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DJMax Online

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DJMax Online

Developer: Pentavision
Publishers: CJ E&M[1]
Platform: Windows
Released in KR: June 13, 2004


AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.


Unused Text

Japanese Poem

There's a japanese "poem" in unicode, used just to xor the headers of files in the xip2/.pak format. (DJMax.exe @ 0x000FD3F0)[2]

……耕一さん……あなたを殺します
私はあなたを、愛してはいませんから…
生きて…ラカン…
百年…貴方を待っていたの…千年…貴方に恋していたわ
私…世界より貴方がほしい……
夜空に星が輝くように溶けた心は離れない
たとえこの手が離れてもふたりがそれを忘れぬ限り

Uncompiled Animation Files

There are a few ".vc" files that were leftovers of a toolchain used to make the animation files. They are encrypted like the final .vce files, but with a different key offset. The UI and animation file format (.str / .vce files), comes from the rhythm game "EZ2DJ" . And interestingly, it's also used in Ragnarok Online.

(Due the files having values stored in binary, only the text was preserved.)
from course_bg.vc:

VCWF2.01
*DOCTYPE**FPS **MAXKEY **LAYERNUM **LAYER ?BACK? X X *[* DISPLAY * GROUP* TYPE * TEXCNT** ANIKEYNUM**]**LAYER BG X X *[* DISPLAY * GROUP* TYPE* TEXCNT * TEXNAMEBG PNG* TEXCOORD{ } * TEXCOORDTYPE** ANIKEYNUM ** [* FRAME* SHOW * ANIFRAME* ANITYPE* DELAY * POS * UV * UVS * UV * UVS * SCALE * ANGLE * COLOR * MTPRESET* POINTS * RPOINTS * BEZIER * AFBIAS * POSBIAS * PTBIAS * ANGBIAS * UVBIAS * UVSBIAS * UVBIAS * UVSBIAS * ]* [* FRAME * SHOW * ANIFRAME* ANITYPE* DELAY * POS * UV * UVS * UV * UVS * SCALE * ANGLE * COLOR * MTPRESET* POINTS * RPOINTS * BEZIER * AFBIAS * POSBIAS * PTBIAS * ANGBIAS * UVBIAS * UVSBIAS * UVBIAS * UVSBIAS * ]*]

Unused Animations

There's a hidden funny part in the background video of the song "Let's go baby" (off-camera). (I looked hundreds of animations and only could find that easter egg.)
From /Song/letsgobaby/BGA/BABY_SE03.vce

References

  1. [1],Wikipedia
  2. [2], japanese poem.