Ed, Edd n Eddy: The Mis-Edventures (PlayStation 2, GameCube, Xbox, Windows)
Ed, Edd n Eddy: The Mis-Edventures |
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Developer: Artificial Mind and Movement This game has hidden development-related text. This game has a prototype article |
Ed, Edd n Eddy: The Mis-Edventures were the Eds' jump into 3D. The results are awkward, to say the least.
Contents
Sub-Pages
Prototype Info |
Build Information
All but the Xbox executables have a version number. While the Xbox build number isn't known, it's built 2-3 days before the GameCube version, so it would fall somewhere between it and the European PS2 build.
PS2 (USA) | 3.1.1022 |
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PS2 (EUR) | 3.1.1032 |
GCN (USA) | 3.1.1060 |
PC (USA) | 3.1.1080 |
PC (EUR) | 3.1.1081 |
Unused Graphics
There is a texture present in GLOBAL.PS2 of a clapperboard with "Temporary" written in the middle. Considering how it is named cutplaceholderpic in the archive, it was probably used as a placeholder for cutscenes.
The executable has a debug font texture named __ft_debugfont that normally gets used for the debug menu seen in the prototype build.
Unused Features
Bootup Loading Screen
The boot up loading normally simply shows a static jawbreaker icon. But in reality, just like every other in-game loading screen, LS_INTRO also has two textures being overlaid on top of each other that acts as a loading progress bar. However, unlike the other loading screens that have separate palettes for loading_screen and loading_bar textures, here both textures are identical, and both use the same loading_screen palette.
Unused Videos
The PlayStation 2 version has several unused videos in the MOVIES folder not found in the other versions, and only in the US version.
CUT.BIK
A loose 3D adaptation of the show's intro. It was probably left unused for the better, considering the faces they make at the end.
MENU2.BIK
An unused menu. It is dated 3/19/2005, the earliest on the disk.
CN_LOGO.BIK
An alternate Cartoon Network Interactive logo.
WB_LOGO.BIK
An unused opening logo for Warner Bros. Interactive Entertainment.
A2M_LOGO.BIK
An unused opening logo for Artificial Mind & Movement. This is recycled from Scaler.
Unused Sounds
Placeholder Voices
A few placeholder voice clips are present, likely recorded by a developer.
Audio | Subtitle |
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Eddy: Come on Ed, for once you have the chance to use your head. Use your head, buddy! | |
Jonny: Look Plank, ha ha ha ha ha. | |
Jonny: Come on Plank, I'm know that you can find water! I'm sure there's a spring near here. | |
(?): Hm? | |
(?): Who's there? | |
(?): Who's there? | |
(?): Who's there? | |
(?): laughter |
Unused Music
MUTEMP.INT
MUTEMP.INT is the song Go Daddy O by Big Bad Voodoo Daddy. It was most likely a placeholder.
AMHUB01.INT
AMHUB01.INT is an unused ambient track meant for the De-Cul-De-Sack.
DUMMY.DAT
Like many PlayStation 2 games, there is a dummy file present on the disc. However, the first 1024MiB of an October 2002 master disc image of The Suffering was used, instead of just empty space or garbage/filler data. The only surviving fragments of the build are the file listing and ironically enough the game's dummy file.
Engine Parameters
Engine.ini is a leftover engine settings list. It doesn't seem to be checked at run-time; rather, its contents were compiled into the executable. It's used in the Windows port though.
MaxFPS = 30 AvailableLanguages = EN-FR DisableSoundEngine = false StartingGameName = EEE StartingLuName = LVLOADER ProgressBarTopLeftX = 0 ProgressBarTopLeftY = 0 ProgressBarWidth = 512 ProgressBarHeight = 512 ProgressBarDirection = 1 AntiAliasMode = 0 Deepzbuffer = 1 MatrixPoolSize = 800 GameObjectInstancePoolSize = 700 ParticleEmitterPoolSize = 500 AudioRamSize = 2000000 LoadMemorySize = 20703232 ProductCode = BASLUS-21260 ChimeraOneSidedPolys = true
Revisional Differences
Skybox
The GameCube version has incorrect draw priority for the fog, allowing it to be drawn over the skybox, thus hiding most of it.
GameCube | PlayStation 2, Xbox, Windows |
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Character Shadows
On Windows, the drop shadow below the characters massively over-saturates the ground texture beneath, making it sometimes appear in strange colors. The intensity of the drop shadow also varies for each platform, it being the lightest on GameCube, and the darkest on PS2.
Windows | Xbox |
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GameCube | PlayStation 2 |
Level Changes
Not all the versions were finished at the same time. Later builds have a few additional changes and bugfixes.
Scam 5: Nightmare on Ed Street
The Eds don't follow you across the broken bridge in the North American PS2 build, unlike in all the subsequent releases. Instead you must use the Tower of Eddy to get across.
North America (PS2) | All Other Releases |
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Loading Screens
The GameCube, Xbox and Windows versions have a unique loading graphic underneath the loading screen. However, for GameCube that doesn't apply to the main hub loading screen.
The Ed, Edd n Eddy series
| |
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Game Boy Advance | Jawbreakers! • The Mis-Edventures |
Nintendo DS | Scam of the Century |
PlayStation 2, GameCube, Xbox | The Mis-Edventures (Prototype) |
Windows | The Mis-Edventures • Bowl-Ed Over |
Adobe Flash | Candy Machine Deluxe • Cul-De-Sac Smash |
Adobe Shockwave | Clash of the Idiots |
See Also | |
Cartoon Network |
- Pages missing developer references
- Games developed by Artificial Mind and Movement
- Pages missing publisher references
- Games published by Midway Games
- PlayStation 2 games
- Xbox games
- GameCube games
- Windows games
- Pages missing date references
- Games released in 2005
- Games released in November
- Games released on November 3
- Games released on November 25
- Games released in December
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- Games with hidden development-related text
- Games with unused graphics
- Games with unused cinematics
- Games with unused music
- Games with unused sounds
- Games with revisional differences
- Games with unusual dummy files
- Ed, Edd n Eddy series
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