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Day of the Tentacle Remastered

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Title Screen

Day of the Tentacle Remastered

Developer: Double Fine Productions
Publisher: Double Fine Productions
Platforms: Windows, Mac OS X, Linux, PlayStation 4, PlayStation Vita, iOS
Released in US: March 22, 2016


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


NotesIcon.png This game has a notes page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: Some of the remastered dialogue audio uses completely different takes than the original game, but the original takes are all still technically in the files, unused. Could be worth a mention but would be a very tedious process.

Day of the Tentacle Remastered is a remaster of Day of the Tentacle. As with the original release, the original Maniac Mansion is fully playable as an in-game bonus.

Because it's a remaster of an existing game and even goes as far as to include all the original data files, all cut content from the original release still applies, but won't be mentioned here as it would be redundant.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Item Graphics

There are a couple of item graphics that remain unused from the original game, but which have now been remastered along with the rest of the graphics.

Noose

The unused rope as an inventory icon... ...and again, as a cursor icon.

This seems to be intended for when Bernard ties the Rope around Ted's neck outside the front of the motel, which is the only usable non-inventory item that doesn't display an icon. The noose shape Bernard ties it into is strikingly similar to this icon, except the Rope in the icon is brown and not white. Like other usable non-inventory icons, it has no colored background.

Diamond

The elusive diamond as an inventory icon... ...and again, as a cursor icon.

As soon as the player receives the diamond, the game immediately cuts to a scene where it is being placed in the time machine, so it never shows up in your inventory.

Battery in Kite Pocket

The pocketed battery as an inventory icon... ...and again, as a cursor icon.

This appears to be the Battery as it would appear when it's in the Kite Pocket. In-game the Battery simply disappears from the player's inventory and is shown in the Pocket of the Kite icon itself.

Unused Text

Monkey Island 2 Special Edition Leftovers

For whatever reason, all the text from Monkey Island 2 Special Edition: LeChuck's Revenge is present, spread between the files en.uitext.info and en.speech.info inside the file tenta.cle. This even includes the entire developer commentary.

Unused Room Names

The game includes names for all but one of the rooms (the inventory), which are displayed on the save/load game screen. This said, the game doesn't allow the player to save during cutscenes, so a number of these go unused. Additionally, some of them aren't actually rooms the player can even visit, they are just used to store animations.

There are 5 more rooms at the end of the list that are unaccounted for, as the game only has 90 rooms. They all have duplicate names of rooms that actually are in the game and are possibly used to store extra animations the remaster loads on top of the original rooms. Not all of the duplicate rooms actually have extra animations, though.

Room Number Name Notes
1 Panorama
2 Toxic Pipes
3 Close-up of Purple
4 Kid's Pad The apartment from the opening cutscene.
5 Close-up of Kids
6 Close-up of Bernard
8 Sky The sky above the front of the house, in the past. Seen when washing the carriage.
10 Kite View Looking down at Hoagie and Ben while flying the kite.
61 Vortex
62 Vortex Hoagie's vortex close-up.
63 Vortex Bernard's vortex close-up.
64 Vortex Laverne's vortex close-up.
65 Blueprint
66 Window The founding fathers jump out of the window.
67 Smokin The scene of the house in the future from above, where the three Edisons run away.
68 Newspaper
70 Congress An internal room used to store the animation of the fireplace in the founding fathers room, in the past.
71 Close-up Humans The three Edisons screaming close-up.
72 Close-up Trophy Cousin Ted's Close-up.
74 Special An internal room used to store the animation of the flag transforming into the Tentacle costume in Laverne's inventory.
77 Credits 1 Opening credits sequence.
78 Credits 2 Opening credits sequence.
79 Credits 3 Opening credits sequence.
80 Credits 4 Opening credits sequence.
81 Credits 5 Opening credits sequence.
82 Credits 6 Opening credits sequence.
83 Credits 7 Opening credits sequence.
84 Credits 8 Opening credits sequence.
85 Credits 9 Opening credits sequence.
86 Credits 10 Opening credits sequence.
87 Tentacle Army
88 Tentacle Flag Ending credits.
90 Happy Pip The clean pipes from the ending cutscene.
91 Outhouses Possibly used to store extra animations the remaster puts on top of the original scene.
92 Yard Possibly used to store extra animations the remaster puts on top of the original scene.
93 Toxic Eve Possibly used to store extra animations the remaster puts on top of the original scene.
94 War Room Possibly used to store extra animations the remaster puts on top of the original scene.
95 Secret Lab Possibly used to store extra animations the remaster puts on top of the original scene.