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Prey (2006)

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Title Screen

Prey

Developers: Human Head Studios, Venom Games (360)
Publishers: 2K Games, Aspyr Media (Mac)
Platforms: Windows, Xbox 360, Mac OS X, Linux
Released internationally: December 7, 2008 (Linux)[1]
Released in US: July 11, 2006 (Win/360), January 15, 2007 (Mac OS X)[2]
Released in EU: July 14, 2006 (Win/360)


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

The 2006 Prey is a first-person shooter with portals and wall-walking. The player takes control of Cherokee man Domasi "Tommy" Tawodi, who along with his girlfriend Jen and grandfather Enisi gets abducted by an alien spaceship known as The Sphere. It's now up to Tommy to fight back against The Sphere and save humanity from destruction with an arsenal of extraterritorial guns and spiritual powers.

The game is well-known for its long development time, numerous scrapped versions and its infamously cancelled sequel. It is also not to be confused with Arkane Studio's 2017 game.

Hmmm...
To do:
There's a LOT, including:
  • Considering this game's history, it's possible that there are leftovers from earlier builds and likely more.
  • Namespace article stuff
  • Look into the .sndshd files in pak003. They contain references, developer comments and other possibly intriguing notes about sounds no longer present.
    • Make sure to only add interesting comments/stuff related to cut sounds. Most of the text in these files is just explaining/labelling stuff.
  • There's a few .cfgs related to demo recordings, including one called "e3demo" that makes mention of a "e3_demo0".
  • See if there's anything unused with Preditor, the game's editor.
  • Unused enities.
  • SDK appears to say that the German release is censored, verify please.
  • Like Duke Nukem Forever, The Japanese release likely has differences from the international versions (likely just toning down gore and dismemberment), be sure to cover and investigate.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Text

Hmmm...
To do:
Try and see if these strings are referenced elsewhere and add more context about them The .sndshd files in pak003 are a good start. Also add any unused text from non-English versions.

Cut text exists in the text strings in english001.lang.

	"#str_30270"	"You've changed."
	"#str_30271"	"Been in a few fights.  But I'm still the same guy."
	"#str_30272"	"That's not what I mean.  The spirit of the wolf is within you.  The Ani-Waya."
	"#str_30273"	"You've been to the Land of the Ancients!"
	"#str_30274"	"How'd you know?"
	"#str_30275"	"I see the strength of that place within you.  It burns like a fire."
	"#str_30276"	"I've heard of the living being brought there, but I thought it was only a legend."

This dialogue appears to be from an earlier version of the game's end credits scene. This version sees a different news report, a broken-down trucker pulling entering the bar and it being stated that it has not been very long since the events of the game. Elhuit doesn't show up and the tease for the canceled Prey 2 is absent.

        "#str_30316"	"...thousands are still missing."
	"#str_30317"	"The police are still advising people to stay in their homes until further notice."
	"#str_30318"	"But it does appear at this hour that the crisis is indeed over."
	"#str_30319"	"NASA is now reporting that the extra-terrestrial object responsible for the..."
	"#str_30320"	"...sudden global weather disturbances has safely passed by the Earth and should present no further danger."
	"#str_30321"	"Coming up next, a report on the recent appearance of solar flares..."
	"#str_30322"	"Hello?"
	"#str_30323"	"You open?"
	"#str_30324"	"Wow."
	"#str_30325"	"Looks like this place got smashed up pretty bad in the storm, too."
	"#str_30326"	"You ok?"
	"#str_30327"	"Been better."
	"#str_30328"	"Now listen.  My truck broke down a few miles up the road."
	"#str_30329"	"If your phone works, I'd sure like to use it."
	"#str_30330"	"Hey, what sort of booze you got back there?"
	"#str_30331"	"After a night like tonight, I could, uh...sure use a drink."
	"#str_30332"	"You know, I, uh, haven't seen anyone else around on this reservation."
	"#str_30333"	"Maybe you're the last of your kind."
	"#str_30334"	"My kind?"
	"#str_30335"	"Yeah, you're a red indian, ain't ya?"
	"#str_30336"	"No."
	"#str_30337"	"I'm Cherokee."

Meant to be a hint in the first phase of the Mother's boss fight.

	"#str_30414"	"My physical weapons won't hurt that thing."
	"#str_30415"	"My physical weapons aren't working."
	"#str_30500"	"Know this.  I am Domasi Tawodi of the Ani-Waya clan."
	"#str_30767"	"You won't need this any more, and I need the firepower."
	"#str_30768"	"...and I need the firepower."
	"#str_30773"	"Who the hell are those guys?"
	"#str_30775"	"Hmmmmm... I wonder what this does."
	"#str_30857"	"Where's this thing taking me?"
	"#str_30935"	"[Kid]  Mom!  Dad!"
	"#str_30936"	"[Kid]  Help."
	"#str_30937"	"[Kid]  Mom! Dad!"
	"#str_30938"	"[Kid]  He's right behind you."
	"#str_30939"	"[Kid]  Get away!"
	"#str_30940"	"[Kid]  Daddy!"
	"#str_30941"	"[Kid]  Dad, no.  Dad please.  Daddy please.  Stop it."
	"#str_30942"	"[Kid]  I don't know how it got there.  I swear I didn't do it."
	"#str_30943"	"[Kid]  Do I have to?"
	"#str_30944"	"I don't like you."
	"#str_30945"	"[Kid]  Happy Father's Day, Daddy."
	"#str_30946"	"Go away!"
	"#str_30947"	"I'm going to get you."
	"#str_30948"	"[Kid]  I don't want to go to sleep."
	"#str_30949"	"[Kid]  Help me, I'm scared."
	"#str_30950"	"[Kid]  Help me!"
	"#str_30951"	"[Kid]  He's got me."
	"#str_30952"	"[Kid]  Hey, you."
	"#str_30953"	"[Kid]  I don't know how it got there."
	"#str_30954"	"[Kid]  You hurt my feelings."
	"#str_30955"	"[Kid]  I'm hungry."
	"#str_30956"	"[Kid]  I'm scared."
	"#str_30957"	"[Kid]  Quick, let's get out of here."
	"#str_30958"	"You never let me do anything."
	"#str_30961"	"[Kid]  He is so cute."
	"#str_30962"	"I'm going to tell on you!"
	"#str_30963"	"My tummy hurts."
	"#str_30964"	"You're it!"
	"#str_41010"	"Console Unlocked"
	"#str_41011"	"Console unlocked.  Yeah right, like you didn't already find a way around that!"
	"#str_41012"	"SphereOS"
	"#str_41017"	"Bless the mother"
	"#str_41015"	"Press any key to restart this console. You will lose any unsaved information in all applications."
	"#str_41019"	"Oh, no!"
	"#str_41020"	"Oh my God!  Where the hell are we?"
	"#str_41040"	"This looks like what the Hidden use."
	"#str_41042"	"Maybe this will help me get out of here."
	"#str_41140"	"DiStream Prompt"
	"#str_41141"	"Please insert disc 1."
	"#str_41142"	"Please insert disc 2."
	"#str_41143"	"Please insert disc 3."
	"#str_41144"	"Please insert disc 4."
	"#str_41145"	"Streaming data..."

Unused Voice Lines

The game's sounds are stored in pak003/sound.

Tommy

A single unused voice line of Tommy found in ryanred/temp. It is spoken with text-to-speech. According to Prey developer Chris Rhinehart in a development update in February 2006, the team had used a mix of text-to-speech and random Human Head employees as voice placeholders, meaning that this is a very old leftover.[3]

Filename Audio Transcript
fta_tom_youok.ogg
"Hey, you ok?"

Enisi

Found in e3_demo is an unused opening monologue by Enisi. they're from the game's 2005 E3 trailer, which by extension are a reference to the 1998 E3 trailer.

Filename Audio Transcript
grandfatherintro_new_pt1.ogg
"They have long foretold the return of the mountain spirits; they have said they would cleanse the desert and that the weak would fall under the teeth of dogs, but they never foretold of this. "
grandfatherintro_new_pt2.ogg
"We had no idea, that we would become their prey."

Unused Sounds

Partially Unused Music

The entirety of (Don't Fear) The Reaper by Blue Öyster Cult is in the game but isn't normally played in its entirety.

Test Sound

Found in test is test.ogg, which is just a second or so of silence.

Removed Sounds

The game's .sndshd files in pak003 contain references to sounds that have been removed.

map_epiloge_dialog.sndshd

//RoadhouseRedneck

//RADIO NEWS ANNOUNCER

rhe_radiochatter {
	minDistance	5
	maxDistance	12
	
	volume		0
	soundclass	SC_VOICE

	subtitle1	0.0	"#str_41187"
	subtitle2	4.5	"#str_41188"
	subtitle3	8.7	"#str_41189"
	subtitle4	12.0	"#str_41190"
	subtitle5	18.5	"#str_41191"
	subtitle6	26.5	"#str_41192"
//	subtitle7	29.9	"Mayor Jackson also commented on the federal government's seeming inability to address local reconstruction needs or the cause of the disaster itself."
//	subtitle8	38.5	"...and I call on our great leaders in Washington to put aside their partisan differences and work with local and state authorities in our grand effort to rebuild our great city."
	subtitle9	29.9	"#str_41193"
	subtitle10	39.1	"#str_41194"
	subtitle11	44.4	"#str_41195"
	
	

	sound/vo/epi/epi_radio.wav
}

//REDNECK	Hello?  You open?  Wow, looks like this place got smashed up pretty bad in the storm, too.
rhe_conv2_red01 {
	minDistance	5
	maxDistance	40
	no_occlusion
	volume		0
//	jawflap
	soundclass	SC_VOICE

	subtitle1	0.0	"#str_30322"
	subtitle2	1.3	"#str_30323"
	
	sound/vo/roadhouse/rhe_conv2_dale01.wav
}

//REDNECK	You okay?
rhe_conv2_red02 {
	minDistance	5
	maxDistance	40
	no_occlusion
	volume		0
//	jawflap
	soundclass	SC_VOICE
	
	subtitle1	0.0	"#str_30324"
	subtitle2	1.3	"#str_30325"
	subtitle3	6.1	"#str_30326"

	sound/vo/roadhouse/rhe_conv2_dale02.wav
}

//TOMMY		Been better.
rhe_conv2_tom03 {
	global
	volume		0
//	jawflap
	soundclass	SC_VOICE
	
	subtitle1	0.0	"#str_30327"

	sound/vo/roadhouse/rhe_conv2_tom03.wav
}

//REDNECK	Listen, my truck broke down a few miles up the road.  If your phone works, I'd sure like to use it.
rhe_conv2_red04 {
	minDistance	5
	maxDistance	40
	no_occlusion
	volume		0
//	jawflap
	soundclass	SC_VOICE
	
	subtitle1	0.0	"#str_30328"
	subtitle2	3.7	"#str_30329" 

	sound/vo/roadhouse/rhe_conv2_dale04.wav
}

//REDNECK	Hey, what sort of booze you got back there?  After a night like tonight, I sure could use a drink.
rhe_conv2_red05 {
	minDistance	5
	maxDistance	40
	no_occlusion
	volume		0
//	jawflap
	soundclass	SC_VOICE
	
	subtitle1	0.0	"#str_30330"
	subtitle2	2.5	"#str_30331"

	sound/vo/roadhouse/rhe_conv2_dale05.wav
}

//REDNECK	You know, I haven't seen anyone else around on this reservation.
rhe_conv2_red06 {
	minDistance	5
	maxDistance	40
	no_occlusion
	volume		0
//	jawflap
	soundclass	SC_VOICE

	subtitle1	0.0	"#str_30332"
	
	sound/vo/roadhouse/rhe_conv2_dale06.wav
}

//REDNECK	Maybe you're the last of your kind.
rhe_conv2_red07 {
	minDistance	5
	maxDistance	40
	no_occlusion
	volume		0
//	jawflap
	soundclass	SC_VOICE
	
	subtitle1	2.0	"#str_30333"

	sound/vo/roadhouse/rhe_conv2_dale07.wav
}

//TOMMY		My kind?
rhe_conv2_tom08 {
	global
	volume		0
//	jawflap
	soundclass	SC_VOICE
	
	subtitle1	0.0	"#str_30334"

	sound/vo/roadhouse/rhe_conv2_tom08.wav
}

//REDNECK	Yeah, you a red injun' ain't ya?
rhe_conv2_red09 {
	minDistance	5
	maxDistance	40
	no_occlusion
	volume		0
//	jawflap
	soundclass	SC_VOICE
	
	subtitle1	0.0	"#str_30335"

	sound/vo/roadhouse/rhe_conv2_dale09.wav
}

//TOMMY		No.		
rhe_conv2_tom10 {
	global
	volume		0
//	jawflap
	soundclass	SC_VOICE
	
	subtitle1	0.0	"#str_30336"
	subtitle2	1.2	"#str_30337"

	sound/vo/roadhouse/rhe_conv2_tom10.wav
}

aaa_todo.sndshd

// These shaders have come up as missing warnings so they are stubbed out here until they are completed.
// When you fill one of these in, move it to the proper sound shader file.

// These are called on chuck frame commands
rh_chuck_fight05 {
}
rh_chuck_fight06 {
}
rh_chuck_fight07 {
}
rh_chuck_fight08 {
}
rh_chuck_fight09 {
}

// waiting on brian to break out into energy specific activate sounds
object_energynode_activate {
}

// for superportal map speaker
door_garbage_dump_lower_move {
}

e3_demo.sndshd

e3_loadmenu	{

	minDistance	50
	maxDistance	50
	volume		-6
	global
	looping

	sound/e3_demo/loadmenu.ogg
}

e3_grandfather_intro {
	mindistance	50
	maxdistance	50
	volume		-6
	global

//	sound/E3_demo/GrandfatherIntro.wav
	sound/E3_demo/GrandfatherIntro_new.wav
}

e3_grandfather_intro_pt1 {
	mindistance	50
	maxdistance	50
	volume		-6
	global

	sound/E3_demo/GrandfatherIntro_new_pt1.wav
}

e3_grandfather_intro_pt2 {
	mindistance	50
	maxdistance	50
	volume		-6
	global

	sound/E3_demo/GrandfatherIntro_new_pt2.wav
}

e3_fta_music_intro {
	minDistance	50
	maxDistance	50
	volume		-6
	global

	sound/e3_demo/feeding_tower_a_intro_music.ogg

}

e3_grandfather_LOTA1a {
	mindistance	50
	maxdistance	50
	volume		-6
	global

	sound/E3_demo/Grandfather_LOTA1a.wav
}

e3_grandfather_LOTA1b {
	mindistance	50
	maxdistance	50
	volume		-6
	global

	sound/E3_demo/Grandfather_LOTA1b.wav
}

e3_grandfather_LOTA2a {
	mindistance	50
	maxdistance	50
	volume		-6
	global

	sound/E3_demo/Grandfather_LOTA2a.wav
}

e3_grandfather_LOTA2b {
	mindistance	50
	maxdistance	50
	volume		-6  
	global

	sound/E3_demo/Grandfather_LOTA2b.wav
}

e3_rumble	{

	volume	-6
	global
	
	sound/e3_demo/rumble.wav

}

e3_outro	{

	volume	-6	
	global

	sound/e3_demo/outro.wav

}

Unused Entities

ammo_sniper

Spawns a as simple black box that can be picked-up but doesn't appear to do anything.

character_chuck_epilogue

Crashes the game when attempting to spawn it. Is likely the trucker/redneck that Tommy would talk to in the original post-credits scene.

=character_test_grampa

A headless Enisi. Walking into him causes him to wonder a-posing for a bit.

character_hider_animtest

Likely indented to test animations, simply causes the game to crash when attempting to spawn it.

test_springmodel

Missing model.

Oddities

Unused Metal Room

Hmmm...
To do:
Any more out-of-bounds stuff like this?

Found out-of-bounds at the start of the game at Jen's Bar is a single metallic room, possibly a remnant from an earlier version of the abduction scene.

Prey06-MetalRoom.png

Ted Easter Egg

At the beginning of the level Center of Gravity there is an image of a bearded man holding a stuffed lion can be seen on one of the columns at the pitch dark right edge of the tower. It is only reachable when embarking the first exoskeleton shuttle and lit up with its flashlight.

Ted in game.png

It can be found with the texture assets for the "Feeding Tower" with the filename feedbted.tga.

Prey Feedbted.png

The image seems to be a screencap from this video at 0:29.

Development Text

Found in the German, Spanish, Italian and French language string files is this line.

// Updated from source by PreyLocalize.pl: Fri Nov 18 18:25:28 2005 by PMACARTHUR

Revisional Changes

Hmmm...
To do:
Note changelogs, if any, of Xbox 360/Mac/Linux versions

v1.1

The first patch released for the game on August 30, 2006, with lots of bug fixes:

  • Multiplayer bandwidth optimization to allow better play on higher latency connections
  • Fixed projectile effects not showing up on dedicated servers
  • Fixed crash at startup due to time/date validation on some systems
  • Fixed crash at startup due to querying old OpenAL drivers
  • Fixed an occasional crash on the dedicated server
  • Fixed a crash when using image_usecache cvar with very big textures. Textures whose lowest mip map doesn't fit will be default texture. This was causing a crash when a modified *prey was loading "Mother's Embrace".
  • Fixed a crash on some machines when reading savegames.
  • Some timedemo features not appearing if you restart prey between record/playback
  • Added widescreen resolutions to menus
  • Updated multiplayer browser to fix servers not showing up due to DNS resolution
  • Updated multiplayer browser not keeping join button up to date when server summary wasn't the active tab.
  • Updated multiplayer browser so punkbuster icons show up in their column properly
  • Updated multiplayer browser so mod games' icons show up properly updated multiplayer browser so server scanning is more consistent on slower connections
  • Fixed multiplayer weapon exploit
  • Bumped network protocol version. Unpatched games will not be able to play online with patched games. This means that if you are playing v1.0, you can not play against or on servers running v1.1 (and vice versa).
(Source: Prey v1.1 PC Patch Released)

v1.2

The second patch released on October 10, 2006, which came with more bug fixes and extra content. The extra content included was made free DLC on the Xbox 360 and has to be individually downloaded:

  • 4 new maps for multiplayer are added: Gravity Lab, Topillogical, Tunnel Rat and DM Space Oddity.
  • 6 new models for multiplayer are added: Jen, Becky, Elhuit, Mother, Alien Hunter and Elite Alien Hunter.

The update's bug fixes are follows:

  • Network protocol version bump (will no longer be able to see 1.1 or 1.0 servers)
  • Installer will now update uninstaller. This fixes the missing installer problem.
  • Game DLL interface bump for (then) upcoming mod SDK release (so mods will only work with v1.2)
  • Fix for a weapon switch exploit
(Source: Prey v1.2 PC Patch Released)

v1.3

The third patch for the game released on February 14, 2007. This patch didn't come with any new content or bug fixes, but instead came with compatibility files for the Mac port of Prey (meaning PC users can play against Mac users and vice versa).

(Source: Prey v1.3 PC Patch Released)

v1.4

The fourth and last patch released on January 10, 2008. Like the previous patch it is a small update done to add compatibility files to account for the Japanese release of Prey and to remove the disc check from the game.

(Source: Prey v1.4 Patch Released)

References

  1. Prey retail version released! - icculus.org, December 7th 2008
  2. Aspyr Media Ships Prey for PowerPC- and Intel-Based Macs - Apsyr Media, January 17th 2007
  3. Prey Weekly Development Update #4 (3D Realms / Prey website) - February 3rd 2006