If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Development:Star Fox 64

From The Cutting Room Floor
Jump to navigation Jump to search

This page details development materials of Star Fox 64.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Add more assets found within the source code from the May 2020 Gigaleak

Leaked Assets

On July 25, 2020, a large amount of internal data owned by Nintendo was leaked to the public, apparently originating from either iQue-owned servers or a backup of them. This was a result of an earlier server breach in 2018 which resulted in the leaking of other assets, including but not limited to the Spaceworld '97 and Spaceworld '99 demos of Pokémon Gold and Silver.

The July 2020 leaks included a portion of Star Fox 64's source code.

Textures

DEMO_Rogox4

SF64 DEMO Titlerogo.png

assets\en\gfx\nigen_i\multigen\DEMO\DEMO_Rogox4.c is an early logo, also utilizing a subtitle: "The Cosmic Crisis".

MAP_fox01 & MAP_fox02

StarFox64-Gigaleak-FoxMapAnimation.gif

assets\en\gfx\nigen_i\multigen\MAP contains two files: MAP_fox01.rgb & MAP_fox02.rgb. These images seem to be an animation of Fox McCloud talking. It should also be noted that these textures are found within the same folder as images used on the planet selection screen, indicating this animation may have been used on the map screen, potentially during the small cutscene where Fox McCloud is talking to General Pepper before starting a level.

MAP_Icon_01

SF64 MAP Icon 01.png

assets\en\gfx\nigen_i\multigen\MAP also contains MAP_Icon_01.rgb, which is a crude drawing of Peppy.

TITLE_Team

StarFox64-bbgames-TITLE Team.png

assets\en\gfx\nigen_i\multigen\TITLE contains TITLE_Team.rgb, which seems to depict an early title screen render with Arwing models reminiscent of the SNES game. The artwork can also be found in the same folder separated into 32 different images.

Unused Song

Present in assets\en\audio\BGM_kondo\Seqs\atack.mid is a remixed boss battle track from Star Fox. This song and its instrument bank never made its way into the final game. Some of the instruments in this render were guessed as they did not correspond to its instrument bank correctly.

Unused Sounds

coin.n.32.c4.aiff

Found in assets\en\audio\SE\aiff\Player_SE, coin.n.32.c4.aiff is an early version of the coin pickup sound featured in Super Mario 64.

dctf01.i.44.c4.aiff

Found in assets\en\audio\SE, this audio file is a 1 minute extract from an unknown Japanese TV Show with an audience.

Hmmm...
To do:
Where is this audio file from?

fox_long.i.44.c4.aiff

Found in assets\en\audio\SE\aiff\Longvoice, this audio file is an early and unedited version of the opening prologue, featuring the voice actor reading "Star Fox Opening Prologue" before starting. It is currently unknown if this differs from the final Japanese version.

Hmmm...
To do:
Is this audio different from the final Japanese version besides voice actor?