DJMax Online
DJMax Online |
---|
Developer: Pentavision This game has unused animations. |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down (as of March 21, 2008). As a result, further official developments with the game are unlikely to happen. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Contents
Unused Animations
Original version of the salty "Dreadnought" BGA
At some point, a patch file was released (dreadnought_0001.pak), that would censor all face photos with black circles added on every pair of eyes. If you delete the patch file, and start the song on O2Mania, the original BGA will play.
Other oddities
To do: Reupload with correct playback speed |
There's a hidden funny part in the background video of the song "Let's go baby" (off-camera).
From /Song/letsgobaby/BGA/BABY_SE03.vce
Aspect Ratio Oversights
There are many image files of the background videos that end up displayed in an incorrect aspect ratio, due to the graphics engine only accepting image files with a resolution based on the power of two (eg. 512x256), which made the animation process prone to more errors. An extreme example, is on the song "Can We Talk" at 0:31 , where the lady suddenly gets wide. This design mistake was corrected in the "Broken Dog Leg Mix" version of the song, but wasn't corrected in the original version, ending up even on DJMax Respect(2017)[2]. There are many more examples that are more subtle, and/or were corrected on later releases .
Unused Text
Japanese Text
To do: This are popular quotes from various Japanese games and VNs (some NSFW in nature). Research the lines separately. |
There's a Japanese text, used just to xor the metadata of files (name,sizes,etc) in the xip2/.pak format. (Shift-JIS encoded, CRLF , pasted as it is.) (DJMax.exe @ 0x000FD3F0)[3]
The last two lines are from Kimi ga Nozomu Eien[4]. The rest seem to be from different scenes of the VN, or could be from a totally different source.
……耕一さん……あなたを殺します 私はあなたを、愛してはいませんから… 生きて…ラカン… 百年…貴方を待っていたの…千年…貴方に恋していたわ 私…世界より貴方がほしい…… 夜空に星が輝くように溶けた心は離れない たとえこの手が離れてもふたりがそれを忘れぬ限り
Debug Text
From DJMax (unknown KR ver), System.pak/System/TextStock.ini:
'C:\Works\DJMax\DJMaxClient\DJMax.rc(85):CAPTION "DJ MAX 옵션 설정" >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\DJMaxNet.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\EyeCatchDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\LobbyDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\FrontDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\DisconnectionDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\BattleResultDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\BattleClubDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\ArcadeClubDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\ArcadeResultDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\CommonUI.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\TrainingClubDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\TrainingResultDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\EventClubDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\ShopInvenSlots.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\ToolBarDirector.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\BuyItemDialog.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\GoodsInfoWindow.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\ShopBuySlot.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\ShopSlot.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\BuyAllItemDialog.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\CartDirector.cpp(152) Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\DJMax\DJMaxClient\InventoryGoodsInfo.cpp Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\XiLib\KApplication.cpp(442) Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 'C:\Works\XiLib\XiScorePT.cpp(302) Start >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
From DJMax 3.08 (KR), DJMax.exe:
DJMaxObject::LoadDiscStock >'FDK.KEY' Not Found FDK.KEY >Public Key File Loading... XiObject XiBasicObject ObjPoolSize = %d Bytes...[%p <=> %p] XiVisualClipContainer Cannot open file : %s - %s XiGraphics CreateEvent()==NULL XiTextureContainer MEMORY\%s Exceed Buffer Size - %s Memory allocation failure - %s '%s' cannot open XiScorePT Loading error %s %s - the number of notes exceed %s - voice loading error File not found %s %s - Loading Error %s: Invalid Track File %s - File Not Found AExceed instrument index:[%u], ins[%s] Cannot open '%s'. XiScorePT::LoadPTFromMemory %s - Loding Error LoadTracks:Exceed Events - track:%d, evt:%d %s Cannot open PT.\nThe number of events in %dth track exceed.(%d<%d) XiTextContainer XiPTPlayer `jGError in XiPTPlayer::CreateSample() XiOggLoader XiWavLoader XiMusic XiAudioDS XiDevice XiResourceContainer %s Cannot open PT. XiScore XiScorePlayer XiVoiceLoader XiVoiceDSB XiVoice %s_%s_%s_%s.ez cannot uncompress data : %s cannot read data : %s incorrect buffer size : %s cannot find file in pak : %s cannot read data : %s of %s cannot malloc file buffer incorrect data : %s of %s bLoadOldVersion is false : %s invalid pak file : %s cannot map file : %s cannot open file : %s
Uncompiled Animation Files
The UI and animation file format (.str / .vce files), comes from the rhythm game "EZ2DJ" (as with other formats used in the game) . And interestingly, it's also used in Ragnarok Online for its "effects".[5]
There are a very small number of ".vc" and ".h" files that were leftovers of a toolchain used to make the animation files. The .VC are xored like the final .vce files, but with a different offset.
Seems the .h files link software variables to graphical layers. For example, on score screen animations, there are ten number layers for each digit, and the software turns on only the correct number graphical layer for each digit. (a mess)
From system_0023.pak/System/Event/Vdiskevent.h:
#pragma once /******************************* TITLE: VDISKEVENT UPDATE: 11/07/05 17:57:19 ********************************/ #define VDISKEVENT_CONTROL_COUNT 2 #define VDISKEVENT_LAYER_COUNT 8 /******* CONTROLS ********/ enum { VDISKEVENT__BACK__CONTROL = -1, VDISKEVENT_STATIC_CONTROL = 0, }; /***** LAYERS ******/ enum { VDISKEVENT_BACK_LAYER = 0, VDISKEVENT_STATIC_0_LAYER = 1, VDISKEVENT_STATIC_1_LAYER = 2, VDISKEVENT_STATIC_2_LAYER = 3, VDISKEVENT_STATIC_4_LAYER = 4, VDISKEVENT_STATIC_5_LAYER = 5, VDISKEVENT_STATIC_6_LAYER = 6, VDISKEVENT_STATIC_7_LAYER = 7, };
From system_0023.pak/System/Event/Vdiskevent.vc (xored):
VCWF2.01 doctype=0 fps=60 maxkey=60 layernum=8 layer:"_back_":3:0:0:"":0x00000000:0:0x00000000 { display=1 group=0 type=1 texcnt=0 anikeynum=0 } layer:"static":3:0:0:"":0x00000000:0:0x00000000 { display=1 group=0 type=0 texcnt=1 texname=font_suja1.png texcoord=[14,8,17,21]:1 texcoordtype=1 anikeynum=2 { frame=0 show=1 aniframe=0 anitype=0 delay=0.0000 pos=742.0000,17.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=102.0000,28.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,100.0, 5,6 mtpreset=0 points=-51.0000,-14.0000 51.0000,-14.0000 51.0000,14.0000 -51.0000,14.0000 rpoints=-51.0000,-14.0000 51.0000,-14.0000 51.0000,14.0000 -51.0000,14.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=60 show=1 aniframe=0 anitype=0 delay=0.0000 pos=742.0000,17.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=102.0000,28.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,100.0, 5,6 mtpreset=0 points=-51.0000,-14.0000 51.0000,-14.0000 51.0000,14.0000 -51.0000,14.0000 rpoints=-51.0000,-14.0000 51.0000,-14.0000 51.0000,14.0000 -51.0000,14.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } } layer:"static":3:0:1:"":0x00000000:0:0x00000000 { display=1 group=0 type=0 texcnt=1 texname=font_suja1.png texcoord=[14,8,17,21]:1 texcoordtype=1 anikeynum=2 { frame=0 show=1 aniframe=0 anitype=0 delay=0.0000 pos=742.0000,17.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=106.0000,32.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,100.0, 5,6 mtpreset=0 points=-53.0000,-16.0000 53.0000,-16.0000 53.0000,16.0000 -53.0000,16.0000 rpoints=-53.0000,-16.0000 53.0000,-16.0000 53.0000,16.0000 -53.0000,16.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=60 show=1 aniframe=0 anitype=0 delay=0.0000 pos=742.0000,17.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=106.0000,32.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,100.0, 5,6 mtpreset=0 points=-53.0000,-16.0000 53.0000,-16.0000 53.0000,16.0000 -53.0000,16.0000 rpoints=-53.0000,-16.0000 53.0000,-16.0000 53.0000,16.0000 -53.0000,16.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } } layer:"static":3:0:2:"":0x00000000:0:0x00000000 { display=1 group=0 type=0 texcnt=4 texname=noteevent13.png texcoord=[0,0,64,64]:1 texcoordtype=1 texname=noteevent13.png texcoord=[64,0,128,64]:1 texcoordtype=1 texname=noteevent13.png texcoord=[128,0,192,64]:1 texcoordtype=1 texname=noteevent13.png texcoord=[192,0,256,64]:1 texcoordtype=1 anikeynum=2 { frame=0 show=1 aniframe=0 anitype=3 delay=5.0000 pos=688.0000,17.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=32.0000,32.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-16.0000,-16.0000 16.0000,-16.0000 16.0000,16.0000 -16.0000,16.0000 rpoints=-16.0000,-16.0000 16.0000,-16.0000 16.0000,16.0000 -16.0000,16.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=60 show=1 aniframe=0 anitype=3 delay=5.0000 pos=688.0000,17.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=32.0000,32.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-16.0000,-16.0000 16.0000,-16.0000 16.0000,16.0000 -16.0000,16.0000 rpoints=-16.0000,-16.0000 16.0000,-16.0000 16.0000,16.0000 -16.0000,16.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } } layer:"static":3:0:4:"":0x00000000:0:0x00000000 { display=1 group=1 type=0 texcnt=1 texname=font_suja1.png texcoord=[1,1,25,27]:1 texcoordtype=1 anikeynum=2 { frame=0 show=1 aniframe=0 anitype=0 delay=0.0000 pos=779.0000,16.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=24.0000,26.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 rpoints=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=60 show=1 aniframe=0 anitype=0 delay=0.0000 pos=779.0000,16.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=24.0000,26.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 rpoints=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } } layer:"static":3:0:5:"":0x00000000:0:0x00000000 { display=1 group=1 type=0 texcnt=1 texname=font_suja1.png texcoord=[1,1,25,27]:1 texcoordtype=1 anikeynum=2 { frame=0 show=1 aniframe=0 anitype=0 delay=0.0000 pos=761.0000,16.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=24.0000,26.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 rpoints=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=60 show=1 aniframe=0 anitype=0 delay=0.0000 pos=761.0000,16.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=24.0000,26.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 rpoints=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } } layer:"static":3:0:6:"":0x00000000:0:0x00000000 { display=1 group=1 type=0 texcnt=1 texname=font_suja1.png texcoord=[1,1,25,27]:1 texcoordtype=1 anikeynum=2 { frame=0 show=1 aniframe=0 anitype=0 delay=0.0000 pos=743.0000,16.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=24.0000,26.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 rpoints=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=60 show=1 aniframe=0 anitype=0 delay=0.0000 pos=743.0000,16.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=24.0000,26.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 rpoints=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } } layer:"static":3:0:7:"":0x00000000:0:0x00000000 { display=1 group=1 type=0 texcnt=1 texname=font_suja1.png texcoord=[1,1,25,27]:1 texcoordtype=1 anikeynum=2 { frame=0 show=1 aniframe=0 anitype=0 delay=0.0000 pos=725.0000,16.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=24.0000,26.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 rpoints=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } { frame=60 show=1 aniframe=0 anitype=0 delay=0.0000 pos=725.0000,16.0000 uv=0.0000,0.0000 uvs=1.0000,1.0000 uv2=0.0000,0.0000 uvs2=1.0000,1.0000 scale=24.0000,26.0000 angle=0.0000,0.0000,0.0000 color=255.0,255.0,255.0,255.0, 5,6 mtpreset=0 points=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 rpoints=-12.0000,-13.0000 12.0000,-13.0000 12.0000,13.0000 -12.0000,13.0000 bezier=0.0000,0.0000 0.0000,0.0000 afbias=0.0000 posbias=0.0000 ptbias=0.0000 angbias=0.0000 uvbias=0.0000 uvsbias=0.0000 uvbias2=0.0000 uvsbias2=0.0000 } }
Unused Images
Removed Icons
There are multiple Versions of Icons inside of the beta clients for DJMAX Online, Usually adding more as the development team grew.
The final version added santa and the logo for OnGameNet A Korean E-sports TV Channel.
It's unclear how long they were present in the game, but they were removed entirely from the game data after djmax_0086.pak, when the game was changed to a new .pak format (xip2 from xip1 & xip0)[6], starting the pak numbering from zero again, and merging all the previous pak files into 1 large pak file "system_xxxx.pak" instead of "djmax_xxxx.pak" , making it overwrite the old data (and they could just manually have selected which data to stay, also). (the update system works just by issuing paks with the same name of the pak to update, appending an incremental number to it. The game extracts all the paks starting with the same name, in order, into one virtual folder, so some files get overwritten on extraction , thus updating them).
Unused screenshot
From system.pak/System/shop/aaay.png
Eter was one of the artists.
Unused photoshop file
Left over of the process of designing UI elements for a christmas event.
From system_0028.pak/System/courseclub/asdf.psd
File:DJMax online Asdf.psd.zip
References
- ↑ [1],Wikipedia
- ↑ https://youtu.be/MpwaDlL7EMY?t=30
- ↑ [2], Japanese text.
- ↑ [3], Kimi ga Nozomu Eien's exact text match
- ↑ https://any.atsit.in/7682.html#:~:text=EZ2Visual
- ↑ http://sapzil.info/soojung/entry.php?blogid=68
The DJMax series
| |
---|---|
Windows | DJMax Online • DJMax Trilogy |
PlayStation Portable | DJMax Portable (International) • DJMax Portable: Black Square • DJMax Fever • DJMax Portable 3 |
- Missing title screens
- Pages missing developer references
- Games developed by Pentavision
- Pages missing publisher references
- Games published by CJ E&M
- Windows games
- Pages missing date references
- Games released in 2004
- Games released in June
- Games released on June 13
- Games with unused animations
- Games with hidden development-related text
- Games with unused graphics
- Defunct games
- Stubs
- To do
- DJMax series
Cleanup > Missing title screens
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Defunct games
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Pentavision
Games > Games by platform > Windows games
Games > Games by publisher > Games published by CJ E&M
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 13
Games > Games by series > DJMax series