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Donkey Kong Country (SNES)/Unused Object Graphics

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This is a sub-page of Donkey Kong Country (SNES).

Unused Object Graphics

Some of these objects' graphics no longer have animation pointers in-game. Codes will be provided if they do, with the graphics for DK being replaced by the appropriate object frame. Note that the value of 7E0D13 must be divisible by 4.

Alternate 1-Up Balloon

Dkc1upbaloonalt.gif

(No pointer, but graphics are stored in ROM)
An alternate version of the 1-Up balloon, presumably from before the idea of coloring balloons based on how many lives they give out was proposed. This balloon resembles the one used on the HUD.

(Source: Mattrizzle)

Background Fish

Clownfish
Other fish.

Fish 1: 7E0D1344 to 7E0D1360, 7E0D141D
Fish 2: 7E0D13A0 to 7E0D13BC, 7E0D1424

These were possibly to be used in the underwater levels as scenery. However they don't appear anywhere. Note that these fish don't have the correct palettes, as they either don't exist or haven't been located in the ROM yet. The first possibly should look like a clown fish, the second fish hasn't been identified yet. Like most other graphics listed on the page, the clown fish makes an appearance in the GBA version of Donkey Kong Country. A fish similar to the second fish also makes an appearance.

(Source: Mattrizzle)

Banana

Thin Banana

Old image of a banana that is much thinner than the one used in normal gameplay.

Thin Banana counter

This is found and loaded with the banana and life counters. This was possibly used for a placeholder banana counter prior to the final graphics.

Bonus Letters

This would be an absolutely awful Scrabble hand

F: 7E0D1374, 7E0D1419
H: 7E0D137C, 7E0D1419
J: 7E0D1384, 7E0D1419
L: 7E0D138C, 7E0D1419
Q: 7E0D13A0, 7E0D1419
V: 7E0D13B4, 7E0D1419
Z: 7E0D13C4, 7E0D1419
These types of letters are used for bonus rooms, where you'd have to spell something out to get a prize. Graphics for the entire alphabet exist, however the letters seen above aren't used anywhere.

(Source: Simion32)

Caves Item Cache

Mines cache covering

7E0D13B0, 7E0D141D
An item cache covering that would have been used in the second unused caves bonus room.

(Source: Mattrizzle)

Dumb Drums

Upside-down Dumb DrumSideways Dumb Drum

Upside down Dumb Drum: 7E0D134C to 7E0D134F, 7E0D141C
Sideways Dumb Drum: (No pointer, but graphics are stored in ROM)

Both upside down and sideways Dumb Drum graphics exist, but neither are used.

The upside down Dumb Drum is coded in the game! See this page for details.


(Source: Mattrizzle)

Exit

Dkcexitunused.png

(No pointer, but graphics are stored in ROM)
Graphics saying "EXIT", albeit without a sign.

(Source: Mattrizzle)

Fuel Barrels

2 and 4 unit fuel barrels

2 unit barrel: 7E0D13F4, 7E0D141F
4 unit barrel: 7E0D13FC, 7E0D141F

2 and 4 unit fuel barrels. In the level Tanked Up Trouble, 1, 3, and 5 unit fuel barrels appear, but not 2 or 4.

The 2 unit fuel barrel is coded in the game! See this page for details.

(Source: Mattrizzle)

Jungle Plant

Odd jungle plant
7E0D13CC to 7E0D13D0, 7E0D141B

Strange object that resembles some of the background graphics in the jungle levels.

(Source: Mattrizzle)

Lightning Bolt

Jungle lightning bolt effect

While the lightning effect is used in Ropey Rampage, the lightning bolt object is not. Using the code 7E1DF304 on any other jungle level will display the bolt. It seems to have been manually disabled from Ropey Rampage before release.

Necky Feather

Feather

7E0D13F8 to 7E0D130C, 7E0D141E to 7E0D141F
Interestingly enough, this object does appear in the GBA port of Donkey Kong Country! There, they spawn after a Necky has been killed. Something similar might have happened in the SNES version.

(Source: Mattrizzle)

N I N T E N D O

(No pointer, but graphics are stored in ROM)
A small, wide version of the Nintendo logo that doesn't appear anywhere in the game. This probably would have been displayed in the SNES's pseudo-hires (512 pixels wide) mode.

Odd Letters

Help, I'm being OPRSed

(No pointer, but graphics are stored in ROM)
Strange, wide letters that don't appear to have any purpose. These four letters are repeated several times in one chunk of the ROM.

Oil Barrel

Small oil barrel flame
Small oil barrel

Small oil barrel: 7E0D133C to 7E0D1340, 7E0D141C
Small flame: 7E0D1350 to 7E0D136C, 7E0D141C

The oil barrels used in the game were originally smaller, the same size as the Dumb Drumbs. Both the flame and the drum grew in size by the final version.

(Source: Mattrizzle)

Phonograph Horn

Phonograph Horn

7E0D13F0 to 7E0D130C, 7E0D1412 to 7E0D1413
Spinning graphics of the phonograph horn. Possibly meant to be used in the game intro after the boombox drops down.

(Source: Mattrizzle)

Puftup

Puftup?!

(No pointer, but graphics are stored in ROM)

This is the Puftup enemy, which appears in Donkey Kong Country 2, but not the original Donkey Kong Country. Its palette appears in the ROM as well, where it has a blue coloring not seen with the Donkey Kong Country 2 version. Only the idle animation exists in the Donkey Kong Country ROM, so it is possible they did not finish it, or the graphics were overwritten with other data.

(Source: Mattrizzle)

Red Arrow

Dkcredarrowunused.png

(No pointer, but graphics are stored in ROM)
A red arrow, albeit without a sign.

(Source: Mattrizzle)