If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Dragon Quest Builders 2/Unused Objects

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Dragon Quest Builders 2.

The game has an absolutely massive number of unused model and icon assets for everything from standard items to plot specifics.


Dragon Quest Builders Leftovers

Hmmm...
To do:
  • Finish going through these. Check which of these are just the graphic, and which have actual items/models present.
  • Coming back to this, the game may have literally every Builders 1 icon, including unused ones, so it may be more useful to just upload the interesting ones instead of the entire game's icons.

This game reuses many assets from the first, included with these are unused leftovers from the first game. Most of these are either items rendered redundant by mechanical changes or were story and quest-specific.

Graphic Model Name {ID} Notes
Dragon Quest Builders 2 water crystals.png The Water Crystal (left)
Hot Water Crystal (right)
Items from the first game that served as sources of water. Due to the introduction of the Bottomless Pot key tool in this game, these were rendered useless.
Dragon Quest Builders 2 flooring series.png "(Material) Flooring" and "(Material) Cladding" series of items. Unused in-game, since a tool similar to these called the Transform-o-Trowel made cladding and flooring redundant.
(Source: BenXC)
Graphic Model Name Item ID Object ID
(debug)
Notes
Dragon Quest Builders 2 Multipurpose Workbench Icon.png Dragon Quest Builders 2 Multipurpose Workbench Model.png Multipurpose Workbench 1349 149 This item is the special workbench from the first game, it has a 3D model and can be placed, but cannot be interacted with. This workbench has 2 icons (duplicate) in the icon sheet.
(Source: BenXC)

Unused Blueprints

Hmmm...
To do:
Spelling check
Image Name {ID} Description Note
DQB2 Unused Blueprint Mining Station.png Minecart Station
{61}
The blueprint for a terminal at the tip of a mining track. Seems to have been used in Khrumbul-Dun as part of the 'fix the mines' quest. The final game simply ask the player to connect the tracks twice across the island's storyline, but perhaps originally one of those missions had the player rebuild a mining station. It is unkown if the station would have been placed where the final game's one is, as it has railing on the opposite side of the track and 2 staircases on each side, implying it would be placed on the raised part of the tracks seen between the base and mine entrance.
Dragon Quest Builders 2 Relaxation Room.png Relaxation Room
{286}
The blueprint for a comfortable chamber where you can rest and recuperate. It is very likely this would have been used in Chapter 2, however the final game simply has an NPC request a room with the required features instead of giving you a specific blueprint. This blueprint uses adobe walls and is entered by a wooden door and inside is two folding screens, two beds, two curtains, a simple table, and a naughty nightlight. In the final game, naughty nightlights are not available at this point, hinting that they were obtained earlier originally. This blueprint cannot be removed until it is completed.
Dragon Quest Builders 2 Reinforced Walls.png Reinforced Walls
{297}
The blueprint for better barriers to secure your castle's safety. This blueprint probably would have been used in Chapter 3. It consist of only 6 Zap Taps.
DQB2 Dressing Room Blueprint.png Dressing Room
{1577}
The blueprint for a chamber wherein one can change clothes. The room seems to be for an early Khrumbul-dun, since the items used (dressing table, fancy table, door and flower pot) are obtained there. However, the room uses stone walls, and while stone is prevalent in the design structure of krumbul-dun architecture, it is never used predominantly for walls on the base. Examples of stone rooms can be found deep in the mines. Another indicator of it being an old design is the paper sliding door, with decorative block ID 642 (Far lower than what the DLC items have), which implies that originally there was a 'wall' item on that spot that got removed and had its ID replaced later on in development. (for reference, Decorative Block ID 641 is a carved clover and Block ID 643 is the centry torch. However those IDs are very mixtured, so perhaps they were all replacements too.)
DQB2 Unused Blueprint Ballista Barricade.png Ballista Barricade
{1581}
The blueprint for a formidable fortification with an impressively arrowy array. This seems to be a very early concept blueprint for the Moonbrooke defence barricade. It uses the same wall blocks that the first game's barricades uses, and only uses first game blocks too. Notably the stone walls do not use the foundation block. Item IDs seem to suggest that the 'connect' mechanic was made after most of the blocks without it were implemented separately, so it is possible that this blueprint was built when the stone wall block lacked the chain mechanic.
DQB2 Unused Blueprint Simple Gate.png Simple Gate
{1590}
The blueprint for a practical partition for passing in and out. An arch made of red bricks.
Dragon Quest Builders 2 Research Room.png Research Room
{1655}
The blueprint for a laboratory suited for studying advanced agricultural techniques. This blueprint might have been built in Chapter 1 as it mentions agricultural techniques. Despite being called a lab, it's just three walls of dirt blocks with a gap in one where a door would have probably been. The dirt wall design resembles the blueprint designs from the first game, where the player would use the Cladding and Flooring items to change the dirt into their preferred block. The japanese name is '共同研究所の設計図', which can roughly translate as 'Community/colaboratory research room blueprints'.
Dragon Quest Builders 2 Silver Bar.png Silver Bar
{2091}
The blueprint for a posh pub where the miners of Khrumbul-Dun can drink to their heart's delight. Being it shares the same name and references Khrumbl-Dun, this bar was an early version of second bar you had to build in Chapter 2. This bar is not very luxurious with adobe and wooden fencing walls accessible by a wooden door in the back and saloon doors in the front. The interior has a bar sign on the back wall, two bar counters and stone stools that makes a cocktail counter, a single cask on a box, stone stools and stone tables for the miners to sit at, and lit up by three lanterns on three barrels. This blueprint cannot be removed until it is completed. Note that while both silver bars share the same name in english, the japanese names differ. The unused Silver Bar {2091} is named '銀のバーの設計図', roughly translated as 'Silver bar blueprints', while the used one {2092} is named 'プールの設計図', roughy translated as 'Swimming pool blueprints'.
DQB2 Den's Drawing Blueprint.png Den's Drawing
{2094}
The blueprint for a counter designed specifically for Den's drinking establishment This is the quest from the beginning of krhumbul-dun but instead of it being a 'place this here' its in blueprint form.
Dragon Quest Builders 2 Better Base.png Better Base
{2170}
Refinements and renovations for a builder's base of operations. This blueprint was possibly used in Chapter 2 epilogue due to the words "builder's base of operations". This blueprint is two building made of adobe with three rooms one being one entire building housing only three pots and mining tools, one small one with a pot and a mining tool inside, and a slightly bigger room with an enormous table with 3 stone stools around it, and 2 pots with all three enterable with wooden doors. This blueprint cannot be removed until it is completed.
See above image Even Better Base
{2171}
Further refinements and renovations for a builder's base of operations. Despite being a supposed upgrade to the Better Base, it's exactly the same as Better Base. The japanese name for both these items is '復旧・基地の設計図1' and '復旧・基地の設計図2', which rougly translates as 'Restoration・Base blueprint' 1 and 2 respectively.
Dragon Quest Builders 2 Pyramid Level 1.png Pyramid Level 1
{2174}
The blueprint for a tremendous triangular structure that's sure to be a wonder of the world. This blueprint shares a name and description with the bottom level of the Pyramid you had to build in the epilogue of Chapter 2. This pyramid is pretty basic striped pyramid consisting of only plaster blocks dyed black and white. This blueprint is unique as it has sloped sides where the other blueprints don't. This item is stored later in memory compared to the 3 used pyramid blueprints.
DQB2 Unused Blueprint Red Bricks.png (Red-Brick Room Blueprint)
{2571}
(Empty) A room made of red bricks.
DQB2 Unused Blueprint Lift.png Lift
{1598}
The blueprint for a convenient conveyance that can carry passengers up and down. This blueprint seems to have been planned for Khrumbul-dun, implying that before settling on Malhalla having the magnetic mechanics (concept that was also scrapped, leaving magnets as a "postgame Malhalla Explorer's Shores" resource) they were originally found as ores in Khrumbul-dun. This is also supported by the magnetic puzzles found at the temple. There is a decorative 'lift' in the base. It could be a remnant of this blueprint idea, where you would build a lift from the base to the mines. The reason this seems to be a very early idea is the use of the first game's buttons, which can only be found by hacking the game and only as their block form (not in item form), and the lack of any actual 'lift', which could imply that there were other pushable objects planned, but were later removed, leaving this blueprint as is.
DQB2 Unused Blueprint Lift Ark.png Lift (Ark)
{689}
The blueprint for a convenient conveyance that can carry passengers up and down. This is the lift design from the unused 'Ark Mainframe' blueprint. Right has the full design. Left has the required blocks. It would presumably be installed onto the Ark's shell (or what would be the Ark Mainframe's previous blueprint), and then later once the final blueprint was placed the lift would already be built and so it would already be included on the design.
DQB2 Unused Blueprint Ark Engine 1.png (Ark Engine Blueprint)
{570}
The blueprint for the engine of an astonishing airship. This appears to be the base of an early Ark design. It has the puller already installed, and the floorplan differs from the final design. (It looks like the Ark Mainframe's floorplan). In the final game the shelter begins as a small building, then later becomes an actual airship. This blueprint suggests a different structure, where you would build the whole engine/base first, and build from there, like all the other separated blueprints. At the end of this sections there are more pictures of this design.
Dragon Quest Builders 2 Ark Mainframe.png Ark Airframe
{1595}
The blueprint for the main frame of an awe-inspiring airship. This blueprint is possibly the early version of The Ark from Chapter 4 and being the blueprint uses Pullers and Magnetic Blocks probably meant Magnetic Blocks and Pullers were meant to be unlocked in Chapter 4 as well. This blueprint is like the final Ark, except the main area is smaller, the left and right rooms are longer with ramps, the Upgrade Garage already added, and what appears to be three areas where enormous eyeballs had to go in.


Here are some more images of the Ark Engine blueprint from some different angles.
DQB2 Unused Blueprint Ark Engine 2.png
DQB2 Unused Blueprint Ark Engine 3.png
DQB2 Unused Blueprint Ark Engine 4.png


And here are some more images of the Ark Mainframe blueprint, with the Builder's Bell, Millenium Buggy Buggy, and Enormous Eyeballs added in. The original blueprint has holes where the window domes would presumably go, but they are ommited from the blueprint, either because they weren't designed yet or were changed during development. In this recreation the windows have been placed down.

The building table and chest are absent in these images.

Dragon Quest Builders 2 Early Ark Recreation Front View.png Dragon Quest Builders 2 Early Ark Recreation Top View.png

Dragon Quest Builders 2 Early Ark Recreation Back View.png Dragon Quest Builders 2 Early Ark Recreation Left View.png Dragon Quest Builders 2 Early Ark Recreation Right View.png

Unused Original Items

Graphic Model Name Item ID Object ID
(debug)
Description Note
Dragon Quest Builders 2 Kiln Icon.png Dragon Quest Builders 2 Kiln Model.png Kiln 2018 606 An oversized oven for firing and baking clay crafts. This item is unique and can be interacted with, but it can only make glass. Possibly was also going to be used to make pots and crockery. It would have been obviously unlocked in the Furrowfield Chapter. It was probably intended to hold fire inside, as it emits light, but no fire can be seen in the final release of the game.
Graphic Model Object ID
(debug)
Notes Final game icons referencing the table
Dqb2 Unused table icon.png Dqb2 Unused Crafting Table.png unknown There is an unused crafting table found in the game files. It may be accesible in-game, but it's not known yet.
This is the table that can be seen in the final game's icons.
The Worn out Workbench seems to be based on this table as well.
Dqb2 Icons showing Unused Table 1.png
Dqb2 Icons showing Unused Table 2.png

Unused Story Items

There are 2 unused Deitree stages in-game. Stage 7 and stage 8. The deitree gets detroyed before it can grow further, which implies that originally either there was no Deitree blueprint or that 'Sowing the Seeds of Success' was a longer quest.

There's also an unused 'stripped' deitree, which can be seen in the early screenshots of the game and still remains in the code. It emits the pillar of light seen when the player is given the light bulb, and interacting with it gives the 'Sowing the Seeds of Success' completion progress. In the final release of the game Pastor Al is the one who handles that quest menu, and not the deitree.

The deitree items have no name, description, or icon, and cannot be destroyed once placed.

In-game Deitree Stage {ID} Description
Dragon Quest Builders 2 Deitree stage 6.png Stage 7
{1813}
Screenshot of Furrowfield with the stage 7 deitree. Note that the giant glow vortex comes from post-game furrowfield, and not the Deitree itself, which has a smaller glow, still visible.
Dragon Quest Builders 2 Deitree Stage 7.png Stage 8
{157}
Screenshot of Furrowfield with the stage 8 deitree. This stage has darker leaves, not seen in any other stage. It also has no glow.
Dragon Quest Builders 2- Stipped Deitree.png Unused early version
{1808}
Screenshot of Furrowfield with the stripped Deitree. The texture on the tree has some unidentified symbols. This model was used in some of the earliest screenshots released for the game.

Stage 8 having such a low ID could signify that it was made first as a 'placeholder' from when Furrowfield was being built, with the rest of the stages (which occupy IDs from 1808 to 1813) being made later when the quest was implemented into the game.

The Deitree Planter also can be obtained as an item. It shows as this icon, with what appears to be an older design:

Icon {Item ID 631} Model {Decorative Block ID UNKNOWN}
DQB2 Old Deitree Planter Icon.png DQB2 Deitree Planter Model.png
Hmmm...
To do:
There are symbols present on some Deitree textures.

Dead deitree: Dragon Quest Builders 2 Unidentified Texture on Early Deitree.png Have to identify. Could either mean 'placeholder' in japanese or could be the 3 parts of the quest. There are also 2 deitree textures with symbols, these textures are potless, so I assume they come from late stages. Dragon Quest Builders 2 Unidentified Texture on Deitree.png This one is a fence with flowers on top.

Dragon Quest Builders 2 Unidentified Textures on Deitree .png This one has the 3 parts of the quest. The last 2 don't have the texture on the depth part of the texture.]]

'Borrowed' items

Hmmm...
To do:
These are used in multiplayer. You cannot have some of them in the inventory though
Graphic Name {ID} Description Effect Note

Dragon Quest Builders 2 Borrowed Medicinal Herb.png

Borrowed Medicinal Herb
{2499}
A carefully prepared pouch of pain-relieving leaves, loaned to you by a friend. Restores +30 HP This item has the same icon and properties as the Medicinal Herb. It's unknown who would have given you them or possibly would have been found at.

Dragon Quest Builders 2 Borrowed Clothes.png

Borrowed Clothes
{2501}
Unassuming overclothes loaned to you by a friend. Defense +5 These clothes shares he same model as the Training Togs except has 11 less defense than the Training Togs and cannot be dyed. It's unknown who would have given you them or possibly would have been found at.

Dragon Quest Builders 2 Borrowed Sword.png

Borrowed Sword
{2500}
A simple-yet-sturdy sword, loaned to you by a friend. Attack +8 This sword shares the same model as the Barbed Blade except has 20 less attack than the Barbed Blade.

Dragon Quest Builders 2 Borrowed Hammer (Historic Hammer).png

Borrowed Hammer
{2498}
A hammer hewn from a large log, loaned to you by a friend. Attack +4 This hammer shares the same model and breaks the same blocks as the Historic Hammer. It's unknown where this would have been given to you.

Dragon Quest Builders 2 Borrowed Hammer (Sledgehammer).png

Borrowed Hammer
{116}
A massive mallet made from solid iron, loaned to you by a friend. Attack +6 This hammer shares the same model and breaks the same blocks as the Sledgehammer. It's unknown where this would have been given to you.

Dragon Quest Builders 2 Borrowed Hammer (War Hammer).png

Borrowed Hammer
{117}
A steel sledgehammer so heavy that only the strongest soldiers can hold it, loaned to you by a friend. Attack +8 This hammer shares the same model and breaks the same blocks as the War Hammer. It's unknown where this would have been given to you.

Dragon Quest Builders 2 Borrowed Hammer (Ultimallet).png

Borrowed Hammer
{118}
A hammer to rule all hammers, sure to satisfy even the best of builders. Attack +53 This hammer shares the same model and breaks the same blocks as the Ultimallet including not breaking blocks. It's unknown where this would have been given to you.

Japanese name for these is レンタル用 which might translate to 'Rental' instead of 'Borrowed'

Duplicate unused items

These are duplicates of Malroth's weapons that can be equipped by the player and other NPCs. They have no name or description and all share the 'Stone Axe' icon. The attack output seems to be the same as the used ones.

Hmmm...
To do:
The attack is the same as the builder equiping Malroth's weapons, have to see how they behave when wielded by Malroth himself
Icon Side view Back view {ID} Note
Dragon Quest Builders 2 Stone Axe Icon.png Dragon Quest Builders 2 Item ID 902 Side View.png Dragon Quest Builders 2 Item ID 902 Back View.png {902} Duplicate of the 'Oaken Club' {301} weapon.
Dragon Quest Builders 2 Stone Axe Icon.png Dragon Quest Builders 2 Item ID 903 Side View.png Dragon Quest Builders 2 Item ID 903 Back View.png {903} Duplicate of the 'Stone Axe' {326} weapon.
Dragon Quest Builders 2 Stone Axe Icon.png Dragon Quest Builders 2 Item ID 904 Side View.png Dragon Quest Builders 2 Item ID 904 Back View.png {904} Duplicate of the 'Spiked Club' {2049} weapon.
Dragon Quest Builders 2 Stone Axe Icon.png Dragon Quest Builders 2 Item ID 905 Side View.png Dragon Quest Builders 2 Item ID 905 Back View.png {905} Duplicate of the 'Iron Axe' {327} weapon.
Dragon Quest Builders 2 Stone Axe Icon.png Dragon Quest Builders 2 Item ID 906 Side View.png Dragon Quest Builders 2 Item ID 906 Back View.png {906} Duplicate of the 'Night Club' {332} weapon.
Dragon Quest Builders 2 Stone Axe Icon.png Dragon Quest Builders 2 Item ID 907 Side View.png Dragon Quest Builders 2 Item ID 907 Back View.png {907} Duplicate of the 'Battleaxe' {328} weapon.
Dragon Quest Builders 2 Stone Axe Icon.png Dragon Quest Builders 2 Item ID 908 Side View.png Dragon Quest Builders 2 Item ID 908 Back View.png {908} Duplicate of the 'Gigantes's Club' {2052} weapon.
Dragon Quest Builders 2 Stone Axe Icon.png Dragon Quest Builders 2 Item ID 909 Side View.png Dragon Quest Builders 2 Item ID 909 Back View.png {909} Duplicate of the 'Hela's Hammer' {2055} weapon.
(Source: [1])

Unused Models

These items have models, but they have no item ID. They also have no item description (at least in english).

Icon Side View Alt View Name Notes
DQB2 UnusedModel CopperHammer1.png DQB2 UnusedModel CopperHammer2.png
DQB2 UnusedIcon HammerOfTheBuilder.png DQB2 UnusedModel HammerOfTheBuilder1.png DQB2 UnusedModel HammerOfTheBuilder2.png Hammer of the Builder
DQB2 UnusedIcon HelaHammerOld.png DQB2 UnusedModel HelaHammerOld1.png DQB2 UnusedModel HelaHammerOld2.png Hela's Hammer
DQB2 UnusedIcon DaggerCopper.png DQB2 UnusedModel DaggerCopper1.png DQB2 UnusedModel DaggerCopper2.png
DQB2 UnusedIcon DivineDagger.png DQB2 UnusedModel DivineDagger1.png DQB2 UnusedModel DivineDagger2.png Divine Dagger
DQB2 Unused Weapon Icon- Boomerang.png DQB2 UnusedModel Boomerang.png

Unused Icons

There are graphics for both completely unused items as well as for used items that are never given the opportunity to use icons for various reasons. There are also some that appear to be earlier versions of used icons.

Unused Used Notes
Dragon Quest Builders 2 placeholder icon.png -- A placeholder black rounded cube present as several duplicates.
Dragon Quest Builders 2 unbreakable block.png -- An icon for the unbreakable blocks that make up the "bedrock" of the game. While the blocks themselves appear if one digs down far enough, they are never obtained or seen in any way that renders this icon visible.
Dragon Quest Builders 2 liquid blocks.png -- Block icons for dirty water, either freshwater or seawater, and "plasma". The player cannot obtain liquids in block form, though perhaps they were used by the developers to manually place pools of water. There's also one for poison.
Dragon Quest Builders 2 scales block unused.png Dragon Quest Builders 2 scales block used.png A rather flat looking, presumably early, icon for a block of Malroth's scales. The outline thickness and angle of the unused icon isn't quite right compared to other block-type icons, either.
Dragon Quest Builders 2 glove II icon.png -- A crudely-drawn glove with "II" superimposed onto it. Possibly a placeholder for an upgrade to the Builder's gloves, which never get upgraded or improved in any way during the course of the game.
Dragon Quest Builders 2 babs outfit.png -- What appears to be Babs's version of the Cottontail Costume, which cannot be obtained by the player in any way. The icon also appears to be somewhat unrefined, lacking stylistic flourishes present in used icons.
Dragon Quest Builders 2 iron armour unused.png Dragon Quest Builders 2 iron armour used.png An unpolished version of the Iron Armour's icon. The unused version has a belt across the chest that is otherwise not present.
Dragon Quest Builders 2 infernal workbench unused.png Dragon Quest Builders 2 infernal workbench used.png What appears to be an early version of the Infernal Workbench's icon.
Dragon Quest Builders 2 mini medal sign.png -- Icons for the signs at puzzles that give out mini medals, left for the incomplete puzzle state and right for the solved puzzle state. While these dot the game's landscape in many areas, they cannot be obtained in a way that makes these icons visible.
Dragon Quest Builders 2 sign of the builder.png -- The Sign of the Builder is a decorative feature seen at the Hairy Hermit's Shrine, this item cannot be moved or placed in the player's inventory.
Dragon Quest Builders 2 monster chest.png -- These locked chests open and turn into regular treasure chests when the nearby monsters associated with them are defeated. While in the "cursed" state they are indestructible and unopenable, meaning there is no way for the player to see this icon for them.
Dragon Quest Builders 2 metal barrel.png -- A distinctly un-stylized metal barrel. There are no metal barrels resembling this one in the game, though there are wooden barrels.
Dragon Quest Builders 2 fan.png -- A crude icon of a fan, with a crank and a grip. It does not resemble anything used in the game. There is a trap, the Woosh Widget, that makes use of wind, though it looks nothing like this.
Dragon Quest Builders 2 bottle.png -- A crude icon of a bottle with a skull on it. It does not resemble anything used in the game.
Dragon Quest Builders 2 scaly things.png -- Two icons of... something... textured with Malroth's scales. While they appear to just be flipped versions of each other, they are actually very slightly different. The hint of yellow on the bottom suggests these would either be from Malroth's tail or paws; segments of his tail are already obtainable as the "Twisting Tail" item.
Dragon Quest Builders 2 durian.png -- A set of unfinished looking icons for what appear to be durians, including a rare variant, as a farmable plant. Durians do not appear in the game at all.
Dragon Quest Builders 2 grapes.png -- Unfinished icons for grapes, though they don't seem to have anything for a rare variant. Grapes do not appear in the game at all.
Dragon Quest Builders 2 banana unused.png Dragon Quest Builders 2 banana used.png Icons for what appears to be a rare variant of the banana exists, suggesting that at some point they were a properly farmable crop. Regular bananas can be collected in the game in certain areas, but they cannot be grown, and thus produce rare variants, by the player.
Dragon Quest Builders 2 banana peel.png -- A somewhat unpolished icon for a banana peel. There is an early game boss that throws banana peels as a hazard, though they don't look like this.
Dragon Quest Builders 2 starfish unused.png -- What appears to be an icon for a "harvested" food item version of Malroth's nemesis, the starfish. While starfish appear in the game, they are simply placed in the inventory as regular decorative items, instead of one that can be used in cooking.
Dragon Quest Builders 2 starfish dish.png -- An icon for a detestable dish involving starfish. Its existence is perhaps connected to the food version of the starfish above.
Dragon Quest Builders 2 vine.png -- A crude icon for a vine. Vines and vine-related materials appear in the game, though this specific early-looking icon is not used.
Dragon Quest Builders 2 Orbs of Heroes and Magic unused.png Dragon Quest Builders 2 Orbs of Heroes and Magic used.png Early icons for what appear to be the Orb of Heroes (the red one) and the Orb of Magic (the blue one). The Orb of Power does not appear to have an early icon.
Dragon Quest Builders 2 milk shelves.png -- Shelves stocked with containers, maybe with milk jugs on the left? Cows are present and can be milked, so this decoration was likely connected to that.
Dragon Quest Builders 2 trophies.png -- Rough icons for the trophies awarded by winning the game's online building contests. Only second and third place seem to be present.
(Source: BenXC)

Weapons

DQB2 Unused Weapon Icon- Axe 1.png DQB2 Unused Weapon Icon-Axe 2.png DQB2 Unused Weapon Icon-Rusted Sword.png
Unused Axe 1 Unused Axe 2 Unused Rusted Sword

Tools

DQB2 Hoe Icon.png There are hoe icons on the 'tool section' of the icons. This section has larger icon sizes in order to be dysplayed either as equippable tools (hammers, for example) or permanent upgrades (windbraker, golden gauntlets, for example). It could mean that originally the player would have been able to use the hoe, or obtain the hoe. Villagers have an actual 'Stone Hoe {1858}' unobtainable item in their inventory that they need to use to be able to till the earth, which supports the 'hoe tool' theory.

Unused Blocks

Hmmm...
To do:
better text and notes and stuff

Only Icon

Icon Notes Icon Notes Icon Notes Icon Notes
DQB2 Unused Icon Glow Earth.png Earth Glow DQB2 Unused Icon Star Earth.png Earth Star Glow DQB2 Unused Icon Light Earth.png Light Earth DQB2 Unused Icon Dark Earth.png Dark Earth
DQB2 Unused Icon Old Wood 2.png Wooden Wall or Wooden Floor Variant DQB2 Unused Icon Rose Wood.png Softwood Rose DQB2 Unused Icon Old Wood.png Unused Old Wood Icon [used below] DQB2 Unused Icon Green Bark.png Green Bark Variant (Duplicated in sheet, maybe for a Moss Variant?)
DQB2 Unused Icon White Umber.png White Umber Variant DQB2 Unused Icon White Lumpy White.png White Lumpy Umber Variant DQB2 Unused Icon Stone 1.png Stone Block DQB2 Unused Icon Stone 2.png Gravel Block
DQB2 Unused Icon Yellow Ore.png Yellow Ore Vein DQB2 Unused Icon Blue Ore.png Blue Ore Vein DQB2 Unused Icon Orange Ore.png Orange Ore Vein DQB2 Unused Icon Copper.png Rusted Copper
DQB2 Unused Icon Carving.png DQB2 Unused Icon Pattern.png DQB2 Unused Icon Castle Yellow Tile.png Yellow Castle Tile DQB2 Unused Icon Castle Yellow.png Yellow Carved Castle Tile
DQB2 Unused Icon Cracked 1.png DQB2 Unused Icon Cracked 2.png DQB2 Unused Icon Cracked Chequered.png
DQB2 Unused Icon Leaf Yellow.png Yellow Leaves DQB2 Unused Icon Leaf Red.png Red Leaves DQB2 Unused Icon Soil.png Icon between Mossy Soil and Swampy Soil. Spot between both the block IDs {232 and 234} and item IDs {1949-1951} is empty. Presumably that would be this block's ID.

DQB2 Unused Icon White Blocks.png
White block batch (Unknown what these are)

Icon and Model

Icon Model ID Block Notes Icon Model ID Block Notes
DQB2 Unused Icon Leafy Stony Soil.png DQB2 Unused Block Leafy Stony Soil.png B:{586} "Leafy Stony Soil". Normal mallet drops nothing. Ultimallet drops Stony Soil. DQB2 Unused Icon Unused Ore.png DQB2 Unused Block Unused Ore.png B:{083} Unused Ore
DQB2 Unused Icon Fire Ice Sand.png DQB2 Unused Block Fire Sand.png
DQB2 Unused Block Ice Sand.png
B:{086}
B:{087}
"Fire and Ice Sand". Comes from first game. DQB2 Unused Icon Umber Sandstone.png DQB2 Unused Block Umber Sandstone.png B:{210 & 622} Umber Sandstone (Two candidates for icon)

Only Model

Model ID Block Notes Model ID Block Notes
DQB2 Unused Block ID 474.png B:{474} Red Chart DQB2 Unused Block ID 475.png B:{475} Red Citadel Floor
DQB2 Unused Block ID 124.png B:{124} Witchgrassy Grass. Drop Witchgrassy Earth DQB2 Unused Block ID 125.png B:{125} Lemongrassy Grass. Drops Lemongrassy Earth.
DQB2 Unused Block ID 126.png B:{126} Grassy Grass. Drops Grassy Earth DQB2 Unused Block ID 127.png B:{127} Limegrassy Grass. Drops Limegrassy Earth.
DQB2 Unused Block ID 501.png B:{501} Leafy Soil Grass. Drops Leafy Spoiled Soil DQB2 Unused Block ID 587.png B:{587} Leafy Stony Grass. Drops Stony Earth.
DQB2 Unused Block ID 247.png B:{247} I:{2001} Yellow Frame Block. Item uses bedrock icon, casts shadow despite being transparent. Metalic footsteps.
(Source: Close ups of unused blocks)
(Source: All block IDs)

Aquarium DLC Unused Items

The Aquarium DLC added fish into the game and there are icons for four fish, these four fish lack 3D models, only leaving the inventory graphic.

Graphic Name Description Note
Dragon Quest Builders 2 Lamprey.png Lamprey
{2097}
A slippery, slimy freshwater fish with a monstrous sucking maw. As the description says, this fish was originally meant to be caught in freshwater.
Dragon Quest Builders 2 Inferneel.png Inferneel
{2098}
A long and lean fish that somehow subsists in scalding magma streams. This fish shows Square-Enix originally meant for the player to be able to fish in lava, something which cannot be done in the final.
Dragon Quest Builders 2 Pilchard.png Pilchard
{2473}
A tiny freshwater fish that's especially flavorful when battered and fried. This fish was originally meant to be caught in freshwater. Can be cooked.
Dragon Quest Builders 2 Magmackerel.png Magmackerel
{2475}
A curious fish with flaming scales that swims in scalding magma streams. Like the Inferneel, this fish was also meant to be caught in lava.

Notes

  1. The 1st and 2nd castle level blueprints are invisible blueprints that the game actually uses when the villagers are building the castle. They are invisible since from the story prespective there is no blueprint there, so it remains hidden from the player. Stage 1 is half-built, and when it is finished a story beat happens, then stage 2 gets placed. Stage 3 is the same as stage 2 but visible to the player.