If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Dragon Marked For Death

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Dragon Marked For Death

Also known as: DMFD, DragonMFD, ドラゴンMFD
Developer: Inti Creates[1]
Publishers: Marvelous Inc.[2], Inti Creates[2]
Platforms: Nintendo Switch, Windows, PlayStation 4
Released internationally: April 21, 2020[1] (Steam), July 22, 2020[1] (PS4)
Released in JP: January 31, 2019[3] (Switch)
Released in US: January 31, 2019[1] (Switch)
Released in KR: March 7, 2019[4] (Switch)
Released in CN: March 7, 2019[5] (Switch)


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.


NotesIcon.png This game has a notes page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Dragon Marked For Death is a multiplayer-focused 2D side-scrolling action game for up to 4 players. It was in development from 2006-2019, spanning through four console generations (PSP, Xbox 360, 3DS, and Switch). The game was further heavily updated throughout 2020.

Hmmm...
To do:

UNUSED AREAS

  • Add footage of "Lost in White" blocked-off areas (there is an unused “Kill them all!” event in the mountain ice cave that is in the same location and spawns the same enemies as in one of the English stream demo playthroughs of The Frigid Nest)
  • Add footage of "Werewolf Hunting" blocked-off areas (Rivalis is crouching as an NPC who can be talked to, which plays another NPC's dialogue for some reason)
  • Upload unseen Atruum’s Den minimap graphic (as raw rip and as paintbucket colored edit so the rooms are easier to identity

UNUSED ENEMY CONTENT

  • Confirm, color, and create Unused Enemy Palettes sprite mockups
  • Confirm and archive Unused Enemy Icons
  • Mockups for unused Wind Equus vine attack graphics (file name "cb05_um2")

UNUSED NPC CONTENT

  • Rip, arrange, and animate mustache stroke and death sprites for Magnus in "Unearthed Royalty"
  • Rip, arrange, and animate scoff and death sprites for Oscutis in "Unearthed Royalty"
  • Rip, arrange, and animate walk, panic run, and flustered sprites for Alba in "Unearthed Royalty" (repeated in other Quests that involve Alba)
  • Rip, arrange, and animate the unused Medius Slums NPC sprites for Philip and Melior discovered 18 October 2024 (including "sad" sprites)

UNUSED GRAPHICS

  • Arrange several pre-release (DS-era, demo-era) graphics discovered 18 October 2024...
  • Prerelease (XBox version, 3DS version) sprites for the character select screen
  • title_sample00 and title_sample00_ja from the public convention demo builds
  • demo_sample00 and end_sample00 from the public convention demo builds

UNSUED ITEMS

  • Make a table of lost Items with notes discovered ~late 2023 by Lancer
  • Unused Weapon graphics for Bandit carrying Dart (file name "bandit_pl2_tw0x"), which is a Shuriken that only Shinobi can equip in the final game

UNUSED OBJECTS

  • Arrange mockups for unused colored key-locks on locked door blocks (file name "st0ff_o03")
  • Arrange mockups for "Labyrinth of Flame" unused player-colored explosive pressure plates (file name "st090_o00")
  • Arrange mockups for "Labyrinth of Flame" unused player-colored door block hover thingies with eyes (file name "st0ff_o00")
  • Spritesheet for scrapped DP gain orb effect (file name "ef00_sp") as seen in some prerelease screenshots and build playthroughs
  • Arrange mockups for unused giant snow balls in the Tarpol Mountains object spritesheet (file name "st030_o00")

UNUSED TEXT

  • Update new information under the Unused Text section (ex. ways that the text can be seen through glitches in regular play, new unused texts found, etc.).

UNUSED TRANSLATIONS

  • Compile all RIPPED TRANSLATION TEXT into a spreadsheet, then import into TCRF -Gladel (CptRedder) - credit Ska
  • Languages for Chinese (Traditional), German, English, Spanish, French, Italian, Japanese, Korean, Dutch, Portuguese, and Russian have been discovered (Dutch, Portuguese, and Russian are referenced but have no translated text listed)
  • Rip and arrange the graphics of the unused French, Italian, German, and Spanish translations

UNUSED ABILITIES

  • Arrange unused Witch VFX graphics discovered 18 October 2024 (file names "pl3_ef00" and "pl3_ef01")

Contents

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes
DragonMFD-Item Icon 1.png
Scrapped Flavor Text
We had a peek at these in Version 1.1.0n.

Unused Areas

Hmmm...
To do:
Add footage of the blocked-off area from the Quest "Lost in White", which is confirmed a remnant of an early version of the Tarpol Mountains (Quest "The Frigid Nest") from one of the pre-release English livestreams. Discovered by Adroit Fang (please add the credit when completed).

Debug Room

The Debug Room is stored in the file st000.stb (hashed as 60e85a0ef47154b0ad108220b60b374e in the Steam version).

The room contains several similar slope testing areas with different tile types (normal, ice, conveyor belt, etc.). When loaded in place of the Sica Village location in the quest "Ogre Fort," the Debug Room has no associated minimap, and the player spawns on a semi-jagged hill area. The room ends with a long, empty stretch and a wall of normal tiles.

Lanza Channel Second Boat

Timestamp Label
00:19 Quest start
00:36 No-clipping start
00:45 Extra space at the mouth of sea monster map
01:00 1st boat map
01:22 2nd boat map

Turn on captions for more information.

Located directly to the right of the main boat is a separate map for a second boat that appears to be floating in midair, complete with its own mini-map. However, the mini-map does not match the actual location of the second boat. There is no water, no sails, and the ceiling is very low, so that the player cannot stand on the top masts. The walls and floor have collision detection. There is a wooden door that cannot be opened leading into the hull, but it is impossible to enter the hull, even through no-clipping.

Tarpol Mountains Placeholder Tiles and Odd Map Placement

Timestamp Label
00:11 Quest start
00:15 No-clipping start
00:25 Placeholder tiles in top-left corner of map
00:41 Strange level placement at the top of map
2:05 Unreachable tree branch and hook stump
2:44 Clipping through the barrier
3:31 Clipping to the inner ice cave map (used in Over the Ice Wall)

Turn on captions for more information.

In the top-left corner of the map, there are white, hollow placeholder tiles as well as what looks to be a remnant or a copy of some level tiles. Some tiles at the top include ice spikes, wooden platforms, broken wooden platforms, and some background elements. This continues until around the middle of the overall mountain map.

There appears to be an unreachable tree branch placed much higher than the other branches. In the quest "Over the Ice Wall," this branch is accompanied by a tree stump that the Empress can hook onto. However, there are no other tree stumps near that area.

In the quest "Over the Ice Wall," there is a switch across the far-right barrier of the mountain. Clipping there reveals that it is attached to the wall you must destroy in the quest "The Frigid Nest".

Labyrinth of Flame Lower Area

Timestamp Label
00:10 Quest start
00:34 No-clipping start
00:40 Out-of-bounds in beginning area
01:00 Vacant patches
01:08 Closed-off area with enemies
01:19 Accessible teleporter glyph areas
01:35 Beginning area of quest "Resurging Flames," with enemies
02:27 Out-of-bounds in opposite beginning area
02:38 Giant unused area / loading area(?) underneath the entire map
05:02 Testing pillar length, out-of-bounds

Turn on captions for more information.

Located directly underneath the main map, there appears to be an unused or placeholder loading area, with its own mini-map. This area does not appear to be traversable by any normal means. There is a copy of one of the Asura Goblin boss areas in the middle of the map. Most of it is submerged in a void with various background assets floating around. Some areas are covered in the fog filter, while others are not. There is no barrier at the bottom of the map, so it is possible to get lost by falling into the void while the camera does not follow.

Developer Text in Maps

Timestamp Label
00:10 No-clipping start
00:14 CoT Intro Area - Developer Text 1
00:38 Atruum Boss Room - Developer Text 2
01:06 Developer Text 13
01:25 Developer Text 14
01:42 Developer Text 15
02:02 Developer Text 16
02:23 Developer Text 17
02:52 Developer Text 18
03:00 Developer Text 19
03:20 Developer Text 20
03:38 Going backwards
04:39 Developer Text 3
04:50 Rolling Rocks - Developer Text 4
05:12 Water Room - Developer Text 5
05:34 Developer Text 10 and ​Developer Text 6
06:28 Developer Text 12
06:41 Developer Text 11
07:07 Developer Text 21
07:15 The Tempest Steed Boss Room - Developer Text 23
07:52 Developer Text 24
08:14 The Ancient Primal Lord Boss Room - Developer Text 28
08:33 The Twin Dragon's Coffin Boss Room - Developer Text 29
08:45 Rivalis Form 2 Boss Room - Developer Text 32
08:58 [PRESENT IN VERSION 3.0.4s] The False God of the Abyss Boss Room - Developer Text 33
10:10 [MISSING COLOR PALETTE] The Sea Lord's Executioner Boss Room - Developer Text 30
10:48 [MISSING COLOR PALETTE] The Sea Lord's Executioner Boss Room - Developer Text 30
10:31 [MISSING COLOR PALETTE] The Horn Breaker Boss Room - Developer Text 25
11:12 [MISSING COLOR PALETTE] Poison Water Room - Developer Text 79
11:40 [MISSING COLOR PALETTE] Water Room with Layers and Mismatched Minimap - Developer Text 78
12:04 [MISSING COLOR PALETTE] Water Room - Developer Text 73
12:06 [MISSING COLOR PALETTE] Developer Text 77
12:46 [MISSING COLOR PALETTE] Rolling Rocks Room w/o Rocks - Developer Text 72
12:55 Developer Text ??
13:14 [MISSING COLOR PALETTE] Developer Text 76
13:34 [MISSING COLOR PALETTE] Developer Text 71
13:53 Developer Text 7
14:07 Developer Text 3, again
14:20 Back to the start
15:02 Cthulhu / Sea of Tumult Boss Room - Developer Text 22
15:55 One last look at The False God of the Abyss Boss Room
(Source: xttl & CptRedder (G.R))

Unused Enemy Content

Unused Common Enemy Palettes

Name Icon Sprite (Mockup)
Asura Bat DragonMFD-Unused-Enemy-Asura-Bat-Alt-1.png TBA
Demonpillar DragonMFD-Unused-Enemy-Demonpillar-Alt-1.png DragonMFD-Unused-Enemy-Demonpillar-Alt-2.png TBA
Lampic DragonMFD-Unused-Enemy-Lampic-Alt-1.png TBA
Skullbee DragonMFD-Unused-Enemy-Skullbee-Alt-1.png DragonMFD-Unused-Enemy-Skullbee-Alt-2.png TBA
Tough Chick DragonMFD-Unused-Enemy-Tough-Chick-Alt-1.png DragonMFD-Unused-Enemy-Tough-Chick-Alt-2.png TBA
Watcher DragonMFD-Unused-Enemy-Watcher-Alt-1.png TBA

Some unused Enemy icons imply that there are unused palettes.

Unused Boss Enemy Palettes

Name Icon Sprite (Mockup)
Jinryu / The Celestial's Goliath DragonMFD-Unused-Enemy-Jinryu-Alt-1.png TBA
Lycanthrope DragonMFD-Unused-Enemy-Lycanthrope-Boss-Alt-1.png TBA

Some unused Boss icons imply that there are unused palettes.

Mismatched Lycanthrope Icons

Unused (Correct) Used (Incorrect)
DragonMFD-Unused-Enemy-Lycanthrope-Boss-Alt-2.png DragonMFD-Unused-Enemy-Lycanthrope-Boss-Alt-1.png

Although the actual white-haired, pink-colored Lycanthrope palette is unused, it is incorrectly used as the Lycanthrope's icon in the final game.

Unused Enemy Icons

DragonMFD-Unused-Enemy-ICON-Tonitrus's-Crystals-1.png

These "enemies" are in the game, but do not necessarily appear on the HUD as such.

(Source: The ZTO, "Enemy, Equipment, & Elemental Icons" Spritesheet)

Unused NPC Content

Medius City NPCs

Medius City "Hopeless" Sprites

Every interactable NPC in Medius City, both in the slums and in the Upper City, have unused sprites where they appear to look sad, hopeless, and almost lifeless. There are no transitional animations for these sprites. Currently, it is unknown what would have triggered these sprites to appear. According to DMFD's director Ryota Ito in a 2020 interview:

"Early designs for DMFD shared a system with Dragon Contract — 'Sacrifice.' The protagonist could offer the souls of his allies to the elder dragons in exchange for power. Using the dragon’s power would cause these allies’ souls to slowly erode though, which eventually rendered them unable to talk."[6]

Based on the early DMFD designs and the lack of transitional animations, these sprites may have been intended to appear as a consequence of sacrificing the related NPCs' souls.

(Source: TheFriendlyDragon)

np131_np Unused NPC

DragonMFD-np131 np RAW SPRITESHEET.png DragonMFD-np131 np ARRANGED MOCKUP.gif DragonMFD-np131 np ARRANGED SPRITESHEET.png DragonMFD-np131 np MUGSHOT from face.png

This hooded old man NPC was discovered in the file "np131_np", located alphabetically next to the NPC Ciconia ("np130_np") from the Dragonblood Bandit DLC scenario. He has an unused dialogue mugshot and a single animation of him stroking his beard. He does not appear in any known concept art.

Philip Unused NPC Sprites

DragonMFD-Philip-np119 np0 RAW SPRITESHEET.png

Philip, the General Store (Upper City) shopkeeper, has unused animated sprites for a cut appearance in the town.

Melior Unused NPC Sprites

DragonMFD-Melior-np124 np0 RAW SPRITESHEET.png

Melior, the Weapons Shop (Upper City) shopkeeper, has unused animated sprites for a cut appearance in the town.

Dreaming of Treasure Canere Run Animation

DragonMFD-Canere Run Animation (GIF).gif DragonMFD-Canere Run Animation (Spritesheet).png

Canere from the quest "Dreaming of Treasure" has an unused run animation. In the final game, Canere is idle.

Sea of Tumult Bandero Animations

DragonMFD-Bandero Blink Animation (GIF).gif DragonMFD-Bandero Blink Animation (Spritesheet).png

DragonMFD-Bandero Pouch Animation (GIF).gif DragonMFD-Bandero Pouch Animation (Spritesheet).png

Bandero from the quest "Sea of Tumult" has unused blinking and pouch animations.

Dangerous Wine Caymar Animations

DragonMFD-Caymar Cough Animation (GIF).gif DragonMFD-Caymar Cough Animation (Spritesheet).png

DragonMFD-Caymar Walk Animation (GIF).gif DragonMFD-Caymar Walk Animation (Spritesheet).png

Caymar from the quest "Dangerous Wine" has unused coughing and walking animations. These animations are identical to those of the NPC Capire from the Upper City.

Cruise Escort Yunda Animations

DragonMFD-Yunda Cough Animation (GIF).gif DragonMFD-Yunda Cough Animation (Spritesheet).png

DragonMFD-Yunda Walk Animation (GIF).gif DragonMFD-Yunda Walk Animation (Spritesheet).png

Yunda from the quest "Cruise Escort" has unused coughing and walking animations. These animations are identical to those of the NPC Capire from the Upper City, but in a blue costume instead of maroon.

Over the Ice Wall Bao Run Animation

Hmmm...
To do:
Rearrange the order of the sprites and fix the animated gif (the order of sprites seems to have been mistakenly put backwards).

DragonMFD-Bao (Over the Ice Wall) Run Animation (GIF).gif DragonMFD-Bao (Over the Ice Wall) Run Animation (Spritesheet).png

Bao from the quest "Over the Ice Wall" has an unused run animation. In the final game, Bao is idle.

Werewolf Hunting Cauda Walk Animation

DragonMFD-Cauda Walk Animation (GIF).gif DragonMFD-Cauda Walk Animation (Spritesheet).png

Cauda from the quest "Werewolf Hunting" has an unused walk animation. In the final game, Cauda is idle.

The Bell Tolls Gratio Animations

DragonMFD-Gratio Blink Animation (GIF).gif DragonMFD-Gratio Blink Animation (Spritesheet).png

DragonMFD-Gratio Cough Animation (GIF).gif DragonMFD-Gratio Cough Animation (Spritesheet).png

Gratio from the quest "The Bell Tolls" has unused blinking and coughing animations. The coughing animation is identical to that of the NPC Capire from the Upper City.

Haunting Grounds Wursuth Animations

DragonMFD-Wursuth Blink Animation (GIF).gif DragonMFD-Wursuth Blink Animation (Spritesheet).png

DragonMFD-Wursuth Neck Scratch Animation (GIF).gif DragonMFD-Wursuth Neck Scratch Animation (Spritesheet).png

DragonMFD-Wursuth Walk Animation (GIF).gif DragonMFD-Wursuth Walk Animation (Spritesheet).png

Wursuth from the quest "Haunting Grounds" has unused blinking, neck scratching, and walking animations.

Twin Dragon's End Unknown Character

DragonMFD-Unknown Character Blink Animation (GIF).gif DragonMFD-Unknown Character Blink Animation (Spritesheet).png

DragonMFD-Unknown Character Sigh Animation (GIF).gif DragonMFD-Unknown Character Sigh Animation (Spritesheet).png

DragonMFD-Unknown Character Look Around Animation (GIF)-fixed.gif Unknown Character Look Around Animation (Spritesheet).png

This unknown NPC from the quest "Twin Dragon's End" has unused blinking, sighing, and surveying animations. This character is shown in the game's concept art as "シスター系" but currently does not have any known in-game name.

The Sleeping Tome Kasper Animations

DragonMFD-Kasper Scratch Animation (GIF).gif DragonMFD-Kasper Scratch Animation (Spritesheet).png

DragonMFD-Kasper Walk Animation (GIF).gif DragonMFD-Kasper Walk Animation (Spritesheet).png

Kasper from the quest "The Sleeping Tome" has unused scratching and walking animations.

A Cry from the Tower Propei Shivering Animations

DragonMFD-Propei Shiver Animation (GIF).gif DragonMFD-Propei Shiver Animation (Spritesheet).png

Propei from the quest "A Cry from the Tower" has unused shivering and walking animations.

Pillar Maintenance Paries Animations

DragonMFD-Paries Walk Animation (GIF).gif DragonMFD-Paries Walk Animation (Spritesheet).png

DragonMFD-Paries Alarmed Animation (GIF).gif DragonMFD-Paries Alarmed Animation (Spritesheet).png

DragonMFD-Paries Death Animation (GIF).gif DragonMFD-Paries Death Animation (Spritesheet).png

Paries from the quest "Pillar Maintenance" has unused animations for walking, getting alarmed, and dying. Combined with the stage dialogue, these animations imply that "Pillar Maintenance" may have been an escort mission (similar to "Undying Dragon" and "The Castle Burns") at some point. In the final game, Paries simply arrives at the top of the tower before the player.

Interestingly, a unique idle animation, in which he blinks then thumbs his nose, plays only after the quest end gate appears. The nose-thumbing and the hammering animation are the only used animations Paries has.

(Source: CptRedder (G.R))

Unused Graphics

Playable Character Mugshots

Original from the sprite sheet Edited for clarity
DragonMFD-Unused-Character-Mugshots-(unedited)-PC-Rip-3.0.0.png DragonMFD-Unused-Character-Mugshots-(edited)-PC-Rip-3.0.0.png

Unused mugshots for the first four playable characters were discovered in the top left of the raw Mugshots sprite sheet. For some reason, these four mugshots are the only ones with a shadow covering. According to Inti Creates's president Takuya Aizu in a 2018 interview:

"One of the biggest things you wouldn’t know just from the original trailer is that there’s a main story for the game. Also, each of the four characters, Empress, Warrior, Shinobi, and the Witch, have their own individual stories. When playing online, players will be able to progress their respective character’s story by playing the same map and advance that character’s story at the player’s own pace. There comes a point in the story where the stories intertwine and you find a common enemy to fight later on in the game."[7]

It is likely that these mugshots are remnants of when each playable character was supposed to have individual narratives.

Similar, albeit scrunched-up, mugshots were used as placeholder character icons in the Party menu during the Hangin' at Inti HQ Livestream on September 27, 2018 (YouTube, Timestamped 40:18).

Status Effects and Icons

Hmmm...
To do:
  • Confirm which version of the game had enemies with elemental resistances

DragonMFD-Unused-Status-Effects-and-Icons-PC-Rip-3.1.5.png

  • Status effects in the first column are completely unused. The first most likely indicates "DEF Up."
  • Status effects in the second column were used from Version... [wip]
  • Status effects in the third column are completely unused. It is unknown what their functions were, though they seem to relate to aggro, escorts, sight, smell, and hearing.
  • The icon in the fourth column, which is a drop of water or a smooth gemstone, appears to indicate a collection quest that was removed or revamped.

Silver Artifacts

DragonMFD-Unused-Silver-Items-PC-Rip-3.1.5.png

These sprites were likely used for a fetch quest that was scrapped or revamped.

Tarpol Mountains Alabaster Moon Background

DragonMFD-Tarpol-Mountains-Moon-Unused-PC-Rip-3.0.0.png

This unused background in the stage "Tarpol Mountains" appears to be a recolor and edit of the red sky background seen in the stage "Ensys Castle." Unlike the background in "Ensys Castle," this background contains a white moon and animated shooting stars (not pictured). In the final game, the only background used in the stage is a cloudy, grey background.

This background was used in the stage "Tarpol Mountains" during the Hangin' at Inti HQ Livestream on September 27, 2018 (YouTube, timestamped 56:45).

Quest Tag with Writing Animation

DragonMFD-Quest-Tag-Mockup-PC-Rip-3.0.4.gif

This is a manually arranged mockup animation of an unused quest tag sprite. It shares the spritesheet with the quest roster showing the "CLR" and "NEW" sprites. The style of the tag—a scrap of paper with a yellow loop at the end—has a similar design as the "Depart" tag seen in the Recruit menu. The red text appears to spell out "Investigating." Currently, it is unknown what this tag was for.

Fingerprint Quest Stamp

DragonMFD-Unused-Quest-Stamp-Fingerprint-PC-Rip-3.0.0.png

These two fingerprint sprites share the spritesheet with the quest roster showing the "CLR" and "NEW" sprites. For some reason, there is a large and small variant. Currently, it is unknown what these stamps were for.

Blue and Red Clear Quest Stamps

DragonMFD-Unused-Quest-Stamp-Clear-Blue-PC-Rip-3.0.0.png DragonMFD-Unused-Quest-Stamp-Clear-Red-PC-Rip-3.0.0.png

These four Clear sprites share the spritesheet with the quest roster showing the "CLR" and "NEW" sprites. For some reason, there are large and small variants. Currently, it is unknown what these stamps were for.

Event Splash Arrows

DragonMFD-Unused-Event-Splash-Arrows-PC-Rip-3.0.0.png

These arrows share the spritesheet with the Event Splashes reading "Quest Start" and "Time Up," for example.

These arrows were used as pointers in various stages during the Hangin' at Inti HQ Livestream on September 27, 2018 (YouTube).

"Danger" and "Go!!" Event Splashes

DragonMFD-Unused-Event-Splashes-PC-Rip-3.0.0.png

Currently, it is unknown exactly what these splashes were for.

"Medius City" Location Splashes

Language Graphic
Japanese & English DragonMFD-Medius-City-Location-Splash-(JP-&-ENG)-PC-Rip-3.0.4.png
Korean DragonMFD-Medius-City-Location-Splash-(KR)-PC-Rip-3.0.4.png
Chinese (Traditional) DragonMFD-Medius-City-Location-Splash-(CN)-PC-Rip-3.0.4.png

Location splashes for an area called "Medius City" are available in the Japanese (English), Korean, and Chinese (Traditional) spritesheets. Location splashes appear only at the beginnings of quests. While Medius City is a location in the game (notably the Upper City), it is not considered a quest as it instead serves as a hub area. The existence of a "Medius City" splash implies that the Upper City was once planned to be a quest location.

Bar Details Menu Background

DragonMFD-Unused-Bar-Details-Menu-Background-PC-Rip-3.0.4.png

This sprite was found in the sprite sheet with the Bar's town background. Based on the shape of the sections in this sprite and the stamp, it seems to have been used to list player details. Currently, it is unknown how this details menu was originally supposed to look like.

In the final game, player details are listed simply on a clean, rectangular menu style within the Party menu.

(Source: CptRedder (G.R))

Old Tutorial Paper Pop-ups

DragonMFD-zentame00 RAW SPRITESHEET.png

These paper tutorial pop-ups (file name "zentame00") appeared in the Quest "The Doomed Clan" in one of the older builds of DMFD, during an English stream. (NOTE: PLEASE PUT A LINK AND TIMESTAMP -G.R)

Old Atruum's Den Menu Graphics

DragonMFD-s o0301 RAW SPRITESHEET.png

This is the old version of the Atruum's Den (in this sheet, "Dragon's Cave") menu graphics (file name "s_o0301") featured in the "System" page of the Dragon Marked For Death official website.

Unseen Graphics

Although these graphics are in the game, they are obscured by other elements such as text or extend past the borders of the camera.

Character Healthbars

DragonMFD-Character-Healthbars-PC-Rip-3.1.5.png

Underneath the the character icons and other components, the character healthbars have eye sockets and other details.

Uos Tower Third Floor Background

DragonMFD-Uos-Tower-(Peak)-PC-Rip-3.0.0s.png

The margins of this background stretching to Hasta (far left), Marlayus (far right), and the bottom of Litus (bottom) cannot be seen in the game.

Cadena Forest Hasta Background

DragonMFD-Cadena-Forest-Hasta-Divine-Weapon-PC-Rip-3.0.0.png

This background is used in the beginning area of the quest "Undying Dragon." It depicts the Hasta Divine Weapon behind the port town. However, nearly the whole top half of this background cannot be seen in the game, even at high altitude.

Muramasa Castle Moon Background

DragonMFD-Muramasa-Castle-Moon-Without-Clouds-PC-Rip-3.0.0.png

This background in the stage "Muramasa Castle" is obscured by a large moving cloud sprite.

Bandit Poison Contract Dragon Dash

Hmmm...
To do:
  • Recolor using Bandit's Poison Contract palette.

DragonMFD-Unknown-Bandit-Blaster-Mockup-Gif.gif DragonMFD-Unknown-Bandit-Blaster-Mockup-Gif.gif

This graphic is in the game, but may be hard to see due to being obscured by special effects and other sprites.

(Source: Ska, CptRedder (G.R))

Unused Items

Food Drops

DragonMFD-Unused-Food-Drops-PC-Rip-3.0.0.png

These raw meat, green apples, and green cacao fruit are in the sprite sheet for Item Drops, but are unused.

  • The raw meat sprites are recolors of the cooked meat sprites.
  • The green apple sprites are recolors of the red apple sprites with added leaves at the top.
  • The green cacao fruit is a recolor of the pink cacao fruit.

These food drops have names in the internal data:

Internal Name In-Game Name (All Languages)
ID00_URI

ID00_CUT_URI

Unknown (most likely "Uri" or "Melon")
ID01_RAW_MEET_SMALL

ID01_RAW_MEAT_BIG

Unknown (most likely "Raw Meat (S)")
Unknown (most likely "Raw Meat (L)")
ID04_CACAO_BLUE Unknown

Black Market Item Chest

DragonMFD-Scrapped-Black-Market-Chest-Drop-PC-Rip-3.0.0.png

Version 2.0.0n (Nintendo Switch only) introduced the Black Market system, along with the Black Market Item Chest. These small chests had a chance of dropping from certain enemies, with specific crafting materials inside. For example, killing a Battle Crab may drop an item chest with a Crab Claw. Version 2.2.0n removed the old Black Market Item Chest system and replaced it with the regional coins system. Any crafting materials earned from Black Market Item Chests could be exchanged for Litus coins.

Unused Gemstone Drops

DragonMFD-Unused-Gemstone-Drops-PC-Rip-3.0.0.png

These gemstone drops were intended for the DLC quest "Paying the Miser". Currently, it is unknown how many points these gemstones gave.

Unused Ice Crystal Drop

Unused Used
DragonMFD-Unused-Ice-Crystal-Drop-PC-Rip-3.0.0.png DragonMFD-Used-Ice-Crystal-Drops-PC-Rip-3.0.0.png

This ice crystal drop was intended for the quest "Frozen Fusion". Although it has a noticeably different design from the used ice crystals, the ice crystal on the left has the exact same color palette as the crystals on the right. Currently, it is unknown how many points this ice crystal gave.

(Source: CptRedder (G.R))

Gold Enhance Cube

Enhance Cube Screenshot Amount
Gold Enhance Cube (Unused) DragonMFD-Enhance Cube Comparisons 1 - Gold.png 10 of Silver; 20 of Green; 40 of Blue; 80 of Red
Silver Enhance Cube DragonMFD-Enhance Cube Comparisons 2 - Silver.png 2 of Green; 4 of Blue; 8 of Red
Green Enhance Cube DragonMFD-Enhance Cube Comparisons 3 - Green.png 2 of Blue; 4 of Red
Blue Enhance Cube DragonMFD-Enhance Cube Comparisons 4 - Blue.png 2 of Red
Red Enhance Cube DragonMFD-Enhance Cube Comparisons 5 - Red.png 1 of Red

This unused Gold Enhance Cube Item exists in Version 3.1.5 but can only be hacked in. There is also no known graphic available for Gold Enhance Cube in any game version.

Unused Objects

Pots

DragonMFD-Unused-Pots-PC-Rip-3.0.0s.png

Three pots are unused for unknown reasons.

  • The first is a striped pot with a woven cover.
  • The second is a red variant of the blue pot seen in the stage "Muramasa Castle".
  • The third appears to be an industrial-themed pot related to the Pagnas region ("Tarpol Mountains" and "Labyrinth of Flame").

Cavern of Torment Breakable Block

DragonMFD-Unused-Cavern-of-Torment-Breakable-Block-PC-Rip-3.0.4.png

This unused block with a red eye in the center is from the stage objects spritesheet of the quest "Cavern of Torment". Currently, the behavior of this object is unknown.

Tarpol Mountains Bunny

DragonMFD-Tarpol-Mountains-Bunny-Mockup-PC-Rip-3.0.4.gif DragonMFD-Tarpol-Mountains-Bunny-Mockup-PC-Rip-3.0.4.gif

This is a mockup animation of the snow bunny found in the stage objects spritesheet of the stage "Tarpol Mountains". For some reason, there are stray red pixels in some of the frames. Currently, the behavior of this object is unknown.

Ensys Castle Rusted Bell

Unused Used
DragonMFD-Ensys-Castle-Rusted-Bell-PC-Rip-3.0.4.png DragonMFD-Ensys-Castle-Silver-Bell-PC-Rip-3.0.4.png

According to the priest's intro dialogue in the quest "The Bell Tolls," there was originally going to be a rusted bell that the player would have to clean before ringing. This is reflected in the objects spritesheet of the stage "Ensys Castle." In the final game, instead of a rusted bell, the bell is already clean.

Unused Treasure Chests

DragonMFD-Yellow-Treasure-Chest-Mockup-Gif.gif DragonMFD-Small-Treasure-Chest-Mockup-Gif.gif

In the spritesheet for treasure chests, there are two unused ones: a large yellow treasure chest and a small red treasure chest. Currently, it is unknown what these treasure chests were for.

(Source: CptRedder (G.R))

Unused Abilities

Unused Incantations and Incantation Levels

DragonMFD-Unused-Incantations-PC-Rip-3.1.5.png

The second unused incantation sprite is similar to the Regen incantation sprite in the final game. The fourth seems to be an alternate version of the Cure incantation. Currently, it is unknown how these unused incantations functioned.

DragonMFD-Unused-Incantation-Levels-PC-Rip-3.1.5.png

These unused incantation levels imply that that the Witch and Oracle were originally going to be able to cast BXBXBXBX up to 4 times (Level 5).

These Level 4 and Level 5 incantation sprites were used in place of Level 2 and Level 3 incantations during the Hangin' at Inti HQ Livestream on September 27, 2018 (YouTube, Timestamped 58:54). In that build, the level-ups seemed to tint basic Wind attacks purple, and Homing Wind attacks bright green.

Warrior Guard Point

DragonMFD-Warrior-Guard-Point-Mockup-Gif.gif

This ability was originally used for the Warrior and the Axe weapon type. The Warrior's shield would flash orange before performing an attack similar to the Greatsword Tackle in the final game. The shield could be held onto for longer. If an enemy hit the Warrior while the shield was up, the Warrior would not be knocked over.

This ability was shown in the Hangin' at Inti HQ Livestream on August 23, 2018 (YouTube, Timestamped 32:33).

(Source: CptRedder (G.R))

Unused Text

Unused Equipment Effect Strings

String Internal Order? Used? Notes
(No Mod) 1613
Heal <var/val0>% HP 1614
Heal <var/val0> HP 1615
Heal <var/val0>% HP in an area 1616
Heal <var/val0>% (<var/val1> <var/val2>%) 1617
<var/val1> <var/val0>% UP(Max <var/val2>) for <var/time> sec. 1618
<var/val1> <var/val0> UP for <var/time> sec. 1619
Heal <var/val0> 1620
Heal <var/val0> in an area 1621
Heal <var/val0> 1622 Copy of 1620
Heal <var/val0> in an area 1623 Copy of 1621
Revive char. at <var/val0>% HP 1624 Doesn't work?
Null <var/val0> for <var/time> sec. 1625
Null <var/val0> for <var/time> sec. 1626 Copy of 1625
Illuminate area for <var/time> sec. 1627
Aggro UP for <var/time> sec. 1628
Undetectable for <var/time> sec. 1629
Phys. atk. UP for <var/time> sec. 1630
Magic atk. UP for <var/time> sec. 1631
Phys. def. UP for <var/time> sec. 1632
Heal <var/val0>% HP <var/val1> <var/val2>% UP(Max <var/val2>) for <var/time> sec. 1633
<var/val0>% P.dmg. VS <var/val1> 1634
Attack powerincreases as aggro increases 1635 Incomplete Localization, typo
Atk. DOWN when HP is healed 1636 Incomplete Localization
The more people sacrificed, the more powerful it gets 1637 Incomplete Localization
Standing in the Dragon Guard aura increases atk. power 1638 Incomplete Localization
Acc. increases while under a negative status effect 1639 Incomplete Localization
Does heavy damage to <var/val0> enemies 1640
Reduces the effectof <var/val0> attacks 1641 Typo
The lower your HP is the more your defense increases 1642 Incomplete Localization
dummy20 1643 Incomplete Localization
Renders <var/val0> ineffective 1644
<var/val0>% <var/val1> resistance 1645
HP+<var/val0> 1646 Incomplete Localization
<var/val0> magic effect DOWN 1647 Incomplete Localization
The lower your HP the more your atk. power increases 1648 Incomplete Localization
dummy25 1649 Incomplete Localization
HP increases when under a negative status effect 1650 Incomplete Localization
Physical attack power <var/val0>% 1651
Deals magical damage 1652
P.Atk.<var/val0>% during Drg Sphere 1653
<var/val0>% P.dmg. to Lv.<var/val1> enemies 1654
Deals physical damage 1655
Mag. effect duration <var/val0>% 1656
Night vision 1657
Phys. dmg. taken -<var/val0>% 1658
Magic dmg. taken -<var/val0>% 1659
<var/val0>% chance to resist mag. 1660
Divine dmg. taken -<var/val0>% 1661
<var/val0>% chance to res. Divine 1662
Resist instant-death 1663
Movement speed <var/val0>% 1664
Jump distance <var/val0>% 1665
Permanent 1666
Money gain UP 1667
Find treasure UP 1668
Find enchanted ice UP 1669
Find key UP 1670
<var/val0>% <var/val1> magic acc. 1671
Aggro <var/val0>% 1672
Magic attack power <var/val0>% 1673
<var/val0>% M.dmg. to Lv.<var/val1> enemies 1674
<var/val0>% M.dmg. VS <var/val1> 1675
Regen for <var/val1> seconds 1676
+<var/val1>% to <var/val0> buffing magic 1677
+<var/val0>% effectiveness to Regen 1678
+<var/val0>% to standard magic attack 1679
+<var/val0>% to Homing magic attack 1680
+<var/val1>% to <var/val0> magic attack 1681
+<var/val1>% damage to <var/val0> enemies 1682
+<var/val0>% to Familiar attack 1683
Restore <var/val1>% HP every <var/val0> seconds 1684
+<var/val0>% P.dmg. damage for <var/time> sec. 1685
+<var/val0>% M.dmg. for <var/time> sec. 1686
+<var/val0>% Holy dmg. for <var/time> sec. 1687
+<var/val0>% P.Atk. while fatigued 1688
+<var/val0>% M.Atk. while fatigued 1689
+<var/val0>% Holy Atk. while fatigued 1690
+<var/val0>% P.Atk. while HP full 1691
+<var/val0>% M.Atk. while HP full 1692
+<var/val0>% Holy Atk. while HP full 1693
Max <var/val0>% P.Atk+ from Retry pts. 1694
Max <var/val0>% M.Atk+ from Retry pts. 1695
Max <var/val0>% H.Atk+ from Retry pts. 1696
M.Atk.<var/val0>% during Drg Sphere 1697
Holy Atk.<var/val0>% during Drg Sphere 1698
+<var/val0>% P.Atk. during neg. status 1699
+<var/val0>% M.Atk. during neg. status 1700
+<var/val0>% H.Atk. during neg. status 1701
Permanent Burn status 1702
Permanent Confusion status 1703
Permanent Poison status 1704
Positive status time +<var/val0)% 1705
Recover <var/val0>% DP when taking dmg 1706
Natural DP recovery limit +<var/val0>% 1707
Plant items heal <var/val0>% on use 1708
Negate Blight Mushroom, heal <var/val0>% 1709
Plant item pick-ups become panacea 1710
<var/val0>% Blight Mush. become Might 1711
<val/val0>% items not consumed when used 1712
Powder items effect +<var/val0> sec. 1713 Mistranslation: Should be "Relics" not "Powders"
Candy items effect +<var/val0> sec. 1714
Bone items effect +<var/val0> sec. 1715
Healing items become AOE 1716
Magic attacks always hit 1717
Holy attacks always hit 1718
Cannot die from poison damage 1719
Super armor and knockback immunity 1720
<var/val0>% Holy dmg. VS <var/val1> 1721

[insert description here later]

Failsafe Gate Text in "Invisible Anger"

DragonMFD-Failsafe-Gate-Text-in-Invisible-Anger.png

Blood has yet to be offered to every scroll.

In the quest "Invisible Anger," it is impossible to reach this area by normal means without offering blood to every scroll first, as the left side of the map is blocked off. After offering blood to all 3 scrolls, a teleporation glyph appears, which sends you to this area. However, if you somehow manage to reach this area by breaking the boundaries before this condition is fulfilled, this text appears and prevents you from fighting the boss of the quest.

(Source: Lancer, CptRedder (G.R))

Unused Translations

By the latest version of the game, Version 3.1.0 (all systems), only the languages of English, Japanese, Chinese (Traditional), and Korean are used. However, there are several traces of menu sprites showing unused translations in French, Italian, German, and Spanish. Also, the .tb2 files, which include almost all the text from the game, show language codes for Chinese (Traditional) (zh-cn), German (de), English (en), Spanish (es), French (fr), Italian (it), Japanese (ja), Korean (ko), Dutch (nl), Portuguese (pt), and Russian (ru). Dutch, Portuguese, and Russian are referenced but have no translated text listed. Every other language has translated text, including the unused German, Spanish, French, and Italian translations. Currently, it is unknown who worked on these translations.

(Source: Ska)

Status Effects

Hmmm...
To do:
  • There may be mistakes in the translation organization (Notably "Nv. Q" and "Niv." sprites); please fix and re-order the sheet if any errors are noticed
  • Note that it is not possible to access these translations in the game, even with cheats (there is no data in the PC version for these languages, only Japanese, English, Chinese (Traditional), and Korean).

DragonMFD-Scrapped-Languages-Stat-Icons-PC-Rip-3.1.5.png

Only the English sprites show the blue- and yellow-arrow status effects; they are present here along with the unused languages for comparison.

Loading Screen Text

DragonMFD-Scrapped-Languages-Loading-Screen-Text-PC-Rip-3.1.5.png

Quest List Page Arrows

DragonMFD-Scrapped Languages Quest List Page Arrows - DragonMFD PC Rip 3.0.4.png

(Source: CptRedder (G.R))

Scrapped Black Market Crafting Materials

Hmmm...
To do:
  • Check which items were or were not obtainable before 2.2.0n

Version 2.0.0n introduced the Black Market system, along with the Black Market Item Chest. These small chests had a chance of dropping from certain enemies, with specific crafting materials inside. For example, killing a Battle Crab may drop an item chest with a Crab Claw. These materials were used to create special items. Version 2.2.0n removed the old Black Market Item Chest system and replaced it with the regional coins system. Any crafting materials earned from Black Market Item Chests could be exchanged for Litus coins.

Although these items are technically unused, they remain in the game's data to compensate for any players who still have them in their inventory post-Version 2.2.0n. Interestingly, although the game's different console versions do not have cross-play, data for these items still exist in them. Players of the Steam and PS4 versions of the game never got to collect these crafting materials, as those versions of the game were released with 3.0.0.

Item (English) Item (Japanese) Item (Korean) Item (Chinese (Traditional)) Rarity (Stars) Dropped from Enemy Obtainable before removal
Tough Beak クチバシ 부리 1 Tough Chick
Honey 蜂蜜 벌꿀 蜂蜜 1 Skullbee
Fiendish Carapace 甲虫の甲殻 갑충의 갑각 甲蟲的甲殼 1 Demonpillar
Sticky Thread 粘糸 끈끈이 실 粘絲 3 Demonpillar
Golden Scales 金色の鱗 금빛 비늘 金色鱗片 1 Flygolin (Thunder)
Blue Scales 水色の鱗 푸른 빛 비늘 水色鱗片 1 Flygolin (Ice)
Bombud Fruit ボムツボミの実 폭탄 봉오리의 열매 炸彈花蕾果實 1 Bombud (Yellow)
Bombud Poison ボムツボミの毒 폭탄 봉오리의 독 炸彈花蕾的毒 1 Bombud (Purple)
Fly Juice 羽虫の体液 날벌레의 체액 昆蟲體液 1 Fruit Fly
Slime Juice スライムの体液 슬라임의 체액 史萊姆體液 1 Deva Slime
Ice 얼음 1 Cloudfish (Ice)
Oil 기름 1 Cloudfish (Fire)
Paralyzing Venom 麻連毒 마비 독 麻痺毒 1 Cloudfish (Thunder)
Crab Shell カニの甲羅 게의 껍데기 螃蟹殼 1 Battle Crab
Crab Claw カニの爪 게의 발톱 螃蟹爪 3 Battle Crab
Do-dune Skin ドードドーの皮 도도도의 가죽 渡渡渡鳥皮 1 Do-dune
Suspicious Fruit 怪しげな実 수상한 열매 詭異的果實 1 Currently unknown Currently unknown
Smoldering Tail 燃え続ける尻尾 불타는 꼬리 持續燃燒的尾巴 1 Asura Bat (Fire)
Smoldering Wing 燃え続ける羽 불타는 날개 持續燃燒的翅膀 4 Asura Bat (Fire)
Frozen Tail 凍った尻尾 얼어 붙은 꼬리 冰凍尾巴 1 Asura Bat (Ice)
Frozen Wing 凍った羽 얼어 붙은 날개 冰凍翅膀持 4 Asura Bat (Ice)
Twitching Tail 動き続ける尻尾 꿈틀 대는 꼬리 續蠕動的尾巴 1 Asura Bat (Wind)
Twitching Wing 動き続ける羽 꿈틀 대는 날개 持續抖動的翅膀 4 Asura Bat (Wind)
Paralyzed Tail 麻揮した尻尾 마비 된 꼬리 麻痺的尾巴 1 Asura Bat (Thunder)
Paralyzed Wing 麻痩した羽 마비 된 날개 麻痺的翅膀 4 Asura Bat (Thunder)
Toxic Tail 劇毒の尻尾 극 독성 꼬리 劇毒尾巴 1 Asura Bat (Poison)
Toxic Wing 劇毒の羽 극 독성 날개 劇毒翅膀 4 Asura Bat (Poison)
Ogre Nails オーガの爪 오우거의 손톱 巨魔指甲 1 Ogre
Shockfish Scales デンキウオの鱗 전기 어의 비늘 電魚鱗片 1 Shockfish
Shockfish Sac デンキウオの毒袋 전기 어의 독주 머니 電魚的毒袋 4 Shockfish
Goblin Bow ゴブリンの弓 고블린의 활 哥布林弓 1 Pale Goblin
Bio-bulb Husk バルブワームの抜け殻 벌브 웜의 허물 流體蟲的空殼 1 Bio-bulb
Goblin Torch ゴブリンの松明 고블린의 횃불 哥布林火把 1 Red Goblin
Fire Rat Ear 火ネズミの耳 불쥐의 귀 火鼠的耳朵 1 Deva Rat (Fire)
Water Rat Foot 水ネズミの足 물쥐의 발 水鼠的耳朵 1 Deva Rat (Ice)
Electric Rat Tail 電気ネズミの尻尾 전기 쥐의 꼬리 電鼠的耳朵 1 Deva Rat (Thunder)
Toad Oil ガマの油 두꺼비의 기름 蟾蜍油 1 Thundertoad
Beetle Wing 甲虫の超 갑충의 날개 甲蟲的翅膀 1 Gold Beetle
Rusted Chain 錆びた鎖 녹슨 사슬 生鋪的鎖 1 Lampic
Spider Cocoon クモの繭 거미의 고치 蜘蛛繭 1 Void Spider
Watcher Whiskers モルモルの髭 모르 모르의 수염 觸手眼球的鬚 1 Watcher
Watcher Guts モルモルの腸 모르 모르의 내장 觸手眼球的腸 5 Watcher
Diamond ダイアモンド 다이아몬드 鑽石 8 Unknown / None
Horse Meat 桜肉 말고기 馬肉 8 [not sure, Equus? Named Monster The Tempest Steed?] ?
Enormous Hoof 巨大な蹄 거대한 발굽 巨蹄 8 [not sure, Equus? Named Monster The Tempest Steed?] ?
Ogre Fang オーガの牙 오우거 송곳니 巨魔牙 8 [not sure, Ogre Prince? Named Monster The Horn Breaker?] ?
Gold Enhance Cube エンハンスキューブ・金 인핸스 큐브 금 增幅魔方・金 1 Unknown / None

Placeholder Black Market Crafting Materials in Japanese Version

Hmmm...
To do:
  • Check if these items were removed or renamed in the game's latest version, 3.1.5.

These placeholder items were discovered in the Black Market shop list in Version 3.0.4s. Only in the Japanese translation do they have placeholder names. In the English, Korean, and Chinese (Traditional) translations, these item names are blank. All items listed have a rarity of 1 star and are in Item Trunk order.

Item
素材0045_
素材0046_
素材0047_
素材0048_
素材0049_
素材004A_
素材004B_
素材004C_
素材004D_
素材004E_
素材004F_
素材0050_
素材0051_
素材0052_
素材0053_
素材0054_
素材0055_
素材0056_
素材0057_
素材0058_
素材0059_
素材005A_
素材005B_
素材005C_
素材005D_
素材005E_
素材005F_
素材0060_
素材0061_
素材0062_
素材0063_
素材0064_
素材0065_
素材0066_
素材0067_
素材0068_
素材0069_
素材006A_
素材006B_
素材006C_
素材006D_
素材006E_
素材006F_
素材0070_
素材0071_
素材0072_
素材0073_
素材0074_
素材0075_
素材0076_
素材0077_
素材0078_
素材0079_
素材007A_
素材007B_
素材007C_
素材007D_
素材007E_
素材007F_
(Source: Bowwow, CptRedder (G.R))

References