d Max %d
Gas:   Cur %-8d Min %-11d Max %d
Brake: Cur %-8d Min %-11d Max %d
Brake: Cur %-8s Min %-11s Max %s
N/A
Wheel: Cur %-8s Min %-3d Mid %-3d Max %d
NO JAMMA
Gas:   Cur %-8s Min %-11d Max %d
Brake: Cur %-8s Min %-11d Max %d
Volume
Attract Volume
Test
Main Menu
Adjustments
Exit
100 Hz Sine Test
1000 Hz Sine Test
Sound Test Menu
Change Music
Change Effect
Play 100 Hz Test
Play 1000 Hz Test
Set Pan Center
Set Pan Left
Set Pan Right
Lamp Test Menu
All Lamps On
All Lamps Off
1 Lamp On
2 Lamp On
3 Lamp On
Tunes Lamp On
Start Lamp On
Switch Test (Version %s)
Wheel/Pedals
Info
Input
Device
Pot
Value
Min
Center
Max
Wheel
Gas
Brake
No JAMMA %d
Button
Info
1
2
3
TUNES
START
HANDBRAKE
COIN 1
COIN 2
BILL
Shift
Info
ONE
TWO
THREE
FOUR
TVVS
SERVICE CREDIT
VOL +
VOL -
TEST
Keypad 1 2 3 4 5 6 7 8 9 0 * #
Dip Switches
1=On
0=Off
Dip #: 1 2 3 4 5 6 7 8
Value: %d %d %d %d %d %d %d %d
Hold Service To Exit
Wheel Test
Hit Test/Start to Begin Turning Wheel Left
Hit Test/Start to Continue Turning Wheel Right
Color Bars
Hit Test/Start to continue
White Purity
Red Purity
Green Purity
Blue Purity
Convergence
DIP SWITCH VALUES
VALUE
STATE
SWITCH %s -
Net Enabled: %s -
Upright: %s -| -|
Machine ID: %d
Hit Service/Tunes to continue
Hit Test/Start to advance coin meter
Hit Service/Tunes to exit
PC will RESET in %d seconds...
*** Hit Test/Start to CANCEL ***
WATCHDOG TEST FAILED - Hit Test/Start to exit
WATCHDOG TEST CANCELED - Hit Test/Start to exit Rebooting!!!
Diagnostics Menu
Switch Test
Dip Switch
Test Monitor
Test Coin Meter
Test Watchdog
Test General
Audits
%-22s %s Average Time Per Game
%-22s %d %-22s %-4d %.2f%s
Unfinished Games
Course Selects
Percent Course Wins
Percent Placings
Percent %-22s %.2f
Average Place
Vehicle Selects
Percent Upgrades
Upgrade Users
Tunes Stations (Time in Each)
Stunts
Audits Menu
General 1
General 2
Courses
Course Wins
Placings
Vehicles
Tunes
0.01 %s
0.05 %s
0.10 %s
0.25 %s
0.50 %s
1.00 %s
2.00 %s
5.00 %s
10.00 %s
20.00 %s
50.00 %s
100.00 %s
500.00 %s
1000.00 %s
10000.00 %s
%-28s %s
Select Currency
USD  US Dollars
AUD  Aus Dollars
CAD  Can Dollars
EUR  Euros
GBP  British Pounds
DEM  Deutschemarks
FRF  French Francs
JPY  Japanese Yen
NLG  Dutch Guilders
ITL  Italian Lire
CHF  Swiss Francs
BRL  Brazilian Reals
DKK  Danish Kroner
MXN  Mexican Pesos
RUR  Russian Rubles
KRW  Korean Won
CNY  Chinese Yuan
Cancel
%-28s %.2f
Coin Value? %-28s
%d Coins Per Bill
Pulse?
25
50
100
Coins Per Credit?
Credits to Start?
Credits to Continue?
Pricing Menu
Freeplay Activate?
Yes
No
First Place Wins Free Race?
Start Bonus Time?
30 seconds
40 seconds
50 seconds
60 seconds
70 seconds
80 seconds
90 seconds
100 seconds
110 seconds
120 seconds
Checkpoint Bonus Time?
10 seconds
20 seconds
Turn On Attract Mode Audio?
Speed Measured in...?
MPH
KPH
Activate Attract Race?
Activate Girls?
Game Difficulty Level?
1 Easier
10 Harder
Max Number Of Credits?
15
30
35
40
45
Multiplay 1st Wins Free Race?
Wheel Stiffness Factor?
0.00 Less Stiff
0.10
0.20 Default
0.30
0.40 More Stiff
Maximum name length?
Exploding Cars?
Plays For High Score Reset?
1000
2000
2500
5000
7500
10000
12500
15000
17500
20000
Display Japanese Text?
Are you SURE?
REALLY Copy Audits and Log?
REALLY Copy Messages?
REALLY Perform CRC Check?
REALLY Clear Credits?
REALLY Clear Audits?
REALLY Clear High Scores?
REALLY Clear Player Stats?
REALLY Set Default Adjustments?
REALLY Perform Factory Restore?
Utilities Menu
CRC Check
Clear Credits
Clear Audits
Reset High Scores
Reset Player Stats
Default Adjustments
Factory Restore