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Development:New Super Mario Bros.

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This page details development materials of New Super Mario Bros..

Hmmm...
To do:
particle.zip seems to contain early particle data from 2005
How about a nice leek in this trying time?
This page or section details content from the July 2021 Nintendo Leak.
Check the July 2021 Nintendo Leak category for more pages also sourced from this material.

The teru-sama_mail_2006.7z archive of the July 2021 Nintendo leaks included some internal documents containing info on the game's development.

Software Development Schedules

Hmmm...
To do:
There's a few more with minor changes. July 5, 2006 also has a grid about DS features (wifi, rumble etc), but I didn't work out how to read it properly. There are NOA and NOE schedules with a different filename scheme.

Software Development Schedules = PDFs with "ソフト開発日程表" in the name. Schedules with no change from the last one have been omitted.

Jul 1, 2005

The game is listed as "2Dマリオ" (2D Mario) and doesn't have a gamecode specified. Just the Japanese version was scheduled for completion at the end of 2005 and it didn't have a scheduled release date. The game ended up being completed on March 29, 2006, going by the earliest build date (which is for the USA ROM).

(Source: Original TCRF research)

Sep 20, 2005

The game is now listed as "New スーパーマリオブラザーズ" and "NEW SUPER MARIO BROS".

The development for the Japanese and USA versions were scheduled scheduled for completion in Spring 2006, and for Europe 2006 Q2, which match up the build dates in the ROM. The development departments have been specified as EAD Group No. 4 and SRD.

Its described as having two modes - a main platforming mode that can be played alone, and competitive minigames that can be played by four players.

(Source: Original TCRF research)

Oct 20, 2005

It says the main courses can be played by two people, and rumble cart support and internet connectivity is being considered.

(Source: Original TCRF research)

Nov 18, 2005

European version is now scheduled for release in June 2006, which lines up with the actual release date.

(Source: Original TCRF research)

Nov 28, 2005

NOA schedule (NOA用ソフト開発状況051128.xls). It says that additional courses are planned to be delivered over the internet.

(Source: Original TCRF research)

Dec 21, 2005

USA version is now scheduled for release in May 2006, which lines up with the actual release date.

It no longer mentions rumble cart support or internet connectivity.

(Source: Original TCRF research)

Feb 3, 2006

ROM size and save chip type are now listed as 256M and 64kEEPROM, which match the released game.

Scheduled completion dates for Japan is 2006/4/20, USA is 2006/3/20 and Europe is 2006/Q2. The actual build dates were on the 4th and the 7th and 26th, respectively.

Scheduled release date for Japan is 2006/5/25, which matches the actual release, April 2006 for the USA - the actual release ended up being delayed till May, and June 2006 for Europe, which matches the actual release.

(Source: Original TCRF research)

Korean Localisation Spreadsheets

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Filename Translation .xls internal creation date .xls internal modification date Creation date from top of first sheet
Newマリオ敵リストALL_ver10(最新).xls New Mario enemy list - all - version 10 (latest).xls 2005-10-14 2006-10-23 2006-09-25
Newマリオ敵リストALL_ver10(翻訳).xls New Mario enemy list - all - version 10 (translation).xls
コピーNewマリオ基本用語(韓国翻訳用)0925翻訳.xls Copy of New Mario basic terms (for Korean translation) - 0925 translation.xls
トラップリスト(韓国翻訳用)_061005.xls Trap list (for Korean translation) - 061005.xls
マリオ操作一覧(韓国翻訳用)_061005.xls Mario move list (for Korean translation) - 061005.xls

Some are contained within "Newマリオ韓国語翻訳リスト.zip".

Filename Translation .xls internal creation date .xls internal modification date Creation date from top of first sheet
Newマリオトラップリスト(韓国翻訳用)_061005.xls
Newマリオ基本用語(韓国翻訳用)0925翻訳.xls
Newマリオ操作一覧(韓国翻訳用)_061005.xls
Newマリオ敵リストALL_ver10(翻訳).xls

There are multiple versions of some of the spreadsheets (as can be seen above), but they don't seem to differ much. Some of the screenshots and notes in the spreadsheets pertain to early versions of the game. The following tables contain summarised data from the spreadsheets. Column contents taken straight from the spreadsheet: "Japanese Name", "English Name" and "Image". Pieces of text in square brackets are comments, not part of the original text.

Enemies

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Comparison images
Japanese Name English Name Image Notes
ノコノコ Koopa NSMB-development-korean localisation docs-enemies-koopa troopa.png Early grassland tileset and background. The image probably depicts a test level.
パタパタ Paratroopa NSMB-development-korean localisation docs-enemies-koopa paratroopa.png Early grassland tileset and background.
クリボー Goomba NSMB-development-korean localisation docs-enemies-goomba.png Early grassland tileset and background.
パタクリボー Paragoomba NSMB-development-korean localisation docs-enemies-paragoomba.png Interestingly, the Paragoomba is in a grassland level, even though they are only found in 2-4 in the final game, and 2-4 is a desert stage. Early grassland tileset and background.
マメクリボー Mini Goomba NSMB-development-korean localisation docs-enemies-mini goomba.png Early castle tileset and background, and possibly early Mario model. The image probably depicts a test level.
サンボ Pokey NSMB-development-korean localisation docs-enemies-pokey.png Early desert background. The image probably depicts a test level.
ファイアスネーク Fire Snake NSMB-development-korean localisation docs-enemies-fire snake.png Early castle tileset and background and early Fire Snake graphics. The image probably depicts a test level.
カロン Dry Bones NSMB-development-korean localisation docs-enemies-dry bones.png Early castle tileset and background and early Mario model and idle animation.
大カロン Super Dry Bones NSMB-development-korean localisation docs-enemies-big dry bones.png "
ドッスン Thwomp NSMB-development-korean localisation docs-enemies-big thwomp.png " Image probably depicts a test level.
大ドッスン Super Thwomp NSMB-development-korean localisation docs-enemies-big thwomp.png " Image probably depicts a test level.
プクプク Cheep-Cheep NSMB-development-korean localisation docs-enemies-cheep cheep.png Early underwater background. The Cheep-Cheep is facing slightly upwards, probably chasing Mario like Cheep-Cheeps did in the E3 2005 trailer build.
バクバク Cheep-Chomp NSMB-development-korean localisation docs-enemies-cheep chomp.png Early underwater tileset and background, early ? Block graphics and an early Mario model.
サーチプクプク Deep-Cheep NSMB-development-korean localisation docs-enemies-deep cheep.png Early underwater tileset and background and early Mario model.
ゲッソー Blooper NSMB-development-korean localisation docs-enemies-blooper.png Early underwater background.
子連れゲッソー Blooper Nanny NSMB-development-korean localisation docs-enemies-blooper nanny.png Early underwater tileset and background.
イガプク Spike Bass NSMB-development-korean localisation docs-enemies-spike bass.jpg Image seems to have been taken from an analog video source.
トビプク (特に名称は無い,
プクプクと同じ)
NSMB-development-korean localisation docs-enemies-jumping cheep cheep.png The water has a flat top and the Jumping Cheep-Cheep is larger than it is in the final game. The enemy behaviour description ("水の上に飛び跳ねながら前に進む") states that they move while jumping up and down above the water - there's an unused setting of normal Cheep-Cheeps in the final game that makes them act like this. The final Jumping Cheep-Cheep is a separate actor which swims around in the water and jumps out occasionally. The image probably depicts a test level.
ボム兵 Bob-omb NSMB-development-korean localisation docs-enemies-bobomb.png Early castle tileset and background and possibly early Bob-omb model. The image probably depicts a test level.
ハナビボム兵 Kab-omb NSMB-development-korean localisation docs-enemies-kabomb.png Early volcano tileset and background.
バサバサ Swoop NSMB-development-korean localisation docs-enemies-swooper.png Early castle tileset and background and possibly early Swoop model. The image probably depicts a test level.
パックンフラワー Piranha Plant NSMB-development-korean localisation docs-enemies-pipe piranha plant.png Early grassland background. Comparing the Piranha Plant with the background, it seems like the Piranha Plant was roughly double-size like it was in 2005 builds shown in pre-release materials.
ファイアパックン Venus Fire Trap NSMB-development-korean localisation docs-enemies-fire piranha plant.png Possibly early pipe graphics. The description says it fires 1-2 fireballs, but in the final game, the settings for two (or more) fireballs are unused.
パックンフラワー Super Piranha Plant NSMB-development-korean localisation docs-enemies-piranha plant.png Early desert tileset and background and early Mario model and idle animation. The image probably depicts a test level.
ファイアパックン Super Venus Fire Trap NSMB-development-korean localisation docs-enemies-big fire piranha plant.png " Early fireball graphics. Note that the Super Venus Fire Trap enemy is left unused in the final game. The image probably depicts a test level.
ハナチャン Wiggler NSMB-development-korean localisation docs-enemies-wiggler.jpg Image seems to have been taken from an analog video source. The text "NOW PRINTING" is hidden behind the image.
バッタン Whomp NSMB-development-korean localisation docs-enemies-whomp.png Early castle tileset and background and early Mario model and idle animation. The image probably depicts a test level.
バブル Podoboo NSMB-development-korean localisation docs-enemies-lava bubble.png "
金網ノコノコ Koopa NSMB-development-korean localisation docs-enemies-fence koopa.png " The Fence Koopa seems to be using the SM64DS Koopa model that is leftover in the final game. Accordingly, it seems to be using a normal walking animation.
ボムメンボ Skeeter NSMB-development-korean localisation docs-enemies-skeeter.jpg Image seems to have been taken from an analog video source.
トゲツムリ Snailicorn NSMB-development-korean localisation docs-enemies-snailicorn.png
クロスケー Crowber NSMB-development-korean localisation docs-enemies-crow.png
ハンマーブロス Hammer Bro(s.) NSMB-development-korean localisation docs-enemies-hammer bros.png
マップハンマーブロス Hammer Bro(s.) NSMB-development-korean localisation docs-enemies-world map hammer bros.png Japanese name translates as "Map Hammer Bro(s.)".
ファイアブロス Fire Bro(s.) NSMB-development-korean localisation docs-enemies-fire bro.png
ブーメランブロス Boomerang Bro(s.) NSMB-development-korean localisation docs-enemies-boomerang bro.png
メガブロス Sumo Bro(s.) NSMB-development-korean localisation docs-enemies-sledge bro.png
ワンワン Chain Chomp NSMB-development-korean localisation docs-enemies-chain chomp.png
ジュゲム Lakitu NSMB-development-korean localisation docs-enemies-lakitu.png Possibly early background of some description.
パイポ Spiny Egg NSMB-development-korean localisation docs-enemies-spiny egg.jpg Image seems to have been taken from an analog video source.
トゲゾー Spiny NSMB-development-korean localisation docs-enemies-spiny.png Early grassland tileset and background.
メット Buzzy Beetle NSMB-development-korean localisation docs-enemies-buzzy beetle.png Early castle tileset and background and early Buzzy Beetle model. The image probably depicts a test level.
トゲメット Spike Top NSMB-development-korean localisation docs-enemies-spike top.png Early castle tileset and background and early Spike Top model. The image probably depicts a test level.
ビリキュー Amp NSMB-development-korean localisation docs-enemies-amp.png Early castle background. The image probably depicts a test level.
ブロックン Blockhopper NSMB-development-korean localisation docs-enemies-blockhopper.png Early desert background and early ? Block and Brick Block graphics.
[N/A] [N/A] NSMB-development-korean localisation docs-enemies-invisible fire bubble.png This image was hidden behind the image of the Blockhopper. Early Ghost House tileset and background. This invisible lava bubble enemy exists unused in the final game.
[N/A] [N/A] NSMB-development-korean localisation docs-enemies-phantom hands.png This image was hidden behind the above image. Early Ghost House background. The final Phantom Hands use a 3D model, but the 2D graphics seen here exist unused in the final game.
ケロンパ Flame Chomp NSMB-development-korean localisation docs-enemies-fire chomp.png Early castle background and possibly early Flame Chomp model. The image probably depicts a test level.
テレサ Boo NSMB-development-korean localisation docs-enemies-boo.png
プープーテレサ Balloon Boo NSMB-development-korean localisation docs-enemies-balloon boo.png Possibly early Ghost House background and early Balloon Boo textures.
カボちゃん Splunkin NSMB-development-korean localisation docs-enemies-splunkin.png Early Ghost House tileset background and an early Splunkin model/textures.
キラー Bullet Bill NSMB-development-korean localisation docs-enemies-bill blaster.png Early grassland tileset and background and an early Bullet Bill model/textures.
マグナムキラー Banzai Bill NSMB-development-korean localisation docs-enemies-banzai bill blaster.png Early grassland tileset and background and early Banzai Bill and Banzai Bill Blaster model/textures (and possibly early Banzai Bill animations, as its unlikely they timed the screenshot so it wasn't rotated). Possibly an early Mario model.
ドッシー Dorrie NSMB-development-korean localisation docs-enemies-dorrie.png Early Poison Water graphics. The text "no picture" is hidden behind the image.
わかばちゃん Squiggler NSMB-development-korean localisation docs-enemies-squiggler.png
ホージロー Sushi NSMB-development-korean localisation docs-enemies-sushi.png Early Underwater background, early Mario model and possibly early Sushi model. The Sushi is moving to the right - back-and-forth movement is mentioned in the description and can be seen in the E3 2005 trailer, and a setting for it was left unused in the final game.
ウツボ Unagi NSMB-development-korean localisation docs-enemies-unagi.png
ウツボ Mega Unagi NSMB-development-korean localisation docs-enemies-mega unagi.png
ガサゴソ Scuttlebug NSMB-development-korean localisation docs-enemies-scuttlebug.png Early Castle background. The image probably depicts a test level.
ガマグチクン Moneybags NSMB-development-korean localisation docs-enemies-moneybag.png Early Castle background. The Moneybags is seen...floating? The image probably depicts a test level.
アイスガボン Snow Spike NSMB-development-korean localisation docs-enemies-snow spike.png Early snowball graphic.
クラッシャー Broozer NSMB-development-korean localisation docs-enemies-broozer.png
巨大ハナチャン Giant Wiggler NSMB-development-korean localisation docs-enemies-giant wiggler.jpg Early coin graphics. The image was possibly taken from an analog video source. The text "NOW PRINTING" is hidden behind the image.
- NSMB-development-korean localisation docs-enemies-goomba generator.png The text "NOW PRINTING" is hidden behind the image.
- NSMB-development-korean localisation docs-enemies-bob-omb generator.png The text "NOW PRINTING" is hidden behind the image.

Bosses

Japanese Name English Name Image Notes
クッパ Bowser NSMB-development-korean localisation docs-bosses and characters-bowser.jpg Image seems to have been taken from an analog video source. Has the text "NOW PRINTING" hidden behind the image.
サンボワーム Mummipokey NSMB-development-korean localisation docs-bosses-mummipokey.jpg Image seems to have been taken from an analog video source. Has the text "NOW PRINTING" hidden behind the image.
ボスプクプク Cheepskipper NSMB-development-korean localisation docs-bosses-cheepskipper.jpg Image seems to have been taken from an analog video source.
ボスクリボー Mega Goomba NSMB-development-korean localisation docs-bosses-mega goomba.png Early castle tileset and background and early Mario model and idle animation. This and Bowser Jr are the only bosses that have descriptions of their behaviour. Image probably depicts a test level or an early boss area.
ボスパックン Petey Piranha NSMB-development-korean localisation docs-bosses-petey piranha.png Image probably depicts a test level or an early boss area.
チョロプータンク Monty Tank NSMB-development-korean localisation docs-bosses-monty tank.jpg Image seems to have been taken from an analog video source. The text "NOW PRINTING" is hidden under the image.
ボスジュゲム Lakithunder NSMB-development-korean localisation docs-bosses-lakithunder.jpg Image seems to have been taken from an analog video source. The text "NOW PRINTING" is hidden under the image.
骨クッパ Dry Bowser NSMB-development-korean localisation docs-bosses-dry bowser.jpg Image seems to have been taken from an analog video source. The text "NOW PRINTING" is hidden under the image.
クッパ Bowser NSMB-development-korean localisation docs-bosses-final bowser.jpg Image seems to have been taken from an analog video source. The text "NOW PRINTING" is hidden under the image.
クッパJr. Bowser Jr. NSMB-development-korean localisation docs-bosses-Bowser Jr.png Early castle tileset and background. Bowser Jr doesn't have his mask on his face or in front of his body. Image probably depicts a test level or an early boss area. Image is larger than all the others - resized for display on this page.

Characters

Japanese Name English Name Image Notes
マリオ Mario NSMB-development-korean localisation docs-characters-mario.jpg Image seems to have been taken from an analog video source.
ルイージ Luigi NSMB-development-korean localisation docs-characters-luigi.jpg The description says that he's planned to only appear in two-player mode, but in the final he can be played in single-player mode too, by holding a L+R when starting a file. Said button combo is displayed after the end credits. Image seems to have been taken from an analog video source.
ピーチ Peach NSMB-development-korean localisation docs-characters-peach.jpg Image seems to have been taken from an analog video source.
クッパJr Bowser Jr. NSMB-development-korean localisation docs-characters-bowser jr.jpg Image seems to have been taken from an analog video source.
クッパ Bowser NSMB-development-korean localisation docs-bosses and characters-bowser.jpg Image seems to have been taken from an analog video source.
キノピオ Toad NSMB-development-korean localisation docs-characters-toad.png The image and description confirms that the small dots (shrunk-down Toadsworth models) in the intro are meant to be Toads, although this isn't exactly surprising.
キノ爺 Toadsworth NSMB-development-korean localisation docs-characters-toadsworth.jpg The description says he "appears in 1-Up Toad Houses" (キノピオの1UPハウスで登場), but he appears in all Toad Houses, not just the 1-Up ones. Image seems to have been taken from an analog video source.

Mario States

Japanese Name English Name Image Image Alt Text Notes
チビマリオ Mario NSMB-development-korean localisation docs-mario states-small mario.png mario_mario
スーパーマリオ Super Mario NSMB-development-korean localisation docs-mario states-big mario.png mario_super
ファイアマリオ Fire Mario NSMB-development-korean localisation docs-mario states-fire mario.png mario_fire
巨大マリオ Mega Mario NSMB-development-korean localisation docs-mario types-mega mario.png mario_jumbo
マメマリオ Mini Mario NSMB-development-korean localisation docs-mario states-mini mario.png mario_chibi
コウラマリオ Shell Mario NSMB-development-korean localisation docs-mario states-shell mario.png mario_koura

Items

NSMB-development-korean localisation docs-item-dash coin.png
NSMB-development-korean localisation docs-items-1up.png
NSMB-development-korean localisation docs-items-blue coins.jpg
NSMB-development-korean localisation docs-items-coins.jpg
NSMB-development-korean localisation docs-items-fire flower.png
NSMB-development-korean localisation docs-items-koopa shell.png
NSMB-development-korean localisation docs-items-mega mushroom.jpg
NSMB-development-korean localisation docs-items-mini mushroom.png
NSMB-development-korean localisation docs-items-mushroom.png
NSMB-development-korean localisation docs-items-red coins.jpg
NSMB-development-korean localisation docs-items-star coin.jpg
NSMB-development-korean localisation docs-items-starman.png

Traps

NSMB-development-korean localisation docs-traps-flagpole.jpg
NSMB-development-korean localisation docs-traps-balance lift.png
NSMB-development-korean localisation docs-traps-brick block.jpg
NSMB-development-korean localisation docs-traps-burner.jpg
NSMB-development-korean localisation docs-traps-exclamation mark switch.jpg
NSMB-development-korean localisation docs-traps-flying question block.png
NSMB-development-korean localisation docs-traps-horizontal lift.jpg
NSMB-development-korean localisation docs-traps-lift.png
NSMB-development-korean localisation docs-traps-line lift.jpg
NSMB-development-korean localisation docs-traps-pipe.jpg
NSMB-development-korean localisation docs-traps-p switch.jpg
NSMB-development-korean localisation docs-traps-question block.png
NSMB-development-korean localisation docs-traps-question switch.jpg
NSMB-development-korean localisation docs-traps-quicksand.png
NSMB-development-korean localisation docs-traps-red ring.jpg
NSMB-development-korean localisation docs-traps-roulette block.jpg
NSMB-development-korean localisation docs-traps-spin block.jpg
NSMB-development-korean localisation docs-traps-springboard.jpg
NSMB-development-korean localisation docs-traps-vertical lift.jpg
NSMB-development-korean localisation docs-traps-fence.jpg
NSMB-development-korean localisation docs-traps-fire bar.png
(Source: Original TCRF research)