Game Boy Camera/Regional Differences
This is a sub-page of Game Boy Camera.
A lot more.
- 1 Title Screen
- 2 Menus
- 3 Album B
- 4 Games
- 5 Frames
- 6 Stamps
- 7 Misc
The name and dancing Mario were both changed for the international releases.
The Pocket Camera logo was removed and "SHOOT" and "VIEW" switched places for the international releases. The menu names also aren't in bubbles in the international releases and are in rectangles instead.
The text "SPORADIC VACUUM", a developer's (Hirokazu Tanaka) nickname, got removed from international releases, probably because most gamers outside of Japan wouldn't know what it means.
In the US/European version, the top of the screen is covered with a duplicate of the text at the bottom, apparently, because someone was too lazy to bother erasing the text from the background image.
This menu was completely changed for the international releases, apparently because non-Japanese players can't handle cute anime characters.
This menu was renamed from "ACCESS" to "LINK".
The image of a syringe was changed to an image of the Game Boy Printer due to Nintendo's censorship policies, and the trademark symbol was moved.
An obvious name change in this menu.
The screen that appears as a picture is printing was edited slightly. The big "Love" graphic was removed, as was the name of the bear enemy from Super Mario Land 2 (Tamanoripu).
The "stand by" screen that appears when transferring pictures between two Game Boy Cameras is different between both versions. The international versions uses the art of Peach and Wario from Mario Kart 64. In the Japanese version, there is a strange and inverted picture of two people, text which translates to "full of ideas" and Nintendo's first logo, which does a disappearing and reappearing pattern.
The strange image in the Japanese release was changed to an image of Mario for the international releases.
These are pictures that come pre-loaded with the device. Since they were all rearranged for the international releases, they've been organized by region exclusives.
Characters from the Game & Watch game Judge.
Character art of the enemy Tamanoripu from Super Mario Land 2. His name is written above him.
Pokémon Blue Charizard, Venusaur, and Raichu with Pokémon Red/Green Blastoise. A similar picture appears in the international versions, except Raichu has been replaced with Mewtwo.
Pokémon Red/Green Jolteon, Porygon, and Snorlax.
Chansey is actually an early version of its sprite from Pokémon Gold, released nearly two years later! The early version seen here can also be found in the game's Space World 1997 demo, dated three months prior to the release of Pocket Camera.
Pokémon Red/Green sprites of Articuno, Zapdos, Dragonite, and Mewtwo.
These are a few minigames you can play. They have a "game face" feature that allows you to implant your face into the game. The faces shown here are optional pre-loaded ones you can play with.
Space Fever II
A supposed sequel to Nintendo's early Space Invaders knockoff for arcades.
A remake of the Game & Watch game of the same name.
|This is the first face option.|
|This is the second face option.|
|The face that appears when you lose got changed for the international releases.|
Not really a game but a music-making application.
Run! Run! Run!
An unlockable game that involves racing a bird and a mole by doing a lot of button mashing.
Tall frames that can only be selected when printing a picture.
A Pokémon frame featuring Red riding a bicycle was changed to a Super Mario World frame.
The Pocket Camera logo was appropriately changed to the Game Boy Camera logo.
Another Pokémon frame featuring Blastoise was changed to a The Legend of Zelda: Link's Awakening frame.
Yet another Pokémon frame, this one featuring Pikachu and Clefairy, was changed to a Wario Land frame.
This Mario Kart 64 frame is exclusive to the international versions. There is no 7th frame in the Japanese version.
You can paste these into your photos.
|The "small face" stamps are mostly identical, except for one. A stamp of an eyeball popping out of someone's head was replaced with a big nose.|
|The number of big stamps, however, was considerably reduced for the international releases. The ringed bull nose and curly mustache are international exclusives. The ghost's face was also slightly edited.|
|The Pokémon Red/Green stamps were also heavily cut down. The first 10 stamps in the Japanese version are available from the start, while the last 10 are unlocked by scoring 500 points in Ball.
Interestingly, in both versions, the Pikachu stamp is actually from the early development of Pokémon Gold, which released two years after Pocket Camera. Until the game's Space World 1997 demo was leaked onto the internet in 2018, this connection was completely unknown, as its sprite was completely redrawn between the demo and the final game.
|x||These Mario stamps are exclusive to international releases.|
|Two rows of stamps were added to the bottom of the symbols stamps for the international releases. The currency signs were changed appropriately. The two stamps with the Japanese writing translate to "check" and "look, look!"|
The text "PICTRIP" was changed to "HOT-SPOT" for the international releases.
In the Japanese version, if you press B while a song is playing, the music will continue to play outside of the Hot-spot selection menu. The international versions will stop the music after exiting the menu.
If you attempt to set a Hot-spot in any of the Album B pictures, only the exit menu will appear. GameShark code 01??D8D5 ID 1E-3B will allow you to access the Album B photos.
Two of the three faces that appear when an error happens (or when you select Run in one of the menus) were changed for the international releases.
The Japanese User IDs begin with PC, e.g. PC-12345678, but in the international releases the PC was changed to GC, e.g. GC-12345678, because of the device's regional name change. The Japanese version allows you to record your blood type.
The intro animation of the credits was completely changed for the international versions.
The sentence "Don't butter me up!" was removed from the ending picture of the (real) credits sequence.
Super Game Boy Borders
The logo on the border for the Super Game Boy has changed accordingly.