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Day of the Tentacle/Unused Dialogue

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This is a sub-page of Day of the Tentacle.

This game has a pretty huge amount of unused dialogue. It ranges from dialogue of characters doing things with objects they can never possess which can easily be triggered in debug mode, to dialogue that doesn't even exist in the scripts anymore with no clear use at all. Some more unused dialogue is listed on the main page and the Unused Scripts page, where appropriate.

This page is split into several categories to hopefully make it a bit easier to digest.

All offsets are relative to the file monster.sou. The subtitle of each piece of dialogue is taken from the game's files, with the notable exception of the Unused Dialogue with no subtitles section.

Unused Object Dialogue

Dialogue intended to play while doing specific interactions with specific inventory objects in the game.

Brush

All three playable characters have dialogue for using the Brush with the Bucket. However, there is no way for Bernard or Laverne to get the Bucket.

Offset Character Subtitle Dialogue
0x0181D49F Bernard What for?
0x0182D47D Laverne Ha!

Disappearing Ink

All three playable characters have dialogue for using the Disappearing Ink with the Hamster. However, there is no way for Hoagie to get the Hamster.

Offset Character Subtitle Dialogue
0x09EACC11 Hoagie Hamsters have no sense of humor. Everyone knows that.

Crowbar

All three playable characters have dialogue for using the Crowbar with any other object. However, there is no way for Hoagie or Laverne to get the Crowbar.

Offset Character Subtitle Dialogue
0x06229021 Hoagie I'm not so sure that's a good idea.
0x0621A2AC Laverne I'm not so sure that's a good idea.

Extension Cord

All three playable characters have dialogue for pushing the Extension Cord. However, there is no way for Hoagie or Bernard to get the Extension Cord.

Offset Character Subtitle Dialogue
0x0E448DCD Hoagie Whoa.
0x0E370217 Bernard Hmmm...

Flag

Dialogue for using the Flag with the Chron-O-John. However, the Flag is set to not be usable with any objects. This is used in Day of the Tentacle Remastered.

Offset Character Subtitle Dialogue
0x0D57C9CC Laverne This would clog it up.

Unused Room Dialogue

Lots of dialogue intended to play while doing specific interactions in specific rooms of the game.

Field

Ben Franklin has more dialogue chastising Hoagie for failing to push the Kite at the correct time, but it never plays. The used line is "What part of the word "NOW" didn't you understand?"

Offset Character Subtitle Dialogue
0x008C33F5 Ben Franklin Why didn't you wait for me to say "NOW"?

Dialogue for interacting with the Kite or Kite Pocket. These objects are only seen during the Kite pushing sequence, which overrides almost any interaction except pushing the Kite with a short cutscene of Hoagie failing to push the Kite.

Offset Character Subtitle Dialogue
0x006D6E73 Hoagie That's the thing I'm supposed to push, I think.
0x006E5AEA Hoagie It's the breast pocket from the lab coat.

Main Hall (past)

Dialogue that only be triggered by attempting to pick up a hidden copy of the Smoke Detector object. You never need to pick up the Smoke Detector in the game, so it's hard to imagine what this was intended for.

Offset Character Subtitle Dialogue
0x0EC92DA8 Hoagie I guess I would have to start a fire to do that.

Dialogue for interacting with the Fire. The Fire object is set to the wrong state, so trying to do anything but look at the Fire will result in Hoagie looking to the right and saying "I can't reach it." This can be fixed in ScummVM by running the command 'object 91 state 1' after Thomas Jefferson builds the fire.

Offset Character Subtitle Dialogue
0x0ECCD062 Hoagie No. Fire bad.

Dialogue that should play when using the Disappearing Ink on George Washington, but immediately gets interrupted by Hoagie saying "Excuse me."

Offset Character Subtitle Dialogue
0x0EC1FAE9 Hoagie I got something funny to show ya.

Dialogue for using the Cigar on George Washington after he's already smoked a Cigar. This impossible as the Cigar object is removed from your inventory as soon as he smokes the first one, and there's no way to obtain another.

Offset Character Subtitle Dialogue
0x0EC02409 Hoagie I don't think he'll fall for that again!

George Washington's Room

There is some odd dialogue set up on the maid. No object or verb seems to trigger this response.

UPDATE: This could be some unused dialogue for when Hoagie tries to squirt disappearing ink on the maid, but in the final game he just says "No way!" (Reusing a badly cropped voice clip).

Offset Character Subtitle Dialogue
0x01EEF499 Hoagie She's a broad target, but she's movin' fast.

Ned and Jed's Room

Hoagie has some unused dialogue for interacting with Ned or Jed Edison. This dialogue appears to be fully set-up in the script, but no object or verb seems to trigger it. The second bit of dialogue would depend on who is currently working on the statue.

Offset Character Subtitle Dialogue
0x028F95DF Hoagie You some kind of artist?
0x02C2443B Ned or Jed What does it look like, nitwit? Oh, sorry about that... I'm trying to cultivate my artistic temperament.
0x02B37060 Jed or Ned Only time will tell...

Attic (past)

Dialogue for interacting with the Squeaky Mattress after Hoagie has already moved it from Ned's Bed over to Jed's Bed. This line is actually set up to be triggered on an item called Ned's Squeaky Mattress, which is hidden as soon as the mattress-moving cutscene is over.

Offset Character Subtitle Dialogue
0x02EE6012 Hoagie No way. I'm not doing that again.

Roof (past)

Dialogue intended for using any object (except the Blanket) on the Chimney, which seems to be overridden by each object's own default invalid interaction response.

Offset Character Subtitle Dialogue
0x03086BFA Hoagie That would be lame.

Lobby (present)

Dialogue for looking at the Dark Passage inside the Grandfather Clock that leads to the Secret Lab before Bernard knows what's in there. A script forces Bernard to go through the passage into the Secret Lab as soon as it's opened, which replaces the dialogue with "Something tells me it leads to the lab."

Offset Character Subtitle Dialogue
0x0680F314 Bernard Hmmm... I wonder where it leads to...

Office

Dialogue for trying to pick up the Contract when the Safe is closed, while Dr. Fred is opening and closing the safe. The timing involved makes this an impossible task.

Offset Character Subtitle Dialogue
0x0AFD91BB Bernard I can't get the contract.

Dialogue for looking at the Safe when it's open. However, this line never plays because there are actually 2 copies of the Safe object. The Safe object that can actually be opened by the player uses the lines "It's empty." and "There's a contract in it." instead.

Offset Character Subtitle Dialogue
0x0B05F3D1 Bernard The safe is open.

Dialogue for using some object on Dr. Fred. No object or verb seems to trigger this response, but it seems most likely to have been intended for the Shrunken Sweater. It's stored right next to the dialogue for using the regular Sweater on him.

Offset Character Subtitle Dialogue
0x0B1E4D90 Bernard It's not exactly his size.

Convention Hall

Dialogue intended to be triggered when looking at the Vat of Teeth while the chattering teeth are still in it. This is impossible as getting anywhere near the Vat of Teeth causes the Chattering Teeth to escape before the line can be spoken.

Offset Character Subtitle Dialogue
0x03406F7B Bernard They look dangerous!

Parking Lot

Dialogue for using the Keys on the Car which seems to be interrupted by another script which makes Bernard say "It's not my car."

Offset Character Subtitle Dialogue
0x07F93759 Bernard There are too many keys here. I don't know which one to use.

Secret Lab (present)

Dialogue for using Coffee or Decaf Coffee on the Mug which Dr. Fred drops and smashes after filling it with Decaf Coffee. This is impossible as the Mug object is hidden after you first pour Decaf Coffee into it.

Offset Character Subtitle Dialogue
0x03F65714 Bernard It's already full.

Dialogue that would play if you attempt to pour Coffee into the funnel in Dr. Fred's mouth after you've already poured Coffee into the Funnel in his mouth. This is impossible as the Funnel object is hidden after you first pour Coffee into it.

Offset Character Subtitle Dialogue
0x047697C Bernard It looks like he has plenty of coffee already.

Copy Protection

Bernard and Dr. Fred have some lines about how the Battery Plans need to be corrected. These lines are part of the copy protection script used in the original floppy disk version of the game. Which is kinda funny because that version of the game doesn't even use recorded dialogue past the very beginning of the game, so these are never used anywhere. You can force the copy protection script to run in ScummVM by running Script 203 while looking at the Battery Plans (Room 65).

Offset Character Subtitle Dialogue
0x0F7773D3 Dr. Fred Drat! This will never work! I forgot I never quite got these proportions correct.
0x0F764DD1 Bernard Maybe I can help. I got an "A" in physics class.
0x0F795C95 Dr. Fred Say, that looks pretty good!

Laundry Room (present)

Dialogue intended for using some object on the Dryer. No object or verb seems to trigger this response, and it's a bit too vague to really imagine what this might have been intended for.

Offset Character Subtitle Dialogue
0x047697C Bernard It's already pretty dry.

Honeymoon Suite

Dialogue for interacting with the Sleeping Conventioneer (while he's on the floor), which doesn't seem to trigger when using any object or verb with him. It's possible that it was intended for the Disappearing Ink, as using that on him makes nothing happen at all rather than the default "Not funny enough." response.

Offset Character Subtitle Dialogue
0x07FE149D Bernard Oh, it's just not the same, somehow.

Green Tentacle's Room

The three-headed creature you play as during the finale has some dialogue for pushing the Speaker over when revisiting Green Tentacle's Room, but it seems to be overridden by the line "No time for that now."

Offset Character Subtitle Dialogue
0x0999F6B4 Hoagvernard I wouldn't want to break it before tomorrow.

Weird Ed's Room

All three playable characters have dialogue for using the Maniac Mansion Computer. Unfortunately, there is no way for Hoagie or Laverne to get to the computer.

Offset Character Subtitle Dialogue
0x0E3E4547 Laverne Wow!
0x0E44D2B9 Hoagie Gnarly!

Attic (present)

Dialogue for using the Rope on Dr. Fred while it's not in the player's inventory. This is impossible as the Dr. Fred object only becomes unhidden once the rope has been picked up.

Offset Character Subtitle Dialogue
0x0948247E Bernard He's already pretty tied up with it.

Dialogue for trying to swap Dr. Fred with Ted once the puzzle in the attic is already solved. This is impossible as the moveable Dr. Fred/Ted objects are all hidden once the puzzle is solved.

Offset Character Subtitle Dialogue
0x09495EE5 Bernard He looks comfortable where he is.

Laundry Room (future)

Dialogue for using the Sweater (while it's not shrunken) in the Dryer (in the future) on the Cold Wet Hamster as Bernard. There is no way for Bernard to interact with either of these objects in these states.

Offset Character Subtitle Dialogue
0x0D761641 Bernard It's way too big for him.

Kitchen (future)

Dialogue for trying to use the Hub Cap in the Recyclatron when it's not in the player's inventory.

Offset Character Subtitle Dialogue
0x0B5161CA Laverne I can't do that.

Dialogue intended for using any object (except metal objects/the Hamster) on the Microwave, which seems to be overridden by each object's own default invalid interaction response.

Offset Character Subtitle Dialogue
0x0B4BFAC4 Laverne Maybe that isn't such a hot idea.

Seventies Room

Dialogue for using some object on the Ted (the Mummy). No object or verb seems to trigger this response, but it seems most likely to have been intended for the Sweater.

Offset Character Subtitle Dialogue
0x0A71FE2E Laverne It's not quite his size.

Roof (future)

Dialogue for interacting with the crank and/or crankbox, which doesn't seem to trigger when using any object or verb with either of them.

Offset Character Subtitle Dialogue
0x0D502F96 Laverne What it needs is a crank.

Dialogue for doing an unknown interaction with the crank once it's "stuck". The first line would play if you're wearing the Tentacle Costume, otherwise the second line would play. These both seem to be overridden by the "It's stuck." line.

Offset Character Subtitle Dialogue
0x0D4C0803 Laverne No, I mean it's really STUCK. Like adventure-game stuck.
0x0D4DA30D Laverne Maybe I should just use my hands, delicate and valuable as they are.

Human Show

Dialogue that would play if you attempt to use the Fork on the Mummy's Head after you've already styled his hair. This is impossible as the Mummy's Head object is hidden after you first use the Fork on it.

Offset Character Subtitle Dialogue
0x0D0B3DB0 Laverne No, I might hurt him.

Secret Lab (future)

Dialogue for using the Hamster while on the Generator while the Hamster is in its default state. This is impossible as the only way to get it to Laverne is to freeze it. Then put it in a Microwave. Then give it a teeny tiny Sweater.

Offset Character Subtitle Dialogue
0x0CB9DE69 Laverne No.

Dialogue for interacting with the Hamster while it's running on the Generator. This is impossible as the Hamster object becomes hidden as soon as the Generator starts up.

Offset Character Subtitle Dialogue
0x0CC7A305 Laverne Not while he's working.
0x0CC82E8F Laverne I don't want to bug him.
0x0CC9C7D6 Laverne He's just running and running and running...

Dialogue for using some object on the Junk In Boxes. No object or verb seems to trigger this response, but it seems most likely to have been intended for the Hubcap.

Offset Character Subtitle Dialogue
0x0CE5AA00 Laverne I don't want to put it in storage yet. I like it. I want to carry it around with me.

Generic Unused Dialogue

Dialogue intended to play while doing interactions with various generic objects in the game, such as the Chron-O-John.

Chron-O-John

All three playable characters have dialogue for trying to put objects in the Chron-O-John that are too big. The only three items Hoagie can get that he can't put in the Chron-O-John all play different dialogue instead of this default response.

Offset Character Subtitle Dialogue
0x0E5591BF Hoagie That won't fit in there.

All three playable characters have dialogue that seems to be intended to play when putting an object in the Chron-O-John Toilet when it's already got an object in it. Attempting to do this in the game simply results in the character taking out the current object and then putting the new object in there, without playing the dialogue.

Offset Character Subtitle Dialogue
0x0E560616 Hoagie There's something already in there.
0x0E499452 Bernard There's something already in there.
0x0E4F83A2 Laverne There's something already in there.

Other

All three playable characters have dialogue for trying to use objects that aren't in their inventory, but none of the objects in the Future meet this criteria.

Offset Character Subtitle Dialogue
0x0E3CA3AC Laverne I haven't got that.

All three playable characters have dialogue for attempting to open locked doors, but none of the doors in the Future are locked. Technically, neither are any of the doors in the Past, but the line is also used for the Outhouses.

Offset Character Subtitle Dialogue
0x0E4D8224 Laverne Hmm, this door appears to be locked.

All three playable characters have this dialogue with an unknown purpose. A similar response is used for trying to put large objects in the Chron-O-John.

Offset Character Subtitle Dialogue
0x0E459E23 Hoagie It won't fit.
0x0E380F55 Bernard It won't fit.
0x0E3F0793 Laverne It won't fit.

Unused Dialogue With No Subtitles

Dialogue with no scripts or subtitles remaining in the game's files. It's pretty obvious what most of them are intended for, whilst some of them are a bit more mysterious...

Attic (past)

Unused dialogue stored amongst the Mattress dialogue which seems most likely to have been intended for interacting with the Squeaky Mattress after Hoagie has already moved it from Ned's Bed over to Jed's Bed.

Offset Character Subtitle Dialogue
0x02F855A5 Hoagie It looks fine where it is.

Lobby (present)

Unused dialogue stored amongst the Lobby dialogue. It seems to have been replaced with the line "Hoagie's got that part of the house.", perhaps because it was too similar to the used "Laverne's covering that territory." line.

Offset Character Subtitle Dialogue
0x067DC1CB Bernard Hoagie's covering that territory.

Convention Hall

A sound of a man laughing stored amongst the Cigar Salesman dialogue which seems most likely to have been intended for when the Cigar Salesman laughs at Bernard. This is actually a stock sound effect from the Cartoon Trax Volume 1 sound effects library, and can be heard in numerous animated films such as The Jungle Book and Song of the South.

Offset Character Subtitle Dialogue
0x1004459F Cigar Salesman (Stock laughter sound effect)

Secret Lab (present)

Unused dialogue stored amongst the Secret Lab dialogue which seems most likely to have been intended for telling the player they got the copy protection segment wrong.

Offset Character Subtitle Dialogue
0x047859B3 Bernard Let's try it again.

Time Vortex

Purple Tentacle has some unused dialogue placed right between his used dialogue of "Hahahahahaha..." and "DIE! HAHAHA! DIE!...", possibly suggesting it was originally meant to play during the same cutscene.

Offset Character Subtitle Dialogue
0x0E30663F Purple Tentacle Perish fools!

Laundry Room

Unused dialogue stored amongst the Laundry Room dialogue which seems most likely to have originally been for the Shrunken Sweater. The Shrunken Sweater curiously has no dialogue associated with it when looking at it as Bernard or Hoagie, despite being a valid object they can receive.

Offset Character Subtitle Dialogue
0x047697C Bernard It looks a little small for me.

Lobby (future)

A really, really long bit of dialogue of the Grandfather Clock Guard responding to the question "Has anybody ever escaped from this place?" which seems to have been left in the files by mistake. It's stored right next to, and is exactly the same as the used dialogue, except it's just one sound file instead of being split into two. It's also the only piece of dialogue in the entire game without an associated VCTL (lip sync data) file.

Offset Character Subtitle Dialogue
0x0FAF32A0 Grandfather Clock Guard Some try once in a while, but I always fetch them back. That's my primary duty here, and I take it very seriously. I always get my man, no matter how long it takes. Why, I once trailed a renegade human for six days. He led me clear through the hills and up to the top of those mountains to the west. You couldn't possibly imagine the horrible things I had to eat to survive.

Kennel

Dialogue that may have been intended for using the Disappearing Ink on the Kennel Guard while not wearing the Tentacle Costume. It's impossible to reach the Kennel Guard in that state, but if you do so with debug commands nothing happens at all rather than the default "Not funny enough." response.

Offset Character Subtitle Dialogue
0x0BDD415A Kennel Guard Don't push me, human.

Partially Unused Dialogue

A few pieces of used dialogue in this game are set to cut off before they play out in full, rendering them partially unused.

Attic (past)

Hoagie's short grunts uttered while he moves the Mattress are actually a bit longer. Only about half of each of these files is played before being interrupted by the next one.

Offset Character Subtitle Dialogue
0x02EF446E Hoagie nnngg
0x02EF9062 Hoagie Nnnggg!
0x02EFF391 Hoagie NNNGGGG!

Time Vortex

Purple laughs for a longer time than is actually heard in-game. Only about half of this file is played before being interrupted by the next bit of dialogue.

Offset Character Subtitle Dialogue
0x0E2F7CD0 Purple Tentacle Hahahahahaha...