If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

DJMax Trilogy

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

DJMax Trilogy

Developer: Pentavision
Publisher: Neowiz Games
Platform: Windows
Released in KR: December 25, 2008


DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
PiracyIcon.png This game has anti-piracy features.


NotesIcon.png This game has a notes page

DJMax Trilogy is a rhythm action game that was sold with a USB security dongle, required to run the game. A crack for the game didn't appear until February 2012, months after the online service was shut down. Its first file extractor tool was made in early 2014 by HSReina.

As happens with most of the DJMax games, the internal file formats are very similar to EZ2DJ's, specially the ".STR"/".VCE" animation format, that interestingly, is also used in Ragnarok Online for its "effects". This format causes some lag in some of the background videos.[1]

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Songs

There are four unused songs for this game, three of which are sped up versions (called Megatonic Mixes) of existing or non included older songs. In the final version, there are only two Megatonic Mixes.

The loading screens for these songs don't have the banners showing which game it is from, so this could mean that these were made before they decided to format all the loading screens with that standarized fashion.

See the Notes page for instructions on how to play these songs.

Carmen Toreador

DJMax Trilogy CarmenToreador.png

The most interesting of the four, as it is the same old song from DJMax Online but with a new, never released BGA. For some reason, the song did not made it into the final product. The BGA also shows some banners with the text "DJMAX 3".

Yo Max Megatonic Mix

Another Megatonic Mix with Yo Max, which is a DJMax series' theme song.

Its BGA was cleaned up, removing a lot of the original characters, and adding some others from Trilogy, but it remains similar.

End of the Moonlight Megatonic Mix

The same song, but faster. Its preview in the game data is the one for Morning Person (Megatonic Mix). It uses the instruments of the classic version instead of the Trilogy one.

NB Ranger Megatonic Mix

The same song, but faster.

Unused Audio

From what's left unused inside the pak files, it seems that in early development they've used text to speech instead of JC's voice. Also there are loads of audio from DJMax Portable 2's menus, including background music and announcer voice clips.

System.pak/Collection/OST/

135.ogg

It's the full version of the "2007 Live Miracle Part2 (cosplay)" Track of the ost menu. It was later shortened to only the first two minutes with a patch. The original parts are the announcer words at the end and some effects applied to the songs and transitions.

Sound.pak/Sound/

BGM_Single_Course.ogg

BGM_Collection.ogg

Network_1300.ogg

Network_400.ogg

Link_insert.ogg

Ingame_combo_50.ogg

EFFECT_SINGLE_MODESELECT_START.ogg

EFFECT_SINGLE_MODESELECT_STAGE.ogg

EFFECT_SINGLE_MODESELECT_FREE.ogg

EFFECT_SINGLE_MODESELECT_EXCOURSE_SELECT_COURSE.ogg

EFFECT_SINGLE_MODESELECT_EXCOURSE.ogg

EFFECT_RESULT_NEWRECORD.ogg

EFFECT_NETWORK_WIN.ogg

EFFECT_NETWORK_START.ogg

EFFECT_COMMON_CANCEL.ogg

djmax tr 09_네트워크 로비.ogg

EFFECT_BATTLE_START.ogg

djmax tr 04-?뵀戮訣?토탈 결과.ogg

Collection_bgm.ogg

BGM_VS_Result_WIn.ogg

BGM_STAGE_TOTAL_2.ogg

BGM_VS_Result_Lose.ogg

BGM_STAGE_TOTAL_1.ogg

BGM_STAGE_RESULT.ogg

network_bgm.ogg

network_bonus.ogg

network_fever4.ogg

network_fever5.ogg

network_lose.ogg

network_overtake.ogg

portable2_4b.ogg

portable2_5b.ogg

portable2_6b.ogg

portable2_8b.ogg

portable2_extream.ogg

portable2_freestyle.ogg

portable2_ok.ogg

portable2_opt_ok.ogg

portable2_option.ogg

profile_bgm.ogg

result_bgm.ogg

result_count.ogg

result_fx.ogg

result_lvup.ogg

title_bgm1.ogg

title_bgm2.ogg

title_collection.ogg

title_link.ogg

title_mv.ogg

title_network.ogg

title_ost.ogg

title_portable2.ogg

VOC_MISRSL_FAILED.ogg

xtreme_bgm1.ogg

xtreme_bgm2.ogg

xtreme_bgm3.ogg

xtreme_bgm4.ogg

xtreme_bgm5.ogg

xtreme_narr.ogg

Unused Video and Animations

Beta Intro and Main Menu Background

It has a different version of the main menu song and a typo at the beginning.

System.pak\System\UI\Title\Titleintro.bik

Beta Loading Animation

For an unused "Extra Stage" Feature.

System.pak\System\UI\Single\Mode_Stage\Stage_Hidden\*

DJMaxTrilogy Stage icon.png

Unused Images

Unused Screenshot

Hmmm...
To do:
Translate the chat

DJMaxTrilogy Bg.png

chat:

adcdfdaf : omg...
adcdfdaf : When will they come?
FROM> adcdfdaf : just go away? lol
TO> adcdfdaf : that'd be better
adcdfdaf : -.-
adcdfdaf : omg...
adcdfdaf : holy...
marineek : you come to break the room?
사랑한톨 : ready plz

System.pak\System\UI\Network\Battle_InGame\bg.png

Static Menu Backgrounds

DJMaxTrilogy Col BG.png

System.pak\System\UI\Single\Collection\Col_BG.png

DJMaxTrilogy Ext bg.jpg

System.pak\System\UI\Single\Mode_Stage\Stage_Hidden\ext_bg.jpg

System.pak\System\UI\Network\Battle_InGame\ext_bg.jpg (duplicate)

DJMaxTrilogy ResultBG.jpg

System.pak\System\UI\Single\Mode_Mission\Mission_Result\resultBG.jpg


Unfinished image

DJMTr Sc19-0001.jpg
This image from the song "Yellowberry" has a part that is unfinished, it's hidden in-game.

Other Unused Media Files

Found inside a media folder, it seems developers planned to include two more developer videos, as these thumbnails may indicate:

There's an unused song loading animation for "Sweet Shining Shooting Star" for the unused SC difficulties: To play it you can modify TR1.exe (the unpacked exe) @0x001B3734 changing "%s" to "SC".

Hmmm...
To do:
Show the animation

In the UI folder are many unused images of the song selector:

Hidden Developer Comment

Some of the script files contain a line from a developer simply saying not to view or alter the game's files. The text "don't touch me! plz" is in the header of many pak files.

The file NETz.dll of the root folder, has the description "Show Me The Money!!!!!".

Unused Text

Japanese Quotes

Hmmm...
To do:
This is rather popular quotes from various Japanese games and VNs (some NSFW in nature). Research the lines separately.

There's a Japanese text, used just to xor the metadata of files (name,sizes,etc) every 4 bytes, in the xip3 .pak format, in conjunction with a few more algorithms. (Shift-JIS encoded, CRLF , pasted as it is. (TR1.exe (the unpacked exe) @0x001ADA58 )

……耕一さん……あなたを殺します
私はあなたを、愛してはいませんから…
生きて…ラカン…
百年…貴方を待っていたの…千年…貴方に恋していたわ
私…世界より貴方がほしい……
夜空に星が輝くように溶けた心は離れない
たとえこの手が離れてもふたりがそれを忘れぬ限り

Comments in CSV Files

Game .csv files have some annotations at the end that are unused by the program, and in the first row. These are comments.

Information on when to unlock the items (system/script/item_list.csv):

종류,번호,이름,기본공개유무,아이콘 파일,설명,가격,구매 포인트,SPEC,DefUP(대미지 감소%),AUTO(횟수),TECH(회복률%),FEVER 게이지(%),속성1,속성2,해금 조건,세부조건
101,"combo에 따른 해금, 정해진 숫자 이상의 콤보 달성시",,,,,,,,,,,,,,,
102,"combo에 따른 해금, 정해진 숫자 콤보 달성시"
201,"해당곡 초기 오픈 패턴(4,5,6키) 정확도에 따른 해금 "
202,해당곡 한패턴의 정확도
203,MX곡 정확도에 따른 해금
204,SC곡 정확도에 따른 해금
301,레벨에 따른 해금
401,미션에 따른 해금
402,미션 클리어 개수에 따른 해금
403,기본 엠블럼
501,플레이 카운트에 따른 해금
601,네트워크 VS 배틀 승수에 따른 해금
602,네트워크 플레이 카운트에 따른 해금
603,네트워크 승수 저지에따른 해금
604,네트워크 연승수
605,상대방이 해당 연승을 쌓고 있을때 이기는 경우
606,해당 숫자만큼 연속으로 패하는경우
607,해당 숫자만큼 연승을 쌓고 있다가 진경우
608,매달 말 정산하는 연승 순위
609,매달 말 정산하는 승률 순위
610,매달 말 정산하는 최대 네트워크 플레이 카운트 순위 중 1위
701,해당곡 한곡 클리어에 따른 해금
702,해당곡 올콤보에 따른 해금
703,"해당곡 초기 오픈 패턴(4,5,6키)클리어에 따른 해금 "
801,BEAT MAESTRO 칭호 획득 후 프리스타일에서 999999콤보 기록 시
802,"BGA 중 소녀 계열 캐릭터가 나오는 곡(1, 14, 15, 16, 19, 22, 24, 62, 92) 플레이 카운트 200회 달성"
803,"BGA 중 안경 쓴 소녀 캐릭터가 나오는 곡(4, 20, 35, 109) 플레이 카운트 100회 달성"
804,"오블리비언(38, 101) 곡 플레이 카운트 100회 달성시"
805,"BGA 중 누님 계열 캐릭터가 나오는 곡(20, 70, 79, 81, 104) 플레이 카운트 100회 달성"

Terminology annotations (system/script/discstock.csv):

,,순번       : 곡 순번,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,곡명       : 곡 제목,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,genre      : 장르,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,composer   : 작곡자,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,Tag        : 해당곡의 파일을 불러올 폴더,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,"곡코드     : 해당곡을 오픈곡, 구매곡, 히든곡으로 구분하는 코드",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,, - 10 : 초기 오픈곡 (stage & free style)
,, - 11 : 초기 오픈곡 (stage에서만)
,, - 20 : 1~10레벨 사이에 equipment 에서 살 수 있는 곡
,, - 21 : 11~20레벨 사이에 equipment 에서 살 수 있는 곡
,, - 22 : 21~30레벨 사이에 equipment 에서 살 수 있는 곡
,, - 23 : 31~40레벨 사이에 equipment 에서 살 수 있는 곡
,, - 24 : 41~50레벨 사이에 equipment 에서 살 수 있는 곡
,, - 25 : 51~60레벨 사이에 equipment 에서 살 수 있는 곡
,, - 26 : 61~70레벨 사이에 equipment 에서 살 수 있는 곡
,, - 27 : 71~80레벨 사이에 equipment 에서 살 수 있는 곡
,, - 28 : 81~90레벨 사이에 equipment 에서 살 수 있는 곡
,, - 29 : 91~99레벨 사이에 equipment 에서 살 수 있는 곡
,, - 30 : 히든곡
,,4NM        : 4키 노멀곡 난이도 표시(곡이없을경우 0으로 표기)
,,4HD        : 4키 하드곡 난이도 표시(곡이없을경우 0으로 표기)
,,4MX        : 4키 MX곡 난이도 표시(곡이없을경우 0으로 표기)
,,4SC        : 4키 SC곡 난이도 표시(곡이없을경우 0으로 표기)
,,5NM        : 5키 노멀곡 난이도 표시(곡이없을경우 0으로 표기)
,,5HD        : 5키 하드곡 난이도 표시(곡이없을경우 0으로 표기)
,,5MX        : 5키 MX곡 난이도 표시(곡이없을경우 0으로 표기)
,,5SC        : 5키 SC곡 난이도 표시(곡이없을경우 0으로 표기)
,,6NM        : 6키 노멀곡 난이도 표시(곡이없을경우 0으로 표기)
,,6HD        : 6키 하드곡 난이도 표시(곡이없을경우 0으로 표기)
,,6MX        : 6키 MX곡 난이도 표시(곡이없을경우 0으로 표기)
,,6SC        : 6키 SC곡 난이도 표시(곡이없을경우 0으로 표기)
,,7NM        : 7키 노멀곡 난이도 표시(곡이없을경우 0으로 표기)
,,7HD        : 7키 하드곡 난이도 표시(곡이없을경우 0으로 표기)
,,7MX        : 7키 NX곡 난이도 표시(곡이없을경우 0으로 표기)
,,7SC        : 7키 SC곡 난이도 표시(곡이없을경우 0으로 표기)
,,8NM        : 8키 노멀곡 난이도 표시(곡이없을경우 0으로 표기)
,,8HD        : 8키 하드곡 난이도 표시(곡이없을경우 0으로 표기)
,,8MX        : 8키 MX곡 난이도 표시(곡이없을경우 0으로 표기)
,,8SC        : 8키 SC곡 난이도 표시(곡이없을경우 0으로 표기)
,,경험치stage        : 스테이지 모드에서 획득 가능한 기준 경험치
,,경험치FreeStyle(%) : 프리스타일 모드에서 획득 가능한 기준 경험치(스테이지 기준 경험치의 백분위)
,,골드stage          : 스테이지 모드에서 획득 가능한 기준 골드
,,골드FreeStyle(%)   : 프리스타일 모드에서 획득 가능한 기준 골드(스테이지 기준 골드의 백분위)
,,All Clear image    : 4~8키까지의 모든곡을 클리어 할 경우 주어지는 이미지 
,,SC(MX) Clear image : SC or MX 곡 클리어시 주어지는 이미지
,,all combo image    : 해당곡을 올 콤보 할 경우 주어지는 이미지

Anti-Piracy Features

A GrandDog-powered USB security dongle was bundled with the game which not only is required to play the game, but stores user profiles and part of the game progress (e.g. song scores are just saved in the user folder). The dongle was planned to be sold separately, but the development team disbanded before it did, so the only way to obtain the dongle is to buy a copy of the game.

Trying to run the game without a dongle and/or a crack will result in the following message:

USB Doggo Required

References