Dungeons of Dredmor
|Dungeons of Dredmor|
This game has a hidden developer message.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Investigate a whole lot, like the Oil Slick effect (is it still in the code, can you mod in items to use it?)
Dungeons of Dredmor sees the player character fighting through the many floors of a randomly generated dungeon. Can you guess who the dungeon belongs to?
And can we talk about those eyebrows?
Found within the game's itemDB.xml files are commented out definitions of items; many even still have sprites!
The level value represents the level of the Dungeon that the item most commonly spawns on.
|mace10.spr||Flail of Elemental Beatdown||2 (Mace)||This flail comes from a world of hurt and, quite appropriately, it sends its victims to its place of manufacture.||True||8||Likely from an early stage in development as the item definition lists 3 unused attributes, crit (2), dmgMin (29) and dmgMax (29).|
|Sprite||Name||Damage Type||Description||Level||Price||Hit Effect|
|Oil Bottle Bolt||Slashing 2||Not just for your salad anymore.||4||6||Oil Slick|
Next to these unused items are some brief notes from the developers on potential future throwable potions.
<!-- Thrown Potions --> <!-- Bottle-o-miasma, poison cloud--> <!-- Florencian Asphaltum, oil/stick --> <!-- confusion? fog? -->
|The Eye of Argon||Neck||This amulet is made from the many fauceted scarlet emerald first stolen by Grignr the Barbarian. David needs to make a graphic for it.||1||100|
|amulet1.spr||Amber Amulet||Neck||The amber amulet makes for delightful neckwear and may contain dinosaurs.||1||100|
|amulet2.spr||Cyan Amulet||Neck||The cyan amulet: a colour only a toner cartridge replacement expert could love..||2||100|
|amulet3.spr||Angsty Amulet||Neck||The angsty amulet cries itself to sleep every night, and leaves little blood-stained notes on your pillow.||4||100|
|amulet4.spr||Glass Amulet||Neck||Once you had true love, and it was a gas, but now all that's left is this amulet of glass.||5||100|
|amulet5.spr||Plastic Amulet||Neck||This plastic amulet was released in a limited edition collector's run of 50,000.||6||100|
|amulet6.spr||Blue Amulet||Neck||The blue amulet is commonly regarded as the most peaceful and soothing of amulets.||7||100|
|amulet7.spr||Fish Amulet||Neck||It's an amulet shaped like a fish and smelling like one too.||8||100|
|amulet8.spr||Voltaic Amulet||Neck||The voltaic amulet consists of a small, metal beehive full of deadly electric shock bees.||9||100|
Unimplemented, but next to these, is a single comment with the idea of
<!-- armour of diplomatic immunity -->
|Olivine||1||60||One could not ask for a more splendid source of magnesium.|
Four unused potions are defined, three of which don't have sprite names allocated to them. All four of these potions have TODO comments next to their spell effects as none of them were implemented.
Aside from the large number of commented out items, many object definitions have comments left in.
<!-- dispense fruit somehow? -->
<!-- probably a terrible idea -->
In the base game's itemDB.xml exists a commented out definition of a 'power' named Deathly Hex. 'Powers' in the context of an item in Dungeons of Dredmore instruct the game which spell to cast when the item is used. As expected, this unused power uses the Deathly Hex spell (from the Necronomiconomist class).