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Devil May Cry

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Title Screen

Devil May Cry

Developer: Capcom
Publisher: Capcom
Platform: PlayStation 2
Released in JP: August 23, 2001
Released in US: October 17, 2001
Released in EU: December 7, 2001


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
  • Cover the Trial editions.

Devil May Cry is a 2001 action-adventure game, originally developed as Resident Evil 4, but spun off as its own game, and eventually starting its own series.

Unused Graphics

Unused Orb Colors

Black Orb White Orb
DMCBlackOrb.png
DMCWhiteOrb.png

The game features orbs of various different colors. The game files contain a black orb and a white orb, showing they were planned and unused.

Grenadegun Ammo

DMCGrenadegunAmmo.png

It appears that the grenadegun was supposed to have ammo.

Early Version of the Needlegun

DMCEarlyNeedlegun.png

It appears that the needlegun had an earlier design and was left in the game.

Crystal Skull

DMCCrystalSkull.png

There is a crystal skull unused in the game.

Sign of Chastity, Humbleness, and Perseverance

The game has an item called Sign of Chastity, which is a blue brain. A red brain and green brain were also found in the game files.

Red Green Blue
DMCSignofChastityRed.png
DMCSignofChastityGreen.png
DMCSignofChastityBlue.png


DMCUnusedItems1.png

Additionally, an image of the names Sign of Chastity, Sign of Humbleness, and Sign of Perseverance is included, with the latter two likely being the names of the other brains. Also included is text for an item called Knight's Portrait.

Regional Differences

Hmmm...
To do:
  • Add screenshots

North American version changes

  • Confirm is moved from Circle to X and Cancel is moved from X to Triangle. To do so, the game moved all functions of the respective buttons to their new button, resulting in the infamous Triangle Jump.
  • Attacks Dante receive from enemies is modified to do 1.2x times their base damage from the Japanese version on Normal, Hard, and Dante Must Die! difficulties.
  • On Normal and Hard difficulties, damage Dante does to enemies is modified to do 0.8x their base damage from the Japanese version, effectively giving enemies 25% more health. Dante Must Die! is unchanged, so enemies have lower health on this difficulty on this version than Normal and Hard.
  • The damage from the attack Meteor when fully charged is modified to do 1.25x the base damage from the Japanese version on all difficulties. On Normal and Hard, this effectively makes the damage the same as the Japanese version, while on Dante Must Die! difficulty, it becomes stronger than the Japanese version.
  • You are now able to perform a critical hit on Shadows on Hard difficulty. Shadows on Dante Must Die! difficulty remain unchanged.
  • The following bug is fixed. In Mission 17, you need to obtain the quicksilver item in order to enter Nelo Angelo's room. In the Japanese version, only on Dante Must Die!, defeating the enemies in the room connecting to Nelo Angelo's room will allow you to enter the room just once without the Quicksilver item.

PAL version changes

  • All North American changes.
  • Five language options are available.
  • The font, even in English, is different from the North American version.
  • To display in 50hz in the PAL region, the game is slowed down to play at 50fps.
  • POWER UP on the top of the item purchase screen is removed.