If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Development:Pokémon Ruby and Sapphire/Sprites/Pokémon Scratchpads

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Development:Pokémon Ruby and Sapphire/Sprites.

Omega Ruby & Alpha Sapphire Repo

Found in the sangopart1\sangopart1~\export\svn2\sango_ctrlib\sango_app\trunk\common\pokegra_rs\bmp\bmp.zip directory regarding Pokémon Omega Ruby and Alpha Sapphire data are scratchpad progress sprites seemingly copied from Pokémon Ruby and Sapphire's development, granted an unknown date. Given that this uses the final Pokédex order for filenames, it's likely from after the 2002 Festa build shown in trailers. Unfortunately, no source file date is available for these bitmaps.

All Scratchpads have the final sprite in the top-left corner.

Generation 1

Pokémon Scratchpad Sprite Corrections
(if applicable)
Palette Data (If noted) Notes
Bulbasaur Pm3f 001.png Final.
Ivysaur Pm3f 002.png Pm3f 002 FixedforProto.png Leaves and bulb were redrawn. Early version's design only has two leaves, one on each side, and is reminiscent of the Red and Blue artwork's design. The isolated snippet appears to be an alternative version of the bulb for the rightmost sprite, and seamlessly slots over it. Said bulb is identical to the final sprite's.
Venusaur Pm3f 003.png Final.
Charmander Pm3f 004.png Leg was slightly shifted and reshaded between early and final. Otherwise very close to final.
Charmeleon Pm3f 005.png Final.
Charizard Pm3f 006.png Eyes are looking down in the final, wings were tweaked, and the snout was shortened.
Squirtle Pm3f 007.png Final.
Wartortle Pm3f 008.png Final.
Blastoise Pm3f 009.png Pm3f 009 shiny.png Blastoise palette.png Final. Interestingly, this sprite's BMP is one of the few with a shiny palette present in its color palette. In this case, the shiny differs from final: it uses a sky blue for the body instead of the final's light steel blue, and a slightly more vibrant green shell.

Blastoisefront shiny.png

Caterpie Pm3f 010.png Final.
Metapod Pm3f 011.png Early version has messy, off-model anatomy, namely with the placement of the nubs and eyes.
Butterfree Pm3f 012.png Early version appears to be an unfinished draft. The sprite lacks black outlines, one of the antennae is made near-invisible by a tangent with the edge of the nearby wing, and the wings look unfinished: one has an off-model pattern with unpolished shading, while the other is entirely blank.
Weedle Pm3f 013.png Final.
Kakuna Pm3f 014.png The bottom of the pupa was redrawn, and shading on the head was improved.
Beedrill Pm3f 015.png Final.
Pidgey Pm3f 016.png Earliest version of the sprite has the head facing to the side. Second version is nearly identical to final, lacking minor polish and having one extra toe. Extra toe might stem from key art from the Original Series anime.
Pidgeotto Pm3f 017.png The early version's stance is more stiff, the final's is more dynamic. Like Pidgey, it also had one extra toe like its Original Series Anime art. Head seems to be redrawn from Silver's sprite, while the body appears to use a flipped version of Gold's sprite as a base.
Pidgeot Pm3f 018.png Final.
Rattata Pm3f 019.png Early sprite was downscaled leading to final. Shading received polish.
Raticate Pm3f 020.png Early sprite was downscaled leading to final. Alternate shading.
Spearow Pm3f 021.png Final.
Fearow Pm3f 022.png Contains two earlier stages of the final sprite. The nearly complete one has a white-furred tail design with one less toe on each talon. This alternative design comes from the Red and Blue artwork.
Ekans Pm3f 023.png Early sprite has its stripes incorrectly colored yellow. This error appears to be a holdover from the Red and Blue artwork.
Arbok Pm3f 024.png Final.
Pikachu Pm3f 025.png Has various WIP sprites. Missing outline compared to final. Final oddly removes highlight for body.
Raichu Pm3f 026.png Early version has a yellow belly, which may have been misinterpreted from the Generation 2 sprites.
Sandshrew Pm3f 027.png Redrawn with less chubby proportions. Missing black in outline for WIP.
Sandslash Pm3f 028.png Shading, leg, and quills adjusted. Also includes an unfinished back sprite.
Nidoran♀ Pm3f 029.png Final.
Nidorina Pm3f 030.png Its size, proportions, and shading were adjusted.
Nidoqueen Pm3f 031.png Final.
Nidoran♂ Pm3f 032.png Redrawn pose. Early version lacks black in outline.
Nidorino Pm3f 033.png Final.
Nidoking Pm3f 034.png Final.
Clefairy Pm3f 035.png Contains two early versions, each adjusting the pose alongside other minor polishes. Second iteration was downscaled leading to final.
Clefable Pm3f 036.png Final.
Vulpix Pm3f 037.png Earlier version of final. Head was downsized. The color of the paws matched the color of the tail and hair, akin to some older artwork. Lacks black outlines.
Ninetales Pm3f 038.png Two early sprites. The first is a rough, unpolished outline of the pose, lacking black outlines. The second is very close to final, it was adjusted to sit taller in the finished version, alongside minor tweaks.
Jigglypuff Pm3f 039.png First iteration lacks black outlines and was downscaled leading to the second iteration.
Wigglytuff Pm3f 040.png First iteration lacks black outlines and was adjusted to be less off-model.
Zubat Pm3f 041.png Less polished version of final. Has shorter tails, lacks black outlines, and is missing the lines in the inner ears.
Golbat Pm3f 042.png Less polished and smaller version of final. Lacks black outlines, curiously uses dark purple as outline for the blue parts of the body.
Oddish Pm3f 043.png Final.
Gloom Pm3f 044.png Pm3f 044 FixedforProto.png Early sprite with a different pose. Also contains what appears to be an alternate version of the final sprite's leg, as the small snippet can seamlessly slot over the final sprite.
Vileplume Pm3f 045.png Final.
Paras Pm3f 046.png Contains an early, larger scaled draft of the final sprite. Eyes have raw magenta in their center, which may have originated from a program error.
Parasect Pm3f 047.png Partially based on its sprite from Silver, though ultimately redrawn.
Venonat Pm3f 048.png Fur was shrunken down for final, along with tweaks to the feet.
Venomoth Pm3f 049.png Final. As a side note, its palette contains the same unused shades of yellow as in the final.
Diglett Pm3f 050.png Final.
Dugtrio Pm3f 051.png Final.
Meowth Pm3f 052.png Has more squat proportions like various Generation 1 art. Final is proportioned more like the anime.
Persian Pm3f 053.png Final.
Psyduck Pm3f 054.png Eyes, shading, and width adjusted.
Golduck Pm3f 055.png Final.
Mankey Pm3f 056.png Final.
Primeape Pm3f 057.png Final.
Growlithe Pm3f 058.png Redrawn at a slightly smaller resolution.
Arcanine Pm3f 059.png Final.
Poliwag Pm3f 060.png Early version has shorter legs in a split position. Tail has a blue gradient on its base which may have been misinterpreted from some early art. Unrefined shading and lacks black outlines.
Poliwhirl Pm3f 061.png Final.
Poliwrath Pm3f 062.png Final.
Abra Pm3f 063.png Proportions are too even, overall large. Missing black in outline.
Kadabra Pm3f 064.png Differing hand pose. Missing black in outline.
Alakazam Pm3f 065.png The WIP is more explicitly based on the Red and Blue artwork.
Machop Pm3f 066.png Almost completely redrawn due to being off-model, particularly for lopsided eyes.
Machoke Pm3f 067.png Was initially made using the Gold/Silver sprite for base for the head, then redrawn. Both lack black in outline.
Machamp Pm3f 068.png Final.
Bellsprout Pm3f 069.png Redrawn at a slightly smaller resolution.
Weepinbell Pm3f 070.png Final.
Victreebel Pm3f 071.png Back view is unfinished.
Tentacool Pm3f 072.png Final.
Tentacruel Pm3f 073.png Tentacles adjusted twice.
Geodude Pm3f 074.png Final.
Graveler Pm3f 075.png Redrawn to be larger and less stilted. Lacks black in outline for WIP.
Golem Pm3f 076.png Final.
Ponyta Pm3f 077.png Final.
Rapidash Pm3f 078.png Had a boxier body for the top WIP, was redrawn to be more anatomically correct. Both WIP sprites lack black in outline, and have simpler shading.
Slowpoke Pm3f 079.png Final.
Slowbro Pm3f 080.png Final.
Magnemite Pm3f 081.png Final.
Magneton Pm3f 082.png Same sprite but with adjusted shading. Transparency errors in the bolts for the WIP suggest that the original transparent color was white.
Farfetch’d Pm3f 083.png Has more exaggerated proportions in WIP. Redrawn with a more dynamic pose.
Doduo Pm3f 084.png Pose differences.
Dodrio Pm3f 085.png Was missing a toe on each talon, matching the Red and Blue art.
Seel Pm3f 086.png Various WIP sprites leading to final's pose.
Dewgong Pm3f 087.png Angrier expression. Shading for bottom of body was also adjusted for final.
Grimer Pm3f 088.png Final.
Muk Pm3f 089.png Completely redrawn after being too off-model.
Shellder Pm3f 090.png Redrawn to be less bulky.
Cloyster Pm3f 091.png Longer spike in WIP, overall the shell was redrawn. Also isn't smiling in WIP, and is missing black in outline.
Gastly Pm3f 092.png Final.
Haunter Pm3f 093.png Adjusted hand position. Missing black in outline.
Gengar Pm3f 094.png Final.
Onix Pm3f 095.png Final.
Drowzee Pm3f 096.png Final.
Hypno Pm3f 097.png Various WIP sprites missing black in outline. Top in particular has a comically large nose.
Krabby Pm3f 098.png Final.
Kingler Pm3f 099.png Redrawn at a slightly higher resolution. WIP is missing black in outline.
Voltorb Pm3f 100.png Redrawn. WIP is missing black in outline.
Electrode Pm3f 101.png Slightly rough outline for WIP. Smile and shading were tweaked in final.
Exeggcute Pm3f 102.png Final.
Exeggutor Pm3f 103.png Palm tree leaves were flatter and shorter. The body highlight color seems to have been overwritten by the tongue color from the final sprite in the palette. Also missing black in outline compared to final.
Cubone Pm3f 104.png Final.
Marowak Pm3f 105.png Head more closely looks like it did in the Generation 2 sprites. Missing black in outline compared to final.
Hitmonlee Pm3f 106.png Redrawn to have a slightly stronger silhouette.
Hitmonchan Pm3f 107.png Short and stubby proportions. Clearly based off Silver's sprite.
Lickitung Pm3f 108.png Various WIP sprites with simplified shading, both missing black in outline.
Koffing Pm3f 109.png Minor shading and smoke adjustment. For some reason, the unfinished one is used as base for the "Pokémon Emerald" sprite.
Weezing Pm3f 110.png Final.
Rhyhorn Pm3f 111.png Very minor tweak for mouth.
Rhydon Pm3f 112.png Various WIP sprites. Top center's face is very blobby.
Chansey Pm3f 113.png Right feelers redrawn.
Tangela Pm3f 114.png Alternate pose.
Kangaskhan Pm3f 115.png Redrawn, went from frown to smile. Missing black in outline.
Horsea Pm3f 116.png Center top WIP has 2 fins like its Red and Blue artwork. Back sprite is unfinished for shading/dithering. Both WIP sprites are missing black in outline compared to final.
Seadra Pm3f 117.png Missing black in outline. Was redrawn.
Goldeen Pm3f 118.png Scaled bigger and expression adjusted in final. WIP is missing black in outline.
Seaking Pm3f 119.png Scaled bigger for final, with horn angled more straight in final. Both WIP sprites lack black in outline, and back sprite is unfinished for shading.
Staryu Pm3f 120.png At a slightly more dynamic angle in WIP. Redrawn for final.
Starmie Pm3f 121.png Proportions are stumpy, closer to Red and Blue art and Generation 2 sprites.
Mr. Mime Pm3f 122.png Final.
Scyther Pm3f 123.png Has two alternate poses. The middle one is based on a frame from its Crystal sprites flipped for head and lower body, limited to a 56x56 canvas.
Jynx Pm3f 124.png Final.
Electabuzz Pm3f 125.png Several unfinished versions that final's pose is based on. Top looks more to the left. Both lack black in outline.
Magmar Pm3f 126.png Simplified fire and lack of highlights in WIP, along with no black in outline. Also has transparency errors for toe claws, suggesting base transparent color was white initially.
Pinsir Pm3f 127.png Early sprite is uses a flipped version of Silver's sprite as a base. Arms were raised and redrawn to be more on-model, mouth was opened, eyes were enlarged.
Tauros Pm3f 128.png Adjusted to stand up straighter. Missing black in outline.
Magikarp Pm3f 129.png The pose is stiff and its inner mouth is colored bright red. Missing black in outlines compared to final.
Gyarados Pm3f 130.png Redrawn to be more on model.
Lapras Pm3f 131.png Several variations of the beached pose, with the bottom one having an oversized head compared to final. All lacking black in outline compared to final.
Ditto Pm3f 132.png Final.
Eevee Pm3f 133.png Two alternate poses, both with larger eyes. Center lacks black in outline and most likely uses Silver's sprite as reference, best seen with the hind leg being nearly identical.
Vaporeon Pm3f 134.png Proportions were adjusted twice, tail also reposed. Earliest version lacks black outlines and clearly uses Silver's sprite as a base, with the head being a near perfect match.
Jolteon Pm3f 135.png Head was shifted over slightly.
Flareon Pm3f 136.png Slightly bigger in WIP, black missing in outline.
Porygon Pm3f 137.png Final.
Omanyte Pm3f 138.png Larger shell and eyes that are too far apart. Black isn't used for outline, so the blue areas incorrectly use tan in the WIP. Bears a notable resemblance to Silver's sprite.
Omastar Pm3f 139.png Tentacles made slightly shorter in final.
Kabuto Pm3f 140.png Lacks eyes on top, along with being shrunken slightly.
Kabutops Pm3f 141.png Miscolored under belly, along with lack of outlines. Redrawn for final.
Aerodactyl Pm3f 142.png The WIP has a longer face in relation to its body and is looking more to the left, seemingly limited to a 56x56 canvas. Final redrawn with an adjusted pose.
Snorlax Pm3f 143.png Feet made shorter, and black was added for outline after minor adjustments in final.
Articuno Pm3f 144.png Most of the the back sprites of previously released Pokémon in the generation 3 games are polished versions of their Crystal back sprites. This back sprite of Articuno is recolored but not reshaded, more closely resembling the detailing of its Crystal sprite. Its shading and eye detail was further altered in its final iteration.

For the center sprite, this is seemingly constrained to a 56x56 sprite boundary like the GB/GBC games, before being redrawn and extended to a full 64x64 frame for final.

Zapdos Pm3f 145.png Slightly redrawn. The WIP is missing black in outline, and has an extra toe that would become standard after "Fire Red & Leaf Green".
Moltres Pm3f 146.png Partially based on its sprite from Gold.
Wings were given frame instead of being purely fire, and it was redrawn to occupy the full 64x64 frame.
Dratini Pm3f 147.png Redrawn to have a longer body, along with tail curling to the right instead of left.
Dragonair Pm3f 148.png Redrawn at a slightly higher resolution, along with shading changes. A new shade of grey was added for the ears.
Dragonite Pm3f 149.png Off-model. Foot pads were removed in final.
Mewtwo Pm3f 150.png Has an alternate pose with an arm extending outward, while far right is missing the tail. Missing black in both versions' outline.
Mew Pm3f 151.png Earlier version has neck and head less segmented, along with dark blotches on tail end and base. Far right is an unfinished basis for final.

Generation 2

A good chunk of Generation 2's sprites are already finalized.

Pokémon Scratchpad Sprite Corrections
(if applicable)
Palette Data (If noted) Notes
Chikorita Pm3f 152.png Final.
Bayleef Pm3f 153.png Final.
Meganium Pm3f 154.png Final.
Cyndaquil Pm3f 155.png Final.
Quilava Pm3f 156.png Final.
Typhlosion Pm3f 157.png Final.
Totodile Pm3f 158.png Final.
Croconaw Pm3f 159.png Final.
Feraligatr Pm3f 160.png Final.
Sentret Pm3f 161.png Final.
Furret Pm3f 162.png Final.
Hoothoot Pm3f 163.png Eyes smaller, along with it tilting its head while looking down in the WIP sprite.
Noctowl Pm3f 164.png Final.
Ledyba Pm3f 165.png Final.
Ledian Pm3f 166.png Final.
Spinarak Pm3f 167.png Final.
Ariados Pm3f 168.png Final.
Crobat Pm3f 169.png Wing outlines adjusted slightly.
Chinchou Pm3f 170.png Final.
Lanturn Pm3f 171.png Final.
Pichu Pm3f 172.png Pose was evened out due to lack of balance.
Cleffa Pm3f 173.png Eyes, shading, and arms were adjusted.
Igglybuff Pm3f 174.png Eyes and mouth were enlarged.
Togepi Pm3f 175.png Pose redrawn and made chunkier. The top-right and bottom WIPs are much closer to final, though with slight differences in expression, shell pattern, and legs. Transparency errors in the top-right sprite's shell suggest the original transparent color was white.
Togetic Pm3f 176.png Pose and lighting were adjusted.
Natu Pm3f 177.png Feathers are narrower and feet are off-balance.
Xatu Pm3f 178.png Final.
Mareep Pm3f 179.png Final.
Flaaffy Pm3f 180.png Final.
Ampharos Pm3f 181.png Final.
Bellossom Pm3f 182.png Slightly enlarged, arm position adjusted.
Marill Pm3f 183.png A few alternate poses.
Azumarill Pm3f 184.png Final.
Sudowoodo Pm3f 185.png Face was redrawn.
Politoed Pm3f 186.png Sprite was thinner.
Hoppip Pm3f 187.png Final.
Skiploom Pm3f 188.png Final.
Jumpluff Pm3f 189.png The tail is messing and left leg is in a different position.
Aipom Pm3f 190.png Face was redrawn, then pose was adjusted to put more weight on the arm.
Sunkern Pm3f 191.png Final.
Sunflora Pm3f 192.png Body was too small, and one petal was redrawn.
Yanma Pm3f 193.png Final.
Wooper Pm3f 194.png Redrawn with a smaller head.
Quagsire Pm3f 195.png Final.
Espeon Pm3f 196.png Proportions were too short.
Umbreon Pm3f 197.png Proportions were too short.
Murkrow Pm3f 198.png Final.
Slowking Pm3f 199.png Final.
Misdreavus Pm3f 200.png Slightly enlarged.
Unown Pm3f 201.png Final, A form only.
Wobbuffet Pm3f 202.png Tail was elongated.
Girafarig Pm3f 203.png Final.
Pineco Pm3f 204.png Slightly enlarged.
Forretress Pm3f 205.png Final.
Dunsparce Pm3f 206.png Final.
Gligar Pm3f 207.png Final.
Steelix Pm3f 208.png Final.
Snubbull Pm3f 209.png Final.
Granbull Pm3f 210.png Final.
Qwilfish Pm3f 211.png Final.
Scizor Pm3f 212.png Final.
Shuckle Pm3f 213.png Final.
Heracross Pm3f 214.png Final.
Sneasel Pm3f 215.png Final front and back view.
Teddiursa Pm3f 216.png Final.
Ursaring Pm3f 217.png Leaning further forward, adjusted likely for balance.
Slugma Pm3f 218.png Final.
Magcargo Pm3f 219.png Final.
Swinub Pm3f 220.png Final.
Piloswine Pm3f 221.png Final.
Corsola Pm3f 222.png Redrawn at a more dynamic angle.
Remoraid Pm3f 223.png Final.
Octillery Pm3f 224.png Slightly enlarged.
Delibird Pm3f 225.png Slightly enlarged.
Mantine Pm3f 226.png Final.
Skarmory Pm3f 227.png Final.
Houndour Pm3f 228.png Final.
Houndoom Pm3f 229.png Final.
Kingdra Pm3f 230.png Final.
Phanpy Pm3f 231.png Slightly fatter.
Donphan Pm3f 232.png Final.
Porygon2 Pm3f 233.png Final.
Stantler Pm3f 234.png Final.
Smeargle Pm3f 235.png Eyes and proportions adjusted.
Tyrogue Pm3f 236.png Final front and back view.
Hitmontop Pm3f 237.png Final.
Smoochum Pm3f 238.png Same pose but completely redrawn. Mouth looks to have teeth.
Elekid Pm3f 239.png Redrawn with a smaller mouth.
Magby Pm3f 240.png Adjusted to a slightly less stilted posture.
Miltank Pm3f 241.png Face redrawn.
Blissey Pm3f 242.png Final.
Raikou Pm3f 243.png Final.
Entei Pm3f 244.png Final.
Suicune Pm3f 245.png Final.
Larvitar Pm3f 246.png Final.
Pupitar Pm3f 247.png Final.
Tyranitar Pm3f 248.png Final.
Lugia Pm3f 249.png Final.
Ho-Oh Pm3f 250.png Final.
Celebi Pm3f 251.png Final.

Generation 3

Some Generation 3 Pokémon have what appears to be an entire stock palette leftover from a graphics editor used in development in their BMP data.

GraphicsEditorPalettes.png

The following Pokemon have remnants of it:

  • Azurill
  • Pelipper
  • Wailmer
  • Surskit
  • Kecleon
  • Sableye
  • Sharpedo
Pokémon Scratchpad Sprite Corrections
(if applicable)
Palette Data (If noted) Notes
Treecko Pm3f 252.png There's a fully drawn back sprite. In final this is cropped.
Grovyle Pm3f 253.png Pm3f 397 アーケオン.png The Archaeon sprite from Nov 1st, 2001 is seen in the far right, though with corrupted palette. The back sprite is lacking a highlight seen in final.
Sceptile Pm3f 254.png Tail is flipped horizontally. Yellow knee pads removed, along with gaining arm blades for the final sprite.
Torchic Pm3f 255.png Uncropped back view.
Combusken Pm3f 256.png All sprites final.
Blaziken Pm3f 257.png Final front and back view.
Mudkip Pm3f 258.png Uncropped back view.
Marshtomp Pm3f 259.png Final front and back view.
Swampert Pm3f 260.png Both front sprites are final. Back has longer dorsal fin along its spine, and raised shoulder for left arm compared to final.
Poochyena Pm3f 261.png Final front and back view. Despite later art difference, this was never corrected.
Mightyena Pm3f 262.png WIP sprites for front and back feature a more defined snarl and less refined shading. Bottom-right sprites match final.
Zigzagoon Pm3f 263.png Zigzagoon anim front.png ZigzagoonPal.png Includes its design from Nov 1st, 2001, as well as an in-between look that's more glassy-eyed compared to final. The palette has 2 unused colors dedicated to red, which won't be used until "Pokémon Emerald".
Linoone Pm3f 264.png Early design with more clearly-differentiated body parts rather than the more continuous body shape of its final look, and a simpler stripe pattern. Far more aggressive posture. Zigzagoon is used as basis for palette before being overwritten.
Wurmple Pm3f 265.png Final front and back view.
Silcoon Pm3f 266.png Backsprite has two pixels different than the final.
Beautifly Pm3f 267.png Primitive early design seen on the right, notably lacking limbs and wing patterning.
Cascoon Pm3f 268.png The earlier back sprite on the right has less detail.
Dustox Pm3f 269.png Very minor adjustments of its antenna colors and parts of its wings. Back view is in progress. Despite art differences, this sprite wasn't modified further to match until Emerald.
Lotad Pm3f 270.png Final.
Lombre Pm3f 271.png Despite the lack of black in outline, both sprites are identical to final, along with its back view.
Ludicolo Pm3f 272.png Pm3f 272 FixedforProto.png Pm3f 272 palette.png There's a corrupted older design embedded, but palette data shows its palette for the older design is still there, and thus can be restored by swapping it. This design has a similar lily pad crown to final Ludicolo, but donut lips rather than a beak. It's covered in white fur and generally slim. Interestingly, it has 4 fingers.

For the more final sprite on the right, there are minor shading differences at the bottom.

Seedot Pm3f 273.png Includes its early design from Nov 1, 2001. Front and back view are finalized.
Nuzleaf Pm3f 274.png Has a rough, uncropped sketch of its back view. Early front sprites have one fewer stripe on the "pants" and different leaf shading; transparency error on the left sprite's mask suggests the original transparent color was white.
Shiftry Pm3f 275.png Two early designs more explicitly based on a Tengu, with a corrupted color palette. Back sprite matches final.
Taillow Pm3f 276.png Pm3f 276 swalot.png Many revisions with a rough, unfinished sketch in the top middle. A similar open-wing pose would be used in the second frame of its Emerald sprite. Also features a variation of the early Swalot sprite from the latter's scratchpad, with a slight pose tweak to the bottom-left corner of its body.
Swellow Pm3f 277.png Top-right front and back view have a shorter beak as well as slight expression and shading differences. Bottom-right front and back sprites match final.
Wingull Pm3f 278.png Has #304 from November 1st, 2001, whose stats were reused for Wingull. Back view has rounded wings, with a rough sketch showing how to correct the wings.
Pelipper Pm3f 279.png PelipperPalette.png Several copies of both the final design and of the WIP sprites from March 2002, where it has a pronounced hump and simplified shading.

In addition to this, it seems to have a second palette with colors similar to the November 2001 sprite, alongside stock graphics editor palettes.

Ralts Pm3f 280.png Pm3f 280Psychodog.png Includes sprites for a dog-like Pokémon seemingly based on the Psycho Dog concept, alongside copies of the early Metagross, Metang, and Kyogre sprites from their respective scratchpads. Given that this uses Latios' palette as a base, the dog sprites may have originally looked more blue before being overwritten.
Kirlia Pm3f 281.png Has copies of final Ralts and Gardevoir sprites, as well as the early Metang and Kyogre again.
Gardevoir Pm3f 282.png As before, uses Latios as a palette base, and includes the same early Kyogre sprites.
Surskit Pm3f 283.png Final including back view, despite lack of black in outline.
Masquerain Pm3f 284.png Pm3f 284 Masquerainprotofix.png MasquerainPalette.png WIP sprites are missing some patterning on the wings. An alternate color palette is present, which features bright orange wings for the center WIP and back sprite. Oddly, despite using the brown shade instead of red, the back sprite wasn't further modified for the final.
Shroomish Pm3f 285.png Early sprites still have more defined feet like the March 2002 concept art before being redrawn for final, and lack black in outlines.
Breloom Pm3f 286.png Pm3f 333 フリクス.pngPm3b 333 フリクス.png Includes design from Nov 1, 2001.
Slakoth Pm3f 287.png Has early WIP with unfinished shading and rough outlines. Final uses the back sprite flipped, but oddly doesn't update shading direction.
Vigoroth Pm3f 288.png Almost miniscule pupil in its eye, alongside simpler shading, and highlight in hair unlike final. Slakoth seems to have been used as basis for palette before being overwritten.
Slaking Pm3f 289.png Includes front and back sprites for an early design with a simpler nose and no white fur scruff, as well as slight pose and shading differences. Also has a copy of one of the early Aggron designs from its scratchpad, possibly used as a palette base.
Nincada Pm3f 290.png Includes design from Nov 1, 2001.
Ninjask Pm3f 291.png Includes design from Nov 1, 2001.
Shedinja Pm3f 292.png Includes design from Nov 1, 2001.
Whismur Pm3f 293.png Has an earlier design with more hunched posture, and black ear tips instead of yellow.
Loudred Pm3f 294.png Has some revisions, mainly to have more rounded feet, and less black outline.
Exploud Pm3f 295.png Has revisions, mainly to have a less square jaw, and improve shading. Back sprite lacks yellow rings around its pores.
Makuhita Pm3f 296.png Multiple copies of the final front sprite, alongside a WIP version of the back sprite, missing black in outline.
Hariyama Pm3f 297.png Has recolored copies of the March 2002 sprites for front and back.
Azurill Pm3f 298.png Has a bouncing animation on the right based on the sprite from November 2001. It seems animations like Crystal were once planned, before being scrapped.
Nosepass Pm3f 299.png WIP front sprite has a bulkier nose and wider eyes, along with some slight shading and pattern differences on the main body. Back sprite is from November 2001.
Skitty Pm3f 300.png Early design for both front and back sprites features a completely different face, more forward-facing ear tufts, a thinner tail, and shading differences including a more prominent divide between the pink and cream halves of its torso. Notably, the open eyes match those of artwork from February 2002, which is otherwise much closer to the final design than these sprites. Back sprite is uncropped compared to final.
Delcatty Pm3f 301.png Has a prominent, more human-like nose, and three pins on its collar instead of two. Unfinished back view is for an early design with two whiskers instead of one on each side of its face. Despite final art differences removing the yellow spot, this sprite wasn't further modified.
Sableye Pm3f 302.png Pm3f 302 Sableyetweak.png Early front and back sprites are based on its February 2002 artwork, with frilled ears and missing the red gem on its chest; one variation notably includes a visible mouth. Minor color correction for the back sprite is provided.
Mawile Pm3f 303.png Dimmer color palette, seems to initially be more silver than dark grey, and lacking black in the outline. Early sprites are otherwise close to final, though with differences in the facial expression and teeth positioning.
Aron Pm3f 304.png Early design has a much flatter and less segmented body shape, making it look more like a realistic animal (as well as more closely resembling Lairon). Uses Lairon and Aggron as base, with copies of the early sprites from their respective scratchpads included.
Lairon Pm3f 305.png Has the polished March 2002 sprite for base, recolored. Early design has a flatter head-crest and jaw, fewer holes along the body, bumpier side plating, and simpler leg coloration. Once again, the line's signature blue eyes are not present yet.
Aggron Pm3f 306.png Two early designs mainly differentiated by the head shapes, with the rightmost likely being the oldest draft given the entirely-missing horns and simpler shading. The uncolored leg cuffs and eyes from the previous stages are present here as well. Both early WIP sprites lack black in the outline.
Meditite Pm3f 307.png Completely different design. Seems to have palette issues.
Medicham Pm3f 308.png Wears a belly dancer-like headdress. Lacks black in outline for early design.
Electrike Pm3f 309.png Unfinished rough sketches. The back sprite on the far left is uncropped but otherwise matches final, including the error of one of its tail spikes being missing.
Manectric Pm3f 310.png Final front. Back sprite inexplicably is from Nov 2001, and used in final despite the yellow jaw.
Plusle Pm3f 311.png Has two earlier designs, with the right/center bottom one having a red belly, no nose, ears in the shape of the plus sign, tan hands, squatter proportions, and a zoom trail for the front sprite. This design also lacks black in the outline.

The top center design is fairly close to final, but notably has black ears, paws, and tail.

Minun Pm3f 312.png Is built off of Plusle, though with additional poses for the black-eared design.
Volbeat Pm3f 313.png Has WIP for front and back sprite, both lacking black in outline, along with having unfinished shading. Nose seems to be intended to be darker, like fictional bugs in 1920s cartoons, though art by March 2002 already has it have a grey nose similar to the body color. Notably, Illumise has a black nose in final.
Illumise Pm3f 314.png Has some WIP sprites. The center top one has a longer body, and no nose, while the WIP back far right is larger than final, with uneven shading and shape. The bottom center back sprite is cropped in final, but otherwise the same sprite.
Roselia Pm3f 315.png Center top sprite has some minor shading differences, and swapped flower colors. The top-right back sprite has some color errors, different shading direction and horns, less open flowers, and the front leaf isn't seen.
Gulpin Pm3f 316.png Alternate designs, one of which resembles a trash bag. This concept may have been reused for Trubbish in Generation 5. Uses an earlier design of Swalot for base, and the WIP sprites lack black in outline.
Swalot Pm3f 317.png Has WIP sprites for Swalot based on art from March 2002 where its whiskers aren't fully yellow. The WIP sprites lack black in outline.
Carvanha Pm3f 318.png Pm3f 318 Carvanhafix.png Early designs have a bigger underbite, no star symbol on the belly, red teeth, and no red iris for eyes. The fin outline for the early sprites incorrectly uses blue, though can be fixed by swapping the dark yellow outline color used in final with the light blue in palette. A resized version of front was used as basis for the back sprite, before being redrawn. All WIP sprites lack black in outline.
Sharpedo Pm3f 319.png Includes early front and back sprites from March 2002. Final back sprite is not present.
Wailmer Pm3f 320.png Has a spouting animation based on older sprite from November 2001.
Wailord Pm3f 321.png Older design seen in the back sprite seems more like a wide set blimp than the other WIP and final. The shading style implies these are from earlier than March, though Wailord isn't seen in the Nov 1st, 2001 sprite set.
Numel Pm3f 322.png Includes design from Nov 1st, 2001, as well as other WIP sprites. Oddly, a shade of green was removed in the final sprites.
Camerupt Pm3f 323.png Includes design from Nov 1st, 2001. The other WIP sprites have differently-drawn volcano stumps.
Torkoal Pm3f 324.png Includes an early design that appears to be modeled after an incense burner. Incense burner held items were coincidentally introduced in Generation 3. Also appears to have a furred multi-tail.
Spoink Pm3f 325.png Slightly wider in the WIP sprites, along with having brighter eyes. Despite compressing the tail spring for the 2nd one, the "Pokémon Emerald" 2nd frame does the reverse in stretching vertically. Oddly, even the final sprite lacks black for outline.
Grumpig Pm3f 326.png Early front and back sprites have glassy eyes, a more defined snout, and a thinner, more coiled tail. Both WIP sprites lack black in outline.
Spinda Pm3f 327.png Bottom sprites are near final, one having slight differences for the eye swirl. It seems they established the spot mechanic, with this spot pattern being the intended base. Lines up with the November sprite.
Trapinch Pm3f 328.png Has missing back line in WIP. Oddly the WIP is more correct for the face for back sprite.
Vibrava Pm3f 329.png Includes design from Nov 1, 2001.
Flygon Pm3f 330.png Final front and back.
Cacnea Pm3f 331.png Has mild shading differences for the back sprite WIP compared to final. Seems to use Solrock and Cacturne for base. Interestingly, the Cacturne appears older than the one in its respective Scratchpad if one corrects the palette.
Cacturne Pm3f 332.png Pm3f 331 CacturneNote.png The center WIP has less outlining and no black used for back sprite. Seems to use Solrock and Nov 1st, 2001 Lunatone for base.

From the Cacnea Scratchpad, there are further outlining differences for the front sprite segmenting the head, and no black is used for outline.

Swablu Pm3f 333.png Has a later version of the March 2002 sprite. Has uncropped version of back sprite.
Altaria Pm3f 334.png Has #385 from November 1st, 2001, confirming it to be an early design.
Zangoose Pm3f 335.png Has WIP sprites for an earlier design with a less catlike face, including a pink nose and white eyes, and different patterning of the red stripes on its body.
Seviper Pm3f 336.png Pm3f 336 Seviperfix.png Lacks fangs, has more gold pads, overall flatter shading, and full black outlines. The darker purple seems to have swapped places in development for palette. Theorized correction.
Lunatone Pm3f 337.png Final.
Solrock Pm3f 338.png Final front and back view, with a copy of November 2001 Lunatone.
Barboach Pm3f 339.png WIP built off of Whiscash for palette, with slight differences in the eye shape and stripe pattern. Some orange palette errors were ironed out for the final.
Whiscash Pm3f 340.png Design was altered significantly. It has short blue whiskers, beady eyes, and a smaller tail.
Corphish Pm3f 341.png Different eyes and head spikes. Outline was redone.
Crawdaunt Pm3f 342.png Design nearly final; was reshaded and reoutlined, while tweaking eye focus.
Baltoy Pm3f 343.png Has #318 from November 1st, 2001, confirming it to be an early design. Otherwise final front and back view, despite not having black in outline.
Claydol Pm3f 344.png Final front and back view, despite not having black in outline.
Lileep Pm3f 345.png Was redrawn without the rough black outline. The early design also has less squat proportions, bigger eyes, and less rounded tentacle tips than the final.
Cradily Pm3f 346.png White belly piece, more protruding eyes, and rough outline. The neck stalk is more segmented like Lileep's instead of like final.
Anorith Pm3f 347.png Several WIP sprites with rough black outline. Bottom center and right are final.
Armaldo Pm3f 348.png Redrawn in a more dynamic pose with varied line color, while losing a toe. Oddly has black toe claws in final, despite this WIP being more in line with art having white toes.
Feebas Pm3f 349.png Has unfinished WIP sprites lacking black in outline color. Top one has a shorter fin, while the back WIP is missing grooves on the bottom of its belly.
Milotic Pm3f 350.png MiloticPalette.png Has various rough WIP sprites for the final design, along with a more dragon-like earlier design with corrupted palette. There's another palette in the bitmap, but it doesn't seem to match all sprites, implying another design that was overwritten.
Castform Pm3f 351.png Pm3f 351 Castformtweak.png CastformPalettes.png Includes WIP sprites for several forms with the head protrusions missing or unfinished. There's a separate, unused 3-color palette for the normal form that seems to match closer to the tinted grey in art.
Kecleon Pm3f 352.png A variety of different animations with the sprite from November 2001, including stepping around, disappearing, and sticking its tongue out.
Shuppet Pm3f 353.png Alternate back view. Has November 2001 sprites in upper-right, though blacked out.
Banette Pm3f 354.png Pm3f 331 チャーク.pngPm3b 331 チャーク.png Includes design from Nov 1, 2001, though with palette corrupted.
Duskull Pm3f 355.png Has various WIP sprites based on the March 2002 sprite. Was overall made smaller for final.
Dusclops Pm3f 356.png Pm3f 356 dusclopsA.png
Pm3f 356 dusclopsB.png
Pm3f 356 palette.png Has #338 from November 1st, 2001, whose stats were reused for Dusclops. Also has 2 extra palettes that seem to be WIP for the shiny color. There's an error for outlining for the sprite used in final that isn't fully fixed when the shiny palette is applied (see head wisp).
Dusclopsfront shiny.png
Tropius Pm3f 357.png WIP sprites are close to final, mainly changing shading and outline color.
Chimecho Pm3f 358.png Final front and back view.
Absol Pm3f 359.png Has sprite seen in the March 2002 batch.
Wynaut Pm3f 360.png Pm3f 360 wynautfix.png Has WIP sprites, with pal color swapped later in dev. Correction provided for earlier top sprite.
Snorunt Pm3f 361.png WIP has different shading.
Glalie Pm3f 362.png The WIP sprite oddly has better mouth shading for front, though is missing back plate detail. WIP back sprite had outline and shading redone.
Spheal Pm3f 363.png Has a recolored version of the March 2002 sprite before being redrawn for final.
Sealeo Pm3f 364.png The entire creative process is on display, playing with different facial features and color assignment. The older WIP at top has a more aggressive design, with more spiky whiskers, pointed ears, and head dome. The middle WIP seems to be more arctic-inspired for color, though design is close to final.
Walrein Pm3f 365.png Earlier design in WIP has bony back plates, a mustache, straight hair flaps, and overall more boatlike body. It might use an incorrect palette, given the blue tusks. Has an earlier WIP of Sealeo as well.
Clamperl Pm3f 366.png Pm3f 366theoreticalCorrection.png ClamperlPalette.png Includes design from Nov 1, 2001 as well as other WIP sprites, of which the top center design has a corrupted palette. Theoretically, given there are multiple palettes in the bitmap, if reordered it's meant to look like this.
Huntail Pm3f 367.png Includes its design from the March revision. One WIP is missing the head fin.
Gorebyss Pm3f 368.png Has various sketchy WIP sprites based on the Huntail tail lure. Both have a more wispy tail compared to the final's purple plate-like fin.
Relicanth Pm3f 369.png Pm3f 401 ジーランス.png Includes its design from Nov 1, 2001, albeit with a now incorrect palette.
Luvdisc Pm3f 370.png Final front and back view.
Bagon Pm3f 371.png Arms are thicker and eye lacks a shadow underneath. It has fingers for the paws. This may have been designed later than other Pokémon given how the blue is perceived differently on original hardware, which matches closer to art.
Shelgon Pm3f 372.png Two alternate designs, one with red coiled antennae (likely implied to become Salamence's wings), and another with stubbier legs and a Bagon-like nose. The back WIP sprite has less detailed shading.
Salamence Pm3f 373.png Has various earlier designs, one standing upright with a hunched-over pose, and another more flat on the ground with a more cone-like head, shoulder spikes, and rings on its legs. There's also a WIP sprite closer to the final design, only differing in having a plain red belly instead of Shelgon's plates. This may have been designed later than other Pokémon given how the blue is perceived differently on original hardware, which matches closer to art.
Beldum Pm3f 374.png Alternate design that more closely resembles a dumbbell. The WIP back sprite of this earlier design scales up the front, then flips and tweaks. Uses Latios for base palette.
Metang Pm3f 375.png Alternate design resembling a crab, using Latios for base for palette. Back WIP sprite of this design is fairly rough for outline. The earlier design of Metagross from its scratchpad is also present.
Metagross Pm3f 376.png Earlier design lacks defined color areas for the "X" on its maw, as well as having teeth fused to its face instead of distinct ones. Uses Latios for base palette.
Regirock Pm3f 377.png Has various unfinished WIP sprites for front and back, with fewer orange spots and differences in rock shape. Despite the body shape not matching the official art, this wasn't further updated for final.
Regice Pm3f 378.png Front and back view have less shading in WIP sprites, and the WIP back sprite is missing its back spines.
Registeel Pm3f 379.png Unfinished back view.
Latias Pm3f 380.png Has sprites from November 2001.
Latios Pm3f 381.png Has final sprites.
Kyogre Pm3f 382.png Pm3f 382 KyogreLatios.png Has various WIP sprites alongside copies of early Metang, Metagross, and Latios. Used Latios as basis for palette, which corrects most of the WIP sprites. Seems to initially have had a white-tipped tail, and red veins for its arms lack the circular pattern seen in final. Besides this, there's a rough back sprite that is redrawn for final.
Groudon Pm3f 383.png Head and arms were redrawn, legs were given more defined kneecaps and pointier toes, tail was made longer and had a third spike added to its side. Seemed to use Latios as a base for palette before overwriting.
Rayquaza Pm3f 384.png WIP sprites, mostly tweaking the shading, though earlier designs lack the glowing symbols and some fins.
Jirachi Pm3f 385.png Early design plays with the concept of wrapping its appendages around itself like a cloth while sleeping, a pose which would go on to reappear in various other Pokémon media down the line.
Deoxys Pm3f 386.png Has WIP sprites for the final pose, as well as a legless design, and flipped hand sprite for back. Interestingly has 4 fingers, which wasn't edited for final.

Generation 3 (Cut)

In r991 are five scratchpads for Pokémon that were present in the November 1st, 2001 data, but were ultimately cut.

Oddly enough, they all incorrectly use Camerupt's palette, except for 332, which uses Breloom's palette instead.

Pokémon Scratchpad Sprite Corrections
(if applicable)
Palette Data (If noted) Notes
Boyatto Pm3f 303 r991.png Pm3f 303 ボヤット.png Identical to its November 2001 sprite.
Tottā Pm3f 305 r991.png Pm3f 305 fix.png Shows the November 2001 sprite on the top left, but also has two revisions, implying older designs from before then. Restored palette is colorpicked from the March 2002 sprite.
Toroīka Pm3f 316 r991.png Pm3f 316 トロイーカ.png Identical to its November 2001 sprite. Some corruption can be seen at the bottom.
Makkī Pm3f 317 r991.png Pm3f 317 マッキー.png Identical to its November 2001 and March 2002 sprite. Some corruption can be seen at the bottom.
Pūchi Pm3f 332 r991.png Identical to its November 2001 sprite.

tomochi

In HaveSomeFun__RandomFromBoxEnt\ポケモン_ルビー・サファイア\ポケモン_ルビー・サファイア\tomochi are three Camerupt scratchpads, each dated June 12th, 2001.

Filename Scratchpad Notes
TEST1.cgx PKMNRS tomochi TEST1.png Front and back sprites.
TEST2.cgx PKMNRS tomochi TEST2.png Rounder and smudgier than TEST1.
TEST3.cgx PKMNRS tomochi TEST3.png 8 bits per pixel, with more colors than TEST2.