We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Development:Super Mario World (SNES)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details development materials of Super Mario World (SNES).

How about a nice leek in this trying time?
This page or section details content from the July 2020 Nintendo Leak.
Check the July 2020 Nintendo Leak category for more pages also sourced from this material.

On July 24, 2020, a vast amount of source code from Nintendo's early consoles surfaced as well as prototypes and assets from games such as Yoshi's Island, Super Mario Kart, The Legend of Zelda: A Link to the Past, and more.

The leak included a portion of Super Mario World's source files with an absurd amount of early assets. While some had previously been found in the SNES Test Program and SNES Burn-In Test Cart or had been glimpsed in grainy magazine screenshots, many had been completely unknown and show how significantly the game changed over its development cycle.

Sub-Pages

SMW ElderlyYoshi1.gif
Sprites
Goombas and Koopas and Super Leaves, oh my!
SMW Map-mode7.png
Background Graphics and Tilemaps
The old mushroom overworld is in here, alongside plenty of other early maps and backgrounds.

Missing Files

The file "aaa" contains the names of every file in the SMW source code, their size in bytes, and their creation dates, including files that have been deleted.

Name Size Creation date Notes
mario-TEST.COL 1024 bytes March 14, 1989 This is possibly the colour palette for mario1-A.CGX.
michi.SCR 8960 bytes June 8, 1989
mario1-test.COL 1024 bytes June 22, 1989 It's also possible that this is the colour palette for mario1-A.CGX.
chika-saka.CGX 34048 bytes June 28, 1989
I-P-kinoko-master.CGX 34048 bytes July 7, 1989 Likely the master graphics for the July 1989 Mushroom Island overworld.
I-P-kinoko.CGX 34048 bytes July 7, 1989 Likely the graphics for the July 1989 Mushroom Island overworld.
title.CGX 17664 bytes July 14, 1989 Possibly the title graphics for the July 28, 1989 build of Super Mario World.
taki.COL 1024 bytes August 10, 1989
naka.SCR 8960 bytes August 11, 1989
check.COL 1024 bytes August 16, 1989
TEST.COL 1024 bytes August 17, 1989
mario1.COL 1024 bytes August 22, 1989 This might also be the correct color file for mario1-A.CGX.
taki-saka.CGX 34048 bytes August 23, 1989
BG-Shiro.COL 1024 bytes August 23, 1989 Likely an early color palette for an early castle background.
name.SCR 8960 bytes September 6, 1989