Crusader Kings II
Crusader Kings II |
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Developer: Paradox Development Studio This game has unused code. |
Contents
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Unused Text and Code |
Unused Graphics
An early character portrait that can be seen in some of the game's prerelease footage, present in both the main game's western_female character graphics folder and the Celtic Portraits DLC's celtic_female folder.
A rather generic placeholder event image.
An unused duplicate of a used event image (plague_spreading.dds), only differentiated by the typo in its filename.
This "placeholder" interface graphic is actually also a duplicate of a used event image (pagan_reformation.dds).
An older version of the background graphic for the Laws interface (laws_bg.dds).
Icons for two unused achievements; no text or code for the achievements these would have corresponded to exists. The second one was later used by the Monarch's Journey feature as an icon for one of the Challenges in the Louis II the Stammerer start.
Various unused composite images of graphics for special holding types. Bizarrely, in the case of holdings, the graphics with "placeholder" in their filenames are actually the used ones...
Stored with China-related interface graphics are these unused composites of the event pictures corresponding to China's current policy and status.
Image | Filename | Notes |
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placeholder_trait.dds | ||
burning_offence.dds | Image is a duplicate of the icon for the used Winter Soldier trait. | |
church_loyalist.dds | ||
crusader_king_queen.dds | Image is a duplicate of the icons for the used Crusader King and Crusader Queen traits. | |
old_kinslayer.dds | Referenced by a commented-out section of traits.gfx that assigns it the same name (GFX_trait_kinslayer) as is used for the final game's Kinslayer icon (kinslayer.dds). |
Icons for various unused character traits, including an obvious placeholder.
Icons for various unused traits for the pagan reformation system introduced in Holy Fury, as well as an apparent placeholder icon, all based on existing event images.
These two graphics are stored in a subfolder of the folder for Great Work interface graphics labeled "unused". They appear to be an early version of the "Build a Great Work" ambition's icon and an alternate graphic for the progress bar on in-construction Great Works, respectively.
These graphics are stored in a subfolder simply labeled "test".
This icon was previously used to represent the Age of the Mongols bookmark on the Choose Your Starting Era screen that appears when configuring a new game, but in version 3.2.0 it was removed from that screen to make room for the new The Iron Century bookmark. It's still present in the current version's files despite no longer appearing anywhere.
Unused Flags
The hardcoded flag graphics used for landed titles' Coats of Arms include some corresponding to titles that are never used.
Unused Events
Moneylender Bankruptcy Event
Bankruptcy was used in Crusader Kings II, but at least one of the associated events was commented out in version 2.0.0. Event 38000 pertains to moneylenders, where you can borrow 200 ducats, and repay 250 within 5 years. If you miss the payment (or have poor stewardship), the debt is 300 and you lose prestige each time you miss the payment. Certain characters also have the option of mutilating the moneylenders to escape the debt, at the cost of damaging the economy.
The system has since been replaced by Jewish moneylenders in one of the DLCs.
From bankruptcy_events.txt:
# Ruler is in the red. Go to the moneylenders. #character_event = { # id = 38000 # desc = EVTDESC38000 # picture = GFX_evt_council # # only_playable = yes # # trigger = { # NOT = { wealth = -50 } # NOT = { has_character_flag = loan_taken } # OR = { # NOT = { has_character_flag = loan_refused } # had_character_flag = { flag = loan_refused days = 365 } # } # } # # # Patch 2.00: disabled # is_triggered_only = yes # mean_time_to_happen = { # months = 1 # } # # option = { # name = EVTOPTA38000 # Go to the moneylenders - Favorable terms # tooltip_info = stewardship # trigger = { # stewardship = 8 # } # wealth = 200 # character_event = { id = 38001 days = 1825 tooltip = EVTTOOLTIP38001 } # set_character_flag = loan_taken # clr_character_flag = loan_refused # } # option = { # name = EVTOPTB38000 # Go to the moneylenders - Unfavorable terms # trigger = { # NOT = { stewardship = 8 } # } # wealth = 200 # character_event = { id = 38002 days = 1825 tooltip = EVTTOOLTIP38002 } # set_character_flag = loan_taken # clr_character_flag = loan_refused # } # option = { # name = EVTOPTC38000 # Do not go to the moneylenders # set_character_flag = loan_refused # } #} # Follow-up to favorable loan terms #character_event = { # id = 38001 # desc = EVTDESC38001 # picture = GFX_evt_council # # is_triggered_only = yes # # option = { # name = EVTOPTA38001 # Return the money # trigger = { # wealth = 250 # } # wealth = -250 # clr_character_flag = loan_taken # } # option = { # name = EVTOPTB38001 # Cannot afford it # trigger = { # NOT = { wealth = 250 } # } # character_event = { id = 38002 days = 365 tooltip = EVTTOOLTIP38002B } # } # #} # Follow-up to unfavorable loan terms character_event = { id = 38002 desc = EVTDESC38002 picture = GFX_evt_council is_triggered_only = yes option = { name = EVTOPTA38002 # Return the money trigger = { wealth = 300 } wealth = -300 clr_character_flag = loan_taken } option = { name = EVTOPTB38002 # Cannot afford it trigger = { NOT = { wealth = 300 } } prestige = -25 character_event = { id = 38002 days = 365 tooltip = EVTTOOLTIP38002B } } option = { name = EVTOPTC38002 # Get rid of them! #tooltip_info = trigger = { OR = { trait = wroth trait = lunatic trait = possessed } } add_character_modifier = { name = offended_moneylenders duration = 1825 } clr_character_flag = loan_taken } }
Childhood Events
Two events that have not much context beyond the comment describing the event. First simply performs a minor prestige hit, while the second gives a choice between banishment and having a major prestige hit.
From childhood_personality_traits_events.txt:
#Nobody believes me! - removed, no text and no event that triggers this #character_event = { # id = 30013 # desc = "EVTDESC30013" # picture = GFX_evt_child_bully # # is_triggered_only = yes # # option = { # name = "EVTOPTA30013" # prestige = -50 # } #} #Spouse is kicked out and the heir takes over - removed, no text and no event that triggers this #character_event = { # id = 30014 # desc = "EVTDESC30014" # picture = GFX_evt_scandal # # is_triggered_only = yes # # option = { # name = "EVTOPTA30014" # banish = yes # } # # option = { # name = "EVTOPTB30014" # prestige = -1000 # } #}
Friend/Rival Events
The event (id 100500) where a fierce rival has also become a follower of the new way of Christ is used, but contains a commented out section. This would have caused a conflict between having it a triggered-only event and having it randomly occur about 1-in-25 years.
# mean_time_to_happen = { # months = 300 # # modifier = { # factor = 0.5 # trait = zealous # } # modifier = { # factor = 0.5 # piety = 500 # } # # modifier = { # factor = 2 # trait = deceitful # } # }
Horse Lords
The Horse Lords DLC has some minor unused content.
Event HL.100 is a used event that has an ambitious character with no inheritance begin to plan an adventure for a foreign title. It has some prerequisites commented out, including being after year 867 and having minimum stats (diplomacy 7, martial 9, health 4). Also commented out is having said event activate three times as often if the top liege is an emperor.
Debug Console
The debug console is opened by pressing § or ` on the keyboard. Alternatively, it may be opened by using the Alt+21 or Alt+0167 method to input by character code for Windows systems, or Opt+6 for Mac OS systems.
For a list of commands, type "help" in the console.
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