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Crusader Kings II

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Title Screen

Crusader Kings II

Developer: Paradox Development Studio
Publisher: Paradox Interactive
Platforms: Windows, Mac OS X, Linux
Released internationally: February 14, 2012 (Win), May 24, 2012 (Mac), January 14, 2013 (Linux)


CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.


Unused events

Moneylender bankruptcy event

Bankruptcy was used in Crusader Kings II, but at least one of the associated events was commented out in version 2.0.0. Event 38000 pertains to moneylenders, where you can borrow 200 ducats, and repay 250 within 5 years. If you miss the payment (or have poor stewardship), the debt is 300 and you lose prestige each time you miss the payment. Certain characters also have the option of mutilating the moneylenders to escape the debt, at the cost of damaging the economy.

The system has since been replaced by Jewish moneylenders in one of the DLCs.

From bankruptcy_events.txt:

# Ruler is in the red. Go to the moneylenders.
#character_event = {
#	id = 38000
#	desc = EVTDESC38000
#	picture = GFX_evt_council
#	
#	only_playable = yes
#	
#	trigger = {
#		NOT = { wealth = -50 }
#		NOT = { has_character_flag = loan_taken }
#		OR = {
#			NOT = { has_character_flag = loan_refused }
#			had_character_flag = { flag = loan_refused days = 365 }
#		}
#	}
#
#	# Patch 2.00: disabled
#	is_triggered_only = yes	
#	mean_time_to_happen = {
#		months = 1
#	}
#	
#	option = {
#		name = EVTOPTA38000 # Go to the moneylenders - Favorable terms
#		tooltip_info = stewardship
#		trigger = {
#			stewardship = 8
#		}
#		wealth = 200
#		character_event = { id = 38001 days = 1825 tooltip = EVTTOOLTIP38001 }
#		set_character_flag = loan_taken
#		clr_character_flag = loan_refused
#	}
#	option = {
#		name = EVTOPTB38000 # Go to the moneylenders - Unfavorable terms
#		trigger = {
#			NOT = { stewardship = 8 }
#		}
#		wealth = 200
#		character_event = { id = 38002 days = 1825 tooltip = EVTTOOLTIP38002 }
#		set_character_flag = loan_taken
#		clr_character_flag = loan_refused
#	}
#	option = {
#		name = EVTOPTC38000 # Do not go to the moneylenders
#		set_character_flag = loan_refused
#	}
#}

# Follow-up to favorable loan terms
#character_event = {
#	id = 38001
#	desc = EVTDESC38001
#	picture = GFX_evt_council
#	
#	is_triggered_only = yes
#	
#	option = {
#		name = EVTOPTA38001 # Return the money
#		trigger = {
#			wealth = 250
#		}
#		wealth = -250
#		clr_character_flag = loan_taken
#	}
#	option = {
#		name = EVTOPTB38001 # Cannot afford it
#		trigger = {
#			NOT = { wealth = 250 }
#		}
#		character_event = { id = 38002 days = 365 tooltip = EVTTOOLTIP38002B }
#	}
#	
#}

# Follow-up to unfavorable loan terms
character_event = {
	id = 38002
	desc = EVTDESC38002
	picture = GFX_evt_council
	
	is_triggered_only = yes
	
	option = {
		name = EVTOPTA38002 # Return the money
		trigger = {
			wealth = 300
		}
		wealth = -300
		clr_character_flag = loan_taken
	}
	option = {
		name = EVTOPTB38002 # Cannot afford it
		trigger = {
			NOT = { wealth = 300 }
		}
		prestige = -25
		character_event = { id = 38002 days = 365 tooltip = EVTTOOLTIP38002B }
	}
	option = { 
		name = EVTOPTC38002 # Get rid of them!
		#tooltip_info = 
		trigger = {
			OR = {
				trait = wroth
				trait = lunatic
				trait = possessed
			}
		}
		add_character_modifier = {
			name = offended_moneylenders
			duration = 1825
		}
		clr_character_flag = loan_taken
	}
}

Childhood events

Two events that have not much context beyond the comment describing the event. First simply performs a minor prestige hit, while the second gives a choice between banishment and having a major prestige hit.

From childhood_personality_traits_events.txt:

#Nobody believes me! - removed, no text and no event that triggers this
#character_event = {
#	id = 30013
#	desc = "EVTDESC30013"
#	picture = GFX_evt_child_bully
#
#	is_triggered_only = yes
#	
#	option = {
#		name = "EVTOPTA30013"
#		prestige = -50
#	}
#}
	
#Spouse is kicked out and the heir takes over - removed, no text and no event that triggers this
#character_event = {
#	id = 30014
#	desc = "EVTDESC30014"
#	picture = GFX_evt_scandal
#
#	is_triggered_only = yes
#	
#	option = {
#		name = "EVTOPTA30014"
#		banish = yes
#	}
#
#	option = {
#		name = "EVTOPTB30014"
#		prestige = -1000
#	}
#}

Friend/rival events

The event (id 100500) where a fierce rival has also become a follower of the new way of Christ is used, but contains a commented out section. This would have caused a conflict between having it a triggered-only event and having it randomly occur about 1-in-25 years.

#	mean_time_to_happen = {
#		months = 300
#		
#		modifier = {
#			factor = 0.5
#			trait = zealous
#		}
#		modifier = {
#			factor = 0.5
#			piety = 500
#		}
#		
#		modifier = {
#			factor = 2
#			trait = deceitful
#		}
#	}

Horse lords

The Horse Lords DLC has some minor unused content.

Event HL.100 is a used event that has an ambitious character with no inheritance begin to plan an adventure for a foreign title. It has some prerequisites commented out, including being after year 867 and having minimum stats (diplomacy 7, martial 9, health 4). Also commented out is having said event activate three times as often if the top liege is an emperor.

Debug Console

The debug console is opened by pressing § or ` on the keyboard. Alternatively, it may be opened by using the Alt+21 or Alt+0167 method to input by character code for Windows systems, or Opt+6 for Mac OS systems.

For a list of commands, type "help" in the console.