Fallout 3 (Van Buren)/Creatures
This is a sub-page of Fallout 3 (Van Buren).
Models for several unused creatures exist in the Van Buren tech demo. They are described below.
Your average post-apocalyptic and very large ant.
An oversized Ant Queen. Would probably either be a boss character or a high-level enemy.
Even bats aren't safe from 50's-style evil radiation.
A texture for a badger can be found in the game's files, but there is no model for it. It is unknown if badgers would've been an enemy or a harmless critter.
A centipede, but its skin doesn't load. There are multiple skins for it, showing that it was going to appear in a variety of colors.
One of the random wildlife you would run into would be a Cougar.
There is a model for a cow in the game's files. What's unusual about this cow is that it has one head, which every other Fallout game uses a two-headed cow called the Brahmin.
The Desert Stalker would have been an overgrown Antlion.
Where there is no Ghoul-specific model, there is a texture sheet called “CR_zombie_default_LG.tga” that looks a lot like a Ghoul. Since “zombie” is a term for Ghouls, it's likely that the sheet is for a Ghoul character.
Hey, another large animal!
An overgrown plant that would probably act like a Venus Flytrap. This poor creature was cut from Fallout 2 and was then scrapped when Van Buren was canceled.
A mutated toad.
A Fallout game isn't complete with cannon-fodder enemies!
A texture for sheep can be found in the game's files, but there's no correspondent model.
The Thorn Slinger would be another evil plant that would attack the player. It would probably throw projectiles at the player.
One last “oversized normal animal” for the road.
The Weedling is a bipedal plant.
Textures for a Wolf enemy can be found in the game's files, but there is no model associated with it, much to the dismay of wolf lovers across the world.