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Game Boy Camera

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Title Screen

Game Boy Camera

Also known as: Pocket Camera (JP)
Developers: Nintendo, Jupiter
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: February 21, 1998
Released in US: June 1, 1998
Released in EU: 1998

CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

It's a camera... for your Game Boy!


Regional Differences
Differences between the English and Japanese versions of the game. There are a lot of them.

Partially Unused Music

The music played while deleting a photo actually lasts 0.9 seconds longer than what is heard in-game. Game Genie codes 453-E28-E6E 454-668-E6E (International, Zelda Gold) or 453-B48-E6E + 454-388-E6E (Japanese) will play the full song endlessly at the title screen.

(Source: nensondubois)

Unused Graphics

To do:
Unused G letter and hand animation in album tiles. Unused B film roll in print along with unused Japanese text. Two unused main menu placeholder tiles. Text caption for deleting all saved data and more.
A mock-up of what it would look like in-game.


This graphic is found in both the Japanese and English versions of the game. It translates to "Cannot combine same picture."

The "Compose" option in the Special menu allows you to combine pictures into one. There's "Split", which lets you combine four corners of any picture into one picture; then there's "Fusion", which shuffles two pictures together by removing every other row of pixels, creating an overlapping effect.

It appears that, since combining a picture with itself just results in the same picture again, they considered (but ultimately rejected) forbidding you from doing so.


The Japanese graphics here translate to "Middle", "Before", "After", and "Have". The middle two graphics appear later, possibly as filler, with the Hot Spot graphics. They too appear in both the Japanese and English versions of the game.

(Translations: GlitterBerri)


This poorly-drawn X appears after the graphics for the Magic menu and is only present in the international release.

CoroCoro Comic Version

According to the game's Japanese Wikipedia page, there was a special CoroCoro Comic version that was given away in a contest held by CoroCoro Comic. While this version doesn't appear to be dumped yet, much if not all of its unique content is also inside the regular Japanese version of the game.

All of this content is based on two manga series: Bakuso Kyodai Let's & Go!! MAX (爆走兄弟レッツ&ゴー!! MAX), written by Tetsuhiro Koshita, and Gakkyuu Ou Yamazaki (学級王ヤマザキ), written by Manavu Kashimoto. Shogakukan were the publishers of both series, which were published in CoroCoro Comic at the time.


This Japanese text for the copyright screen is present in both the Japanese and international releases. It says:

© Tetsuhiro Koshita • Shogakukan
© Manavu Kashimoto • Shogakukan

To display the copyright message appropriately at the copyright screen, use Game Genie code 6B2-C88-2AF (International, Zelda Gold) or 6B2-7E8-2AF (Japanese).


Six photos from Album B, stored after all the other B album pictures on page B4. GameShark code 01??D9D5 (where "??" is a photo ID between 36-3B) or Game Genie code 111-ECB-196 will allow you to select the unused photos. Access to the section was disabled, and there is code telling the game that 3B is the final photo spot.

GBC ChoroChoro Compose Split 1.png GBC ChoroChoro Compose Fusion 1.png

Further, if you would like to compose your own photos, use GameShark codes 01??F7D7 01??F8D7 01??F9D7 01??FAD7 01??FBD7 01??FCD7 (where "??" is a photo ID between 36-3B)

Two "Wild Frames", which can only be selected while printing a photo. Again, these are stored after all the other Wild Frames. Game Genie code 082-DFA-F72 will allow you to select them.

GBCamera-CoroCoroWildFrame1.png GBCamera-CoroCoroWildFrame2.png

Unused frames as seen in the wild frame selection menu.

GBC Unused CoroCoro Wild Frame 7 Selection.png GBC Unused CoroCoro Wild Frame 8 Selection.png

Unused frames as seen in the print confirmation menu.

GBC Unused CoroCoro Wild Frame 7 Confirmation.png GBC Unused CoroCoro Wild Frame 8 Confirmation.png

(access method: nensondubois)

GBCamera-CoroCoroStamps.png GBCamera-CoroCoroStampIcon.png

Game Boy Camera Unused ChoroChoro Set 1.png Game Boy Camera Unused ChoroChoro Set 4.png Game Boy Camera Unused ChoroChoro Set 2.png Game Boy Camera Unused ChoroChoro Set 3.png Game Boy Camera Unused ChoroChoro Set 5.png

Ten stamps and the icon for these stamps. They are located after the Pokémon stamps. Game Genie codes 009-B5A-E6E 009-CCA-E6E will enable them.

The international version has code to disable the Mario stamps. Game Genie codes 009-5FA-E6E 009-76A-E6E will enable this code function.

(access method: nensondubois)

Main Menu

Game Boy Camera Unused Menu Tile.png

Game Boy Camera Unused Bank Tile.png

Two unused tiles are present in the main menu bank.

Game Boy Camera Unused Japanese Menu Tile.png

This unknown tile is found only in the Japanese version's main menu.

Photo Option

Game Boy Camera Unused Photo Option Icon.png

Game Boy Camera Unused Photo Option Tile.png

An unused icon and tile found in the photo option bank.

Game Boy Camera Unused Photo Option B CANCEL.png

An early cancel button.

Magic Bank

Game Boy Camera Unused Magic Bank Tiles.png

Unused tiles found in the Magic bank.

Game Boy Camera Unused Magic Bank Tile.png

A single unknown tile.

Album Bank

Game Boy Camera Unused Album Hand Gestures.png

Several unused hand gestures found along the album bank selection hands.

Run! Run! Run!

Game Boy Camera Unused Run Run Run Star.png

A star found inside the Run! Run! Run! Bank.


Game Boy Camera Unused DJ Music Tile.png

An unknown tile found in the DJ minigame.

Game Boy Printer

Game Boy Camera Unused SOUND Print Modulation Icon.png

This wave pattern does not print out with the song data.

Print Option

Game Boy Camera Unused Margin Print B Film Roll.png

A roll of film suggesting the idea that it was possible to print B photos with the desired margin.

Game Boy Camera Unused Margin Print Font.png

Also found inside the print option bank.

Unused Graphic Bank 11

Game Boy Camera Unused Bank.png

A completely unused graphic bank that appears to be a hand flipping through a newspaper. It is unknown what purpose this was intended to serve.

(Source: nensondubois)

Erase All Saved Data?

Game Boy Camera Erase All Saved Data.png

Hold Select and Start upon booting to enter a menu giving you the option to delete all SRAM. Press A to confirm, or B to cancel.

Unused Hot Spot Effects

Game Boy Camera Unused Hot Spot Graphical Effects.png

There are eight additional Hot Spot graphical effect icons, however only two of them have unique effects. Game Genie code 0FD-159-F76 (International, Zelda Gold) or 0FD-199-F76 (Japan) will allow you to access the partially finished effects.

The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.

(Source: nensondubois)

Zelda Edition Differences

A special edition that could only be ordered through Nintendo Power magazine. The cartridge is a unique gold color, and some pictures and stamps were replaced with Ocarina of Time-themed ones.


These pictures come pre-loaded with the camera.

US/Europe (Regular) Zelda Edition Description
Image B06
Image B07
Image B08


You can paste these onto your pictures.

US/European Version
Zelda Edition Description
The Pokémon stamps were replaced with Zelda ones.
The icons for these stamps.
The Mario stamps were replaced with (surprise!) more Zelda stamps.
The icons for these stamps.