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Development:killer7/Characters

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This is a sub-page of Development:Killer7.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Nude (or implied nude) models and a bit of blood and gore.
Hmmm...
To do:
Some images really need to be replaced.

These character models are in .mb (Maya Binary) format and were pulled from killer7\Design\MayaData\Model\Chara. They are rendered in Maya 2014.

Ayame Blackburn

Ayame's costume was originally a parody of Sailor Moon rather than a generic anime high school girl.

Her design may have been changed to avoid legal troubles.

She was also going to reappear as a remnant psyche, this was scrapped along with her old design.

Early Final
Killer7-betaAya-front.png Killer7-finalAya-front.png

Andrei Ulmeyda (Heaven Smile)

Ulmeyda was originally going to be nude, just like in the animated cutscene prior to his boss fight.

Early
Killer7-betaHSUlmeyda.png

Angel

The Angel in Target00: Angel, she had a look that was more in line with the game's general style, unlike her final design which is much more "anime-like."

Early Final
Killer7-betaAngel-front.png Killer7-finalAngel-front.png

Angel (Boss Form)

Early Final
Killer7-semifinalAngelboss.png Killer7-angelbossfinal.png

Archangel

The Archangel in Target03: Encounter (Part 1), she gives you Dan's Demon Gun and a Soul Shell.

Earliest Early Final
Killer7-incompleteArchangell.png Killer7-betaArchangel.png Killer7-finalArchangel.png

Con Smith

Con's early model isn't very different from his final version. Other than the alternate colors, he simply has smaller, baggier shorts with a belt around his waist.

The model appears to be using an earlier version of the character model shader. This shader is possibly the same one used in the very first trailers and renders of the game.

Early Final
Killer7-betaCon-front.png Killer7-finalCon-front.png

Cult Member

Early version of the Dead Cultist Remnant Psyche in Ulmeyda's InterCity.

Early
Killer7-earlyCult.png

Curtis Blackburn

Curtis' outfit is the most obvious change here, but there are slight changes to his hair too. The early model is also the same one seen in the 2003 Tokyo Game Show trailer.

Early Final
Killer7-betaCurtis.png Killer7-finalCurtis.png

Curtis Blackburn (injured)

A grievously injured Curtis Blackburn. This is a leftover from a scrapped early scenario that was detailed in the Prototype of Killer 7 comic from the Hand in Killer 7 art book.

Curtis Blackburn (injured)
Killer7Leak Curtis Gored.png

Dan Smith

This may be one of the earliest models made for the game. Early Dan has noticeable musculature and his clothes have folds. This model was most likely created before the developers really buckled down with low poly models.

Earliest Early Final
Killer7-betaDan.png Killer7-betaDantextured.png Killer7-finalDan.png

DePaul

Jean DePaul's early assassin suit appears to be a recolor of his chef outfit, it was most likely a placeholder until his proper suit was modeled.

Early Final
Killer7-betaDePaul.png Killer7-finalDePaul.png

Emir Parkreiner

Emir's design differs slightly, sporting longer slicked back hair, a red shirt with blue shoulders, and a third eye with black sclera and a blue iris (or an inverted red eye).

Emir Parkreiner
Killer7leak EmirParkreiner.png

Hiroyasu Kirahashi (Heaven Smile)

Boss fought at the end of Target01: Sunset (Part 2). The colorful tie change may have been to help players better get the hint on how to kill him.

Early Final
Killer7-betaKura.png Killer7-finalKura.png

Humanoid Smile

One of the first forms of the Heaven Smiles. As seen in one of the oldest trailers for the game.

Early Final
Killer7-humanSmile.png Killer7-commonsmile.png

Julia Kisugi

The chick you fight at the end of Target01: Sunset (Part 1).

Early Final
Killer7-betaJulia.png Killer7-finalJulia.png

KBT

Seems to be a cut character. His model name is KBT_M00, his proper name and role are unknown. Although unknown, this character seems to reside in test room 704_M03 (Celtic Apartments) and can be interpreted as the superintendent.

KBT
Killer7-KBT.png

Kenjiro Matsuoka (Remnant Psyche)

Possibly a leftover from an older version of the story. Perhaps Matsuoka would have been killed in Sunset instead of in the very end of the game in Lion. Matsuoka also wears glasses in this version. Because the "ghost" effect seems to be a post processing effect, a close up shot is included to show that he has no eyes, a trait of all Remnant Psyches.

Dead Matsuoka Close Up
Killer7-remMat.png Killer7-remMatClose.png

Kun Lan

Ironically, his early outfit is very subdued and muted. His suit was most likely changed to better reflect his character and to contrast Harman's design. His old model also has inverted eyes, not red ones like his final.

Early Final
Killer7-betaKun.png Killer7-finalKun.png

Mad Doctor

Early
Killer7-betaDoc.png

Shinya Akiba (Heaven Smile)

Boss fought at the end of Target01: Sunset (Part 2).

Early Final
Killer7-betaAkiba.png Killer7-finalAkiba.png

ZAC (Remnant Psyche)

An unknown character that would have ended up as a remnant psyche.

ZAC
Killer7-ZACpsyc.png