We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Fall Guys: Ultimate Knockout

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Fall Guys: Ultimate Knockout

Developer: Mediatonic
Publisher: Devolver Digital
Platform: Windows
Released internationally: August 4, 2020


AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Hmmm...
To do:
  • Revisional differences.

Fall Guys: Ultimate Knockout is a game where up to 60 players stumble towards glory.

E3 Demo / Pre-Alpha Leftovers

HUD & UI

Of note is that the loading screen is used as a placeholder for minigame preview images if no image has been made for it yet.

Door Dash

Fall Mountain

Unused Maps

Note that several of these maps have been removed entirely since launch.

Unused Mini-games

  • The first map, "Chicken chase", has been reworked into Pegwin Pursuit, a mini-game introduced on the 3rd season of the game.
  • The fifth map, "Musical Squares", looks like either an early version of Tip Toe or Memory Match, based on the name.

Test Maps

(Source: TetraBitGaming)

Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How do you access this menu, and is there any way to press any buttons?

Fall Guys Debug Menu.png
There is a debug menu in the game. Several buttons hint at ports, localizations, and betas. The buttons can't be pressed by normal means however.