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Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps/Other

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This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps.

botbattle

TeamFortress2-botbattle.png

bounty_test

A test map made for the cut Bounty mode, acting as a Control Points map.

TeamFortress2-bounty test.png

chariots

TeamFortress2-chariots.png

A version of pipeline stage B, logic in the maps says that winning teams would have the advantage of the losing team being unable to push the cart for 60 seconds in stage C. This was ultimately changed to the cart being further forward.

chess

A Team Fortress 2-themed chessboard map.

TeamFortress2-chess.png

cloak

TeamFortress2-cloak.png

A test map with intelligence, an MvM upgrade station, and a shooting range, likely for testing weapon spread.

cppl_lair

TeamFortress2-cppl lair.png

An early version of Mercenary Park. A cart exists in the map file but is hidden and disabled by default. From the "cppl_" prefix, it seems like the map was some kind of hybrid between Control Points and Payload modes.

Among the map's many hidden visgroups is one labeled "Old B". This is an older rendition of Mercenary Park's point B and C areas, where the final point sits on a raised platform above a large open pit and is interestingly labeled as point D. This old visgroup seems to have evolved into the final point for the map Gorge, as indicated by a blog post on the official site detailing Gorge's development which features an in-progress screenshot of this very same area, albeit with some slight changes.


(Source: TF2 Official Blog post - How a Map Gets Made)

hunted

Hmmm...
To do:

hunted2

Hmmm...
To do:

mini_boxart

TeamFortress2-mini boxart.png

A map used in promotional material for Team Fortress 2, more specifically, this box of "Team Fortress 2 Portable Mercs".
TeamFortress2 PortableMercs.jpg

rd_2base

Hmmm...
To do:

A test map of Asteroid that predates even the first Beta release. It's a random scattering of early geometry, likely to serve as "sketches" for what the map's main areas might look like. In the instance folder is rd_2base_blue, which is the "completed" version of the BLU base from this era of Asteroid's development. Notably, it features a radically different layout, no C robots, and no Reactor Core flag.

rock3

Hmmm...
To do:

A potential sequel to rock2 from TFC.

test_doomsday

TeamFortress2-test doomsday.png

test_multi_bomb

TeamFortress2-test multi bomb.png

A test map for testing MvM bots with three bombs, though only one bomb appears.

vr_test

TeamFortress2-vr test.png

A simple room with a unique texture, likely for testing VR mode.

zep_test

TeamFortress2-zep test.png

A zeppelin with an unfinished interior, with multiple disconnected parts.