Deep Rock Galactic
|Deep Rock Galactic|
This game has unused animations.
|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Deep Rock Galactic is a co-op first person shooter about four short dudes that shoots bugs, robots, collects minerals, finds artifacts and also drinks a lot of beer. Rock and Stone!
- 1 Unused Resources
- 2 Unused Mission Types
- 3 Unused Mutators
- 4 Cut and Unused Enemies
- 5 Unused Equipment
- 6 Cut and Unused Features
- 7 Cut Classes
Quantrite is a cut crafting material. It was accidentally showcased in the Mineral Trade screenshot on Update 12's Steam page, shortly after it was replaced with a new screenshot where the resource was removed. While this resource was fully removed from the game's files during Update 14, it has made a peculiar return with the release of Update 34 but still wasn't added in the game.
Crafting resource that was present during Regular branch testing and removed at some point for unknown reasons. Alternative icon still exists in the game files. This mineral's appearance is quite similar to Bismor, and was likely renamed to Bismor. However, since there's evidence that it appeared in Sandblasted Corridors, it is possible that the Sandblasted Corridors had Bismor instead of Magnite.
Unknown resource, a small trace can be found in 2015 early build's files. This was a very early version of Aquarq and it had a very similar model.
Unused Mission Types
Search and Extract
Old Egg Hunt
Cut and Unused Enemies
A strange parasite, from the game files it's suggested to be squishable. It's one of the creatures from the BET-C's concept art, suggesting this was the early Xynarch Charge-Sucker's appearance at one point.
Large plant with an oval shaped head. Suggested to be a plant which would suck in dwarves, an animation of the 'head' opening up with an air sucking animation is present.
Acted exactly the same as a Glyphid Grunt but would have 50% more health and tougher armor.
Glyphid Vampire/Glyphid Grunt Boss
The Glyphid Grunt Boss is capable of burrying underground and temporarily incapacitating dwarves from beneath, has a lot of health and can shoot webs. It uses a Glyphid Grunt model. Glyphid Grunt Boss might be the same thing as Glyphid Vampire.
This unfinished creature is using the Glyphid Praetorian model as a placeholder and swiftly charges at any nearby dwarves but fails to do anything besides printing out "Hello" message in the console. There's some concept art available possibly suggesting the creature's intended appearance.
Glyphid Acid Spitter Queen
This unused creature's skillset consists of: acid spit dealing much more damage than usual and leaving a toxic gas cloud for a limited amount of time, summoning many Glyphid Acid Spitters when the creature's health reaches 50% and constantly digs underground. This creature when summoned in-game is very buggy and unstable, which often results in a game crash. Some ideas of this creature were re-used for the Glyphid Menace.
Some sort of an unfinished flying variation of a Glyphid. Was possibly used as a test of an flying enemy before Mactera was added into the game.
A strange wall blueprint is visible in the developer vlog #4, traces can be found in the game files. This would've been possibly a new supply drop or an engineer building which could be used to block/distract enemies.
Some sort of rope based equipment, files suggest one end could be something similar to Grappling Gun or Zipline Gun. Possibly a tool the developers experimented with which allowed the user to fire a rope up a cliff, acting like a traditional grappling hook.
It was an armor made out of barrels which were class colored. This was only present in the Experimental Branch and possibly made as a joke by developers.
Cut and Unused Features
Bosco Reloading and Limited Ammo
Would've had a limited ammo pool which could be refilled. A yellow counter appears on Bosco's back indicating how many ammo refills are remaining. This counter can be increased only up to 2 refills via taking a Resupply Pod.
Resupply Pod Medkit
Resupply Pods used to carry two medkits and two ammo racks which would refill 100% of either ammunition or health. Before the introduction of Nitra Resupply Pods used to cost 100 Gold.
Hazard 5 Difficulty Health Sharing
Originally players shared 50% of their health every time they revived an incapacitated teammate. This was only present in the Experimental Branch.
Armor Color Variations
Each armor had three color schemes: Standard would consist of class specific colors, White Knight would consist of silver or copper plating and Black Craig would consist of black and red coloring.
Milestone: Rare Things
Finding Error Cubes and Bittergems used to count towards a milestone.
Milestone: Kill Creatures
Killing Glyphid Dreadnoughts, Cave Leeches and Spitball Infectors would count towards a milestone. Curiously enough the "Kill Cave Leeches" Milestone icon was updated with the latest model.
There's an entire folder dedicated to refunds, seems like vanity items and upgrades were planned to be refundable. It is possible this system is used for when upgrades are re-balanced.
There's various models of strange machinery that are still unused, some of the models are used in the Space Rig and Salvage Operation. Machine Events may be a form of the original "Abandoned Structures" idea.