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Development:Super Mario World (SNES)/Sprites

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This is a sub-page of Development:Super Mario World (SNES).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:

Most sprites and animations can be found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4.

Contents

Animations

Animations are stored in .OBJ files.

z-mario-4

These .OBJ files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4.

kuppa-1.OBJ

06 October 1989 17:58

SMW kuppa-1 1.gif
SMW kuppa-1 2.gif
SMW kuppa-1 3.gif

Early animations of Morton, Roy, and Ludwig with simpler shading. Morton and Roy don't breathe fire in the final game, but the appropriate graphics still exist in the ROM.

kuppa-0.OBJ

06 October 1989 17:58

SMW kuppa-0.gif
SMW kuppa-0 1.gif

Animations of four of the Koopalings. In the final game, none of them have fire-breathing animations, while Lemmy and Wendy don't stand upright during their boss fight.

map-obj.OBJ

25 October 1989 10:43

SMW map-obj 0.gif
SMW map-obj 2.gif

Mario riding a cloud on the world map. This might have been Jugem's Cloud from Super Mario Bros. 3, where it was used to skip a level.

one-chr-kun.OBJ

09 November 1989 20:03

SMW one-chr-kun 1.gif

An unknown 1-tile-sized green creature climbing up a block.

bul-kuppa-down.OBJ

16 November 1989 13:38

SMW bul-kuppa-down 0.gif

Chargin' Chuck originally had a unique animation for getting hit from the side, but the body was overwritten with Super Koopa graphics.

footboll-kuppa.OBJ

30 November 1989 16:08

SMW footboll-kuppa 0.gif

A dazed-looking Chargin' Chuck with sparkles around him, most likely for whenever the player would jump on him.

SMW footboll-kuppa 1.gif

The clapping animation had smaller hands.

SMW footboll-kuppa 2.gif

A Chargin' Chuck throwing a Beach Koopa, which might have overwritten something else that was in that spot.

SMW footboll-kuppa 3.gif

A turning animation.

kame-houdai-chr-C.OBJ

23 January 1990 09:48

SMW KoopaLauncher.gif

A narrow tube that shoots out Koopa shells.

SMW TinyCannon.gif

A small, walking cannon. A similar enemy, known as a "Kaboomba" (Taihōkun in Japanese), ended up being in Super Mario World 2: Yoshi's Island.

SMW KoopaCannon.gif

The same small cannon enemy, as well as a larger one. They shoot out Koopa shells.

SMW Windup.gif

A wind-up key likely meant to be attached to the cannons, although it looks huge compared to the small cannon.

player-pouse.OBJ

29 January 1990 15:34

SMW player-pouse Mario.png

A sheet of early Mario sprites with a slightly smaller hat.

SMW player-pouse RaccoonMario.png

Sprites of Raccoon Mario, a powerup from Super Mario Bros. 3 that was replaced by what would ultimately become the Cape. These graphics are similar to those shown here, but they aren't exactly the same, as the color of the hat's brim is different.

kirai-chr-c.OBJ

28 February 1990 11:48

SMW kirai-chr-c 1.gif SMW kirai-chr-c 2.gif SMW kirai-chr-c 3.gif

According to the file name, these are animations for a naval mine object. It seems to be resembling a midpoint flag but looks very different than the finale version. Another iteration of it ended up being implemented into Super Mario 64, where it was once again scrapped.

player-musasabi-Q-X-new.OBJ

04 March 1990 19:48

SMW Player-musasabi-Q-X-new Mario.gif

An animation of Mario flying without a Cape. A near-identical sprite still exists in the final game, albeit unused.

SMW Player-musasabi-Q-X-new RaccoonMario.gif

An animation of Raccoon Mario flying, an ability that would ultimately be given to the Cape. The raccoon ears and tail are separate sprites.

player-musasabi-1-Q-X-1W-kaiten.OBJ

07 March 1990 15:27

Player-musasabi-1-Q-X-1W-kaiten RaccoonMario.gif SMW Player-musasabi-1-Q-X-1W-kaiten RaccoonMario 2.gif

More complete flying animations for Raccoon Mario that include frames with his hands on his head.

player-musasabi-1-Q-X-1W.OBJ

07 March 1990 15:29

SMW Player-musasabi-1-Q-X-1W Mario.gif

The same animation without the Raccoon attachments.

player-musasabi-QX1W-met.OBJ

10 March 1990 15:26

Player-musasabi-QX1W-met Helmet.gif Player-musasabi-QX1W-met Cape.gif

The Raccoon form was replaced by Cape Mario, who originally wore a helmet.

player-mant-QX0W-met.OBJ

10 March 1990 19:56

SMW player-mant-QX0W-met-1.gifSMW player-mant-QX0W-met-2.gif Player-mant-QX0W-met Cape.gif Player-mant-QX0W-met Cape Frames.gif

More animations of the helmet-wearing Cape Mario. It seems that the Cape did not yet inflate while flying at this point in development.

player-hane-QX0W-hane.OBJ

13 March 1990 21:18

SMW player-hane-QX0W-hane 1.gifSMW player-hane-QX0W-hane 2.gifSMW player-hane-QX0W-hane 3.gif

Another potential replacement to the Raccoon form that depicts Mario wearing wings. A similar powerup, the Wing Cap, would later be implemented in Super Mario 64.

player-mant-QX1W-mant.OBJ

13 March 1990 21:18

Player-mant-QX1W-mant Cape.gif Player-mant-QX1W-mant Mario.gif

Cape Mario's helmet was removed at this point. Mario himself has a slightly bigger hat here compared to the final version.

player-hane-TEST-0.OBJ

14 March 1990 11:34

SMW player-hane-TEST-0.OBJ 1.gifSMW player-hane-TEST-0.OBJ 2.gifSMW player-hane-TEST-0.OBJ 3.gifSMW player-hane-TEST-0.OBJ 4.gif

More animations of the winged Mario power-up.

player-nin-nin-0.OBJ

17 March 1990 17:41

SMW Player-nin-nin-0 Cape.gif

The cape was made to inflate while flying, though the cape itself is much smaller here than in the final game. The palette file player-ninnin.COL depicts Mario with a unique green-and-red palette.

kuppa-car.OBJ

12 April 1990 14:46

SMW kuppa car 1.gifSMW kuppa car 2.gifSMW kuppa car 3.gifSMW kuppa car 4.gif

Several completely-unused Bowser cars, which may have been early concepts of the “Koopa Clown Car” hence the name.

kuppa-k.OBJ

28 May 1990 11:56

Bowser doing his best Doomguy impression.

An animation of Bowser looking around and laughing.

shoulder-attack-bul.OBJ

30 May 1990 11:19

SMW shoulder-attack-bul CharginChuck.gif

A Chargin' Chuck, in it’s blue palette casually walking rather than charging.

same-chr-M.OBJ

21 June 1990 13:49

SMW same-chr-M.gif SMW same-chr-M 2.png

A shark enemy that was most likely an early version of Blarrg. The animation implies that this enemy would have had its dorsal fin sticking out, rather than eyes peeking out of lava.

kuppa-chr-I.OBJ

26 June 1990 13:07

SMW kuppa-chr-I ClownCar.gif

An animation of Bowser turning in the Koopa Clown Car. The final game does not have a turning frame. The propeller also resembles a wind-up key here.

SMW kuppa-chr-I Crouch.gif

A crouching Bowser looking around his surroundings.

doragon-house-demo.OBJ

11 July 1990 17:18

SMW ElderlyYoshi1.gifSMW ElderlyYoshi2.gif

A cut elderly Yoshi with animations for walking and talking. It was possibly intended to be used in Yoshi's House as an NPC.

shiro-noko-etc.OBJ

16 July 1990 14:09

SMW shiro-noko-etc 3.png

The Snake Block originally had graphics for large blocks on each end.

shiro-end-demo-zoom.OBJ

10 August 1990 01:26

SMW shiro-end-demo-zoom 1.gif SMW shiro-end-demo-zoom 2.gif

Animations for a castle destruction cutscene that sees Mario traveling in and out of the foreground.

chr-stock

These .OBJ files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4\chr-stock.

chr-stock-2-minidragon.OBJ

12 July 1990 10:44

SMW chr stock minidragon1.gif

SMW chr stock minidragon2.gif

SMW chr stock minidragon3.gifSMW chr stock minidragon4.gifSMW chr stock minidragon sit1.pngSMW chr stock minidragon sit2.png

Various animations of Mario riding an early version of Yoshi. It's more evident that Mario is hitting Yoshi in the head here.

Look at him go.

An unknown creature dancing and on a row of Brick Blocks, shaking it in the process.

chr-stock-2-minidragon-1.OBJ

12 July 1990 10:44

SMW chr stock minidragon-1.gif

An animation of Yoshi eating a yellow shell.

chr-stock-3-imomushi.OBJ

12 July 1990 10:44

Early Final
SMW chr-stock-3-imomushi.gif SMW Wiggler Final.gif

An early version of a Wiggler walking. It has a cone on its head instead of a flower like the final version.

chr-stock-7.OBJ

12 July 1990 10:44

SMW chr-stock-7.OBJ.gif

An unknown large bird flying.

SMW chr-stock-7 Water.gif

Animated water.

SMW chr-stock-7 2.gif

An animation of Mario with a red hat brim swimming.

chr-stock-8-parakuri.OBJ

12 July 1990 10:44

Early Final
SMW chr-stock-8-parakuri.gif SMW Paragoomba Final.gif

The parachuting Galoomba had a snappier-looking animation compared to the final, though it has one unique sprite of the Galoomba rotated more outward.

SMW chr-stock-8-parakuri yoshi.gif

A baby Yoshi specifically eating what seems to be some kind of blue Para-beetle, which never did make it into the finale game as an enemy either.

chr-stock-8-uni.OBJ

12 July 1990 10:44

SMW chr-stock-8-uni Urchin.gifSMW chr-stock-8-uni Urchin 2.gif

Different iterations of the Urchin, with the numbered animation frames marked in the corners.

SMW chr-stock-8-uni Thing.gif

A very early version of an urchin.

Sprites

z-mario-4

These files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4. Unless otherwise noted, all of these files have the extension .CGX.

Mario and Luigi

luiji

28 Jun 1989 22:24

SMW Luiji.png

Very early versions of Mario and Luigi, the latter of which originally had unique graphics instead of being a palette swap of Mario. Some of Mario's sprites seem to be the very same being shown off here and here. Also, a Lakitu with a square cloud, that is more reminiscent of its appearance in previous Mario games.

v-ram-kabe

02 Oct 1989 11:15

SMW v-ram-kabe.CGX Mario.png

A row of early Mario sprites farther along than those seen in luiji.CGX. The most noticeable difference is Mario's hat, which has a red brim rather than the black brim of the final. These can be seen in the Ghost House pre-release screenshot and some of the Castle screenshots. "Kabe" means "wall" in Japanese.

v-ram-shiro-end-demo-zoom

10 Aug 1990 10:46

SMWZoom.png

It's Mario shrinking, meant for a scene where he is far away.

v-ram-mode-7-peach-test

30 Aug 1990 21:21

SMW MarioStandStraight.png

Unique sprites of Mario standing up straight, curiously capless too. Most likely intended for the cutscene after Bowser's defeat, due to these being grouped with Peach sprites.

MARI-CORE-luiji

19 Jul 1993 14:17

SMW MARI-CORE-luiji.CGX 1.png

A scratchpad of sprite data for Luigi's distinct graphics implemented in Super Mario All-Stars + Super Mario World. This sheet is interesting for seemingly depicting Luigi giving the finger. It could, however, just be a thumbs-up.

v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane FireBall.png
SMW Final FireBall.png

This is an early version of the fireballs thrown by Fire Mario.

Enemies

Koopa Troopa
v-ram-yane

03 Jul 1989 17:34

v-ram-night

24 Sep 1989 20:48

Final
SMW EarlyKoopa yane unit.png
SMW v-ram-night Koopa.png
SMW Final Koopa.png

Koopa Troopa were much more reminiscent of their Super Mario Bros. 3 appearance. The shading on the shell was also revised.

v-ram-yane

03 Jul 1989 17:34

v-ram-night

24 Sep 1989 20:48

Final
SMW EarlyShell yane unit.png
SMW v-ram-night KoopaShell.png
SMWTestShell2.PNG

The Koopa shell's shading changed over time.

v-ram-yane

03 Jul 1989 17:34

Final
SMW KoopaClimb.png
SMW KoopaClimb Final.png

The climbing Koopa Troopa sprites had different shading and were later given shoes.

v-ram-yane

03 Jul 1989 17:34

v-ram-night

24 Sep 1989 20:48

v-ram-mant-kame

16 May 1990 04:47

Final
SMW v-ram-yane BeachKoopa.png SMW v-ram-night BeachKoopa.png SMW v-ram-mant-kame BeachKoopa.png SMW Beach Koopa Final.png
  • Beach Koopas lacked shoes early on. These can be seen in prerelease screenshots.
  • Biting sprites are present. Use unknown.
  • The walking animation was slightly different.
  • The squashed sprite was changed from a 16x16 sprite to an 8x8 sprite that's flipped horizontally to create the other half.
  • The "ejected from shell" sprites went through a few changes.
v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane Wings.png
SMW FInal Wings.png

An early version of the wings worn by Paratroopas and Paragoombas. These are the same graphics used by the Paragoombas in a screenshot here.

Goomba
v-ram-yane

03 Jul 1989 17:34

v-ram-night

24 Sep 1989 20:48

v-ram-kabe

02 Oct 1989 11:15

Final
SMW v-ram-yane Goomba.png
SMW v-ram-night.CGX Goomba.png
SMW v-ram-kabe Goomba.png
SMW Final Goomba.png
  • Sprites of classic Goombas are present, who were later replaced with the SMW design that is also called Goomba on the English localizations but re-localized as Galoombas in later games. These sprites are reminiscent of their Super Mario Bros. 3 appearance and are the same ones used by the Paragoombas in one of the screenshots here.
  • The Super Mario World variant may have originally been defeated by being jumped on, as indicated by the presence of a flattened sprite.
v-ram-yane

03 Jul 1989 17:34

SMW v-ram-yane Thing.png

An unknown creature, possibly a 16-bit rendition of the Micro-Goomba from Super Mario Bros. 3.

Piranha Plant
v-ram-yane

03 Jul 1989 17:34

v-ram-night

24 Sep 1989 20:48

v-ram-chijo-back

24 May 1990 13:20

Final

(Upside Down)

SMW v-ram-yane VenusPiranha.png SMW v-ram-night Piranha.png SMW v-ram-chijo-back Piranha.png
SMW Final Piranha.png

The Venus Fire Trap (from Super Mario Bros. 3) and a standard Piranha Plant that goes up. In the final game, standard Piranha Plants only go down. While sprites for an upward standard Piranha Plant "do" exist in the final game's data, the sprite for their vine was replaced in memory with one of the frames of a flopping Cheep Cheep.

Unknown
v-ram-kumo

07 Jun 1990 13:40

SMW FlowerBaby.png

A strange flower or insect creature that resembles a Toad.

Jumping Piranha Plant
v-ram-kumo

07 Jun 1990 13:40

Final
SMW v-ram-kumo JumpPlant.png
SMW Final JumpPlant.png

The stem of the Jumping Piranha Plant was given shading.

Lakitu
luiji

28 Jun 1989 22:24

v-ram-yama

16 Mar 1990 22:02

Final
SMW luiji Lakitu.png
SMW v-ram-yama Lakitu.png
SMW Final Lakitu.png
  • Lakitu's cloud was not a separate sprite yet.
  • A minor change in the perspective of Lakitu's head. The graphics of Lakitu throwing something did not exist yet.
Cheep Cheep
v-ram-game-over

08 Nov 1989 17:27

Final
SMW v-ram-game-over Cheep.png
SMW Final Cheep.png

The Cheep Cheeps were originally more in line with their classic appearance.

Hammer Bro
luiji

28 Jun 1989 22:24

v-ram-yama

16 Mar 1990 22:02

SMW luiji HammerBro.png
SMW v-ram-yama HammerBro.png

The classic Hammer Bros. can be seen in an early version of the forest enemy graphics set. The sprites for the hammer were reused for the Amazing Flyin' Hammer Brother's hammers.

Sledge Bro
v-ram-kuppa-big-block

03 Jul 1990 16:53

SMW v-ram-kuppa-big-block Shell.png

Sledge Bro was supposed to return in Super Mario World.

Chain Chomp
v-ram-yama

16 Mar 1990 22:02

SMW v-ram-yama ChainChomp.png

Chain Chomp was set to return in Super Mario World, as it can also be found in the early forest enemy graphics set. The graphic for the chain still exists in the final game's data.

Muncher
v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane Muncher.png
SMW Final Muncher.png

An early Muncher with different shading.

Rocky Wrench
v-ram-ghost-ship

23 Feb 1990 10:36

SMW EarlyRockyWrench.png

Sprites of Rocky Wrench, an enemy from Super Mario Bros. 3 that doesn't appear in Super Mario World. New sprites were used for the Rocky Wrenches seen in the Super Mario World style of Super Mario Maker.

Dry Bones
v-ram-bul-kuppa-old

23 Mar 1990 11:31

Final
SMW v-ram-bul-kuppa-old DryBones.png
SMW Final DryBones.png

In the final game, there are 2 different types of Dry Bones objects: The ones that are able to throw bones, and the ones that can't. However, the presence of 2 different types of Dry Bones in an early version of the Castle sprites' graphics set suggests that they were originally considered to be 2 different enemies with separate graphics. The palette is the same one used during the ending sequence, with the shoes being blue rather than red. The bones were also thicker.

Bony Beetle
v-ram-bul-kuppa-old

23 Mar 1990 11:31

Final
SMW v-ram-bul-kuppa-old BonyBeetle.png
SMW Final BonyBeetle.png

An early version of the Bony Beetle with a visible beak.

Wiggler
v-ram-yama

16 Mar 1990 22:02

v-ram-bul-kuppa-old

23 Mar 1990 11:31

Final
SMW v-ram-yama Wiggler.png SMW v-ram-bul-kuppa-old Wiggler.png SMW Final Wiggler.png

Wiggler was originally green and wore a cone on its head. The lack of angered sprites can be explained by the spikes on its back.

Chargin' Chuck
v-ram-bul-kuppa

23 Mar 1990 16:41

v-ram-sora-demo

17 May 1990 15:24

Final
SMW v-ram-bul-kuppa CharginChuck.png SMW v-ram-sora-demo CharginChuck.png SMW CharginChuck Final.png

Early Chargin' Chuck. The final changed the skin color, added more detailed shading to the helmet, and replaced the walking frames with charging. The early sprites' palette actually better resembles their artwork for this game and their appearances in later titles, such as Super Mario 3D World, and their appearance in the credits.

Big Buzzy Beetle
X-Y-1F-back

25 May 1990 10:06

SMW X-Y-1F-back BuzzyBeetle.png

A large Buzzy Beetle appears in early versions of the underground sprites bank. It would ultimately be replaced by Blargg.

Monty Mole
v-ram-kumo

07 Jun 1990 13:40

Final
SMW v-ram-kumo MoleDig.png
SMW Final MoleDig.png

Monty Mole's digging looked different.

Sumo Bro
v-ram-kumo

07 Jun 1990 13:40

Final
SMW v-ram-kumo SumoBro.png SMW Final SumoBro.png

The Sumo Bro was given a spike on its head in the final game, possibly to signify that it can't be jumped on. There is also an unused sprite of the enemy with its mouth open, most likely early fire after Sumo Bro stomps.

Pokey
v-ram-mant-kame

16 May 1990 02:47

Final
SMW Prerelease Pokey.png
SMW final Pokey.png

The Pokey's original sprite resembled its SMB2 appearance. The final added spikes on its head and changed its color palette to the yellow one.

Thwimp
v-ram-bul-kuppa-old

23 Mar 1990 11:31

Final
SMW v-ram-bul-kuppa-old Thwimp.png
SMW Final Thwimp.png

The Thwimp was changed from a 16x16 sprite to 2 8x8 sprites that are flipped horizontally to create the right half, which resulted in a minor loss of unique shading on the right side.

Mechakoopa
v-ram-kuppa-big-block

03 Jul 1990 16:53

Final
SMW v-ram-kuppa-big-block MechaKoopa.png SMW Final MechaKoopa.png

The Mechakoopa had simpler shading and white hair.

Dino Rhino and Dino Torch
v-ram-nakagon

06 Jul 1990 19:10

SMW DinoRhinoEarly.gifSMW DinoRhino2.pngSMW DinoRhinoRoar.png

Early versions of the Dino Rhino, from a profile view instead of a 3/4 side view. Can be seen in a prerelease screenshot.

v-ram-nakagon

06 Jul 1990 19:10

SMW DinoRhinoBabyEarly.gifSMW BabyRhino.png

Early Dino-Torches.

Interestingly, their official artwork is seemingly based on these sprites (or vice versa), as they're also drawn in a profile view.

Banzai Bill
v-ram-big-killer

31 Jul 1990 10:26

Final
SMW Old killer.png SMW BanzaiBill Final.png

An early version of the Banzai Bill that resembles a standard Bullet Bill enemy more than the final sprite does. Seen in three screenshots here.

Fuzzy
X-2A

09 Sep 1990 22:54

SMW EarlyFuzzy1.png
SMW EarlyFuzzy2.png

Two early versions of the Fuzzy.

Swooper
v-ram-chika

3 Sep 1990 23:17

Final
SMW Swooperproto.png
SMW Swooperfinal.png

Swooper's wings were redrawn, and the black outlines on its body were given some more color. The hanging sprite was unchanged for the final game.

Post Special Zone
X-2A-nomoto

08 Sep 1990 20:42

SMW GoombaEarly1.gif SMW KoopaShell.gif SMW SMB3Koopa.png

Early graphics for the Goomba and Koopa's altered appearance after the Special Zone has been completed. In the final game, the graphics for the Goomba technically change, but the appearance is identical.

v-ram-chijo-2round

09 Sep 1990 14:11

X-2A

09 Sep 1990 22:5

Final
SMW v-ram-chijo-2round Piranha.png
SMW MustacheFlower.png
SMW Pumpkin Final.png

Early post-Special Zone Piranha Plants.

X-2A

09 Sep 1990 22:5

SMW LemmyMask.png

Early versions of the post-Special Zone Mario mask Koopas and Piranha plants.

Boss Battles

Koopalings
X-Y-1F-back

25 May 1990 10:06

SMW X-Y-1F-back 1.png
Arranged
SMW X-Y-1F-back Koopalings.png

Early Koopalings. A duplicate of Iggy and Larry shell can be found in Ludwig/Morton/Roy graphics file in the final game.

v-ram-kuppa-big-block

03 Jul 1990 16:53

Final
SMW v-ram-kuppa-big-block Ball.png
SMW Final Ball.png

The ball used by some of the Koopalings was given a star pattern in the final game.

Bowser
v-ram-ending-kuppa-family

27 Aug 1990 19:11

Final
SMW v-ram-ending-kuppa-family Bowser.png
SMW Final Bowser.png

Bowser's eyes were changed to look downwards, presumably so he would be looking towards Mario.

v-ram-ending-kuppa-family

27 Aug 1990 19:11

Final
SMW v-ram-ending-kuppa-family BowserHit.png
SMW Final BowserHit.png

Bowser's arms were made thicker and the positioning of the fingers was altered.

v-ram-mode-7-peach

03 Sep 1990 20:20

SMW v-ram-mode-7-peach Eyes.png
Overlaid
SMW v-ram-mode-7-peach BowserLayeredEyes.png

Eyes located in the final boss fight sprites bank, seemingly intended to be overlaid on Bowser. Bowser's final "hit" animation does exist in this file, making it unknown what these would have been used for. The graphics were overwritten in the final game with Super Mario and Small Mario's blushing sprites.

v-ram-kuppa-big-block

03 Jul 1990 16:53

Final
SMW v-ram-kuppa-big-block BowserFire.png
SMW Final BowserFire.png

Bowser's fire had a completely different design.

Yoshi

v-ram-night

04 Sep 1989 20:48

v-ram-game-over

08 Nov 1989 17:27

v-ram-forest

22 Dec 1989 00:52

SMW v-ram-night.CGX Yoshi.png SMW v-ram-game-over Yoshi.png SMW v-ram-forest.CGX Yoshi.png

Yoshi originally had a more crocodilian appearance and was able to breathe fire.

v-ram-yama

16 Mar 1990 22:02

Final
SMW v-ram-yama Yoshi.png SMW Final Yoshi.png

An early version of Yoshi with the white part extending further over his cheek. This was seemingly changed to match his official art better. Interestingly, these early sprites resemble his updated design from Yoshi's Island onward.

v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane Egg.png SMW Final Egg.png

The Yoshi Egg had 1 extra animation frame, and the cracked pieces were originally made up of 4 unique 8x8 tiles, which was reduced to 1 8x8 tile that's flipped horizontally and vertically. The egg itself also had simpler shading. The simpler-shaded egg graphic would, however, later be used in Super Mario Kart (albeit with a different palette).

v-ram-night

24 Sep 1989 20:48

v-ram-ghost-ship

23 Feb 1990 10:36

Final
SMW v-ram-night BabyYoshi.png SMW v-ram-ghost-ship BabyYoshi.png SMW BabyYoshi Final.png

An early blob-shaped Baby Yoshi that lacks any limbs.

v-ram-bul-kuppa

23 Mar 1990 16:41

SMW FireThing.png

An unknown flaming head, possibly intended for the fireballs that Yoshi spits when eating a red/fire enemy.

Miscellaneous

Coins
v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane Coin.png SMW Final Coin.png

The second two coins were originally 16x16 sprites, which were changed to 8x8 sprites that are flipped vertically to create the bottom half. The first coin also has slightly different shading.

v-ram-yane

03 Jul 1989 17:34

v-ram-yama

16 Mar 1990 22:02

v-ram-kanaami

14 May 1990 20:49

v-ram-gosthouse

13 Sep 1990 11:34

Final
SMW BigCoin.png SMW 10Coin.png SMW 5Coin.png A Plumber Coin? SMW Final DragonCoin.png

The Dragon Coin went through a number of revisions until a coin with Yoshi's face on it was settled on.

  • A generic large coin. This coin can be seen in prerelease screenshots.
  • A coin with the number "10" on it, which presumably would have granted the player 10 coins.
  • This would be reduced to 5 coins.
  • A coin with Mario's face on it.
v-ram-ending-TEKI-meka-kuppa

27 Aug 1990 12:09

Final
? ?

An early version of the smiley coin with a star symbol on it. A similar design would be used for the coins in Super Mario 64 and the Star Coins in New Super Mario Bros.

v-ram-night

24 Sep 1989 20:48

v-ram-bul-kuppa-old

23 Mar 1990 11:31

SMW v-ram-night CoinBonus.png
SMW v-ram-bul-kuppa-old CoinBonus.png

Graphics intended for coin bonuses that would be earned by jumping off of multiple enemies. The coin bonuses are actually programmed into the final game, but the graphics don't exist and the only way to earn the bonus is through a glitch involving bouncing off of respawning calm Wigglers. The graphics were also found to exist in the SNES Test Program.

Power-ups
v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane Mushroom.png SMW Final Mushroom.png

The Super Mushroom had extra shading added.

v-ram-yane

03 Jul 1989 17:34

v-ram-night

24 Sep 1989 20:48

Final
SMW v-ram-yane FireFlower.png SMW v-ram-night FireFlower.png SMW Final FireFlower.png

The Fire Flower was completely redesigned late into development, to stray farther from the Super Mario Bros. 3 style.

v-ram-yane

03 Jul 1989 17:34

v-ram-night

24 Sep 1989 20:48

v-ram-bul-kuppa-old

23 Mar 1990 11:31

Final
SMW v-ram-yane Leaf.png
SMW v-ram-night Leaf.png
SMW v-ram-bul-kuppa-old CapeIcon.png SMW Final Feather.png

The Super Leaf from Super Mario Bros. 3 that would have granted the player the Raccoon Form. The Raccoon Form would ultimately be replaced by the Cape ability. The power-up item for the Cape was originally a literal cape.

Blocks
v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane QuestionMarkBlock.png
SMW Final QuestionMarkBlock.png

The ? block would be redesigned to have a rounder cartoony look to it.

v-ram-yane

03 Jul 1989 17:34

v-ram-yama

16 Mar 1990 22:02

Final
SMW v-ram-yane BrickBlock.png
SMW v-ram-yama Rotating.png
SMWTestBlock2.PNG

The Brick Block from previous Mario games would be replaced by the rotating block.

v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane EmptyBlock.png
SMW Final EmptyBlock.png

Empty blocks did not have eyes.

v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane NoteBlock.png
SMW Final NoteBlock.png

The note block had darker shading.

v-ram-yane

03 Jul 1989 17:34

v-ram-yama

16 Mar 1990 22:02

SMW v-ram-yane WoodBlock.png
Õ-Õ

The Wood Block from Super Mario Bros. 3. It was given a makeover with glasses before being scrapped and replaced in VRAM by the ! Blocks. A fully implemented Bounce Block object goes unused in the final game's data.

v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane HardBlock.png
SMW Final HardBlock.png

The Gray Block originally resembled the tileset of the Fortresses/Castles of Super Mario Bros. 3.

v-ram-yane

03 Jul 1989 17:34

v-ram-night

24 Sep 1989 20:48

v-ram-yama

16 Mar 1990 22:02

v-ram-kanaami

14 May 1990 20:49

Final
SMW v-ram-yane Rubble.png
SMW v-ram-night Rubble.png
SMW v-ram-yama Rubble.png
SMW v-ram-kanaami Rubble.png
SMWTestRubble2.png

The rubble that appears after breaking a block was changed many times. The third variant is also present in the SNES Test Program.

v-ram-ending-test

20 Aug 1990 19:49

Final
SMW v-ram-ending-test MushroomBlock.png SMW BonusBlock.png

An early version of the Bonus Block with a picture of a 1-Up Mushroom on it.

v-ram-yane

03 Jul 1989 17:34

v-ram-yama

16 Mar 1990 22:02

v-ram-gosthouse-demo

04 Mar 1990 16:42

Final
SMW v-ram-yane Triangle.png
SMW v-ram-yama Triangle.png
SMW v-ram-gosthouse-demo Triangle.png
SMW Final TriangularBlock.png

The Triangular block originally had a mechanical appearance to it, which can be seen in prerelease screenshots. It would be redesigned to have eyes, then gradually changed to have simpler shading and a mouth.

Switches
v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane PSwitch.pngSMW v-ram-yane PressedSwitch.png SMW PSwitch Final.pngSMWTestSwitch2.PNG

An early P-Switch with different shading. The frame of the switch being pressed exists unused in the final game.

v-ram-kabe

02 Oct 1989 11:15

SMW v-ram-kabe OnSwitch.png

An ON Switch that resembles the pressable P-Switch. Possibly could've functioned like the ON-OFF blocks in the final game.

v-ram-game-over

08 Nov 1989 17:27

SMW v-ram-game-over OffSwitch.png

The corresponding pressable OFF Switch.

Pipes
v-ram-yane

03 Jul 1989 17:34

v-ram-yama

16 Mar 1990 22:02

Final
SMW v-ram-yane Pipes.png SMW v-ram-yama Pipes.png SMW Pipes Final.png

Pipes had sharper edges and simpler shading. The earliest iteration can be seen in prerelease screenshots.

Platforms
v-ram-night

24 Sep 1989 20:48

v-ram-mant-kame

16 May 1990 04:47

Final
SMW v-ram-night Spin (1).png
SMW v-ram-mant-kame Platform.png
SMW Spin Final.png
v-ram-sora-rock

28 Mar 1990 18:57

Final
SMW v-ram-sora-rock Checkerboard.png
SMW Final Checkerboard.png
v-ram-sora-rock

28 Mar 1990 18:57

SMW v-ram-sora-rock Platform.png

The spinning platform was taller, resembling its appearance in Super Mario Bros. 3, and had a slightly different highlight on the top. The earliest iteration can be seen in a few prerelease screenshots. The height change was also made to the checkerboard platform.

A unknown platform that was scrapped from the final game is present.

Door
v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane Door.png
SMW Final Door.png

The door had an extremely minor change in shading.

v-ram-night

24 Sep 1989 20:48

Final
SMW v-ram-night Key.png
SMW Final Key.png

An early version of the Key with the peg facing upwards.

v-ram-night

24 Sep 1989 20:48

Final
SMW v-ram-night KeyHole.png
SMW Final KeyHole.png

An early larger keyhole that lacks a white outline. The outline was possibly added so the keyhole could be more visible against dark backgrounds.

Goal Tape
v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane Midway.png
SMW Final Midway.png

An early Midway point. The tape is much thinner, and the shading was reversed. This can be seen in a prerelease screenshot.

v-ram-yane

03 Jul 1989 17:34

Final
SMW v-ram-yane GiantGate.png
SMW Final GiantGate.png

An early version of the Giant Gate with the shading reversed and scrapped tiles for the bottom of the gate. The bottom tiles were overwritten with bush graphics in the final game and the tilemap was not changed to account for this, though the bottom of the gate is never actually seen in-game.

v-ram-kumo

07 Jun 1990 13:40

Final
SMW v-ram-kumo Tape.png
SMW Final Tape.png

The goal tape was originally flat, akin to the midway point's tape.

Bill Blaster
v-ram-yane

03 Jul 1989 17:34

Final Unused
SMW v-ram-yane BillBlaster.png
SMW Final BillBlaster.png SMW BillBlasterUnused.png

The top of the Bill Blaster was originally made up of 4 unique tiles, rather than 2 tiles that are flipped horizontally to create the right half. A later version of the bottom right tile still exists in the final game, but goes unused. The bottom tiles with bolts were also removed and replaced with graphics for grass.

Yoshi's House Sign
Early Final
SMW X-1G-1N-back Dragon.png SMWMailJP.png

The sign outside of Yoshi's house originally read "Dragon" rather than "Yoshi," which suggests it may have been called a "Dragon House" early on.

v-ram-map-kuppa-shima

28 Jun 1990 15:13

SMW v-ram-map-kuppa-shima Thing.png

This odd-looking object resembling a polka-dotted pillow may have been intended for a stage intro, as it's grouped with other stage intro graphics. Its lumpy, soft shape and center indentation imply something may have rested in the middle- possibly Yoshi, since stage intros are only used for levels where Yoshi can't enter.

Peach
v-ram-mode-7-peach-test

30 Aug 1990 21:21

Final
SMW EarlyPeach Proto.png
SMW EarlyPeach Final.png

Early sprites of Princess Peach with bigger eyes, and less shading.

v-ram-mode-7-peach-test

30 Aug 1990 21:21

v-ram-mode-7-peach-test.CGX

30 Aug 1990 21:21

Final
AAAAAAGH!!!!
SMW PeachScream Proto.png
SMW PeachScream Final.png

Early sprites of Princess Peach screaming. The first was... thankfully redrawn, while the other's main differences are in her eyelashes and shading.

v-ram-mode-7-peach-test

30 Aug 1990 21:21

aaaa

A Peach sprite that resembles the puppets seen during the Lemmy and Wendy fights in the final game.

Stage Tilesets

Plains
v-ram-forest

22 Dec 1989 00:52

Final
SMW v-ram-forest 1.png

SMW v-ram-forest 2.png

SMW Final Plains.png
This is an early version of the plains tileset, with the most notable difference being the white highlight. The rounded corner tiles from an early screenshot can be seen here.
Rope
v-ram-sora-rock

28 Mar 1990 18:57

Final
SMW v-ram-sora-rock Tileset.png SMW AthleticTileset Final.png
An early version of the rope tileset. The mushroom platform has a simpler design, which can also be seen in prerelease screenshots.
Underground
v-ram-kanaami

14 May 1990 20:49

v-ram-sea

18 Aug 1990 14:57

Final
SMW v-ram-kanaami Wire.png SMW v-ram-sea UndergroundTileset.png SMW Final UndergroundTileset.png

An early version of the Underground tileset, "kanaami" meaning "wire mesh". The design would be altered and repurposed for the final game's castle tileset. This can be seen being used in a few screenshots here.

v-ram-night

24 Sep 1989 20:48

SMW Koopa portrait.png

A scrapped Koopaling portrait that was most likely going to be used in the Ghost Houses.

v-ram-map

08 Sep 1990 02:41

SMW SixSign.png

A sideways 6 sign, most likely intended for the world map.

mario1-A.CGX

16 Nov 1989 21:26

Since the graphics in mario1-A.CGX do not have a corresponding palette file, they're presented here with a custom palette.

SMW mario1-A Mario.png

Possibly some of the earliest sprites of Mario, which closely resemble those seen in Super Mario Bros. 3. Raccoon Mario was ultimately replaced with Cape Mario in the final game.

SMW mario1-A Koopa.png

An early Koopa Troopa, and a Beach Koopa standing upright.

SMW mario1-A Larry.png

Early sprites of Larry.

SMW mario1-A BuzzyBeetle.png

An early Buzzle Beetle, and a Big Buzzy Beetle. A Big Buzzy Beetle would eventually make its debut in Paper Mario: Sticker Star and New Super Mario Bros. U

SMW mario1-A Mario NoOutline.pngSMW mario1-A Koopa NoOutline.pngSMW mario1-A Larry NoOutline.pngSMW mario1-A BuzzyBeetle NoOutline.png

These sprites use a very different style of shading compared to the final game, with a more 3-dimensional look to them.

kawauso

X-Q-X-kawauso.CGX

19 September 1990 16:39

SMW X-Q-X-kawauso.png

X-1W-kawauso.CGX

18 September 1990 20:01

SMW X-1W-kawauso.png

For some unknown reason, there exist graphics sheets featuring the river otter from the Japanese manga Utsurun Desu. substituting as the playable character, one of them bottomless. Also shown are some early Post-Special Zone sprites, including a Bob-omb!

chr-stock

These .CGX files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4\chr-stock.

chr-stock-1.CGX

12 July 1990 10:44

They each get worse and worse...

Possibly the earliest version of Yoshi, taking on a very lanky and primitive appearance. It is reminiscent of an early concept sketch of Yoshi Shigeru Miyamoto drew during the development of Super Mario Bros. 3.

SMW CrocKoopa.png

An unknown crocodile-like Koopa Troopa, possibly intended as a new Dinosaur Land-themed subspecies of the Koopas, just like how the final game introduces the Galoombas as a subspecies of the Goombas. These… …things seem like they were going to have behaviors in which they hop around judging by the sprites, but it’s not very clearly known.

SMW chr-stock-1 KoopaTroopa.png

A scratchpad of graphics for the bipedal Koopa Troopa.

SMW chr-stock-1 BeachKoopa.png

Early Beach Koopas, including an early sprite of a Beach Koopa being ejected from its shell.

SMW chr-stock-1 HammerBro.png

A small Hammer Bro, an enemy that does not appear in Super Mario World.

SMW chr-stock-1 SpikeTopTurning.png

What appears to be a turning sprite for Spike Tops, similar to the one Koopas have. They don't turn around on contact with walls or near ledges in the final game, likely leading to this sprite being cut.

chr-stock-2.CGX

12 July 1990 10:44

SMW chr-stock-2 Yoshi.png

Multiple early dinosaur-like incarnations of Yoshi.

SMW chr-stock-2 Mario.png

Early sprites of red hat brim Mario riding Yoshi.

SMW chr-stock-2 BalloonMario.png

Early versions of Balloon Mario.

1989-11-29 sprite sheet.png

This sprite sheet is exactly the same as the one shown here.

chr-stock-3.CGX

12 July 1990 10:44

SMW chr-stock-3 Mario.png

Numerous sprites of Mario with a red hat brim, including the fireball throwing frame, raccoon ear tiles, and a few early small Marios.

SMW Bony and Dry.png

Early versions of the Dry Bones (one of them being similar to its Super Mario Bros. 3 counterpart) and the Bony Beetle.

SMW Early Galoomba.png

Early versions of the Galoomba.

SMW chr-stock-3 LavaBubble.png

An early Lava Bubble with non-transparent eyes and different shading.

SMW chr-stock-3 SkullRaft.png

Early versions of the Skull Raft.

SMW Acorn mushroom.png

This appears to be a scratchpad of the spheres attached to the Spinning Platform, with a mushroomy appearance.

SMW chr-stock-3 PBalloon.png

A few different iterations of the P-Balloon.

SMW chr-stock-3 PiranhaPlant.png

A big Piranha Plant, similar to ones seen in Mario Kart 64.

chr-stock-5.CGX

12 July 1990 10:44

SMW chr-stock-5.png

A sheet of early Koopalings that share the same poses. Lemmy and Wendy lack upright standing sprites in the final game.

chr-stock-6.CGX

12 July 1990 10:44

SMW chr-stock-6.png

Many different iterations of Larry. One of these seems to be the same as his appearance seen in a screenshot here.

chr-stock-7.CGX

12 July 1990 10:44

SMW chr-stock-7 Thing.png

A strange unknown winged creature, possibly for a cutscene or for carrying a stage object. An animation for it can be seen at chr-stock-7.OBJ.

chr-stock-8.CGX

12 July 1990 10:44

SMW chr-stock-8 Mario.png

The walking animation for the early Mario sprites with a red hat brim.

SMW chr-stock-8 BrickBlock.png

The shimmering animation for the Brick Block, and what seems to be an early version of the Grab Block, both of which resemble their Super Mario Bros. 3 appearances. The Brick Block would ultimately be replaced by the Rotating Block, with the Grab Block using the same graphics as the latter.

SMW chr-stock-8 Fire.png

A scratchpad of what seems to be an early version of the fireball that Yoshi spits.

SMW chr-stock-8 Fish.png

Early versions of Rip Van Fish.

SMW chr-stock-8 Dolphin.png

Early dolphins.

chr-stock-9.CGX

12 July 1990 10:44

SMW chr-stock-9 Fish.png

A giant fish that resembles Boss Bass, an enemy seen in Super Mario Bros. 3.

SMW chr-stock-9 SledgeBro.png

Sprites of a Sledge Bro, an enemy from Super Mario Bros. 3 that does not appear in Super Mario World.

chr-stock-B.CGX

12 July 1990 10:44

SMW chr-stock-B.CGX.png

A sheet of early dolphins and some kind of shark. Sharks would later debut in another 2D Mario game, Super Mario Land 2: 6 Golden Coins, and a similarly designed character named Guppy would later appear in Super Mario Galaxy.

SMW chr-stock-B Blocks.png

The animated tiles for the early ? Block and Brick Block.

SMW Patches.png

Some patches.

chr-stock-C.CGX

12 July 1990 10:44

SMW Venus Piranha Plant.png

Later renditions of the unused Venus Fire Trap and upright Piranha Plant.

SMW chr-stock-C-doragon Yoshi1.png

Early renditions of Yoshi with a rather large snout.

Early Final
SMW chr-stock-C Yoshi2.png SMW chr-stock-C Yoshi Final.png

Slightly different sprites of Yoshi compared to the final.

Mario just broke his neck

Two early sprites of Mario looking up.

SMW Crouching.png

Sprites of Mario crouching in two distinct ways.

SMW chr-stock-C Head.png

A sprite of Mario's head in a profile view.

SMW Wind key.png

A grey wind key.

SMW Tiny Yoshi.png

A tiny Yoshi looking ahead that bears resemblance to the one that appears in the unused No-Yoshi sign.

chr-stock-G.CGX

12 July 1990 10:44

Early Final
SMW chr-stock-G Underground.png SMW Final UndergroundTileset.png

Multiple early versions of the underground tileset. Some of these graphics would be altered and repurposed for the castle tileset.

Early Final
SMW chr-stock-G Castle 1.png

SMW chr-stock-G Castle 2.png

SMW Final CastleTileset.png

Early versions of the castle tileset, one of them seemingly being the same tileset seen in a few prototype screenshots. The sloped tiles were overwritten with the graphics for various gimmicks.

chr-stock-H.CGX

12 July 1990 10:44

SMW chr-stock-H.png

A sheet of early small Marios.

SMW SmallEyedMario.gif

Super Mario with Small Mario's eyes.

chr-stock-I-kuppa.CGX

12 July 1990 10:44

SMW chr-stock-I-kuppa Bowser.pngSMW BowserFronnt.pngSMW BowserStand.png

Early Bowser sprites, including a frame of Bowser facing the screen which doesn't exist in the final game, and some graphics of Bowser out of the Koopa Clown Car.

Bootleg Pac-Man

An unknown Piranha Plant-like enemy, with eyes for some unknown reason, possibly a later version of the cut Venus Fire Trap.

chr-stock-K-kuppa.CGX

12 July 1990 10:44

SMW chr-stock-K-kuppa Bowser.png

Sprites of Bowser out of the Koopa Clown Car, showing his full body. Could have possibly been intended for a bridge boss fight similar to Super Mario Bros.

chr-stock-L-kuppa.CGX

12 July 1990 10:44

Bowser has legs?!?!?

A later sheet of full-body Bowser sprites, including what seems to be an early propeller for the Koopa Clown Car, which looks more like a wind-up toy key.

chr-stock-M-same.CGX

07 August 1990 09:10

SMW chr-stock-M-same Larry.png

A few different segmented iterations of Larry.

SMW chr-stock-M-same Blarrg.png

Very large dinosaur-like enemies that may have been early Blarggs.

SMW chr-stock-M-same Shark.png

Shark enemies that resemble the dolphins.

SMW chr-stock-M-same Thing.png

A strange unfinished creature that may have been intended for underwater stages.

chr-stock-N-shiro.CGX

18 July 1990 16:51

Earlier This File Final
SMW v-ram-bul-kuppa-old DryBones.png
SMW chr-stock-N-shiro DryBones.png
SMW Final DryBones.png

The non-bone-throwing Dry Bones had their appearance updated before their unique graphics were removed.

chr-stock-O-senkan-kuppa.CGX

15 August 1990 14:15

SMW chr-stock-O-senkan-kuppa Lemmy.png

A scratchpad of Lemmy sprites. It includes frames of him using a fan.

Earliest Early Final
SMW chr-stock-O-senkan-kuppa Lemmy 2.png
SMW chr-stock-O-senkan-kuppa Lemmy 3.png SMW Lemmy Final.png

2 iterations of Lemmy sprites with a few differences from the final:

  • The earliest iteration doesn't wear bracelets.
  • The second iteration includes tiles of Lemmy holding a fan, which were replaced with the frames of his feet in the final.

Q-X

These .CGX files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4\Q-X.

X-Q-X-1W.CGX

08 March 1990 14:37

SMW X-Q-X-1W Mario.png

SMW X-Q-X-1W 2.png

Graphics for the flying ability intended to be used by Raccoon Mario. A full animation using these graphics can be seen at player-musasabi-1-Q-X-1W-kaiten.OBJ.

SMW X-Q-X-1W 3.png

The 8x8 tiles used by Mario's larger sprites that are loaded into VRAM at the start of the level. Aside from the palette, these are identical to those in final game.

X-Q-X-new-0.CGX

08 March 1990 20:36

Early Final
SMW X-Q-X-new-0 1.png SMW Final Mario.png

This file includes early Mario graphics arranged to be stored in the game's data.

Differences:

  • Graphics for the Raccoon form are present, which would ultimately be replaced by the Cape. Instead of Raccoon Mario having its own entire graphics set like in Super Mario Bros. 3, most of the ears and tail attachments would have been separate sprites.
Early Final
SMW EarlyMarioPalette 1.png SMW FinalMarioPalette.png
  • Mario's palette is noticeably different, with darker reds and blues, a different skin color, and other miscellaneous differences.
  • The final sprites lost the shading on the shoes, due to the brown being removed to make way for the magenta used by Princess Peach.
  • Small Mario originally had a much shorter stature reminiscent of its look in Super Mario Bros. 3. Interestingly, the player's appearance on the world map is based off of these early sprites.
  • Mario's hat was made slightly bigger in the final game.
  • Mario's diagonal head would be changed from a profile view to a 3/4 view in the final game.
  • The sprites of Super Mario running at a 90 degree turn would be given wider eyes in the final game.
  • Mario had a very different crouching animation that resembles the one from Super Mario Bros.. It can be seen pieced together at player-pouse.OBJ.
  • In the final game's sliding sprite, Mario's feet are raised higher.
  • Mario's "crouching while holding an item" sprite was given a visible 2nd foot and thumb in the final game.

SMW X-Q-X-new-0 2.png

The second half of this image contains a scratchpad of a flying animation intended to be used by Raccoon Mario, an ability that would be given to Cape Mario by the final release. At the top left of the image, you can see an earlier version of Mario's jumping animation that has a smaller hat symbol.

X-Q-X-1W-hane.CGX

13 March 1990 10:51

SMW X-Q-X-1W-hane Mario.png

A few graphics for wings intended to be used as a powerup, and a sprite of Mario wearing a helmet.

X-Q-X-1W-met.CGX

14 March 1990 11:53

SMW X-Q-X-1W-met Mario.png

More sprites of Mario wearing a helmet, now with the cape being introduced. One can also see 2 variations of Mario's standard appearance, with larger/smaller hat sizes than in the final sprites and visible eyebrows. Animations using these graphics can be seen at player-musasabi-QX1W-met.OBJ, player-mant-QX0W-met.OBJ, and player-mant-QX1W-mant.OBJ.

X-Q-X-hane-TEST.CGX

14 March 1990 17:58

Early Final
SMW X-Q-X-hane-TEST Mario.png SMW Final Mario.png

A revision of Mario's graphics set including the sprites for the wing powerup. All Raccoon related graphics were replaced with wings or dummied out. Animations using these graphics can be seen at player-hane-TEST-0.OBJ.