If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Dragon Sword 64

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Dragon Sword 64

Developer: Interactive Studios
Platform: Nintendo 64


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Dragon Sword 64 is an unpublished action-adventure game with a very unfinished story mode, plus a multiplayer option that's probably more fun to play given the game's development status.

Debug Features

A few debug features can be enabled with the use of some GameShark codes.

Debug Displays

GameShark Code Version
800E66B0 00?? NA
800CAC10 00?? EU

Replace ?? with:

01=Debug CPU display
03=Debug coordinates

Debug Display 2

GameShark Code Version
800E66B0 0001
800E66B1 0064
NA
800CAC10 0001
800CAC11 0064
EU

Debug Camera

A debug camera can be accessed with the following GameShark code. There is no text that gets displayed when enabled.

GameShark Code Version
D1120F70 8020
8017A8E5 000B
NA
D10F8414 8020
80129220 0007
EU

Press L+A in game to enable it.

Controls:

  • B zooms out.
  • A zooms in.
  • L to advance a frame.
  • C-Left / Right pan camera left / right.
  • C-Up / Down pan camera up / down.
(Source: Original TCRF research)

Unused Text

Starting at offset B1730 is some text for a debug menu, although there's no known way to re-enable it.

DRAWACTOR
STUFF
RIPPLECOLOUR
DIRLIGHT
LIGHTDIR
AMBIENTLIGHT
SCREENSIZE
MEM
ENEMYDEBUG
CAMERADEBUG
BOUNDARYDEBUG
STOPSOUND
DEBUG
MUSIC
GETRENDERTIME
SETREPLYMODE
SHOWMEM
LOADRECORD
SAVERECORD
SOUND
KAGEWEAPONEFFECT
DRAGONEFFECT
DRAGONLIGHT
FOGCOLOR
FOGMODE
FOGMAX
FOGMIN
KAGELIGHT
KAGEEFFECT
KAGELIGHTDIR
KAGELIGHTCOLOR
WORLDLIGHTCOLOR
WORLDLIGHTDIR
NEARPLANE
FARPLANE
ALIASMODE
ZBUFFER
RDPBUFFER
SCREENDUMP
MICROCODEok
Mem size: %dMB, Mem left: %dKB
Mem size: %dMB, Mem left: %1.1fMB
Debug level currently %d
Debug level set to %d
%d %d
Microcode range [0-9] currently %d
Microcode set to %d
Record loaded
Record dump finished
Screen dump finished
Rdpbuffer range [0-8192] currently %d
Rdpbuffer set to %d
ZBuffer range [0-1] currently %d
ZBuffer set to %d
AliasMode range [0-2] currently %d
AliasMode set to %d
Farplane currently %d
Farplane set to %d
Nearplane currently %d
Nearplane set to %d
Fog min currently %d
Fog min set to %d
Enter sound number.
Fog max currently %d
Fog max set to %d
Fog mode currently %d
Fog mode set to %d
Kage effect currently %d
Kage effect set to %d
Kage light currently %d
Kage light set to %d
Kage weapon effect currently %d
Kage weapon effect set to %d
Dragon effect currently %d
Dragon effect set to %d
Dragon light currently %d
Dragon light set to %d
Fog color currently %d %d %d
Fog color set to %d %d %d
LIGHTCOLOR number r g b speed
Light number range 0-3
Light %d currently r-%d g-%d b-%d
Light %d set to r-%d g-%d b-%d speed-%d
LIGHTDIR number x y z speed
Light %d currently x-%d y-%d z-%d
Light %d set to x-%d y-%d z-%d speed-%d
No command %s