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Star Fox 64 3D
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Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Nintendo
Games > Games by developer > Games developed by Q-Games
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2011
Games > Games by series > Star Fox series
| Star Fox 64 3D |
|---|
|
Developers: Q-Games,
Nintendo
|
Star Fox 64 3D is history's testament that Laika wasn't the only dog in space.
| To do: |
dac929de.modelgdb.text
GDT1
GDB Root
{
Node MeshOptions
{
Bool ShadowVolume = false
Bool FadeObject = false
Float FadeOffset = 0.0
Bool NearFadeObject = false
Float NearFadeOffset = 0.0
Int ConstColorAnimIndex = 17
}
Node Materials
{
Node material
{
String Name = "KT_Enemy_A_n"
Bool UseFragmentLighting = true
Bool IsTransparency = false
Bool UseVertexLighting = false
Bool UseFog = true
Int TextureCoordinateConfig = 1 // TCC_0110
Int TranslucencyKind = 0 // TK_Opaque
Int RenderLayerGroup = 9
Int LayerConfig = 0 // 0
Bool AlphaTest = false
Float AlphaRef = 0.0
Int AlphaTestMode = 1
Bool DepthTest = true
Bool DepthMask = true
Int DepthTestMode = 4
Bool StencilTest = false
Bool StencilWrite = false
Int StencilFuncMode = 0 // SFM_Never
Int StencilOpFail = 0 // SOM_Keep
Int StencilOpZFail = 0 // SOM_Keep
Int StencilOpZPass = 0 // SOM_Keep
UInt StencilFuncMask = 0x00000000
Int StencilFuncRef = 0
UInt StencilMask = 0x00000000
Int CullMode = 2
Int BlendMode = 1 // FBBM_Blend
Int BlendFactorSrc = 4 // FBBF_SrcAlpha
Int BlendFactorDst = 5 // FBBF_InvSrcAlpha
Int BlendEquation = 0 // FBBEM_FuncAdd
Colour Diffuse = (255,255,255,255)
Colour Ambient = (76,76,76,0)
Colour Emission = (0,0,0,0)
Colour Specular0 = (255,255,255,0)
Colour Specular1 = (0,0,0,0)
UInt LightMask = 0x00000003 // 11
Node Texture0
{
UInt ResourceID = 0x5d2e8379 // KTB_n.tga
Int MinFilter = 5 // TFM_LinearMipMapLinear
Int MagFilter = 1 // TFM_Linear
Int WrapS = 0 // TAM_Wrap
Int WrapT = 0 // TAM_Wrap
Int MinLod = 0
Float LodBias = -0.1
Colour BorderColor = (0,0,0,255)
Int TextureMappingType = 0
}
Node Texture1
{
UInt ResourceID = 0x87434cb9 // KTB_c.tga
Int MinFilter = 5 // TFM_LinearMipMapLinear
Int MagFilter = 1 // TFM_Linear
Int WrapS = 0 // TAM_Wrap
Int WrapT = 0 // TAM_Wrap
Int MinLod = 0
Float LodBias = -0.1
Colour BorderColor = (0,0,0,255)
Int TextureMappingType = 0
}
Node Texture2
{
UInt ResourceID = 0x9aa298be // KTB_l.tga
Int MinFilter = 5 // TFM_LinearMipMapLinear
Int MagFilter = 1 // TFM_Linear
Int WrapS = 0 // TAM_Wrap
Int WrapT = 0 // TAM_Wrap
Int MinLod = 0
Float LodBias = -0.1
Colour BorderColor = (0,0,0,255)
Int TextureMappingType = 0
}
Node Texture3
Vector2 TextureAnimation0 = (0.0,0.0)
Vector2 TextureAnimation1 = (0.0,0.0)
Vector2 TextureAnimation2 = (0.0,0.0)
Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0)
Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0)
Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0)
Node CombinerConstColors
{
Colour Const0 = (0,0,0,0)
Colour Const1 = (255,255,255,255)
Colour Const2 = (0,0,0,0)
Colour Const3 = (0,0,0,0)
Colour Const4 = (0,0,0,255)
Colour Const5 = (0,0,0,0)
}
Node Combiner0
{
Int ConstColor = 0
Int ColorFunc = 1 // TCF_MODULATE
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 2 // TCO_SRC_ALPHA
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 8 // TCSO_FRAGMENT_SECONDARY_COLOR
Int ColorSource1 = 1 // TCSO_TEXTURE1
Int ColorSource2 = 4 // TCSO_CONSTANT
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 5 // TCSO_PRIMARY_COLOR
Int AlphaSource1 = 1 // TCSO_TEXTURE1
Int AlphaSource2 = 4 // TCSO_CONSTANT
Int AlphaScale = 0
}
Node Combiner1
{
Int ConstColor = 0
Int ColorFunc = 9 // TCF_MULT_ADD
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 7 // TCSO_FRAGMENT_PRIMARY_COLOR
Int ColorSource1 = 1 // TCSO_TEXTURE1
Int ColorSource2 = 6 // TCSO_PREVIOUS
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 6 // TCSO_PREVIOUS
Int AlphaSource1 = 6 // TCSO_PREVIOUS
Int AlphaSource2 = 6 // TCSO_PREVIOUS
Int AlphaScale = 0
}
Node Combiner2
{
Int ConstColor = 0
Int ColorFunc = 2 // TCF_ADD
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 6 // TCSO_PREVIOUS
Int ColorSource1 = 2 // TCSO_TEXTURE2
Int ColorSource2 = 1 // TCSO_TEXTURE1
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 6 // TCSO_PREVIOUS
Int AlphaSource1 = 1 // TCSO_TEXTURE1
Int AlphaSource2 = 1 // TCSO_TEXTURE1
Int AlphaScale = 0
}
Node Combiner3
{
Int ConstColor = 1
Int ColorFunc = 9 // TCF_MULT_ADD
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 6 // TCSO_PREVIOUS
Int ColorSource1 = 4 // TCSO_CONSTANT
Int ColorSource2 = 6 // TCSO_PREVIOUS
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 6 // TCSO_PREVIOUS
Int AlphaSource1 = 1 // TCSO_TEXTURE1
Int AlphaSource2 = 1 // TCSO_TEXTURE1
Int AlphaScale = 0
}
Node Combiner4
{
Int ConstColor = 4
Int ColorFunc = 4 // TCF_INTERPOLATE
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 2 // TCO_SRC_ALPHA
Int ColorSource0 = 6 // TCSO_PREVIOUS
Int ColorSource1 = 4 // TCSO_CONSTANT
Int ColorSource2 = 4 // TCSO_CONSTANT
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 6 // TCSO_PREVIOUS
Int AlphaSource1 = 6 // TCSO_PREVIOUS
Int AlphaSource2 = 6 // TCSO_PREVIOUS
Int AlphaScale = 0
}
Node FragmentLighting
{
Int FresnelFactor = 0
Bool SpecularClamp = true
Bool GeomFactor0 = false
Bool GeomFactor1 = false
Bool D0Factor = true
Bool D1Factor = false
Bool G0Factor = false
Bool G1Factor = false
Bool ReflectionFactor = false
Bool SpotFactor = false
Int TextureBumpMode = 1
Int BumpTextureIdx = 0
Bool BumpRenormalize = true
}
Node LUTexture0
{
Int Type = 3
Int Input = 0
Bool IsAbs = true
Float Scale = 1.0
Int DataOffset = 82412
Int DataSize = 2048
}
}
Node material
{
String Name = "KT_Enemy_A_nflash"
Bool UseFragmentLighting = true
Bool IsTransparency = false
Bool UseVertexLighting = false
Bool UseFog = true
Int TextureCoordinateConfig = 1 // TCC_0110
Int TranslucencyKind = 0 // TK_Opaque
Int RenderLayerGroup = 9
Int LayerConfig = 0 // 0
Bool AlphaTest = false
Float AlphaRef = 0.0
Int AlphaTestMode = 1
Bool DepthTest = true
Bool DepthMask = true
Int DepthTestMode = 4
Bool StencilTest = false
Bool StencilWrite = false
Int StencilFuncMode = 0 // SFM_Never
Int StencilOpFail = 0 // SOM_Keep
Int StencilOpZFail = 0 // SOM_Keep
Int StencilOpZPass = 0 // SOM_Keep
UInt StencilFuncMask = 0x00000000
Int StencilFuncRef = 0
UInt StencilMask = 0x00000000
Int CullMode = 2
Int BlendMode = 1 // FBBM_Blend
Int BlendFactorSrc = 4 // FBBF_SrcAlpha
Int BlendFactorDst = 5 // FBBF_InvSrcAlpha
Int BlendEquation = 0 // FBBEM_FuncAdd
Colour Diffuse = (255,255,255,255)
Colour Ambient = (76,76,76,0)
Colour Emission = (0,0,0,0)
Colour Specular0 = (255,255,255,0)
Colour Specular1 = (0,0,0,0)
UInt LightMask = 0x00000003 // 11
Node Texture0
{
UInt ResourceID = 0x5d2e8379 // KTB_n.tga
Int MinFilter = 5 // TFM_LinearMipMapLinear
Int MagFilter = 1 // TFM_Linear
Int WrapS = 0 // TAM_Wrap
Int WrapT = 0 // TAM_Wrap
Int MinLod = 0
Float LodBias = -0.1
Colour BorderColor = (0,0,0,255)
Int TextureMappingType = 0
}
Node Texture1
{
UInt ResourceID = 0x87434cb9 // KTB_c.tga
Int MinFilter = 5 // TFM_LinearMipMapLinear
Int MagFilter = 1 // TFM_Linear
Int WrapS = 0 // TAM_Wrap
Int WrapT = 0 // TAM_Wrap
Int MinLod = 0
Float LodBias = -0.1
Colour BorderColor = (0,0,0,255)
Int TextureMappingType = 0
}
Node Texture2
{
UInt ResourceID = 0x9aa298be // KTB_l.tga
Int MinFilter = 5 // TFM_LinearMipMapLinear
Int MagFilter = 1 // TFM_Linear
Int WrapS = 0 // TAM_Wrap
Int WrapT = 0 // TAM_Wrap
Int MinLod = 0
Float LodBias = -0.1
Colour BorderColor = (0,0,0,255)
Int TextureMappingType = 0
}
Node Texture3
Vector2 TextureAnimation0 = (0.0,0.0)
Vector2 TextureAnimation1 = (0.0,0.0)
Vector2 TextureAnimation2 = (0.0,0.0)
Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0)
Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0)
Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0)
Node CombinerConstColors
{
Colour Const0 = (0,0,0,0)
Colour Const1 = (255,255,255,255)
Colour Const2 = (0,0,0,0)
Colour Const3 = (0,0,0,0)
Colour Const4 = (0,0,0,255)
Colour Const5 = (0,0,0,0)
}
Node Combiner0
{
Int ConstColor = 0
Int ColorFunc = 1 // TCF_MODULATE
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 2 // TCO_SRC_ALPHA
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 8 // TCSO_FRAGMENT_SECONDARY_COLOR
Int ColorSource1 = 1 // TCSO_TEXTURE1
Int ColorSource2 = 4 // TCSO_CONSTANT
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 5 // TCSO_PRIMARY_COLOR
Int AlphaSource1 = 1 // TCSO_TEXTURE1
Int AlphaSource2 = 4 // TCSO_CONSTANT
Int AlphaScale = 0
}
Node Combiner1
{
Int ConstColor = 0
Int ColorFunc = 9 // TCF_MULT_ADD
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 7 // TCSO_FRAGMENT_PRIMARY_COLOR
Int ColorSource1 = 1 // TCSO_TEXTURE1
Int ColorSource2 = 6 // TCSO_PREVIOUS
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 6 // TCSO_PREVIOUS
Int AlphaSource1 = 6 // TCSO_PREVIOUS
Int AlphaSource2 = 6 // TCSO_PREVIOUS
Int AlphaScale = 0
}
Node Combiner2
{
Int ConstColor = 5
Int ColorFunc = 9 // TCF_MULT_ADD
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 4 // TCSO_CONSTANT
Int ColorSource1 = 2 // TCSO_TEXTURE2
Int ColorSource2 = 6 // TCSO_PREVIOUS
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 6 // TCSO_PREVIOUS
Int AlphaSource1 = 1 // TCSO_TEXTURE1
Int AlphaSource2 = 1 // TCSO_TEXTURE1
Int AlphaScale = 0
}
Node Combiner3
{
Int ConstColor = 1
Int ColorFunc = 9 // TCF_MULT_ADD
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 6 // TCSO_PREVIOUS
Int ColorSource1 = 4 // TCSO_CONSTANT
Int ColorSource2 = 6 // TCSO_PREVIOUS
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 6 // TCSO_PREVIOUS
Int AlphaSource1 = 1 // TCSO_TEXTURE1
Int AlphaSource2 = 1 // TCSO_TEXTURE1
Int AlphaScale = 0
}
Node Combiner4
{
Int ConstColor = 4
Int ColorFunc = 4 // TCF_INTERPOLATE
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 2 // TCO_SRC_ALPHA
Int ColorSource0 = 6 // TCSO_PREVIOUS
Int ColorSource1 = 4 // TCSO_CONSTANT
Int ColorSource2 = 4 // TCSO_CONSTANT
Int ColorScale = 0
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 6 // TCSO_PREVIOUS
Int AlphaSource1 = 6 // TCSO_PREVIOUS
Int AlphaSource2 = 6 // TCSO_PREVIOUS
Int AlphaScale = 0
}
Node FragmentLighting
{
Int FresnelFactor = 0
Bool SpecularClamp = true
Bool GeomFactor0 = false
Bool GeomFactor1 = false
Bool D0Factor = true
Bool D1Factor = false
Bool G0Factor = false
Bool G1Factor = false
Bool ReflectionFactor = false
Bool SpotFactor = false
Int TextureBumpMode = 1
Int BumpTextureIdx = 0
Bool BumpRenormalize = true
}
Node LUTexture0
{
Int Type = 3
Int Input = 0
Bool IsAbs = true
Float Scale = 1.0
Int DataOffset = 82412
Int DataSize = 2048
}
}
Node material
{
String Name = "KT_boss_scroll"
Bool UseFragmentLighting = false
Bool IsTransparency = false
Bool UseVertexLighting = false
Bool UseFog = true
Int TextureCoordinateConfig = 0 // TCC_0120
Int TranslucencyKind = 0 // TK_Opaque
Int RenderLayerGroup = 9
Int LayerConfig = 0 // 0
Bool AlphaTest = false
Float AlphaRef = 0.0
Int AlphaTestMode = 1
Bool DepthTest = true
Bool DepthMask = true
Int DepthTestMode = 4
Bool StencilTest = false
Bool StencilWrite = false
Int StencilFuncMode = 0 // SFM_Never
Int StencilOpFail = 0 // SOM_Keep
Int StencilOpZFail = 0 // SOM_Keep
Int StencilOpZPass = 0 // SOM_Keep
UInt StencilFuncMask = 0x00000000
Int StencilFuncRef = 0
UInt StencilMask = 0x00000000
Int CullMode = 2
Int BlendMode = 0 // FBBM_NoBlend
Int BlendFactorSrc = 4 // FBBF_SrcAlpha
Int BlendFactorDst = 8 // FBBF_One
Int BlendEquation = 0 // FBBEM_FuncAdd
Colour Diffuse = (255,255,255,255)
Colour Ambient = (255,255,255,0)
Colour Emission = (0,0,0,0)
Colour Specular0 = (255,255,255,0)
Colour Specular1 = (0,0,0,0)
UInt LightMask = 0x00000000 // 0
Node Texture0
{
UInt ResourceID = 0xdd4a17b8 // KTB_c_scroll.tga
Int MinFilter = 1 // TFM_Linear
Int MagFilter = 1 // TFM_Linear
Int WrapS = 0 // TAM_Wrap
Int WrapT = 0 // TAM_Wrap
Int MinLod = 0
Float LodBias = 0.0
Colour BorderColor = (0,0,0,255)
Int TextureMappingType = 0
}
Vector2 TextureAnimation0 = (0.0,0.0)
Vector2 TextureAnimation1 = (0.0,0.0)
Vector2 TextureAnimation2 = (0.0,0.0)
Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0)
Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0)
Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0)
Node CombinerConstColors
{
Colour Const0 = (0,0,0,255)
Colour Const1 = (0,0,0,255)
Colour Const2 = (0,0,0,255)
Colour Const3 = (0,0,0,255)
Colour Const4 = (0,0,0,255)
Colour Const5 = (0,0,0,255)
}
Node Combiner0
{
Int ConstColor = 0
Int ColorFunc = 0 // TCF_REPLACE
Int ColorOperand0 = 0 // TCO_SRC_COLOR
Int ColorOperand1 = 0 // TCO_SRC_COLOR
Int ColorOperand2 = 0 // TCO_SRC_COLOR
Int ColorSource0 = 0 // TCSO_TEXTURE0
Int ColorSource1 = 0 // TCSO_TEXTURE0
Int ColorSource2 = 4 // TCSO_CONSTANT
Int ColorScale = 1
Int AlphaFunc = 0 // TCF_REPLACE
Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
Int AlphaSource0 = 0 // TCSO_TEXTURE0
Int AlphaSource1 = 0 // TCSO_TEXTURE0
Int AlphaSource2 = 4 // TCSO_CONSTANT
Int AlphaScale = 0
}
Node FragmentLighting
{
Int FresnelFactor = 0
Bool SpecularClamp = false
Bool GeomFactor0 = false
Bool GeomFactor1 = false
Bool D0Factor = false
Bool D1Factor = false
Bool G0Factor = false
Bool G1Factor = false
Bool ReflectionFactor = false
Bool SpotFactor = false
Int TextureBumpMode = 0
Int BumpTextureIdx = 0
Bool BumpRenormalize = false
}
}
}
Node Geometries
{
Node Geometry
{
Int PrimitiveType = 1
Int VertexFormat = 9043979 // Pos Normal TexCoord
Vector4 AttrScale0 = (0.07902829,0.0000305185,0.0,0.0)
Vector4 AttrScale1 = (0.0000607981,0.0,0.0,0.0)
Int IndexFormat = 2
Int IndexStreamOffset = 0
Int IndexStreamSize = 620
Int IndexNum = 310
Int VertexStreamOffset = 620
Int VertexStreamSize = 2560
Int VertexNum = 160
Int MaterialIndex = 2
}
Node Geometry
{
Int PrimitiveType = 1
Int VertexFormat = 176816187 // Pos Normal Tangent TexCoord TexCoord1
Vector4 AttrScale0 = (0.0797354057,0.0000305185,0.0,0.0)
Vector4 AttrScale1 = (0.0000303571,0.0000300573,0.0,0.0)
Int IndexFormat = 2
Int IndexStreamOffset = 3180
Int IndexStreamSize = 8222
Int IndexNum = 4111
Int VertexStreamOffset = 11404
Int VertexStreamSize = 66716
Int VertexNum = 2566
Int MaterialIndex = 0
}
Node Geometry
{
Int PrimitiveType = 1
Int VertexFormat = 176816187 // Pos Normal Tangent TexCoord TexCoord1
Vector4 AttrScale0 = (0.0758211,0.0000305185,0.0,0.0)
Vector4 AttrScale1 = (0.0000300620,0.0000298798,0.0,0.0)
Int IndexFormat = 2
Int IndexStreamOffset = 78120
Int IndexStreamSize = 444
Int IndexNum = 222
Int VertexStreamOffset = 78564
Int VertexStreamSize = 3848
Int VertexNum = 148
Int MaterialIndex = 1
}
}
Node Nodes
{
Node Node
{
String Name = "KT_KTB_Body"
Int Type = 1
Int ParentIndex = -1
Matrix LocalMtx =
(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
)
Array geometryIndces = Int[3]
(
0, 1, 2
)
}
}
}
(Source: fkualol)
Tasklog.log
Task MainGameParts.tga executing on thread 9... Debug: TGA has NW4C extended data Debug: Got NW4C format Etc1_a4 Debug: Set pixel format to PF_ETC1_RGBA8_CTR using data from NW4C TGA header E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TextureDebugCTR/d7d4d901.texturegdbtext E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TextureDebugWin/d7d4d901.texturegdbtext Caching task MainGameParts.tga to 2AD8D38B8F64A99837CBF1D5717CBF379EDA3CA2 Debug: Cache folder at E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TaskCache/2AD/8D3/8B8/F64/A99/837/CBF/1D5/717/CBF/379/EDA/3CA/200
(Source: fkualol)
| The Star Fox series | |
|---|---|
| SNES | Star Fox (Prototypes) • Star Fox 2 (Prototypes) |
| Nintendo 64 | Star Fox 64 (Prototypes) |
| GameCube | Star Fox Adventures (Prototypes) • Star Fox: Assault |
| Nintendo DS | Star Fox Command |
| Nintendo 3DS | Star Fox 64 3D |
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Nintendo
Games > Games by developer > Games developed by Q-Games
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2011
Games > Games by series > Star Fox series