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Development:Super Mario 64 (Nintendo 64)/Stars & Object Placements

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This is a sub-page of Development:Super Mario 64 (Nintendo 64).

Hmmm...
To do:
  • Is there a more elegant way to display the data?

Star

File: sm64/

Found in the base folder of the source code, star is a file that contains a list of positions for Stars, item boxes, and other objects for the game's 15 main courses. It appears to be very out of date, however, revealing many scrapped missions and early object locations for the levels. Many Stars appear to have placeholder coordinates set at the world origin, most of which tend to be ones that spawn from other objects. Rainbow Ride in particular appears to be entirely made of placeholder objects, using what appears to be some sort of template object list in place of legitimate course contents.

The following in-game screenshots will show the final game's Stars in a collected/transparent state in order to distinguish them from the ones in star.

Bob-omb Battlefield

Data listed for Bob-omb Battlefield

/*	course (1)	.... stage9	battle_field */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,   0,0,0,  e_tripstar)  /* bomking   */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,   0,1,0,  e_tripstar)  /* kame race */
seqLevelActor(0x003f,S_polystar, 1550, 1200, 0300,  0,0,0,   0,2,0,  e_tripstar)  /* --------- */
seqLevelActor(0x003f,S_polystar, -600, 4400, 0600,  0,0,0,   0,3,0,  e_tripstar)  /* --------- */
seqLevelActor(0x003f,S_polystar, -5000,4500, -500,  0,0,0,   0,4,0,  e_tripstar)  /* 8 coin    */
seqLevelActor(0x003f,S_polystar, -5500,1500, 2300,  0,0,0,   0,5,0,  e_tripstar)  /* 8 coin    */
seqActor(S_itembox  , -2500, 0250, -4000,  0,0,0,  0,0,0,  e_itembox	)		  /* hane   itembox */
seqActor(S_itembox  , 6300, 1300, 4700,  0,0,0,  0,3,0,  e_itembox	)			  /* kame itembox */

Stars In-Game

Item Boxes In-Game

Whomp's Fortress

Data listed for Whomp's Fortress

/*	course (2)	.... stage24 castle2 */
seqLevelActor(0x003f,S_polystar, 0300, 5550, 0000,  0,0,0,  0,0,0,  e_tripstar) /* -------- */
seqLevelActor(0x003f,S_polystar, -2500, 1500, -750,  0,0,0,  0,1,0,  e_tripstar) /* -------- */
seqLevelActor(0x003f,S_polystar, 0000, 3750, -2800,  0,0,0,  0,2,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -400, 3700, 0000,  0,0,0,  0,3,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 6666, 6350, 6666,  0,0,0,  0,4,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -300, 5550, 0000,  0,0,0,  0,5,0,  e_tripstar) /* 8_coin */
seqActor(S_itembox  , 1270, 4100, 930,  0,0,0,  0,2,0,  e_itembox	)	/* toumei itembox */

Stars In-Game

Item Box In-Game

Jolly Roger Bay

Data listed for Jolly Roger Bay

/*	course (3)	.... stage12 sunkenship	*/
/* in the cave */
seqLevelActor(0x003f,S_polystar, 5100, -4500, -250,  0,0,0,  0,0,0,  e_tripstar) /* --------- */
/* in the ship */
seqLevelActor(0x003f,S_polystar, -680, 1360, 1580,  0,0,0,  0,1,0,  e_tripstar) /* hip_drop_box */
/* on the sea */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,2,0,  e_tripstar) /* on_the_ship */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,3,0,  e_tripstar) /* whirlpool */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,4,0,  e_tripstar) /* on_the_mast */
seqLevelActor(0x003f,S_polystar, -1600, 1300, -1400,  0,0,0,  0,5,0,  e_tripstar) /* 8_coin */
seqActor(S_itembox  , -5000, 1400, -300,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , 0120, 0000, 3150,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , 4500, -4800, 4300,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , 2400, 1700, 7400,  0,0,0,  0,3,0,  e_itembox	)	/* kame itembox */

Stars In-Game

Item Boxes In-Game

Cool, Cool Mountain

Data listed for Cool, Cool Mountain

/*	course (4)	.... stage5 snow_mountain */
seqLevelActor(0x003f,S_polystar, 3500, -4700, 4650,  0,0,0,  0,0,0,  e_tripstar) /* pengin1 */
seqLevelActor(0x003f,S_polystar, 3650, -200, -1200,  0,0,0,  0,1,0,  e_tripstar) /* pengin2 */
seqLevelActor(0x003f,S_polystar, -4100, -950, 1850,  0,0,0,  0,2,0,  e_tripstar) /* snowball */
seqLevelActor(0x003f,S_polystar, -2000, -2200, -3000,0,0,0,  0,3,0,  e_tripstar) /* --------- */
/* child pengin */
/* pengin1= -470 , 3460 , -870     pengin2= -470 , 3460 -870 */
/* in the slider */
seqLevelActor(0x003f,S_polystar, -7500, -5700, -6550,  0,0,0,  0,4,0,  e_tripstar)	/* slider */
seqLevelActor(0x003f,S_polystar, -6550, -4500, -7500,  0,0,0,  0,5,0,  e_tripstar)	/* slider_race */

Stars In-Game

Small Penguins In-Game

Big Boo's Haunt

Data listed for Big Boo's Haunt

/*	course (5)	.... stage4 ghost_house	*/
seqLevelActor(0x003f,S_polystar, -1850, -2200, -1150,  0,0,0,  0,0,0,  e_tripstar)  /* chikasuiro */
seqLevelActor(0x003f,S_polystar, 100, 200, 800,  0,0,0,  0,1,0,  e_tripstar) 	/* onigokko */
seqLevelActor(0x003f,S_polystar, 1200, 1100, 1800,  0,0,0,  0,2,0,  e_tripstar) 	/* --------- */
seqLevelActor(0x003f,S_polystar, -2000, 1300, 1850,  0,0,0,  0,3,0,  e_tripstar)	/* --------- */
seqLevelActor(0x003f,S_polystar, 2500, 2000, 0250,  0,0,0,  0,4,0,  e_tripstar) 	/* --------- */
seqLevelActor(0x003f,S_polystar, 3150, 1150, 0750,  0,0,0,  0,5,0,  e_tripstar) 	/* 8_coin */
seqActor(S_itembox  , -1150, 0200, -1000,  0,0,0,  0,2,0,  e_itembox	)	/* toumei itembox */

Stars In-Game

Item Box In-Game

Hazy Maze Cave

Data listed for Hazy Maze Cave

/*	course (6)	.... stage7 cave_maze */
seqLevelActor(0x003f,S_polystar, -3600, -4000, 3600,  0,0,0,  0,0,0,  e_tripstar) /* nessy */
seqLevelActor(0x003f,S_polystar, 5800, -4000, 2400,  0,0,0,  0,1,0,  e_tripstar) /* metal */
seqLevelActor(0x003f,S_polystar, -2100, 2100, -7550,  0,0,0,  0,2,0,  e_tripstar) /* gus_room */
seqLevelActor(0x003f,S_polystar, 0800, 0800, -3000,  0,0,0,  0,3,0,  e_tripstar) /* secret_hole */
seqLevelActor(0x003f,S_polystar, -5600, 3200, 0600,  0,0,0,  0,4,0,  e_tripstar) /* up_to_the_hole */
seqLevelActor(0x003f,S_polystar, 4000, 0250, 5200,  0,0,0,  0,5,0,  e_tripstar) /* 8_coin_in_lift_room */
seqActor(S_itembox  , 0000, 3900, 3000,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , 1800, -550, -1600,  0,0,0,  0,1,0,  e_itembox	)	/* first_metal  itembox */
seqActor(S_itembox  , 5000, -450, -2700,  0,0,0,  0,1,0,  e_itembox	)	/* next_metal  itembox */
seqActor(S_itembox  , 3100, -550, 0500,  0,0,0,  0,1,0,  e_itembox	)	/* next_metal  itembox */
seqActor(S_itembox  , 1900, -550, -4000,  0,0,0,  0,1,0,  e_itembox	)	/* next_metal  itembox */
seqActor(S_itembox  , -500, 2100, -7800,  0,0,0,  0,2,0,  e_itembox	)	/* toumei itembox */

Stars In-Game

Item Boxes In-Game

Lethal Lava Land

Data listed for Lethal Lava Land

/*	course (7)	.... stage22 volcano */
seqLevelActor(0x003f,S_polystar, -1450, 0500, -6700,  0,0,0,  0,0,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 3850, 0323, -5600,  0,0,0,  0,1,0,  e_tripstar) /* bigmotos */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,2,0,  e_tripstar) /* 9_pazzuls */
seqLevelActor(0x003f,S_polystar, -5100, -800, -4100,  0,0,0,  0,3,0,  e_tripstar) /* 8_coin_by_kame */
seqActor(S_itembox  , 7600, 0550, 1400,  0,0,0,  0,3,0,  e_itembox	)	/* kame itembox */
/* in_volcano */
seqLevelActor(0x003f,S_polystar, 2550, 3850, -850,  0,0,0,  0,4,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 1800, 3400, 1450,  0,0,0,  0,5,0,  e_tripstar) /* --------- */

Stars In-Game/in Model Viewer

Item Box In-Game

Shifting Sand Land

Data listed for Shifting Sand Land

/*	course (8)	.... stage8 desert_pyramid */
/* desert */
seqLevelActor(0x003f,S_polystar, -1500, 1300, -320,  0,0,0,  0,0,0,  e_tripstar) /* top_the_pyramid */
seqLevelActor(0x003f,S_polystar, -2000, 1500, -650,  0,0,0,  0,2,0,  e_tripstar) /* top_the_pyramid */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,1,0,  e_tripstar) /* hagetaka */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,2,0,  e_tripstar) /* put_on_4_pole */
seqActor(S_itembox  , 4850, 300, -5900,  0,0,0,  0,0,0,  e_itembox	)	/* hane   itembox */
seqActor(S_itembox  , -6000, 300, -4000,  0,0,0,  0,3,0,  e_itembox	)	/* kame itembox */
/* normal_pyramid */
seqLevelActor(0x003f,S_polystar, 1300, 4900, -400,  0,0,0,  0,3,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 1200, 1600,  0,0,0,  0,4,0,  e_tripstar) /* 8_coin */
/* pyramid_from_the_top */
seqLevelActor(0x003f,S_polystar, 0000, -1000, -3800,  0,0,0,  0,5,0,  e_tripstar) /* BIG_hand */

Stars In-Game

Item Boxes In-Game

Dire, Dire Docks

Data listed for Dire, Dire Docks

/*	course (9)	.... stage23 submarine */
/* cx2302_before_submarine_escape */
seqLevelActor(0x003f,S_polystar, 3900, 0850, -600,  0,0,0,  0,0,0,  e_tripstar) /* on_the_submarine */
/* cx2301 */
seqLevelActor(0x003f,S_polystar, -3100, -3600, 0000,  0,0,0,  0,1,0,  e_tripstar) /* order_box */
/* cx2302_after_submarine_escape */
seqLevelActor(0x003f,S_polystar, 3400, -3200, -500,  0,0,0,  0,2,0,  e_tripstar) /* through_ring */
seqLevelActor(0x003f,S_polystar, 3900, 0300, 5950,  0,0,0,  0,3,0,  e_tripstar) /* 8_coin */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,4,0,  e_tripstar) /* UFO_catcher */
seqActor(S_itembox  , 3100, -3750, -3600,  0,0,0,  0,8,0,  e_itembox	)		/* star_box itembox */
seqActor(S_itembox  , 1100, 0350, 3850,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , 6700, 0350, 3850,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */

Stars In-Game

Item Boxes In-Game

Snowman's Land

Data listed for Snowman's Land

/*	course (10)	.... stage10 snowman */
seqLevelActor(0x003f,S_polystar, -350, 4750, 0400,  0,0,0,  0,0,0,  e_tripstar) /* snowmans_head */
seqLevelActor(0x003f,S_polystar, 4800, 1000, 4300,  0,0,0,  0,1,0,  e_tripstar) /* in_the_ice_tower */
seqLevelActor(0x003f,S_polystar, 4300, 1000, 0500,  0,0,0,  0,2,0,  e_tripstar) /* pengin_family */
seqLevelActor(0x003f,S_polystar, 0000, 5100, 0300,  0,0,0,  0,3,0,  e_tripstar) /* over_the_snowmans_head */
seqLevelActor(0x003f,S_polystar, 0300, 1500, -5300,  0,0,0,  0,4,0,  e_tripstar) /* big_motos */
seqLevelActor(0x003f,S_polystar, -4000, 1200, 4500,  0,0,0,  0,5,0,  e_tripstar) /* 8_coin */
seqActor(S_itembox  , 5100, 1200, -5500,  0,0,0,  0,0,0,  e_itembox	)	/* hane   itembox */
seqActor(S_itembox  , -5500, 1200, -5400,  0,0,0,  0,1,0,  e_itembox )	/* metal  itembox */
seqActor(S_itembox  , 4300, 1200, 3000,  0,0,0,  0,3,0,  e_itembox	)	/* kame itembox */

Stars In-Game

Item Boxes In-Game

Wet-Dry World

Data listed for Wet-Dry World

/*	course (11)	.... stage11 water_town	*/
seqLevelActor(0x003f,S_polystar, 1400, 1600, 5600,  0,0,0,  0,0,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0800, 4800, 0700,  0,0,0,  0,1,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -800, 2300, -2000,  0,0,0,  0,2,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0600, -2650, 0000,  0,0,0,  0,3,0,  e_tripstar) /* under_town */
seqLevelActor(0x003f,S_polystar, 3000, -3100, 3200,  0,0,0,  0,4,0,  e_tripstar) /* no_water_under_town */
seqLevelActor(0x003f,S_polystar, 5500, 0500, 5500,  0,0,0,  0,5,0,  e_tripstar) /* 8_coin */
/* water_switch */
/* ( 4550 , 3100 ,4750 )  ( -400 , -1950 , 0250 )   ( 3350 , -3450 , -2300 )
seqActor(S_itembox  , -5100, -3250, 5000,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , 5100, -3250, 5000,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , 1800, -3250, 0000,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , -4900, 2200, -250,  0,0,0,  0,2,0,  e_itembox	)	/* toumei itembox */

Stars In-Game/in Model Viewer

Water Diamonds In-Game/in Model Viewer

Item Boxes in Model Viewer

Tall, Tall Mountain

Data listed for Tall, Tall Mountain

/*	course (12)	.... stage36 monkey_mountain */
seqLevelActor(0x003f,S_polystar, 1200, 2600, 0150,  0,0,0,  0,0,0,  e_tripstar) /* top_of_the_mountain */
seqLevelActor(0x003f,S_polystar, 1800, 1200, 1050,  0,0,0,  0,1,0,  e_tripstar) /* waterfall */
seqLevelActor(0x003f,S_polystar, -2900, -2700, 3650,  0,0,0,  0,2,0,  e_tripstar) /* slider_exit */
seqLevelActor(0x003f,S_polystar, 7300, -3100, 1300,  0,0,0,  0,3,0,  e_tripstar) /* on_the_mushroom */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,4,0,  e_tripstar) /* monkey_basket */
/* in_the_slider (cx3604)*/
seqLevelActor(0x003f,S_polystar, -7100, -1250, -4800,  0,0,0,  0,5,0,  e_tripstar) /* 8_coin_in_the_slider */

Stars In-Game

Tiny-Huge Island

Data listed for Tiny-Huge Island

/*	course (13)	.... stage13 big&small */
/* BIG_map_cx1301 (small_mario) */
seqLevelActor(0x003f,S_polystar, -2550, 7400, 0600,  0,0,0,  0,0,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 2500, 4200, -2500,  0,0,0,  0,1,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0350, 2700, -8500,  0,0,0,  0,2,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 3250, 6700,  0,0,0,  0,3,0,  e_tripstar) /* --------- */
/* SMALL_map_cx1302 (big_mario) */
seqLevelActor(0x003f,S_polystar, -850, 2600, 0200,  0,0,0,  0,4,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0850, 1500, -850,  0,0,0,  0,5,0,  e_tripstar) /* --------- */

Stars In-Game

Tick Tock Clock

Data listed for Tick Tock Clock

/*	course (14)	.... stage14 clock_tower */
seqLevelActor(0x003f,S_polystar, -1260, -2280, -1260,  0,0,0,  0,0,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -1680, -1340, -820,  0,0,0,  0,1,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -1840, 0060, -960,  0,0,0,  0,2,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -1580, 3060, -340,  0,0,0,  0,3,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, -1140, 6200, -780,  0,0,0,  0,4,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 1500, -4600, 0900,  0,0,0,  0,5,0,  e_tripstar) /* 8coin */

Stars In-Game

Rainbow Ride

Data listed for Rainbow Ride

/*	course (15)	.... stage15 fire_building */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,0,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,1,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,2,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,3,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,4,0,  e_tripstar) /* --------- */
seqLevelActor(0x003f,S_polystar, 0000, 0000, 0000,  0,0,0,  0,5,0,  e_tripstar) /* --------- */


seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,0,0,  e_itembox	)	/* hane   itembox */
seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,1,0,  e_itembox	)	/* metal  itembox */
seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,2,0,  e_itembox	)	/* toumei itembox */
seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,3,0,  e_itembox	)	/* kame itembox */
seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,4,0,  e_itembox	)	/* 1_coin itembox */
seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,5,0,  e_itembox	)	/* 3_coin itembox */
seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,6,0,  e_itembox	)	/* 10_coin itembox */
seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,7,0,  e_itembox	)	/* 1up itembox */
seqActor(S_itembox  , 0000, 0000, 0000,  0,0,0,  0,8,0,  e_itembox	)	/* star_box itembox */

Objects In-Game (All Have Empty Coordinates)

Commented-Out Level Objects

Some of the courses have objects commented-out in their level script, specifically in the Sstage file of the stage folder. Similar to star, many of the commented-out Stars appear to have been placeholders.

Bob-omb Battlefield

A commented-out Star can be found in sm64/maps/stage9/Sstage9.s:

/*		seqLevelActor(0x003f,S_polystar,  5500,3400, 1200, 0,0,0,    2,0,0,  e_tripstar			)	/* Ukisima 	*/

In-Game

Jolly Roger Bay

Two commented-out Stars can be found in sm64/maps/stage12/Sstage12.s:

/*		seqLevelActor(0x003c,S_polystar, 7190,-3200,-2150,  0,0,0,  1,0,0,  e_tripstar)			  /*   after uuubo				*/
/*		seqLevelActor(0x0001,S_polystar,  0, 1600, 3000,  0,0,0,  0,0,0,  e_tripstar)	treasure boxes and the yellow item block	*/

In-Game

Big Boo's Haunt

A commented-out Star can be found in sm64/maps/stage4/Sstage4.s:

/*		seqLevelActor(0x003f,S_polystar,   690, 2200, 2500,  0, 0,0,  4,0,0,  e_tripstar)  			/* beranda */

In-Game

Lethal Lava Land

Three commented-out actors can be found in sm64/maps/stage22/Sstage22.s:

/*		seqActor(S_NULL		  , 	 0,154,-5631,   0, 0,0,   0,0,0,   e_mapobj_motos_07	)		Broken  bridge.					*/
/*		seqLevelActor(0x003f,S_polystar, -1450,  500, -6700,  0,0,0,  0,0,0,  e_tripstar)		      yama			 		 */
/*		seqLevelActor(0x003f,S_polystar,  3850,  323, -5600,  0,0,0,  1,0,0,  e_tripstar)		   	  bigmotos       		 */

In-Game

Shifting Sand Land

A commented-out Star can be found in sm64/maps/stage8/Sstage8.s:

/*		seqLevelActor(0x003e,S_polystar, -5580, 1380,-2557,  0,0,0,  0,0,0,  e_tripstar)			/*	hagetaka		*/

In-Game

Snowman's Land

Three commented-out actors can be found in sm64/maps/stage10/Sstage10.s:

/*		seqLevelActor(0x003f,S_polystar,  130, 1600, -4300, 0,0,0,  1,0,0,  e_tripstar) 		 /* big_motos		 		*/
/*		seqLevelActor(0x003f,S_polystar,-4700, 1400,  5850, 0,0,0,  3,0,0,  e_tripstar) 		 /* fura fura de		 	*/
/*		seqActor(S_movebg02,  4377,1843,4361,  0,0,0,  0,0,0,  e_ice)		*/

In-Game

Wet-Dry World

Two commented-out Stars can be found in sm64/maps/stage11/Sstage11.s:

/*		seqLevelActor(0x003f,S_polystar,-2200,  2600, 3500,  0,0,0,  0,0,0,  e_tripstar)			/*ukiita	*/
/*		seqLevelActor(0x003f,S_polystar, 1550,  4350,  100,  0,0,0,  1,0,0,  e_tripstar)	/*bridge	*/

In-Game

Tiny-Huge Island

Three commented-out Stars can be found in sm64/maps/stage13/Sstage13.s:

/*		seqLevelActor(0x003f,S_NULL,     -6300,-1750, -6300,  0,0,0,  0,4,0,  e_tripstar_getdummy)		big Pakkun	*/
/*		seqLevelActor(0x003f,S_polystar,  2600, 3550, -2400,  0,0,0,  1,0,0,  e_tripstar)			/*	big top		*/
/*		seqLevelActor(0x003f,S_polystar, -150, -500, 2000,  0,0,0,  2,0,0,  e_tripstar)					on small 	 	*/

In-Game

Rainbow Ride

A commented-out Star can be found in sm64/maps/stage15/Sstage15.s:

/*		seqLevelActor(0x003f,S_polystar, 5120,  4125, 4045,  0,0,0,  5,0,0,  e_tripstar) 			/*on island		*/

In-Game