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Development:Duke Nukem Forever/1999 Asset CD

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This is a sub-page of Development:Duke Nukem Forever.

How about a nice leek in this trying time?
This page or section details content from a leak.
Hmmm...
This CD contains remnants of CIH malware v1.2 located in "Cannibal2old.exe". Granted, it appears to have been disabled (and is an ancient virus at this point), but it's better to be safe than sorry if you decide to investigate this archive.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

On January 11th, 2023, the folks at x0r_jmp released a CD named "Duke4Back122399.iso" and dated December 23rd, 1999 that contains assets, textures, references photos and even some models from an early version of Duke Nukem Forever.

Many of the files had been modified throughout 1999 when development had long switched over into the Unreal Engine so a lot featured here can be found in the 2001 builds of the game. However, the real gold of the CD is the many files from Quake/Quake II-era builds of the game from 1997/1998 such as models and textures.

Hmmm...
To do:
  • Lots. Since it's possible that a build from 1997 up to the time this disc was made might one day leak, it might be good to include stuff from this CD that was likely just development material only. If not, just add it all. (Oh, and the Prey assets should probably get a Development page of its own.)
  • We probably should make note of which assets from here are seen in the 2001 prototypes.
  • Document applications/tools/programs that were used in development here.
    • Compare the versions of Cannibal found in the archive to the version found in the 2001 prototypes (CannibalEd).
  • Some file/folder names are rather obviously named after developers, make note of these instances.

Sub-Pages

DNF-AssetCDRefPhotos-modelsditto DSC00001(1).jpg
Reference Photos
Photos that acted as references for textures seen in the CD/2001 builds.
DNF-AssetCD-Highgus-skin1.png
1997-1998 Era Files
Leftovers from the great past.

Folders

The CD contains various folders.

Folder Sub-Folders Description
art

animated, Button, Charlie, Dam, Damstop, floors, HouseStuff, jets, John, Keith, PC Stuff, Museum, Signs, tramstation, Visitor

Contains various textures and references photos.
bright BMPJohn, BMPMartain, BmpNormal, masked, outgoing Stores an application of the same name by Erik de Neve and Epic Games (outside of being capitalized), trying to run this just results in it crashing.
C3SUtil N\A
Cannibal2 config, drivers, resource, scrshots (Generic, Vehicles, Zone1_vegas, Zone2_dam, Zone3_canyon, Zone4_afb, Zone5_area51) Contains two versions of "Cannibal", a 3D mesh skinning tool by 3D Realms.
carswell N\A
CD1 N\A Contains various textures and images for surfaces.
Explosions TBA As the name may imply, this folder contains effects for explosions and weapons.
models TBA Contains various files of models and their textures.
oldart N\A Contains multiple TGA files present from 1997 and 1998.
shark N\A Despite the name, "shark" contains photos of various random objects like a fire hydrant, packaged meat, and sinks.

Empty Folder

An empty folder called "New Folder" can be found in the Models folder.

Video

Found in Explosions is a 3-seceond video called GS138.MOV, which depicts the muzzle flash of the M16. The 2001 Prototypes used sprites for muzzle flashes.

Cannibal

DNF-CannibalEdIcon.png

Two early versions of Cannibal, called Cannibal2 and Cannibal2old, the skin mesh tool used by 3D Realms is present in the archive. It's icon uses the head of the Overlord from Duke Nukem 3D who ironically was largely absent from the final release barring the intro video.

A version of the utility was included in the 2001 prototypes that had previously leaked before this.

As is warned above, Cannibal2old.exe appears to contain traces of the malware CIH/Chernobyl/Spacefiller. x0r_jmp left this in to preserve the CD's contents as they are.

Models

Hmmm...
To do:
Do the 2001 prototypes or the final game support these model formats?

The models in the archive are present in the following formats:

  • .MDX - The most common model format in the archive. A plugin for Noesis for .mdx models can be found here.
  • .3DS - 3D Studio Max model format.
  • .MAX -
  • .GMA -
  • .CBF -

Cut Models

Various cut models absent from the 2001 prototypes exist in the archive.

Unless otherwise noted, these models are mentioned in MESHES.TXT in the 2001 prototypes.

ArmyTruck1

DNF-AssetCD-ArmyTruck1.png

ArmyTruck1.mdx is a model depicting a futuristic army truck. The model itself is a bit unfinished, with it missing textures on the underneath, the inside of the back and the left side.

MESHES.TXT makes mention of a removed ArmyTruck2.cpj model, so its possible that ArmyTruck1 is an early version of this model.

BathroomStuff

Found in the BathroomStuff folder is a bunch of models for bathroom items such as a toothbrush, cologne, shampoo and a soap dish.

Dopefish

DNF-AssetCD-Dopefish.png

dopefish.mdx is a textureless model of the eponymous creature from the Commander Keen series. The model is completely absent from the 2001 Prototypes.

The model processes some animations such as swimming, chomping and performing its famous "derp" face. This was likely meant of have been included as an easter egg.

Its unclear why the model was cut, but its possible it could've been due to legal concerns.

MissileLauncher

Early Models

Early Bat

DNF-AssetCD-Bat.png

An early version of the bat model from the 2001 prototypes is found in the Bat folder. Compared to the bat model in the prototypes, this one is much more basic and cartoony.

The model lacks textures for the top of its wings so they appear transparent. The wings are correctly textured underneath. Its .TGA texture is much larger than its .BMP one.

The model appears to be a leftover from the Quake II iteration. This is farther supported by the .TGA version of the texture being dated to March 1998.

Early StuffedBoss

Early versions of the Cycloid Emperor "StuffedBoss" model known as xxx.CBF, StuffedBoss.CBF and test.mdx found in models/StuffedBoss.

3D Studio Max Models

30 3D Studio Max models exist in the archive. Outside of lacking textures, they don't appear to have any differences from their more finalised versions.

Model Notes

Some notes about models in the form of .txt files are present.

Rope

from nickrope.

nickrope_A.txt

 17                 // number of bones in the skeleton 
 68                 // number of vertices in the attached mesh 
 2                  // number of frames in the interval 
 Bones              // export mode 
 Relative to parent // transform system 
 Matrix             // transform representation 
 XYZ                // euler angle order 
 Radians            // angle units 
 0                  // from frame # 
 1                  // to frame # 
 1                  // step 
 
// Frame # 0                  -------------------------------------------------- 
 
   0.277066           0.25               1.89784            // bone x,y,z, dimensions 
   1                  0                  0                  // bone transform 
   0                  1                  0                   
   0                  0                  1                   
   -0.18547           -1.60038e-005      370.727             
   1                  0                  0                  // node transform 
   0                  1                  0                   
   0                  0                  1                   
   -0.18547           -1.60038e-005      370.727             
 
   0.321287           0.250001           11.2657             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0986925         5.02914e-007       -13.7762            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0986927         1.24419e-008       -2.55551            
 
   0.25               0.25               11.478              
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0712915         1.01328e-006       -22.7421            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0712915         9.9995e-007        -22.778             
 
   0.321287           0.250001           11.4082             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0712915         9.87202e-007       -22.8847            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0712915         1.00722e-006       -23.0018            
 
   0.469806           0.250001           11.6831             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.14856            1.0021e-006        -23.0851            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.14856            9.86881e-007       -22.7368            
 
   0.36539            0.250001           11.6581             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.104449           9.98378e-007       -23.334             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.104449           1.0021e-006        -23.4193            
 
   0.25               0.250001           11.3671             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.115402          9.98378e-007       -23.0228            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.115402          1.01461e-006       -23.3942            
 
   0.25               0.250001           11.5979             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.98378e-007       -22.965             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.8331e-007        -22.6203            
 
   0.25               0.250001           11.4248             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  1.00583e-006       -23.0228            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  1.0203e-006        -23.3539            
 
   0.307697           0.25               11.5415             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.057701           1.01328e-006       -22.965             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.0577012          9.9623e-007        -22.9159            
 
   0.307698           0.250001           11.5415             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.83477e-007       -23.0804            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -2.5332e-007       9.92552e-007       -22.9472            
 
   0.25               0.25               11.4248             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.057701          1.01328e-006       -22.9651            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.057701          1.0051e-006        -23.1188            
 
   0.25               0.250001           11.5979             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.87202e-007       -23.0227            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.92582e-007       -22.8049            
 
   0.25               0.250001           11.4248             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  1.0021e-006        -23.0227            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  1.01335e-006       -23.28              
 
   0.307697           0.250001           11.7146             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.057701           9.98378e-007       -23.1381            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.057701           9.8649e-007        -22.8662            
 
   0.307698           0.250001           11.3684             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -1.49012e-008      9.98378e-007       -23.0804            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   2.5332e-007        1.01489e-006       -23.4583            
 
   0.307697           0.250001           11.4838             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.98378e-007       -22.8496            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.81769e-007       -22.4697            
 
 
// Frame # 1                  -------------------------------------------------- 
 
   0.277066           0.25               1.89784             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.18547           -1.60038e-005      370.727             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.18547           -1.60038e-005      370.727             
 
   0.321287           0.250001           11.2657             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0986925         5.02914e-007       -13.7762            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0986927         1.24419e-008       -2.55551            
 
   0.25               0.25               11.478              
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0712915         1.01328e-006       -22.7421            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0712915         9.9995e-007        -22.778             
 
   0.321287           0.250001           11.4082             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0712915         9.87202e-007       -22.8847            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.0712915         1.00722e-006       -23.0018            
 
   0.469806           0.250001           11.6831             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.14856            1.0021e-006        -23.0851            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.14856            9.86881e-007       -22.7368            
 
   0.36539            0.250001           11.6581             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.104449           9.98378e-007       -23.334             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.104449           1.0021e-006        -23.4193            
 
   0.25               0.250001           11.3671             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.115402          9.98378e-007       -23.0228            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.115402          1.01461e-006       -23.3942            
 
   0.25               0.250001           11.5979             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.98378e-007       -22.965             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.8331e-007        -22.6203            
 
   0.25               0.250001           11.4248             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  1.00583e-006       -23.0228            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  1.0203e-006        -23.3539            
 
   0.307697           0.25               11.5415             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.057701           1.01328e-006       -22.965             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.0577012          9.9623e-007        -22.9159            
 
   0.307698           0.250001           11.5415             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.83477e-007       -23.0804            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -2.5332e-007       9.92552e-007       -22.9472            
 
   0.25               0.25               11.4248             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.057701          1.01328e-006       -22.9651            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -0.057701          1.0051e-006        -23.1188            
 
   0.25               0.250001           11.5979             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.87202e-007       -23.0227            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.92582e-007       -22.8049            
 
   0.25               0.250001           11.4248             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  1.0021e-006        -23.0227            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  1.01335e-006       -23.28              
 
   0.307697           0.250001           11.7146             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.057701           9.98378e-007       -23.1381            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0.057701           9.8649e-007        -22.8662            
 
   0.307698           0.250001           11.3684             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   -1.49012e-008      9.98378e-007       -23.0804            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   2.5332e-007        1.01489e-006       -23.4583            
 
   0.307697           0.250001           11.4838             
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.98378e-007       -22.8496            
   1                  0                  0                   
   0                  1                  0                   
   0                  0                  1                   
   0                  9.81769e-007       -22.4697            
 
 

nickrope_s.txt

 17                 // number of bones in the skeleton 
 68                 // number of vertices in the attached mesh 
 
 // Bones list 
 
// Bone # 0                  -------------------------------
 <root> 
 *            // no parent among bones 
 0.277066           0.25               1.89784            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.18547           -1.60038e-005      370.727             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.18547           -1.60038e-005      370.727             
 
// Bone # 1                  -------------------------------
 <SKELETON01> 
 0                  // parent index in the bone list 
 0.321287           0.250001           11.2657            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.284163          -1.55009e-005      356.951             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.284163          -1.59914e-005      368.171             
 
// Bone # 2                  -------------------------------
 <SKELETON02> 
 1                  // parent index in the bone list 
 0.25               0.25               11.478             // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.355455          -1.44877e-005      334.209             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.355455          -1.49915e-005      345.393             
 
// Bone # 3                  -------------------------------
 <SKELETON03> 
 2                  // parent index in the bone list 
 0.321287           0.250001           11.4082            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.426746          -1.35005e-005      311.324             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.426746          -1.39842e-005      322.392             
 
// Bone # 4                  -------------------------------
 <SKELETON04> 
 3                  // parent index in the bone list 
 0.469806           0.250001           11.6831            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.278187          -1.24983e-005      288.239             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.278187          -1.29973e-005      299.655             
 
// Bone # 5                  -------------------------------
 <SKELETON05> 
 4                  // parent index in the bone list 
 0.36539            0.250001           11.6581            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.173738          -1.15e-005         264.905             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.173737          -1.19952e-005      276.235             
 
// Bone # 6                  -------------------------------
 <SKELETON06> 
 5                  // parent index in the bone list 
 0.25               0.250001           11.3671            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.28914           -1.05016e-005      241.882             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.289139          -1.09806e-005      252.841             
 
// Bone # 7                  -------------------------------
 <SKELETON07> 
 6                  // parent index in the bone list 
 0.25               0.250001           11.5979            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.28914           -9.50322e-006      218.917             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.289139          -9.99732e-006      230.221             
 
// Bone # 8                  -------------------------------
 <SKELETON08> 
 7                  // parent index in the bone list 
 0.25               0.250001           11.4248            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.28914           -8.49739e-006      195.894             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.289139          -8.97702e-006      206.867             
 
// Bone # 9                  -------------------------------
 <SKELETON09> 
 8                  // parent index in the bone list 
 0.307697           0.25               11.5415            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231439          -7.48411e-006      172.929             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231438          -7.98079e-006      183.951             
 
// Bone # 10                 -------------------------------
 <SKELETON10> 
 9                  // parent index in the bone list 
 0.307698           0.250001           11.5415            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231439          -6.50063e-006      149.849             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231439          -6.98824e-006      161.004             
 
// Bone # 11                 -------------------------------
 <SKELETON11> 
 10                 // parent index in the bone list 
 0.25               0.25               11.4248            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.28914           -5.48735e-006      126.884             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.289139          -5.98314e-006      137.885             
 
// Bone # 12                 -------------------------------
 <SKELETON12> 
 11                 // parent index in the bone list 
 0.25               0.250001           11.5979            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.28914           -4.50015e-006      103.861             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.289139          -4.99056e-006      115.08              
 
// Bone # 13                 -------------------------------
 <SKELETON13> 
 12                 // parent index in the bone list 
 0.25               0.250001           11.4248            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.28914           -3.49805e-006      80.8383             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.289139          -3.97721e-006      91.8003             
 
// Bone # 14                 -------------------------------
 <SKELETON14> 
 13                 // parent index in the bone list 
 0.307697           0.250001           11.7146            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231438          -2.49967e-006      57.7002             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231439          -2.99072e-006      68.9342             
 
// Bone # 15                 -------------------------------
 <SKELETON15> 
 14                 // parent index in the bone list 
 0.307698           0.250001           11.3684            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231439          -1.50129e-006      34.6198             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231438          -1.97583e-006      45.4759             
 
// Bone # 16                 -------------------------------
 <SKELETON16> 
 15                 // parent index in the bone list 
 0.307697           0.250001           11.4838            // bone x,y,z, dimensions 
 1                  0                  0                  // bone transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231439          -5.02914e-007      11.7701             
 1                  0                  0                  // node transform 
 0                  1                  0                   
 0                  0                  1                   
 -0.231438          -5.02914e-007      11.7701             
 
 
 // Vertex list 
 
 -0.696927          0.553819           0.149887           // x, y, z (w.c.s.) vert.# 0 
 1                  // number of bones for this vertex 
   //bone#              weight 
   16                 1                  
 0.34558            0.553819           0.149887           // x, y, z (w.c.s.) vert.# 1 
 1                  // number of bones for this vertex 
   //bone#              weight 
   16                 1                  
 -0.696927          0.553851           23.1828            // x, y, z (w.c.s.) vert.# 2 
 1                  // number of bones for this vertex 
   //bone#              weight 
   15                 1                  
 0.34558            0.553851           23.1828            // x, y, z (w.c.s.) vert.# 3 
 1                  // number of bones for this vertex 
   //bone#              weight 
   15                 1                  
 -0.696927          0.553883           46.2157            // x, y, z (w.c.s.) vert.# 4 
 1                  // number of bones for this vertex 
   //bone#              weight 
   14                 1                  
 0.34558            0.553883           46.2157            // x, y, z (w.c.s.) vert.# 5 
 1                  // number of bones for this vertex 
   //bone#              weight 
   14                 1                  
 -0.696927          0.553915           69.2486            // x, y, z (w.c.s.) vert.# 6 
 1                  // number of bones for this vertex 
   //bone#              weight 
   13                 1                  
 0.34558            0.553915           69.2486            // x, y, z (w.c.s.) vert.# 7 
 1                  // number of bones for this vertex 
   //bone#              weight 
   13                 1                  
 -0.696927          0.553947           92.2815            // x, y, z (w.c.s.) vert.# 8 
 1                  // number of bones for this vertex 
   //bone#              weight 
   12                 1                  
 0.34558            0.553947           92.2815            // x, y, z (w.c.s.) vert.# 9 
 1                  // number of bones for this vertex 
   //bone#              weight 
   12                 1                  
 -0.696927          0.553979           115.314            // x, y, z (w.c.s.) vert.# 10 
 1                  // number of bones for this vertex 
   //bone#              weight 
   11                 1                  
 0.34558            0.553979           115.314            // x, y, z (w.c.s.) vert.# 11 
 1                  // number of bones for this vertex 
   //bone#              weight 
   11                 1                  
 -0.696927          0.554011           138.347            // x, y, z (w.c.s.) vert.# 12 
 1                  // number of bones for this vertex 
   //bone#              weight 
   10                 1                  
 0.34558            0.554011           138.347            // x, y, z (w.c.s.) vert.# 13 
 1                  // number of bones for this vertex 
   //bone#              weight 
   10                 1                  
 -0.696927          0.554043           161.38             // x, y, z (w.c.s.) vert.# 14 
 1                  // number of bones for this vertex 
   //bone#              weight 
   9                  1                  
 0.34558            0.554043           161.38             // x, y, z (w.c.s.) vert.# 15 
 1                  // number of bones for this vertex 
   //bone#              weight 
   9                  1                  
 -0.696927          0.554075           184.413            // x, y, z (w.c.s.) vert.# 16 
 1                  // number of bones for this vertex 
   //bone#              weight 
   8                  1                  
 0.34558            0.554075           184.413            // x, y, z (w.c.s.) vert.# 17 
 1                  // number of bones for this vertex 
   //bone#              weight 
   8                  1                  
 -0.696927          0.554107           207.446            // x, y, z (w.c.s.) vert.# 18 
 1                  // number of bones for this vertex 
   //bone#              weight 
   7                  1                  
 0.34558            0.554107           207.446            // x, y, z (w.c.s.) vert.# 19 
 1                  // number of bones for this vertex 
   //bone#              weight 
   7                  1                  
 -0.696927          0.554139           230.479            // x, y, z (w.c.s.) vert.# 20 
 1                  // number of bones for this vertex 
   //bone#              weight 
   6                  1                  
 0.34558            0.554139           230.479            // x, y, z (w.c.s.) vert.# 21 
 1                  // number of bones for this vertex 
   //bone#              weight 
   6                  1                  
 -0.696927          0.554171           253.512            // x, y, z (w.c.s.) vert.# 22 
 1                  // number of bones for this vertex 
   //bone#              weight 
   5                  1                  
 0.34558            0.554171           253.512            // x, y, z (w.c.s.) vert.# 23 
 1                  // number of bones for this vertex 
   //bone#              weight 
   5                  1                  
 -0.696927          0.554203           276.545            // x, y, z (w.c.s.) vert.# 24 
 1                  // number of bones for this vertex 
   //bone#              weight 
   4                  1                  
 0.34558            0.554203           276.545            // x, y, z (w.c.s.) vert.# 25 
 1                  // number of bones for this vertex 
   //bone#              weight 
   4                  1                  
 -0.696927          0.554235           299.578            // x, y, z (w.c.s.) vert.# 26 
 1                  // number of bones for this vertex 
   //bone#              weight 
   3                  1                  
 0.34558            0.554235           299.578            // x, y, z (w.c.s.) vert.# 27 
 1                  // number of bones for this vertex 
   //bone#              weight 
   3                  1                  
 -0.696927          0.554267           322.61             // x, y, z (w.c.s.) vert.# 28 
 1                  // number of bones for this vertex 
   //bone#              weight 
   2                  1                  
 0.34558            0.554267           322.61             // x, y, z (w.c.s.) vert.# 29 
 1                  // number of bones for this vertex 
   //bone#              weight 
   2                  1                  
 -0.696927          0.554299           345.643            // x, y, z (w.c.s.) vert.# 30 
 1                  // number of bones for this vertex 
   //bone#              weight 
   1                  1                  
 0.34558            0.554299           345.643            // x, y, z (w.c.s.) vert.# 31 
 1                  // number of bones for this vertex 
   //bone#              weight 
   1                  1                  
 -0.696927          0.554331           368.676            // x, y, z (w.c.s.) vert.# 32 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.34558            0.554331           368.676            // x, y, z (w.c.s.) vert.# 33 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 -0.696927          -0.488504          0.149887           // x, y, z (w.c.s.) vert.# 34 
 1                  // number of bones for this vertex 
   //bone#              weight 
   16                 1                  
 0.34558            -0.488504          0.149887           // x, y, z (w.c.s.) vert.# 35 
 1                  // number of bones for this vertex 
   //bone#              weight 
   16                 1                  
 -0.696927          -0.488472          23.1828            // x, y, z (w.c.s.) vert.# 36 
 1                  // number of bones for this vertex 
   //bone#              weight 
   15                 1                  
 0.34558            -0.488472          23.1828            // x, y, z (w.c.s.) vert.# 37 
 1                  // number of bones for this vertex 
   //bone#              weight 
   15                 1                  
 -0.696927          -0.48844           46.2157            // x, y, z (w.c.s.) vert.# 38 
 1                  // number of bones for this vertex 
   //bone#              weight 
   14                 1                  
 0.34558            -0.48844           46.2157            // x, y, z (w.c.s.) vert.# 39 
 1                  // number of bones for this vertex 
   //bone#              weight 
   14                 1                  
 -0.696927          -0.488408          69.2486            // x, y, z (w.c.s.) vert.# 40 
 1                  // number of bones for this vertex 
   //bone#              weight 
   13                 1                  
 0.34558            -0.488408          69.2486            // x, y, z (w.c.s.) vert.# 41 
 1                  // number of bones for this vertex 
   //bone#              weight 
   13                 1                  
 -0.696927          -0.488376          92.2815            // x, y, z (w.c.s.) vert.# 42 
 1                  // number of bones for this vertex 
   //bone#              weight 
   12                 1                  
 0.34558            -0.488376          92.2815            // x, y, z (w.c.s.) vert.# 43 
 1                  // number of bones for this vertex 
   //bone#              weight 
   12                 1                  
 -0.696927          -0.488344          115.314            // x, y, z (w.c.s.) vert.# 44 
 1                  // number of bones for this vertex 
   //bone#              weight 
   11                 1                  
 0.34558            -0.488344          115.314            // x, y, z (w.c.s.) vert.# 45 
 1                  // number of bones for this vertex 
   //bone#              weight 
   11                 1                  
 -0.696927          -0.488312          138.347            // x, y, z (w.c.s.) vert.# 46 
 1                  // number of bones for this vertex 
   //bone#              weight 
   10                 1                  
 0.34558            -0.488312          138.347            // x, y, z (w.c.s.) vert.# 47 
 1                  // number of bones for this vertex 
   //bone#              weight 
   10                 1                  
 -0.696927          -0.48828           161.38             // x, y, z (w.c.s.) vert.# 48 
 1                  // number of bones for this vertex 
   //bone#              weight 
   9                  1                  
 0.34558            -0.48828           161.38             // x, y, z (w.c.s.) vert.# 49 
 1                  // number of bones for this vertex 
   //bone#              weight 
   9                  1                  
 -0.696927          -0.488248          184.413            // x, y, z (w.c.s.) vert.# 50 
 1                  // number of bones for this vertex 
   //bone#              weight 
   8                  1                  
 0.34558            -0.488248          184.413            // x, y, z (w.c.s.) vert.# 51 
 1                  // number of bones for this vertex 
   //bone#              weight 
   8                  1                  
 -0.696927          -0.488216          207.446            // x, y, z (w.c.s.) vert.# 52 
 1                  // number of bones for this vertex 
   //bone#              weight 
   7                  1                  
 0.34558            -0.488216          207.446            // x, y, z (w.c.s.) vert.# 53 
 1                  // number of bones for this vertex 
   //bone#              weight 
   7                  1                  
 -0.696927          -0.488184          230.479            // x, y, z (w.c.s.) vert.# 54 
 1                  // number of bones for this vertex 
   //bone#              weight 
   6                  1                  
 0.34558            -0.488184          230.479            // x, y, z (w.c.s.) vert.# 55 
 1                  // number of bones for this vertex 
   //bone#              weight 
   6                  1                  
 -0.696927          -0.488152          253.512            // x, y, z (w.c.s.) vert.# 56 
 1                  // number of bones for this vertex 
   //bone#              weight 
   5                  1                  
 0.34558            -0.488152          253.512            // x, y, z (w.c.s.) vert.# 57 
 1                  // number of bones for this vertex 
   //bone#              weight 
   5                  1                  
 -0.696927          -0.48812           276.545            // x, y, z (w.c.s.) vert.# 58 
 1                  // number of bones for this vertex 
   //bone#              weight 
   4                  1                  
 0.34558            -0.48812           276.545            // x, y, z (w.c.s.) vert.# 59 
 1                  // number of bones for this vertex 
   //bone#              weight 
   4                  1                  
 -0.696927          -0.488088          299.578            // x, y, z (w.c.s.) vert.# 60 
 1                  // number of bones for this vertex 
   //bone#              weight 
   3                  1                  
 0.34558            -0.488088          299.578            // x, y, z (w.c.s.) vert.# 61 
 1                  // number of bones for this vertex 
   //bone#              weight 
   3                  1                  
 -0.696927          -0.488056          322.61             // x, y, z (w.c.s.) vert.# 62 
 1                  // number of bones for this vertex 
   //bone#              weight 
   2                  1                  
 0.34558            -0.488056          322.61             // x, y, z (w.c.s.) vert.# 63 
 1                  // number of bones for this vertex 
   //bone#              weight 
   2                  1                  
 -0.696927          -0.488024          345.643            // x, y, z (w.c.s.) vert.# 64 
 1                  // number of bones for this vertex 
   //bone#              weight 
   1                  1                  
 0.34558            -0.488024          345.643            // x, y, z (w.c.s.) vert.# 65 
 1                  // number of bones for this vertex 
   //bone#              weight 
   1                  1                  
 -0.696927          -0.487992          368.676            // x, y, z (w.c.s.) vert.# 66 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 0.34558            -0.487992          368.676            // x, y, z (w.c.s.) vert.# 67 
 1                  // number of bones for this vertex 
   //bone#              weight 
   0                  1                  
 

Lantern

From LanturnStuff.txt.

Note... inside the main glass bell area is a small section with a "bulb" (the mesh bulb that the gas usually filters through, which is where the flame is).  Make sure to make the glass translucent so this can be skinned and seen as the light source.

Basically just a Coleman lantern.

Screenshots

In-game/Engine

Found in the art folder are what appear to be .jpg screenshots of props/models ether in-game or in-engine. Duke's view model for his Desert Eagle appears to have been completed at the time of these images' creation but his hand appears to use an early texture.

Hmmm...
To do:
An unused texture in the 2001 prototypes appears similar to this.
Screenshots 2001 Prototypes
DNF-AssetCD-SiloDoorTopReference.jpg Dnf2001 pistol.png

In Cannibal

A bunch of screenshots of models being worked on in Cannaial can be found in Cannibal2/scrshots.

There are also sub-folders in scrshots called "Generic", "Vehicles", "Zone1_vegas", "Zone2_dam", "Zone3_canyon", "Zone4_afb" and "Zone5_area51" however these folders are completely empty.

Cycloid Emperor Reference Images

Three references images of the Cycloid Emperor from Duke Nukem 3D exist in models/StuffedBoss.

Miscellaneous

DukeForever.ini

There are two copies of the file, DukeForever.ini, one from July 12th found in bright and another from October 19th found in art\Keith. Both of these files contain text that isn't present the .ini file seen in the 2001 prototypes.

Hmmm...
To do:
Look for more differences between these files. There are also four versions of the .ini files in the 2001 prototypes which are used for profiles. They all have various character differences.
From bright (July 12th) From art\Keith (October 19th) 2001 Prototypes
[Registry]
KeyBase=Software
KeyCompany=3D Realms
KeyProduct=Unreal
OleApp=Unreal
OleAppDescription=Duke Forever Engine
OleMapType=DukeForever.Map
OleMapDescription=Duke Forever Map
MimeMapType=application/x-unreal
EditorApp=DukeEd.exe
N/A
[URL]
Protocol=DukeForever
ProtocolDescription=DukeForever Protocol
Name=Player
Map=Index.dnf
LocalMap=local.dnf
Host=
Portal=
MapExt=dnf
SaveExt=usa
Port=7777
[URL]
Protocol=duke4
ProtocolDescription=DNF Protocol
Location=Duke_Nukem
Map=Index.dnf
LocalMap=Entry.dnf
Host=
Portal=
MapExt=dnf
SaveExt=d4
Port=7777
Class=dnGame.DukePlayer
[WebServer]
Enabled=True
[WebServer]
Enabled=False
N/A
[FirstRun]
FirstRun=220
[FirstRun]
FirstRun=400
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors[0]=IpDrv.UdpBeacon
ServerActors[1]=IpServer.UdpServerQuery
ServerActors[2]=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors[3]=IpServer.UdpServerUplink MasterServerAddress=www.epicgames.com MasterServerPort=27900
ServerActors[4]=IpServer.UdpServerUplink MasterServerAddress=master.telefragged.com MasterServerPort=27500
ServerActors[5]=
ServerActors[6]=
ServerActors[7]=
ServerActors[8]=
ServerActors[9]=
ServerActors[10]=
ServerActors[11]=
ServerActors[12]=
ServerActors[13]=
ServerActors[14]=
ServerActors[15]=
ServerPackages[0]=Female1skins
ServerPackages[1]=Female2skins
ServerPackages[2]=Male1skins
ServerPackages[3]=Male2skins
ServerPackages[4]=Male3skins
ServerPackages[5]=SkTrooperskins
ServerPackages[6]=
ServerPackages[7]=
ServerPackages[8]=
ServerPackages[9]=
ServerPackages[10]=
ServerPackages[11]=
ServerPackages[12]=
ServerPackages[13]=
ServerPackages[14]=
ServerPackages[15]=
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=Engine.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=dukenet.3drealms.com MasterServerPort=27900
ServerPackages=p_portraiticons

It should be noted that the "MasterServerPort" number 27900 is referenced in MasterServer.ini found in the 2001 prototypes and the final game.