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Star Fox 64

From The Cutting Room Floor
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Title Screen

Star Fox 64

Also known as: Lylat Wars (EU/AU)
Developer: Nintendo EAD
Publisher: Nintendo
Platforms: Nintendo 64, iQue Player
Released in JP: April 27, 1997
Released in US: June 30, 1997
Released in EU: October 20, 1997
Released in AU: October 20, 1997
Released in CN: November 17, 2003

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

Star Fox 64 is the third second game in the Star Fox series, salvaging some ideas from the then-unreleased Star Fox 2.

To do:

Unused Graphics

Title Screen Copyright

An earlier 1996 copyright notice goes unused in every region. It can be spotted in a prerelease screenshot of the Japanese title screen.

Old Copyright Notice Early Title Screen
StarFox64 C1996.png
StarFox64 ProtoTitle.jpg

HUD Elements

To do:
Get more prototype screenshots for comparison.
Early screenshot with some unused HUD elements
Screenshot of early HUD using the FPSF letters

Many unused HUD graphics as well as their palettes are still buried inside the final game. While some are duplicates or otherwise very similar copies to those used in-game (such as the numbers 0-9 and C-Button graphics), these specific images do not appear to be referenced by the game at all.

Numbers & Symbols

GFX Description GFX Description
SF64 1 0.png
Number 0
SF64 7 6.png
Number 6
SF64 2 1.png
Number 1
SF64 8 7.png
Number 7
SF64 3 2.png
Number 2
SF64 9 8.png
Number 8
SF64 4 3.png
Number 3
SF64 10 9.png
Number 9
SF64 5 4.png
Number 4
SF64 28 Colon.png
Colon mark
SF64 6 5.png
Number 5
SF64 29 MultiplyX.png
× for life counter


GFX Description
SF64 14 GreenF.png
Green/yellow "F" (Fox)
SF64 15 RedP.png
Red "P" (Peppy)
SF64 16 GreenS.png
Green "S" (Slippy)
SF64 17 BlueF.png
Blue "F" (Falco)


GFX Description
SF64 12 Bom.png
Text "BOM"
SF64 18 HIT.png
Text "HIT!"
SF64 21 Pause.png
"PAUSE" graphic
SF64 22 Shield.png
SF64 23 Boss.png
Text "BOSS"

Icons & Misc. Graphics

GFX Description
SF64 11 ArwingIcon.png
Arwing icon
SF64 20 BombIcon.png
Bomb icon
SF64 24 CButton.png
C-Right icon
SF64 25 CSignal1.png
C-Right attention signal 1
SF64 26 CSignal2.png
C-Right attention signal 2
SF64 27 CSignal3.png
C-Right attention signal 3
SF64 13 Charge.png
"CHARGE" marker
SF64 19 MapBorder.png
On-screen map border

Boost Meter

GFX Description
SF64 30 BoostBg.png
Empty Boost Meter background
SF64 31 BoostPwr.png
Boost Meter gradient background
SF64 32 BoostGauge.png
Boost Meter pointer?
SF64 33 RedGradient.png
Red gradient
SF64 34 BossGradient.png
Boss energy gradient
SF64 35 GreyGradient.png
Grey gradient background
SF64 36 BrokenGradient.png
Gradient missing pixels (appears like this in the ROM)
SF64 37 BoostMeter.png
Boost Meter & boss energy background
(Source: xdaniel (entire section))

Unused Shield

A shield is used by Star Wolf and the enemies on Bolse before all barriers are destroyed, but is never made available to the player. It can be enabled with the following GameShark codes depending on version.

NA 1.0 NA 1.1 AU EU JP
8116D940 0001 81177AD0 0001 81179B38 0001 81179C38 0001 8117D270 0001

If you collide with anything, you won't take any damage, nor will you ever lose your wings. The shield is only visible when used on Arwing levels, but also gives invincibility to the Landmaster and the Blue-Marine.

This was later made available in the 3D remake, as a multiplayer powerup.

Crash Debugger

Star Fox 64 contains a very simple crash debugger. To trigger it, crash the game in some way; you should then see a white line in the top right corner. Now hold R and input the following button sequence:

  • C-Left + C-Down
  • A (twice)
  • B (twice)
  • C-Left (twice)
  • A
  • B
  • C-Left (five times)
  • Start

All there is to the crash debugger is a single page containing the registers at the time of crashing.

(Source: fkualol)

Revisional Differences

On v1.0, achieving a score of over 511 on a single level causes the game to subtract 256 from this level's score and the total score on the rankings. v1.1 patched this by limiting the score on a single level to 511.

Regional Differences

StarFox64 Title.png StarFox64-jptitle.png LylatWars-title.png
  • The USA and Japanese versions have slightly different logos at the title screen. Compared to the Japanese version, the US title naturally lacks the katakana transcription of the title but also has a slightly brighter color scheme and removes the "fox tail" behind the 64 graphic, whichh was itself redrawn to be less stylized. The European and Australian versions were renamed not Starwing 64 as would logically be expected, but Lylat Wars. Who knows why.
  • In the Japanese version, the character icons do not sync with their voices and simply animate all the way through. The sync was added for the English voice cast.
  • The European Lylat Wars has an option to choose between English and "Lylat" - the latter being akin to the gibberish of its predecessor.
  • When a teammate is in trouble, an arrow pointing in their direction appears on screen, labelled "HELP"; in European versions it is labelled "S.O.S!".
  • The red line Corneria boss in the Japanese version opens his hatches quicker.
  • In the iQue version, all character voices have been re-dubbed in Chinese.
  • There are some extra enemies in some levels depending on the region:
    • In Meteo, the Japanese version has one less Killer Bee than the US one (where there is an extra Killer Bee if you defeat the first Killer Bee{s} quick enough).
    • In Aquas during Expert Mode, there are three enemies in the Japanese version that were removed in the US one.


While it seems endless, the Venom 1 tunnel does indeed end if you manage to survive for about eight minutes. It even gives you an extra life before you collide into the wall and die.