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Development:Mortal Kombat 3 (Arcade)

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This page details development materials of Mortal Kombat 3 (Arcade).

In December 2023, Mortal Kombat 3 arcade source files were leaked by the same leaker who did the same for Mortal Kombat II in 2022, with a large amount of never-before-seen unused assets, including assets related to Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy.

Hmmm...
To do:
  • Everything posted on this page has been taken from this thread, including the pictures. If you could post higher-quality assets and even stuff that wasn't added here, it'd be great.
  • Some assets seem to be for Ultimate Mortal Kombat 3 and Trilogy. Should they be included in their own page?
  • There's many unused frames for existing moves that haven't been included.
  • Certain characters have damage sprites for Sheeva's ground pound fatality (the robots cracking, Nightwolf getting bloody, Sindel's hair getting frizzy)

Character Sprites

General

Every character has unique animations for the following situations:

MK3S-KLB.gif

"Low blocking". It's unknown what this mechanic would've done.

MK3S-KanoBB.gif

Jax's backbreaker move.

MK3S-KLBent.gif

Being bent during Kano and Sindel's Fatalities.

MK3S-KScared.gif

Being scared during Kabal's "Scary face" Fatality.

MK3S-NKnee.gif

Being hit by Nightwolf's unused "knee breaker" move.

MK3S-NNail.gif

Being killed by Sheeva's "nail" Fatality. Additionally characters would actually show damage during this fatality as well, demonstrated here by Nightwolf getting more bloody in each frame.

Nightwolf

MK3S-SIDEAXE.gif

An unused attack internally called "SIDEAXE".

MK3S-NightStomp.gif

An unused stomp move.

MK3S-NKB.gif

Nightwolf using a knee-breaking kick similar to the Bone Breaker throws from Mortal Kombat 4. Probably intended to be his close kick, before the combo system was added. Every character has reaction sprites related to this move. The sprites are used in the final game for a different attack.

MK3S-NReflect.gif

After reflecting a projectile, his reflector was supposed to shoot out a wave of energy.

MK3S-VAxeFX.gif

This animation is used in the final game for his Fatality, but without the green FX.

MK3S-Wolf.gif

An animation for his Animality where the wolf howls after mauling his opponent.

MK3S-NightFriend.gif

An entirely unused Friendship! In the final game, this was scrapped in favor of a Mortal Kombat II reference. This was later used in the N64 port of Trilogy.

Stryker

Hmmm...
To do:
Add the sprites.

A different version of his Ultimate Mortal Kombat 3 gun move. Instead of shooting his opponent repeatedly, he would've shot all his bullets at once, creating a projectile.

MK3S-SDiagonal.gif

There's also a diagonal version of this move.

MK3S-SBombs.png

An unused frame for the explosive gilet from his Fatality.

MK3S-Fuse.gif

His Fatality originally had a fuse, which would've lit up the bombs.

Sub-Zero

Hmmm...
To do:
Add the sprites.

An unused "Ice Shaker" move, which would later be introduced in Mortal Kombat: Deadly Alliance.

Jax

MK3S-JaxArms.gif

A rather weird animation of Jax moving his arms around.

MK3S-AIRBOP.gif

An unused move internally named "AIRBOP".

Kabal

MK3S-KSaw.gif

Kabal's saws were originally meant to rise from the ground.

Hmmm...
To do:
Add the sprites.

Kabal's Animality sprites show the "horse" jumping.

Kano

MK3S-KAirKnife.gif

An airborne version of Kano's knife throw.

MK3S-KanoLanding.gif

A landing animation for Kano's air throw.

MK3S-KCTurn.gif

Turning while crouched. Kano is the only character to have this kind of animation.

Sindel

MK3S-SCombo.gif

An unused combo.

MK3S-SScratch.gif

Sindel's combo strings originally had a blue effect following her hands.

Sonya

MK3S-SBIGBALL.gif

An unused animation for Sonya during her BIGBALL Fatality.

Hmmm...
To do:
Add the sprites.

Also, the energy field she shoots out in the final game originally had a different design.

Kung Lao

MK3S-KLCall.gif

An animation of Kung Lao actually calling the dog during his Frienship.

MK3S-KLSpin.gifMK3S-KLSpinFX.gif

An early version of his spin move which includes matching FX.

MK3S-KLHatBlood.gifMK3S-KLHatBlue.gifMK3S-KLHatSpark.gif

Different variants for a hat throw move.

MK3S-KLHat360.gif

An animation for the hat flying around.

Shang Tsung

MK3S-STShine.gif

Shang Tsung's victory pose originally included a green shine on his face.

MK3S-STSS.gif

An actual animation for his Soul Steal Fatality!

Sheeva

MK3S-SGrab.gif

An unused grab which looks like Goro's grab from Mortal Kombat and Mortal Kombat 4.

Male Ninjas

MK3S-SubSpike.gifMK3S-SubFriend.gif

Classic Sub-Zero's Ice Spike Fatality from Mortal Kombat Trilogy was apparently supposed to be introduced in 3, along with his Friendship.

MK3S-RAS.gifMK3S-Toasty.gif

Rather than sharing the same body animation, Scorpion's Toasty and Reptile's Acid Spit Fatalities were supposed to be slightly different.

MK3S-Hand.gif

Scorpion's Hell Hand Fatality was originally animated!

Cyber Ninjas

MK3S-CyberBomb.gif

Cyrax's bombs were supposed to open upon hitting the floor.

MK3S-SFlame.gif

Sektor's flamethrower Fatality was originally supposed to be a special move. The fire has a "hit" animation and there's more frames than in the final game.

MK3S-CyberSkeleton.gif

An unused cyber-skeleton which was supposed to appear during Kano's skeleton rip Fatality.

Female Ninjas

MK3S-KTBUZZSAW.gif

An unused move for Kitana. Internally named "KTBUZZSAW".

MK3S-JDKISS.gif

An unused animation for Mileena's kiss Fatality.

MK3S-JadeFX.gif

A lot of Jade's moves have unused staff FX.

Motaro

MK3S-MGrab.gif

A grab animation for Motaro. This is different from the one in Mortal Kombat Trilogy, and actually resembles more his Fatality in Mortal Kombat 1.

MK3S-MTaunt.gif

An unused taunt, which involved him speaking. The sprites remain (albeit unused) in the final game.

MK3S-MLegRaise.gif

Motaro raising his legs. Purpose unknown.

MK3S-MBackHand.gif

An unused backhand attack.

MK3S-MRun.gif

Motaro running.

Stages

The Kave

An entirely unused stage called "The Kave" can be seen in this development video. It is unknown why it was scrapped.

The Bank

MK3S-BankRug1.png

MK3S-BankRug2.png

Two different versions of the rug used in The Bank stage. The first one would later be used in Mortal Kombat Trilogy.

Bell Tower

MK3S-Bell.png

MK3S-BellRing.gif

A sprite for the "actual" bell! It remains in the final game, but it's unseen in normal circumstances. There's also an animation of the bell ringing.

The Balcony

MK3S-BalconyProp.gif

An animated well prop. The sprite is cut off.

MK3S-Candles1.gif

Unused candles. Possibly meant for The Balcony or Noob's Dorfen.

The Temple

MK3S-Candles2.gif

Unused small candles.

The Rooftop

MK3S-Roof.png

An unused floor (roof?) for the stage.

The Street

MK3S-Car.png

An unused car which would've appeared in the background.

The Pit III

MK3S-Drill.gif

An unused drill, probably meant for The Pit III stage.

Waterfront

MK3S-Clouds.gif

Unused cloud sprites, probably meant for the Waterfront stage.

Other Sprites

MK3S-Rain.gif

A raindrop animation. Possibly meant for the Waterfront stage.

MK3S-Boom.gif

A smoother version of the explosion effect. In the final game, only 14 frames are used, rather than the 21 found in the source files.

MK3S-kaboom.gif

Another explosion effect. Only a part of it is used in Stryker's Fatality.

Unused Graphics

Menus

MK3S-Title1.png

MK3S-Title2.png

MK3S-Title3.png

Early versions of the continue screen.

MK3S-EarlierTitle.png

An even earlier version of the title screen, which can be seen in this development video and on the rare Goro's Lair Game Over screen from Mortal Kombat II.

MK3S-UTitleEarly.png

An early version of the title screen for Ultimate Mortal Kombat 3.

Hmmm...
To do:
Put the individual graphics and the number sprites.

MK3S-MenuText.png

An unused trademark text for the title screen, Press Start/Insert Coin text, and a Wins counter (which includes numbers). The latter graphics would later be used in Mortal Kombat 4.

MK3S-CharSel1.png

MK3S-CharSel2.png

MK3S-CharSel3.png

Different mockups for the character selection screen, using Nightwolf's icon as a placeholder. In this "making of" video, there's another similar mockup using Raiden's icon as a placeholder and the text "Chews your fighter".

MK3S-NameScreen.png

MK3S-NameCursor.png

An entirely unused Name Screen along with its cursors!

MK3S-GoofyFont.png

Some unused text graphics, probably meant for Ultimate Mortal Kombat 3.

MK3S-MK3VS.png

An early version of the VS screen, internally named "MK3VS".

Attract Mode

MK3S-JohnnyDead.png

An image depicting Johnny Cage's death at the hands of Motaro.

MK3S-AttractRaiden.png

An image of Raiden. Later repurposed for Mortal Kombat Trilogy for his ending.

MK3S-GoodGuys.png

Various close-up sprites of some characters. Possibly an early version of the "Good Guys" screen in attract mode or an Actor Credits screen.

MK3S-KLBio.png

A sprite of Kung Lao which would've been used in his bio screen. In the final game, Kung Lao's bio doesn't appear due to the absence of this sprite; the game just skips it entirely.

MK3S-DestinyProps.png

Unused props for the "choose your destiny" screen.

Gameplay

MK3S-EFatality.png

Text graphics for "Evil Fatalities". Possibly an inside joke or a placeholder.

Hmmm...
To do:
Put only the unused names and add Kintaro's unused announcer voice.

MK3S-Names.png

Various name graphics for the characters' lifebars, including some unused ones (such as the developers' and Kintaro's). Interestingly, Kintaro also has an unused announcer voice, which isn't recycled from Mortal Kombat II.

Minigames

Hmmm...
To do:
Upload the sprites for the other unused minigame, "Robotron".

MK3S-DEFENDER.png

Much like MK2's hidden Pong minigame and the final MK and UMK3's hidden "Galaga" minigame, graphics for an unused minigame spoof of Defender are here too. Williams published it and Joust (which is referenced in Shang Tsung's Friendship move), hence the inclusion.

Miscellaneous

MK3-COMBOBOX.png

An unused sprite called "COMBOBOX". Purpose unknown.

Johnny Cage's portrait, along with lifebar graphics and name from the original Mortal Kombat, appears in the source files.

Original Palettes

Different palettes for various characters exist in the source files. They're all internally named "ORIGP", which most likely stands for "Original Palette".

MK3S-ORIGP.pngMK3S-NORIGP.pngMK3S-KLORIGP.pngMK3S-SORIGP.pngMK3S-STORIGP.pngMK3S-SIORIGP.png