If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Star Fox 64 3D
Jump to navigation
Jump to search
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nintendo
Games > Games by developer > Games developed by Q-Games
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 14
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 15
Games > Games by release date > Games released in September > Games released on September 9
Games > Games by series > Star Fox series
Star Fox 64 3D |
---|
Developers: Q-Games[1],
Nintendo[1]
|
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Star Fox 64 3D is history's testament that Laika wasn't the only canine in space.
To do: |
Contents
Unused Graphics
Banner Oddity
The game's ExeFS banner in all regions has an invisible subtitle plane above the logo. It has a dedicated texture, albeit blank.
Unused SNES Arwing
AW_Prototype_0.modelbin, grouped with multiplayer Arwing assets in Game\Models\MPArwing.
Unused Skybox
skydome_test.modelgdb, found in Game\Models\New.
Unused Text
dac929de.modelgdb.text
GDT1 GDB Root { Node MeshOptions { Bool ShadowVolume = false Bool FadeObject = false Float FadeOffset = 0.0 Bool NearFadeObject = false Float NearFadeOffset = 0.0 Int ConstColorAnimIndex = 17 } Node Materials { Node material { String Name = "KT_Enemy_A_n" Bool UseFragmentLighting = true Bool IsTransparency = false Bool UseVertexLighting = false Bool UseFog = true Int TextureCoordinateConfig = 1 // TCC_0110 Int TranslucencyKind = 0 // TK_Opaque Int RenderLayerGroup = 9 Int LayerConfig = 0 // 0 Bool AlphaTest = false Float AlphaRef = 0.0 Int AlphaTestMode = 1 Bool DepthTest = true Bool DepthMask = true Int DepthTestMode = 4 Bool StencilTest = false Bool StencilWrite = false Int StencilFuncMode = 0 // SFM_Never Int StencilOpFail = 0 // SOM_Keep Int StencilOpZFail = 0 // SOM_Keep Int StencilOpZPass = 0 // SOM_Keep UInt StencilFuncMask = 0x00000000 Int StencilFuncRef = 0 UInt StencilMask = 0x00000000 Int CullMode = 2 Int BlendMode = 1 // FBBM_Blend Int BlendFactorSrc = 4 // FBBF_SrcAlpha Int BlendFactorDst = 5 // FBBF_InvSrcAlpha Int BlendEquation = 0 // FBBEM_FuncAdd Colour Diffuse = (255,255,255,255) Colour Ambient = (76,76,76,0) Colour Emission = (0,0,0,0) Colour Specular0 = (255,255,255,0) Colour Specular1 = (0,0,0,0) UInt LightMask = 0x00000003 // 11 Node Texture0 { UInt ResourceID = 0x5d2e8379 // KTB_n.tga Int MinFilter = 5 // TFM_LinearMipMapLinear Int MagFilter = 1 // TFM_Linear Int WrapS = 0 // TAM_Wrap Int WrapT = 0 // TAM_Wrap Int MinLod = 0 Float LodBias = -0.1 Colour BorderColor = (0,0,0,255) Int TextureMappingType = 0 } Node Texture1 { UInt ResourceID = 0x87434cb9 // KTB_c.tga Int MinFilter = 5 // TFM_LinearMipMapLinear Int MagFilter = 1 // TFM_Linear Int WrapS = 0 // TAM_Wrap Int WrapT = 0 // TAM_Wrap Int MinLod = 0 Float LodBias = -0.1 Colour BorderColor = (0,0,0,255) Int TextureMappingType = 0 } Node Texture2 { UInt ResourceID = 0x9aa298be // KTB_l.tga Int MinFilter = 5 // TFM_LinearMipMapLinear Int MagFilter = 1 // TFM_Linear Int WrapS = 0 // TAM_Wrap Int WrapT = 0 // TAM_Wrap Int MinLod = 0 Float LodBias = -0.1 Colour BorderColor = (0,0,0,255) Int TextureMappingType = 0 } Node Texture3 Vector2 TextureAnimation0 = (0.0,0.0) Vector2 TextureAnimation1 = (0.0,0.0) Vector2 TextureAnimation2 = (0.0,0.0) Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0) Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0) Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0) Node CombinerConstColors { Colour Const0 = (0,0,0,0) Colour Const1 = (255,255,255,255) Colour Const2 = (0,0,0,0) Colour Const3 = (0,0,0,0) Colour Const4 = (0,0,0,255) Colour Const5 = (0,0,0,0) } Node Combiner0 { Int ConstColor = 0 Int ColorFunc = 1 // TCF_MODULATE Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 2 // TCO_SRC_ALPHA Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 8 // TCSO_FRAGMENT_SECONDARY_COLOR Int ColorSource1 = 1 // TCSO_TEXTURE1 Int ColorSource2 = 4 // TCSO_CONSTANT Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 5 // TCSO_PRIMARY_COLOR Int AlphaSource1 = 1 // TCSO_TEXTURE1 Int AlphaSource2 = 4 // TCSO_CONSTANT Int AlphaScale = 0 } Node Combiner1 { Int ConstColor = 0 Int ColorFunc = 9 // TCF_MULT_ADD Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 7 // TCSO_FRAGMENT_PRIMARY_COLOR Int ColorSource1 = 1 // TCSO_TEXTURE1 Int ColorSource2 = 6 // TCSO_PREVIOUS Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 6 // TCSO_PREVIOUS Int AlphaSource1 = 6 // TCSO_PREVIOUS Int AlphaSource2 = 6 // TCSO_PREVIOUS Int AlphaScale = 0 } Node Combiner2 { Int ConstColor = 0 Int ColorFunc = 2 // TCF_ADD Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 6 // TCSO_PREVIOUS Int ColorSource1 = 2 // TCSO_TEXTURE2 Int ColorSource2 = 1 // TCSO_TEXTURE1 Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 6 // TCSO_PREVIOUS Int AlphaSource1 = 1 // TCSO_TEXTURE1 Int AlphaSource2 = 1 // TCSO_TEXTURE1 Int AlphaScale = 0 } Node Combiner3 { Int ConstColor = 1 Int ColorFunc = 9 // TCF_MULT_ADD Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 6 // TCSO_PREVIOUS Int ColorSource1 = 4 // TCSO_CONSTANT Int ColorSource2 = 6 // TCSO_PREVIOUS Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 6 // TCSO_PREVIOUS Int AlphaSource1 = 1 // TCSO_TEXTURE1 Int AlphaSource2 = 1 // TCSO_TEXTURE1 Int AlphaScale = 0 } Node Combiner4 { Int ConstColor = 4 Int ColorFunc = 4 // TCF_INTERPOLATE Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 2 // TCO_SRC_ALPHA Int ColorSource0 = 6 // TCSO_PREVIOUS Int ColorSource1 = 4 // TCSO_CONSTANT Int ColorSource2 = 4 // TCSO_CONSTANT Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 6 // TCSO_PREVIOUS Int AlphaSource1 = 6 // TCSO_PREVIOUS Int AlphaSource2 = 6 // TCSO_PREVIOUS Int AlphaScale = 0 } Node FragmentLighting { Int FresnelFactor = 0 Bool SpecularClamp = true Bool GeomFactor0 = false Bool GeomFactor1 = false Bool D0Factor = true Bool D1Factor = false Bool G0Factor = false Bool G1Factor = false Bool ReflectionFactor = false Bool SpotFactor = false Int TextureBumpMode = 1 Int BumpTextureIdx = 0 Bool BumpRenormalize = true } Node LUTexture0 { Int Type = 3 Int Input = 0 Bool IsAbs = true Float Scale = 1.0 Int DataOffset = 82412 Int DataSize = 2048 } } Node material { String Name = "KT_Enemy_A_nflash" Bool UseFragmentLighting = true Bool IsTransparency = false Bool UseVertexLighting = false Bool UseFog = true Int TextureCoordinateConfig = 1 // TCC_0110 Int TranslucencyKind = 0 // TK_Opaque Int RenderLayerGroup = 9 Int LayerConfig = 0 // 0 Bool AlphaTest = false Float AlphaRef = 0.0 Int AlphaTestMode = 1 Bool DepthTest = true Bool DepthMask = true Int DepthTestMode = 4 Bool StencilTest = false Bool StencilWrite = false Int StencilFuncMode = 0 // SFM_Never Int StencilOpFail = 0 // SOM_Keep Int StencilOpZFail = 0 // SOM_Keep Int StencilOpZPass = 0 // SOM_Keep UInt StencilFuncMask = 0x00000000 Int StencilFuncRef = 0 UInt StencilMask = 0x00000000 Int CullMode = 2 Int BlendMode = 1 // FBBM_Blend Int BlendFactorSrc = 4 // FBBF_SrcAlpha Int BlendFactorDst = 5 // FBBF_InvSrcAlpha Int BlendEquation = 0 // FBBEM_FuncAdd Colour Diffuse = (255,255,255,255) Colour Ambient = (76,76,76,0) Colour Emission = (0,0,0,0) Colour Specular0 = (255,255,255,0) Colour Specular1 = (0,0,0,0) UInt LightMask = 0x00000003 // 11 Node Texture0 { UInt ResourceID = 0x5d2e8379 // KTB_n.tga Int MinFilter = 5 // TFM_LinearMipMapLinear Int MagFilter = 1 // TFM_Linear Int WrapS = 0 // TAM_Wrap Int WrapT = 0 // TAM_Wrap Int MinLod = 0 Float LodBias = -0.1 Colour BorderColor = (0,0,0,255) Int TextureMappingType = 0 } Node Texture1 { UInt ResourceID = 0x87434cb9 // KTB_c.tga Int MinFilter = 5 // TFM_LinearMipMapLinear Int MagFilter = 1 // TFM_Linear Int WrapS = 0 // TAM_Wrap Int WrapT = 0 // TAM_Wrap Int MinLod = 0 Float LodBias = -0.1 Colour BorderColor = (0,0,0,255) Int TextureMappingType = 0 } Node Texture2 { UInt ResourceID = 0x9aa298be // KTB_l.tga Int MinFilter = 5 // TFM_LinearMipMapLinear Int MagFilter = 1 // TFM_Linear Int WrapS = 0 // TAM_Wrap Int WrapT = 0 // TAM_Wrap Int MinLod = 0 Float LodBias = -0.1 Colour BorderColor = (0,0,0,255) Int TextureMappingType = 0 } Node Texture3 Vector2 TextureAnimation0 = (0.0,0.0) Vector2 TextureAnimation1 = (0.0,0.0) Vector2 TextureAnimation2 = (0.0,0.0) Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0) Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0) Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0) Node CombinerConstColors { Colour Const0 = (0,0,0,0) Colour Const1 = (255,255,255,255) Colour Const2 = (0,0,0,0) Colour Const3 = (0,0,0,0) Colour Const4 = (0,0,0,255) Colour Const5 = (0,0,0,0) } Node Combiner0 { Int ConstColor = 0 Int ColorFunc = 1 // TCF_MODULATE Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 2 // TCO_SRC_ALPHA Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 8 // TCSO_FRAGMENT_SECONDARY_COLOR Int ColorSource1 = 1 // TCSO_TEXTURE1 Int ColorSource2 = 4 // TCSO_CONSTANT Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 5 // TCSO_PRIMARY_COLOR Int AlphaSource1 = 1 // TCSO_TEXTURE1 Int AlphaSource2 = 4 // TCSO_CONSTANT Int AlphaScale = 0 } Node Combiner1 { Int ConstColor = 0 Int ColorFunc = 9 // TCF_MULT_ADD Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 7 // TCSO_FRAGMENT_PRIMARY_COLOR Int ColorSource1 = 1 // TCSO_TEXTURE1 Int ColorSource2 = 6 // TCSO_PREVIOUS Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 6 // TCSO_PREVIOUS Int AlphaSource1 = 6 // TCSO_PREVIOUS Int AlphaSource2 = 6 // TCSO_PREVIOUS Int AlphaScale = 0 } Node Combiner2 { Int ConstColor = 5 Int ColorFunc = 9 // TCF_MULT_ADD Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 4 // TCSO_CONSTANT Int ColorSource1 = 2 // TCSO_TEXTURE2 Int ColorSource2 = 6 // TCSO_PREVIOUS Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 6 // TCSO_PREVIOUS Int AlphaSource1 = 1 // TCSO_TEXTURE1 Int AlphaSource2 = 1 // TCSO_TEXTURE1 Int AlphaScale = 0 } Node Combiner3 { Int ConstColor = 1 Int ColorFunc = 9 // TCF_MULT_ADD Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 6 // TCSO_PREVIOUS Int ColorSource1 = 4 // TCSO_CONSTANT Int ColorSource2 = 6 // TCSO_PREVIOUS Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 6 // TCSO_PREVIOUS Int AlphaSource1 = 1 // TCSO_TEXTURE1 Int AlphaSource2 = 1 // TCSO_TEXTURE1 Int AlphaScale = 0 } Node Combiner4 { Int ConstColor = 4 Int ColorFunc = 4 // TCF_INTERPOLATE Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 2 // TCO_SRC_ALPHA Int ColorSource0 = 6 // TCSO_PREVIOUS Int ColorSource1 = 4 // TCSO_CONSTANT Int ColorSource2 = 4 // TCSO_CONSTANT Int ColorScale = 0 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 6 // TCSO_PREVIOUS Int AlphaSource1 = 6 // TCSO_PREVIOUS Int AlphaSource2 = 6 // TCSO_PREVIOUS Int AlphaScale = 0 } Node FragmentLighting { Int FresnelFactor = 0 Bool SpecularClamp = true Bool GeomFactor0 = false Bool GeomFactor1 = false Bool D0Factor = true Bool D1Factor = false Bool G0Factor = false Bool G1Factor = false Bool ReflectionFactor = false Bool SpotFactor = false Int TextureBumpMode = 1 Int BumpTextureIdx = 0 Bool BumpRenormalize = true } Node LUTexture0 { Int Type = 3 Int Input = 0 Bool IsAbs = true Float Scale = 1.0 Int DataOffset = 82412 Int DataSize = 2048 } } Node material { String Name = "KT_boss_scroll" Bool UseFragmentLighting = false Bool IsTransparency = false Bool UseVertexLighting = false Bool UseFog = true Int TextureCoordinateConfig = 0 // TCC_0120 Int TranslucencyKind = 0 // TK_Opaque Int RenderLayerGroup = 9 Int LayerConfig = 0 // 0 Bool AlphaTest = false Float AlphaRef = 0.0 Int AlphaTestMode = 1 Bool DepthTest = true Bool DepthMask = true Int DepthTestMode = 4 Bool StencilTest = false Bool StencilWrite = false Int StencilFuncMode = 0 // SFM_Never Int StencilOpFail = 0 // SOM_Keep Int StencilOpZFail = 0 // SOM_Keep Int StencilOpZPass = 0 // SOM_Keep UInt StencilFuncMask = 0x00000000 Int StencilFuncRef = 0 UInt StencilMask = 0x00000000 Int CullMode = 2 Int BlendMode = 0 // FBBM_NoBlend Int BlendFactorSrc = 4 // FBBF_SrcAlpha Int BlendFactorDst = 8 // FBBF_One Int BlendEquation = 0 // FBBEM_FuncAdd Colour Diffuse = (255,255,255,255) Colour Ambient = (255,255,255,0) Colour Emission = (0,0,0,0) Colour Specular0 = (255,255,255,0) Colour Specular1 = (0,0,0,0) UInt LightMask = 0x00000000 // 0 Node Texture0 { UInt ResourceID = 0xdd4a17b8 // KTB_c_scroll.tga Int MinFilter = 1 // TFM_Linear Int MagFilter = 1 // TFM_Linear Int WrapS = 0 // TAM_Wrap Int WrapT = 0 // TAM_Wrap Int MinLod = 0 Float LodBias = 0.0 Colour BorderColor = (0,0,0,255) Int TextureMappingType = 0 } Vector2 TextureAnimation0 = (0.0,0.0) Vector2 TextureAnimation1 = (0.0,0.0) Vector2 TextureAnimation2 = (0.0,0.0) Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0) Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0) Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0) Node CombinerConstColors { Colour Const0 = (0,0,0,255) Colour Const1 = (0,0,0,255) Colour Const2 = (0,0,0,255) Colour Const3 = (0,0,0,255) Colour Const4 = (0,0,0,255) Colour Const5 = (0,0,0,255) } Node Combiner0 { Int ConstColor = 0 Int ColorFunc = 0 // TCF_REPLACE Int ColorOperand0 = 0 // TCO_SRC_COLOR Int ColorOperand1 = 0 // TCO_SRC_COLOR Int ColorOperand2 = 0 // TCO_SRC_COLOR Int ColorSource0 = 0 // TCSO_TEXTURE0 Int ColorSource1 = 0 // TCSO_TEXTURE0 Int ColorSource2 = 4 // TCSO_CONSTANT Int ColorScale = 1 Int AlphaFunc = 0 // TCF_REPLACE Int AlphaOperand0 = 2 // TCO_SRC_ALPHA Int AlphaOperand1 = 2 // TCO_SRC_ALPHA Int AlphaOperand2 = 2 // TCO_SRC_ALPHA Int AlphaSource0 = 0 // TCSO_TEXTURE0 Int AlphaSource1 = 0 // TCSO_TEXTURE0 Int AlphaSource2 = 4 // TCSO_CONSTANT Int AlphaScale = 0 } Node FragmentLighting { Int FresnelFactor = 0 Bool SpecularClamp = false Bool GeomFactor0 = false Bool GeomFactor1 = false Bool D0Factor = false Bool D1Factor = false Bool G0Factor = false Bool G1Factor = false Bool ReflectionFactor = false Bool SpotFactor = false Int TextureBumpMode = 0 Int BumpTextureIdx = 0 Bool BumpRenormalize = false } } } Node Geometries { Node Geometry { Int PrimitiveType = 1 Int VertexFormat = 9043979 // Pos Normal TexCoord Vector4 AttrScale0 = (0.07902829,0.0000305185,0.0,0.0) Vector4 AttrScale1 = (0.0000607981,0.0,0.0,0.0) Int IndexFormat = 2 Int IndexStreamOffset = 0 Int IndexStreamSize = 620 Int IndexNum = 310 Int VertexStreamOffset = 620 Int VertexStreamSize = 2560 Int VertexNum = 160 Int MaterialIndex = 2 } Node Geometry { Int PrimitiveType = 1 Int VertexFormat = 176816187 // Pos Normal Tangent TexCoord TexCoord1 Vector4 AttrScale0 = (0.0797354057,0.0000305185,0.0,0.0) Vector4 AttrScale1 = (0.0000303571,0.0000300573,0.0,0.0) Int IndexFormat = 2 Int IndexStreamOffset = 3180 Int IndexStreamSize = 8222 Int IndexNum = 4111 Int VertexStreamOffset = 11404 Int VertexStreamSize = 66716 Int VertexNum = 2566 Int MaterialIndex = 0 } Node Geometry { Int PrimitiveType = 1 Int VertexFormat = 176816187 // Pos Normal Tangent TexCoord TexCoord1 Vector4 AttrScale0 = (0.0758211,0.0000305185,0.0,0.0) Vector4 AttrScale1 = (0.0000300620,0.0000298798,0.0,0.0) Int IndexFormat = 2 Int IndexStreamOffset = 78120 Int IndexStreamSize = 444 Int IndexNum = 222 Int VertexStreamOffset = 78564 Int VertexStreamSize = 3848 Int VertexNum = 148 Int MaterialIndex = 1 } } Node Nodes { Node Node { String Name = "KT_KTB_Body" Int Type = 1 Int ParentIndex = -1 Matrix LocalMtx = ( 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ) Array geometryIndces = Int[3] ( 0, 1, 2 ) } } }
(Source: fkualol)
Tasklog.log
Task MainGameParts.tga executing on thread 9... Debug: TGA has NW4C extended data Debug: Got NW4C format Etc1_a4 Debug: Set pixel format to PF_ETC1_RGBA8_CTR using data from NW4C TGA header E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TextureDebugCTR/d7d4d901.texturegdbtext E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TextureDebugWin/d7d4d901.texturegdbtext Caching task MainGameParts.tga to 2AD8D38B8F64A99837CBF1D5717CBF379EDA3CA2 Debug: Cache folder at E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TaskCache/2AD/8D3/8B8/F64/A99/837/CBF/1D5/717/CBF/379/EDA/3CA/200
(Source: fkualol)
References
The Star Fox series
| |
---|---|
SNES | Star Fox (Prototypes) • Star Fox 2 (Prototypes) |
Nintendo 64 | Star Fox 64 (iQue Prototype) |
GameCube | Star Fox Adventures (Prototypes) • Star Fox: Assault |
Nintendo DS | Star Fox Command |
Nintendo 3DS | Star Fox 64 3D |
Categories:
- Games developed by Q-Games
- Games developed by Nintendo
- Games published by Nintendo
- Nintendo 3DS games
- Games released in 2011
- Games released in July
- Games released on July 14
- Games released in September
- Games released on September 9
- Games released on September 15
- Games with hidden development-related text
- Games with unused graphics
- Stubs
- To do
- Star Fox series
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Nintendo
Games > Games by developer > Games developed by Q-Games
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 14
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 15
Games > Games by release date > Games released in September > Games released on September 9
Games > Games by series > Star Fox series