Farming Simulator 19
Farming Simulator 19 |
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Developer: GIANTS Software This game has unused code. |
To do: Look for unused stuff in the Mac version. |
Farming Simulator 19 is the eleventh game in the series, adding John Deere equipment, cotton crops and their respective equipment, horses, and more.
Contents
Sub-Page
Unused Sounds |
Debug Options
In Documents\My Games\FarmingSimulator2019\game.xml, under <development> set <controls> to true. It enables a development console, along with several of the debugging option keyboard shortcuts.
- ~: Toggles the console. Pressing ~ again lets you use the various developer commands. (Tab can be used to cycle through these.) Pressing ~ again closes the console.
- F2: Shows framerate.
- F3: Toggles V-sync.
- F4: Wireframes the map.
- F5: Draws hitboxes.
- F6: Cycles through cameras set up around the map.
- F7: Cycles through debug stats.
Unused Code
Unused Traffic Code
There is code relating to the unused Rancho vehicle as traffic in mapUS_trafficSystem.
<!-- <vehicle topSpeed="0.0085' accel="0.0000035"> --> <!-- <assets filename="$data/vehicles/cars/rancho/rancho.i3d" filenameParked="$data/vehicles/cars/rancho/rancho.i3d" triggerIndex="7" lightsIndex="4" driverIndex="8"> --> <!-- <wheels> --> <!-- <wheel yRotNode="0" xRotNode="0" radius="0.330" distToRotCenter="3.25" /> --> <!-- <wheel yRotNode="1" xRotNode="0" radius="0.330" distToRotCenter="3.25" /> --> <!-- <wheel yRotNode="2" xRotNode="2" radius="0.330" distToRotCenter="3.25" /> --> <!-- <wheel yRotNode="2" xRotNode="3" radius="0.330" distToRotCenter="3.25" /> --> <!-- </wheels> --> <!-- <lights> --> <!-- <light index="4" lowProfile="4|0" highProfile="4|1" decoration="4|3" intensity="20" --> <!-- <brake decoration="6|10" intensity="75"/> --> <!-- <turnLeft decoration="5|1" intensity="50" --> <!-- <turnRight decoration="5|0" intensity="50" --> <!-- </lights> <!-- <colors index="9" indexParked="9" minDirt="0" maxDirt"0.3"> --> <!-- <color rgb="0.97 0.97 0.97" /> --> <!-- <color rgb="0.815 0.863 0.863" /> --> <!-- <color rgb="0.070 0.086 0.090" /> --> <!-- <color rgb="0.102 0.159 0.168" /> --> <!-- <color rgb="0.445 0.502 0.450" /> --> <!-- <color rgb="0.270 0.337 0.361" /> --> <!-- <color rgb="0.385 0.01 0.01" /> --> <!-- <color rgb="0.010 0.082 0.250" /> --> <!-- <color rgb="0.011 0.018 0.014" /> --> <!-- </colors> --> <!-- <sounds> --> <!-- <motor filename="$data/vehicles/cars/carVan_run.wav" outdoor="1" range="20" innerRange="1" pitchOffset="1" pitchScale="0.022" pitchMin="0.8" pitchMax="1.5" /> --> <!-- <honk filename="$data/sounds/hornCar.wav" outdoor="1" range="25" innerRange="1" /> --> <!-- </sounds> --> <!-- </assets> --> <!-- </vehicle> -->
Unused NPC Behavior
There is also unused code relating to the NPCs. It appears that when they were walked by, they would have talked, as they did in Farming Simulator 17.
This code is found in mapUS_pedestrianSystem and reused (but slightly altered) in mapDE_pedestrianSystem.
<sounds> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_1_1.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_1_2.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_1_3.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_2_1.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_2_2.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_2_3.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_3_1.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_3_2.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/us/male/npc_male_us_3_3.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/shared/male/npc_male_nonverbal_1.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/shared/male/npc_male_nonverbal_2.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/shared/male/npc_male_nonverbal_3.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/shared/male/npc_male_nonverbal_4.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/shared/male/npc_male_nonverbal_5.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/shared/male/npc_male_nonverbal_6.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/shared/male/npc_male_nonverbal_7.wav" volume="0.6" /> --> <!-- <sound group="1" filename="../sounds/npc/shared/male/npc_male_nonverbal_8.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_1.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_2.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_3.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_4.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_5.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_6.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_7.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_8.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/us/female/npc_female_us_9.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/shared/female/npc_female_nonverbal_1.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/shared/female/npc_female_nonverbal_2.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/shared/female/npc_female_nonverbal_3.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/shared/female/npc_female_nonverbal_4.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/shared/female/npc_female_nonverbal_5.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/shared/female/npc_female_nonverbal_6.wav" volume="0.6" /> --> <!-- <sound group="2" filename="../sounds/npc/shared/female/npc_female_nonverbal_7.wav" volume="0.6" /> --> </sounds>
If the existing code is reimplemented, it is somewhat functional, but NPCs can use any file in the map’s region (i.e. English on the Ravenport map, or German in Felsbrunn), which can make female NPCs use male voice lines and vice versa.
Unused Models
At data/vehicles/cars is an unused car with the unique name of "Rancho". It was used in Farming Simulator 17.
Unused Text
The beginning of files dataS and dataS2 have some copyright info…
Copyright (C) GIANTS Software GmbH, All Rights Reserved.
…along with this strange bit of text:
All you can eat
The Farming Simulator series
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Windows, Mac OS X | 2008 • 2009 • 2011 • 2013 • 2017 • 2019 • 2022 |
Xbox 360, PlayStation 3 | 2013 |
- Pages missing developer references
- Games developed by GIANTS Software
- Pages missing publisher references
- Games published by Focus Home Interactive
- Windows games
- Mac OS X games
- Pages missing date references
- Games released in 2018
- Games released in November
- Games released on November 20
- Games with unused code
- Games with unused models
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- To do
- Farming Simulator series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused code
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by GIANTS Software
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Focus Home Interactive
Games > Games by release date > Games released in 2018
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 20
Games > Games by series > Farming Simulator series