Proto:Star Fox Adventures
This page details one or more prototype versions of Star Fox Adventures.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
This demo of Star Fox Adventures is an earlier build of the game found on the USA July 2002 Interactive Multi-Game Demo Disc, with many files not present in the final game.
Even though the filename of the image contains "E3" and there are references to "E3" in the code, the game that boots is not the actual E3 version. However, there are many, many leftovers from the E3 version, such as the intro movie, logo, bootloader, and perhaps more. It is currently unknown if all files that are necessary to make the E3 version work are present on the disc.
| Dinosaur Planet Leftovers|
A lot more than in the final game!
Action Replay Codes
Change which level is selected. By default, "??" is always set to 00, which means it's always displaying English text. Set it to 01 for French, 02 for Japanese, etc.
Toggles cheats on and off.
- Only English subtitles are available. The other languages cannot be selected and can only be accessed through cheat codes.
- Cheat Token wells are absent. The things that could be unlocked with those in the final game have to be unlocked with the above Action Replay codes.
- The prototype shows the early Dino text of Queen Earthwalker's speech if the language is set to French.
Some help text can be found in \gametext\Sequences\, and are not in the final game.
You have arrived at Krazoa Palace. When you want to save your game, you must have a Memory Card inserted into Slot A. Press (the Start button) to pause the game and display the Save/Quit Options. Highlight the required option by moving (the analog stick) left or right then press (the A button) to select. Don't forget that you can save at anytime.
This block can be pushed or pulled! Once the (A Button) Icon appears press it and Fox will grab the block! Continue to Hold (the A Button) and move the control stick and you can move the block around in any direction.
This is a KEY from the KRAZOA PALACE. When you pick up an item, it will be placed into your (C stick) Inventory. Move (the C stick) in any direction to display your Inventory. Then move (the C stick) left or right to rotate the Inventory. Each slot will hold different types of objects.
That's better, I feel strong enough to do some work now. First you need to look around for a crack in the ground. Then open the (C stick) Inventory and access the Sidekick Menu. That's the one with my picture on it! Highlight the icon that displays - FIND SECRET and then press A Maybe, I can uncover something cool ...
E3 2001 Leftovers
Several leftovers from the E3 2001 demo can be seen within this version.
General Pepper here... The head honchos at Nintendo have set up an exclusive E3 mission for you. Fly down to ThornTail Hollow, where your sidekick dinosaur. Tricky will be waiting for you. Take a good look around and remember to have fun!! Pepper out.
CloudRunner Fortress is being terrorised by General Scales and his SharpClaws; it would make an ideal base from which he could rule over the planet. The fortress stands on ground that is rich in gold and diamonds. With this wealth, Scales would be unstoppable. Find the SpellStone and save the CloudRunners... Peppy out.
Hi Fox. It's, Slippy. This is gonna be a dangerous mission! You and Tricky must fight the huge and deadly Dark Ice Mines Boss. Try using Tricky's. sidekick commands. I've got a feeling that they may hold the secret to defeating the boss! Good luck, Fox. Slippy out.
Greetings, Fox McCloud. This is Rob. To complete this mission, you will have to fight. Lock on to the baddies with the Y button and press A to use your staff. I compute a successful outcome. Rob out.
Some dialogue for the missions. These were used for the demo mission prompts, upon selecting a mission.
Well Done!, You have defeated the Boss!
This would have been seen after defeating Galdon.
TM & © 2001 NINTENDO / RARE
The copyright statement, which would have been at the bottom of the screen at all times.
This file contains a soundless trailer of sorts, edited similarly to the movie seen before the main menu in the final game.
Unused & Early Graphics
There are plenty more textures from earlier versions of the game than there are in the final version. Many of these can be found in insidegal.bin, swapcircle.bin, and Copy of swaphol.bin.
|Early Prototype||Late Prototype||Retail Release|
|Early Prototype||Late Prototype||Retail Release|
These were used as player icons in the E3 2001 and Space World 2001 versions, but were scrapped possibly because of their size and additional HUD changes that were made later in development. Note that Kyte and Tricky have bigger portraits than Tricky's in the final game.
A very obvious dummy texture.
Pieces for an early selection menu for the world map.
Some thingy for a hologram.
An early UI graphic for the Thorntails.
An early version of Fox's life icon.
Parts of an early HUD.
|The Star Fox series|
|SNES||Star Fox • Star Fox 2 (Prototypes)|
|Nintendo 64||Star Fox 64|
|GameCube||Star Fox Adventures (Prototype) • Star Fox: Assault|
|Nintendo DS||Star Fox Command|
|Nintendo 3DS||Star Fox 64 3D|