Development:Super Mario World (SNES)/Background Graphics and Tilemaps/Credits
This is a sub-page of Development:Super Mario World (SNES)/Background Graphics and Tilemaps.
There are quite a bunch of tilemaps devoted to laying out both the staff roll at the end of the game and the enemy cast list.
Contents
End of Game
Japanese Version
Two tilemaps exist that cover the text that appears on screen just after rescuing Princess Peach. Both of these pieces of text differ from the final version!
The first tilemap includes the entire a copy of the entire graphics bank below the placement of the text, probably to make it easier to lay out the text. It's also four rows long instead of three in later versions. The second tilemap has one character that is a star from the graphics bank.
International Version
ending-OBJ-NES.SCR holds the English version of this screen, and has no changes between this version and the final. However, the graphics data (v-ram-mode-7-final-kuppa-NES.CGX) that supplies this tilemap includes the entire alphabet for both the uppercase and lowercase versions, as well as a few symbols!
ending-OBJ-NES.SCR: 07 December 1990 16:43
v-ram-mode-7-final-kuppa-NES.CGX: 07 December 1990 15:01
Interestingly, the way the text and symbols are laid out perfectly matches the font used for the message boxes and level titles!
Staff Roll
These tilemaps give much insight into the process of creating the staff roll for the credits.
all-staff.SCR
This tilemap seems to merely lay out the role of each staff member for the game. Many of the differences between this first tilemap and the one in the final game are retained in later leaked tilemaps.
17 August 1990 18:15
The differences between the naming conventions in this tilemap and the final are:
- The words "produser," "editer," and "directer" are spelled incorrectly, with an e as the final vowel instead of an o.
- Hideki Konno's name is differently romanized in the final version as "Hidequi Konno."
- Shigefumi Hino is credited as "Graphic Designer" instead of "C.G. Designer" in the final game.
- Tatsunori Takakura is credited as "Satoru Takakura."
- Yoshihiro Nomoto is credited as "Otsu Nomoto."
- The special thanks section is titled "Thanks For" as opposed to "Special Thanks To" in the final game.
- Takao Shimizu is credited as "Takaochan."
2bit-staff-roll.SCR
2bit-staff-roll.SCR and 2bit-staff-roll-komoji.SCR, two identical tilemaps, contain the first laid out staff roll graphics.
21 August 1990 11:51
Compared to the final version, this one doesn't use special palettes for the developers' positions on the team, instead using white for everything. Additionally, the small 8x8 text is used for the names instead of 16x8 tall letters in the final game. Additionally, Miyamoto's and Yamauchi's names are present at the beginning of the staff roll instead of at the very end, with Miyamoto's title in red instead of green. Koji Kondo is credited before Shigefumi Hino; this is flipped in the final versions.
2bit-staff-roll-ohmoji.SCR
22 August 1990 19:31
These credits look quite similar to the final, using palettes for the names and a two-tall for the names. It also contains the entire alphabet written out in both font sizes beyond the last developer's name. Also "Back Ground Programer" has been made plural, though other positions with multiple people involved have not been pluralized and this change was reverted for the final.
2bit-staff-roll-typography.SCR
2bit-staff-roll-typography.SCR and 2bit-staff-roll-typography-nami.SCR are two very strange tilemaps. Instead of using just the 8x8 font or just the 16x16 font for the developers' names, these tilemaps use both, and which letters are "capitalized" is not even consistent between the two tilemaps. Very strange, indeed.
2bit-staff-roll-typography.SCR
23 August 1990 00:39 |
2bit-staff-roll-typography-nami.SCR
23 August 1990 14:35 |
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Besides the differences in capitalization, the nami version has greater spacing.
2bit-staff-roll-new.SCR
2bit-staff-roll-new.SCR and 2bit-staff-roll-new-1.SCR take the concept of completely unreadable capitalization and furthers it with yet another two tilesets that do this. The "1" version is the second page, as the first page is offset by a quarter like in the final version, presumably to delay the start of the credits appearing on the screen.
2bit-staff-roll-new.SCR (page 1)
24 August 1990 18:24 |
2bit-staff-roll-new-1.SCR (page 2)
24 August 1990 18:23 |
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Information about the "Produser" and "Executive Produser" have been moved to the end of the credits like in the final game, but Miyamoto's name is included a second time between Koji Kondo and Shigefumi Hino, because he was just that important to Super Mario World.
2bit-staff-roll-new-big.SCR
This version of the credits is nearly the final Japanese version with some spelling mistakes and alignment issues still persisting.
2bit-staff-roll-new-big.SCR (page 1)
03 September 1990 13:13 |
2bit-staff-roll-new-1-big.SCR (page 2)
03 September 1990 13:12 |
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International Localization
Two versions of the credits exist for the purpose of the English localization of the game.
2bit-staff-roll-NES-0.SCR and 2bit-staff-roll-NES-1.SCR show many of the changes to the developers' titles that occur between the Japanese and International versions, as well of the addition of localizer Dayv Brooks (misspelled Dayv Brocks!).
2bit-staff-roll-NES-0.SCR (page 1)
17 December 1990 19:51 |
2bit-staff-roll-NES-1.SCR (page 2)
17 December 1990 19:51 |
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As in earlier version of the Japanese credits, Hideki Konno's name is still romanized differently, and "Produser" is still spelled incorrectly. Koji Kondo and Shigefumi Hino's names are still flipped. This is the only version of the tilemap where Miyamoto's title is written in green.
2bit-staff-roll-NES-0-LINE.SCR and 2bit-staff-roll-NES-1-LINE.SCR attempt to center the names of the developers by lining up the spaces between first name and last name vertically.
2bit-staff-roll-NES-0-LINE.SCR (page 1)
07 December 1990 16:42 |
2bit-staff-roll-NES-1-LINE.SCR (page 2)
13 December 1990 14:06 |
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Enemy Cast List
A lot of information about scrapped names and other text are located outside the standard "window" resolution of the SNES, giving insight to possible alternate names for the enemies in both the Japanese and International versions of the game.
Japanese Version
Japan | Early Japan | Relevant File | International |
---|---|---|---|
Para Bom | Para-Bom | 2bit-ending-TEKI-W.SCR*
28 August 1990 22:16 |
Para-Bomb |
Para Kuri | Para-Kuri | Para-Goomba | |
Fishing Jugem | Fishing-Jugem | Fishin' Lakitu | |
Jugem | Same as final | Lakitu | |
Togezo | Same as final | Spiny | |
Bomhei | Same as final | Bob-omb | |
Hanachan | Same as final | Wiggler | |
Appare | Unknown | † | Amazing Flyin' Hammer Brother |
Mantogame | Super Koopa | ||
P-Pakkun | Jumping Piranha Plant | ||
Ponkey | Volcano Lotus | ||
Bul | Chargin' Chuck | ||
K.K. | Same as final | 2bit-ending-TEKI-1D-1.SCR
26 August 1990 12:56 |
Sumo Brother |
Sanbo | Same as final | Pokey | |
Choropoo | Same as final | Monty Mole | |
Killer | Same as final | Bullet Bill | |
Dorabon | Same as final | 2bit-ending-TEKI-big-killer.SCR
28 August 1990 22:20 |
Rex |
Indy | Same as final | Mega Mole | |
Magnum Killer | Same as final | Banzai Bill | |
Raita | Same as final | 2bit-ending-TEKI-nakagon.SCR
28 August 1990 20:33 |
Dino-Rhino |
Chibi Raita | Same as final | Dino-Torch | |
Noko Noko | Same as final | Koopas | |
Togemet | Same as final | 2bit-ending-TEKI-chika.SCR
28 August 1990 20:54 |
Spike Top |
Basa Basa | Same as final | Swoopers | |
Met | Same as final | Buzzy Beetle | |
Unbaba | Same as final | Blargg | |
Buku Buku | Buku-Buku | 2bit-ending-TEKI-sea.SCR
28 August 1990 21:23 |
Blurps |
Fugumannen | Same as final | Porcu-Puffer | |
Unira | Same as final | Urchin | |
Gooska | Same as final | Rip Van Fish | |
Torpedo | Same as final | Torpedo Ted | |
Telesa | Same as final | 2bit-ending-TEKI-ghost.SCR
26 August 1990 20:14 |
"Boo" Buddies |
Spook | Fishing Telesa | Fishin' Boo | |
Atomic Telesa | Same as final | The Big "Boo" | |
Telesauls | Same as final | Eeries | |
Karon | Same as final | 2bit-ending-TEKI-shiro.SCR
26 August 1990 22:42 |
Dry Bones |
Keseran | Same as final | Lil Sparky | |
Hone Met | Same as final | Bony Beetle | |
Pasaran | Same as final | Hothead | |
Dosun | Same as final | Thwomp | |
Coton | Pochon | Thwimp | |
Guru Guru | Gulu-Gulu | 2bit-ending-TEKI-shiro-2.SCR
28 August 1990 22:03 |
Ball 'N' Chain |
Gari Gari | Gari-Gari | Grinder | |
Fish Bone | Same as final | Fishbone | |
Buibui | Same as final | 2bit-ending-TEKI-kaiten-boss.SCR
27 August 1990 11:21 |
Reznor |
Meka Koopa | Mechakoops | 2bit-ending-TEKI-meka-kuppa.SCR
14 December 1990 11:16 |
Mechakoopas |
Morton | Same as final | 2bit-ending-TEKI-kuppa-family.SCR
30 August 1990 20:55 |
Morton Koopa Jr. |
Lemmy | Same as final | Lemmy Koopa | |
Iggy | Same as final | Iggy Koopa | |
Ludwig | Same as final | Ludwig Von Koopa | |
Larry | Same as final | Larry Koopa | |
Wendy | Same as final | Wendy O. Koopa | |
Roy | Same as final | Roy Koopa | |
Koopa | Kuppa | Bowser |
* Also found in 2bit-ending-chijo-W.SCR.
† The tilemap for this should be 2bit-ending-TEKI-1D-0.SCR, however it has been erroneously overwritten with data for the English localization.
Within the various tilemap files mentioned above for use laying out the Japanese credits, enemy names are also written outside the viewable window of the SNES. While many are on this list, there are some versions of the enemies' names that are similar, and others that don't show up at all. In no particular order:
- P-Hat
- Fire Dragon
- Manta
- Bat Boy
- Magnam-Killer
- Soukun
- Munya Munya
- Chiku Chiku
- Water Killer
- Iggy Koopa
- Morton Kuppa Jr.
- Kuppa Wendy
English Localization
The early English localization is mostly the same as the final, the most notable differences being the Koopalings lacking their last names and the names of the "Boo" Buddies and The Big "Boo", which were originally puns on famous musician Bo Diddley and former professional baseball/American football player Bo Jackson, respectively. "Boo" Diddly was also the name given to the boos in the English Super Mario Bros. 3 manual.
International | Early International | Relevant File |
---|---|---|
Para-Bomb | Same as final | 2bit-ending-TEKI-W-NES.SCR
13 December 1990 16:13 |
Para-Goomba | Same as final | |
Fishin' Lakitu | Same as final | |
Lakitu | Same as final | |
Spiny | Same as final | |
Bob-omb | Same as final | |
Wiggler | Same as final | |
Amazing Flyin' Hammer Brother | Same as final | 2bit-ending-TEKI-1D-0-NES.SCR
13 December 1990 15:16 |
Super Koopa | Same as final | |
Jumping Piranha Plant | Same as final | |
Volcano Lotus | Same as final | |
Chargin' Chuck | Same as final | |
Sumo Brother | Same as final | 2bit-ending-TEKI-1D-1-NES.SCR
13 December 1990 15:01 |
Pokey | Same as final | |
Monty Mole | Same as final | |
Bullet Bill | Same as final | |
Rex | Same as final | 2bit-ending-TEKI-big-killer-NES.SCR
13 December 1990 16:35 |
Mega Mole | Same as final | |
Banzai Bill | Same as final | |
Dino-Rhino | Same as final | 2bit-ending-TEKI-nakagon-NES.SCR
13 December 1990 16:55 |
Dino-Torch | Same as final | |
Koopas | Same as final | |
Spike Top | Same as final | 2bit-ending-TEKI-chika-NES.SCR
14 December 1990 11:00 |
Swoopers | Same as final | |
Buzzy Beetle | Same as final | |
Blargg | Same as final | |
Blurps | Same as final | 2bit-ending-TEKI-sea-NES.SCR
14 December 1990 10:11 |
Porcu-Puffer | Same as final | |
Urchin | Same as final | |
Rip Van Fish | Same as final | |
Torpedo Ted | Same as final | |
"Boo" Buddies | "Boo" Diddly | 2bit-ending-TEKI-ghost-NES.SCR
13 December 1990 17:20 |
Fishin' Boo | Same as final | |
The Big "Boo" | "Boo" Jackson | |
Eeries | Same as final | |
Dry Bones | Same as final | 2bit-ending-TEKI-shiro-NES.SCR
14 December 1990 11:33 |
Lil Sparky | Same as final | |
Bony Beetle | Same as final | |
Hothead | Same as final | |
Thwomp | Same as final | |
Thwimp | Same as final | |
Ball 'N' Chain | Ball "N" Chain | 2bit-ending-TEKI-shiro-2-NES.SCR
14 December 1990 11:47 |
Grinder | Same as final | |
Fishbone | Same as final | |
Reznor | Unknown | Unknown |
Mechakoopas | Same as final | 2bit-ending-TEKI-meka-kuppa-NES.SCR
14 December 1990 11:19 |
Morton Koopa Jr. | Morton | 2bit-ending-TEKI-kuppa-family-NES.SCR
02 April 1991 14:21 |
Lemmy Koopa | Lemmy | |
Iggy Koopa | Iggy | |
Ludwig Von Koopa | Ludwig | |
Larry Koopa | Larry | |
Wendy O. Koopa | Wendy | |
Roy Koopa | Roy | |
Bowser | Same as final |
Foreground Scene
The foreground scene in the enemy cast list covers the layer 1 level tiles that the enemies being shown stand on during the credits sequence scrolling by. There are a few minor differences between the scenes in the tilemaps and the respective scene in the final game, as well as a lot of data outside the standard resolution of the SNES on the tilemap.
ending-TEKI-W.SCR uses a green pipe instead of the white pipe in the final.
13 December 1990 16:03
ending-TEKI-1D-0.SCR uses a green pipe instead of an orange pipe, and also uses a different foreground palette and background color.
13 December 1990 14:04
ending-TEKI-1D-1.SCR uses a different palette rather than the default green of the final game. The platform made of turn blocks in the top left is replaced with used brown blocks in the final game, and the holes that the Monty Moles leave is not present in the final game either.
13 December 1990 15:01
The following four scenes are identical to that of the final game. Below the main foreground scene is a copy of the foreground of ending-TEKI-1D-1 without any blocks removed!
ending-TEKI-big-killer.SCR
13 December 1990 16:35 |
ending-TEKI-nakagon.SCR
13 December 1990 16:52 |
ending-TEKI-chika.SCR
14 December 1990 11:00 |
ending-TEKI-sea.SCR
14 December 1990 10:11 |
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ending-TEKI-ghost.SCR contains tileset data outside the SNES window that is the same as earlier tileset layouts for the ghost house.
ending-TEKI-shiro.SCR and ending-TEKI-shiro-2.SCR are two castle tilemaps. The second tilemap uses a different palette from the final game, alternatively using the same palette as in the first one.
ending-TEKI-shiro.SCR
14 December 1990 11:33 |
ending-TEKI-shiro-2.SCR
14 December 1990 11:48 |
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ending-TEKI-kaiten-boss.SCR and ending-TEKI-meka-kuppa.SCR are tilemaps for Reznor and Mechakoopa respectively. The associated palette files make the lava much more red, and the palette for the ground tiles in the Mechakoopa design are again different from the final, with a lighter color scheme used. The yellow platform for Reznor also doesn't have any railing tiles in this version.
ending-TEKI-kaiten-boss.SCR
27 August 1990 11:21 |
ending-TEKI-meka-kuppa.SCR
14 December 1990 11:17 |
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