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Prey (2017)

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Title Screen


Developer: Arkane Studios
Publisher: Bethesda Softworks
Platforms: Windows, PlayStation 4, Xbox One
Released internationally: May 5, 2017
Released in JP: May 18, 2017 (PS4/XB1)

ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.

The 2017 Prey is a first-person shooter with adventure and RPG elements. The player takes control of amnesiac neuroscientist Morgan Yu, who is at the center of an experiment that goes totally wrong. He or she (the gender of the protagonist is decided by the player at the very start of the game) must explore the Talos I research facility, a space station orbiting the Moon, to piece together what has taken place and also prevent the Typhon, a hostile alien species, from consuming Earth.



The Moon is a harsh mistress.
Typhon Hunter
These things will kill you.

Unused Weapons

"Cazavor" Disc Rifle


The Disc Rifle, referred to as "Cazavor" in the developer notes, was a sentient projectile launcher cut from the final game due to time constraints.

Developed by semi-biotics researcher, Peter Coleman, the disc rifle would fire explosive discs that home in on hostiles. The gun would occasionally chime in with generic pre-programmed voice lines appropriate to the gun's current state- such as "Reloading", "Firing" and "Target acquired". Over time, the gun would become conscious of itself and begin to question its existence. In the end, the gun would face an existential crisis and task Morgan with either recycling it or installing a utility that would inhibit its empathy. The full transcript of Cazavor's conversations can be heard here.

A textureless model of Cazavor still exists in the game's files, but unfortunately the accompanying code to make it function does not.

Ammunition for the gun is still present in the final game, albeit as nameless props scattered around the station.

Explosive Grenade


Among the game's other throwable charges, a more traditional, explosive grenade was planned at some point in development. An untextured model and an inventory icon of it are still present in the game's files.

Unused Audio


An intense music track, purpose unknown.

An unused, ambient music cue that would sometimes play after a map load, among a pool of others. It can be heard in the 2016 8-minute gameplay trailer.

A somber-sounding music cue.

A short electronic loop. Likely an early hacking theme as it's the same length as the final one.

A segment of an earlier iteration of the game's combat music (labelled as "The Phantoms" in the OST). Can be heard in the 2017 first 35 minutes gameplay trailer.


A heartfelt conversation between Morgan and Alex from a flashback scene not present in the final game, tagged as "Flashback: Morgan Remembers Arriving".

Morgan passes out after being jettisoned from the space station by Alex. As Morgan is regaining consciousness, he dreams/remembers a moment with his brother.

Ditto, female Morgan version.