If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Dokodemo Issho (PlayStation Portable)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Doko Demo Issho

Also known as: Doko Demo Issyo (official English title/logos, Kunrei/Nihon-shiki romanization), Doko Demo Issyo Portable (TORO! Let's Party! Game Gallery)
Developer: BeXide
Publisher: SCEI
Platform: PlayStation Portable
Released in JP: December 16, 2004[1]


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The PSP Dokodemo Issyo is a remake of the first game with redone graphics, soundtrack, and new content, minus the PocketStation elements in exchange for wireless features instead. It was released to commemorate the franchise's fifth anniversary and was one of the PSP's launch titles in Japan.

Unused Content

Demo Disclaimer Screen

Dokodemo Issho PSP ALERT.png

An unused disclaimer screen image likely used in a demo version, located in DATA.BP at GUI/TITLE/ALERT.GIM.

The Japanese on the right roughly states that "the specifications of this software is different from the retail version, and unexpected problems may occur."

The image shows a CERO rating of 審査予定 (Rating scheduled), which is often used for trial versions or promotional materials of software. The final game's cover has 全年齢 (For all ages).[2]

Development Text

Hmmm...
To do:
See if these appear in other games that use similar prx libraries. TCRF:COMMON

Several messages appear near the end of the game's executable file, BOOT.BIN. Some notable messages include:

BioFs

Present at 0xDFCE5 are error messages related to a filesystem called BioFs. It also mentions "KSC", a proprietary format used for storing Pokepi text in the game files.

BioFs
ERROR:
FSReadFile: no BIO presents.
AddThread:Too many threads.
no KSC file
called from. sp=%d lp=%d
current. sp=%d lp=%d
input_message: not in input state.
input_select: not in select state.
FUNC_TIME:invalid #(%d) of arg

Audio Engine

At hex address 0xDEF10 in BOOT.BIN are several audio-related messages and errors. It shows that the game's audio may be stored in a MIDI-like format and contains a typo of "empty" to "empry".

unknown MIDI message %X %X %X %X
sgxport.c
sgxPort%s unknown ID (%d)
sgx-port-nslot
sgx-port-nunit
sgx-port-nfade
sgx-port-nfade=%d
sgx-port-nunit=%d
sgx-port-nslot=%d
empty port slot
empty port fade
empry port voice [sic]
empty port unit
Command

Compiler Version String

GCC: (GNU) 3.3.3+allegrex-2.2.1-psp-1.5.1

This text is repeated several times at the end of BOOT.BIN. It appears to be compiled with the GNU GCC compiler, and "allegrex" is the name of the PSP's CPU.

References

  1. Wayback Machine - どこでもいっしょ.com, Dec. 30th, 2004
  2. Rating system | CERO (official homepage) - Computer Entertainment Rating Organization