Dynamite Headdy (Game Gear, Sega Master System)
Dynamite Headdy |
---|
Developers: Treasure,
Minato Giken This game has unused graphics. This game has a prototype article This game has a prerelease article |
Although not as popular as the Genesis game, the 8-bit adaptation of Dynamite Headdy is a good game in its own right.
Sub-Page
Prototype Info |
Prerelease Info |
Debugging Functions
Sound Test
Change the value at RAM address C51C to 01 at the title screen (or use the PAR code 00C51C:01) to enable a basic sound test. The numbers won't be visible unless you change C522 to 01 (or use the PAR code 00C522:01) and press Start on the title screen, which will cause the screen to fade out and back in to reveal the numbers. The latter doesn't work in the Sega Master System version for some reason.
Stage Select
Change the value at RAM address C51C to FF at the title screen (or use the PAR code 00C51C:FF) to enable a basic stage select. The numbers won't be visible unless you change C522 to 01 (or use the PAR code 00C522:01) and press Start on the title screen, which will cause the screen to fade out and back in to reveal the numbers. The latter doesn't work in the Sega Master System version for some reason.
No Damage
Change the value at RAM address C378 to 01 (or use the PAR code 00C378:01). This allows you to pass through enemies and hazards, and it also prevents you from losing health when falling in bottomless pits.
Unused Graphics
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is it possible to load this on the title screen? |
Some tiles that read: ノーマル(normal) NoDMG. These are loaded into the VRAM on the title screen. "NoDMG" is likely an abbreviation for "No Damage", so these graphics are possibly related to the aforementioned no damage function.
Regional Differences
To do: Document more regional differences like different sprites and music. I'm pretty sure some of the bosses have different HP values and behaviours in the international version, too. |
Like the original Genesis version, the game got some adjustments for the overseas release. However, the porting team did miss some changes the original got for the international version. For example, Rebecca is a doll in all versions and Trouble Bruin retains Maruyama's happy expression.
Title Screen
Japanese | International |
---|---|
Trademarks were added to the title screen in the international version, alongside adding some extra colour to the text.
Intro
The international version has a text intro that's completely absent in the Japanese version! In the Japanese release, pressing Start on the title instantly begins the first level.
Score Tally
Japanese | International |
---|---|
The score tally after beating a level was changed to better resemble the Genesis version. "Stage-P" and "Clear-P" were combined into "Stage Points" and an out-of counter was added to "Secret Bonus".
Level Names
As with the Genesis original, the level names were changed between versions. However, most of the new names are not the same as the Genesis version; generally the levels that got different names in the Japanese version compared to the Genesis original also got brand new names.
Japanese | International |
---|---|
Scene 1 | |
ESCAPE HERO! | THE GETAWAY |
MARUYAMA FIRST | BEAR ESSENTIALS |
Scene 2 | |
PUPPET TOWN | TOYS N THE HOOD |
BACKSTREET TRIO | BACK STAGE |
MARUYAMA WALNUT CUT | OPENING NIGHT |
Scene 3 | |
VOLCANIC CAVE SET | GOING UNDERGROUND |
HI-SPEED RALE SET | HOOKED |
MARUYAMA PRIMA DONNA | STAGESTRUCK |
Scene 4 | |
CRUMBLE TOWER | STEPPING UP |
TOWER INSIDE BONE | RISING FUN |
MARUYAMA KING OF SKY | HI ANXIETY |
Scene 5 | |
MULTIPLEX CASTLE | ROOM SERVICE |
MARUYAMA TWIN FACES | TWIN FREAKS |
Scene 6 | |
MARUYAMA LAST CHANCE | FATAL CONTRAPTION |
FINAL ATTACK! | FINALE ANALYSIS |
Continue and Game Over Sequence
Japanese | International |
---|---|
In the Japanese version, after the player loses their last life, they will be sent to the game over screen first and then the continue screen. Refusing to continue, the player will be sent to the SEGA logo screen. In the International version, the sequence is reversed. After the player loses their last life, they will be sent to the continue screen first. Refusing to continue, the player will be sent to the game over screen, then the SEGA logo screen.
Sega Master System Version
A Sega Master System port was made exclusively in Brazil by Tec Toy. It is based on the international version of the game but contains a few changes due to the hardware differences between the two systems, the most obvious being the increased screen resolution and reduced colour palette. Additionally, all music was reduced from stereo (when using headphones) to mono in the Master System version.
Company Logos
The Game Gear version displays logos for both Sega and Treasure on boot. These were removed in the Master System version.
Title Screen
Game Gear | Sega Master System |
---|---|
The game's logo and the curtains on the title screen were redrawn to take advantage of the larger screen resolution. The copyright year was also updated.
Intro
Game Gear | Sega Master System |
---|---|
The intro now has a screen border.
In-Game
Game Gear | Sega Master System |
---|---|
As mentioned above, the Master System version runs at a higher resolution.
Boss Fights
Game Gear | Sega Master System |
---|---|
Boss arenas are the same size but now have extra detail to take advantage of the extra screen space.
Score Tally
Game Gear | Sega Master System |
---|---|
Some extra detail was added to the score tally screen.
The Dynamite Headdy series
| |
---|---|
Genesis | Dynamite Headdy (Prototypes) |
Game Gear, Sega Master System | Dynamite Headdy (Prototypes) |
- Pages missing developer references
- Games developed by Treasure
- Games developed by Minato Giken
- Pages missing publisher references
- Games published by Sega
- Games published by Tec Toy
- Game Gear games
- Sega Master System games
- Pages missing date references
- Games released in 1994
- Games released in August
- Games released on August 5
- Games released in September
- Games released in November
- Games with unused graphics
- Games with hidden sound tests
- Games with hidden level selects
- Games with regional differences
- To investigate
- To do
- Dynamite Headdy series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Minato Giken
Games > Games by developer > Games developed by Treasure
Games > Games by platform > Game Gear games
Games > Games by platform > Sega Master System games
Games > Games by publisher > Games published by Sega
Games > Games by publisher > Games published by Tec Toy
Games > Games by release date > Games released in 1994
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 5
Games > Games by release date > Games released in November
Games > Games by release date > Games released in September
Games > Games by series > Dynamite Headdy series