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Development:Super Mario World (SNES)/Background Graphics and Tilemaps

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This is a sub-page of Development:Super Mario World (SNES).

Hmmm...
To do:
  • Make sure that all file dates are documented using Japan's timezone (GMT+9).
  • Verify that all tilemap files in the leak have been documented.
  • For broken looking tilemaps, see if there isn't a graphics file (or simple shift of) that will make the tilemap look correct.
  • If something fits better in another section, put it there.

The contents of the leak can be found in NEWS\テープリストア\NEWS_11\hino\z-mario-4\. Graphics data is stored in .CGX files, palette data in .COL files, and tilemap data is stored in .SCR files.

Sub-Pages

SMWleak Kinoko scr 1.png
Overworld Tilemaps
Mushroom Island, and more.
SMWleak Mater.png
Status Bar and Title
Layouts of the status bar, map overlay, title screen, and more.
SMWleak yane-saka.png
Foreground Tilesets
SMWleak kabe.png
Background Tilesets
SMWleak bonus.png
Early Level Designs
Surprisingly, none of the levels seen in the early screenshots are present.
SMWleak shiro-demo-fix.png
Cutscene Graphics
SMWleak 2bit-staff-roll-ohmoji.png
Credits
SMWleak baseball-SCR.png
Miscellaneous Content
IS THAT BASEBALL?!