Dora's 3D Soccer
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|Dora's 3D Soccer|
Inside the .DCR are various notes from the developers.
Design: FIXED - check fly speed-The Intro is too fast to follow. Slow it down and let the audio play on in time to the animations. On Intro, camera should be on Dora with her looking at us during line, "Want to play soccer with us? Great!" Then we pan around her and start the instructions. TODAY - Interface: The on/off states on the numbers score board is distracting. They look 'clickable'. Let's just have them appear in the on state one at a time as each goal is scored. FIXED - i disagree though- Interface: space bar button keeps disappearing, this button should have the same attributes as the arrow keys. They tested this with the kids and it makes more sense for them FIXED- The camera angle needs to shift a pinch to compensate for the interface. We need to see more of the field and less sky. Push movie up in effect. FIXED- to cut --The re-set after each goal is still rough. Lifting up and flying backwards with the camera makes the game seem busted for a second. Can you maybe keep the goal in view as Dora speaks and then cut once the game is ready? FIXED - as good as it can be....- The flowers in the celebration scene are too psychedelic. The way this was intended was to feel like something natural and organic. Flowers and colored leaves gently floating down around Dora as if falling out of trees. FIXED - Can you please put the no symbol (red cirlce w/line thru it) above Swiper's head instead of over his entirte body? BUGS: DEBATABLE -If you run Dora alongside the ball, it will move ahead with her even though she's not touching it. It's like the ball is on an invisible tether to Dora's body. (for some reason it's always been when Dora's to the left of the ball.) - Can we adjust this Bob - let's talk about this. FIXED I THINK --can't repro anymore - When you get near a tree on the left, Dora starts to slide sideways along the field and there's no way to stop her. She usually stops on her own but it's really far away from the goal, way before the starting point. CAN'T REPRO- Sometimes you have to press the up/forward arrow key to go to the left. THIS IS PART OF THE CODE -A few times when Boots had the ball, he would just stand there and then Swiper comes up and takes it away. FIXED -If you have Dora on the sidelines and you click the left arrow key, Dora will face you and run in place. FIXED -If you press the down arrow key Dora runs in place. Please disable this function. FIXED -If Swiper takes the ball and runs it behind Dora, then you can't see the ball or position yourself to go and get it back. All you can see is Boots jumping up and down wanting you to pass him the ball, but you can't. FIXED CAN'T REPR0 -Sometimes you can make Dora stand in front of the ball with her back to it. The ball is right there by her heels but you can't make her turn around so Swiper comes in and steals it. NOT ON MINE -After the 3rd goal, the game didn't end. Needed to shoot a 4th goal to see the end sequence. (versioning problem?) DON'T DO THIS - If you hit the restart, the game gives you two Doras. One you control and a twin Dora down near the goal with the psychedelic flowers flying behind her head. Seems like a glitch with the intro and celebration scene triggering at the same time. CHECK - If the Player makes Dora kick the ball out of bounds (not by Swiper), then you can't make her walk past the sideline. The effect is like she's walking into a wall. CAN'T REPRO -If you run past Boots but you have not passed the ball to him, the blue arrow is gigantic above you and Boots is blocking you.
Drop Marker in View --- Level 1 start with dora in camera of spot #1 Make sure head doesn't block #1 Center on Dora Level 2 -- Pull back more 50% Camera fixed show more of filed goal at top of the screen Goal never leaves view First Dot in View Level 3 -- Progressive
Bob, im going to call you shortly to discuss the below notes from nickjr. Thanks, jv We've been testing both the WEB and EXE versions of Dora Soccer. We have some minor tweaks. I wanted to send these asap. We are still awaiting Q/A results for 56K modem, AOL and cross-platform testing. Those results will be available to us after the break on Monday, July 7. In the meantime, can you address the following comments? BOTH VERSIONS: The game music loop keeps playing as the payoff music plays and Dora says her congratulatory lines. It's very noticeable after she stops speaking and there's a few seconds while we transition back to the Leveling Screen. Please make the game music stop completely and then trigger the payoff music and dialogue. WEB VERSION: We only got this bug once, on a Mac G4, OS 9 running IE 5.0 - In Practice Mode, there was some field shaking and tiling dropouts. This happened when running Dora in the lower right quadrant of the field. Played the game on three PC's and two Macs and it didn't replicate. Is this a cause for concern? EXE VERSION: The white tune-in screen needs the copyright updated to 2003. We can provide new art if you are unable to make this fix. The white text message "loading 3D engine..." is unacceptable. It is sub-par for the loading indicator. As stated in earlier emails, the previous games that needed this have a color bar that fills in as the game engine, sounds and textures load. Right now we do see a transparent loading bar that appears on the Title Screen for a split second. Is this supposed to function as described above? Please look into this. Practice Mode: When players are supposed to run to #2 and they run to the wrong number two times, then Boots goes over to #2 field marker - which is exactly right. BUT then Dora asks players to run to #3 and Boots immediately runs over to #5. This makes no sense. Boots should stay put until he is needed as a hint structure. Pass and Score!: Still having a delayed response from Boots calling out long AFTER Dora/players kick the ball to him. We've pointed this out before - As in the script, Dora's line should play "Kick the ball to Boots!" and then his line should play immediately after, "Dora!" It should be triggered by Dora's line, not the player's kick. On the #5 field marker, can we get the line "Kick the ball into the goal!" to trigger faster? We're still experiencing delays with the audio. It should play the second Dora gets that ball. After you run Dora to the first field marker, it's not triggering the "Kick the ball to Boots!" line.
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|Adobe Shockwave||3D Driving Adventure • 3D Soccer|
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|Plug & Play||Race to Play Park • Nursery Rhyme Adventure • Dora Saves the Mermaids|
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|PlayStation 2||Great Dinosaur Rescue|
|Plug & Play||Aztec ABC Adventure|