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Game Boy Camera
| Game Boy Camera |
|---|
|
Also known as: Pocket Camera (JP)
|
It's a camera... for your Game Boy!
Contents
Sub-Pages
| Prototype Info |
| Regional Differences Differences between the English and Japanese versions of the game. There are a lot of them. |
Partially Unused Music
The music played while deleting a photo actually lasts 0.9 seconds longer than what is heard in-game. Game Genie codes 453-E28-E6E 454-668-E6E (International, Zelda Gold) or 453-B48-E6E + 454-388-E6E (Japanese) will play the full song endlessly at the title screen.
Unused Graphics
To do:
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This graphic is found in both the Japanese and English versions of the game. It translates to "Cannot combine same picture."
The "Compose" option in the Special menu allows you to combine pictures into one. There's "Split", which lets you combine four corners of any picture into one picture; then there's "Fusion", which shuffles two pictures together by removing every other row of pixels, creating an overlapping effect.
It appears that, since combining a picture with itself just results in the same picture again, they considered (but ultimately rejected) forbidding you from doing so.
The Japanese graphics here translate to "Middle", "Before", "After", and "Have". The middle two graphics appear later, possibly as filler, with the Hot Spot graphics. They too appear in both the Japanese and English versions of the game.
This poorly-drawn X appears after the graphics for the Magic menu and is only present in the international release.
Main Menu
Two unused tiles are present in the main menu bank.
This unknown tile is found only in the Japanese version's main menu.
Photo Option
An unused icon and tile found in the photo option bank.
An early cancel button.
Magic Bank
Unused tiles found in the Magic bank.
A single unknown tile.
Album Bank
Several unused hand gestures found along the album bank selection hands.
Run! Run! Run!
A star found inside the Run! Run! Run! Bank.
DJ
An unknown tile found in the DJ minigame. It looks like the katakana メ (me).
Game Boy Printer
This wave pattern does not print out with the song data.
Print Option
A roll of film suggesting the idea that it was possible to print B photos with the desired margin.
Also found inside the print option bank.
Unused Graphic Bank 11
A completely unused graphic bank that appears to be a hand flipping through a newspaper. It is unknown what purpose this was intended to serve.
Erase All Saved Data?
Hold Select and Start upon booting to enter a menu giving you the option to delete all SRAM. Press A to confirm, or B to cancel.
Unused Hot Spot Effects
There are eight additional Hot Spot graphical effect icons, however only two of them have unique effects. Game Genie code 0FD-159-F76 (International, Zelda Gold) or 0FD-199-F76 (Japan) will allow you to access the partially finished effects.
The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.
CoroCoro Comic "Version"
| Download CoroCoro Camera save
File: Gbcam-corocoro.zip (info)
|
According to the game's Japanese Wikipedia page, there was a special CoroCoro Comic version that was given away in a contest held by CoroCoro Comic.
Pictures of this model online indicate that it looked just like a regular Pocket Camera. Therefore this version is likely to in fact be the regular Japanese Game Boy Camera but with a special flag set in its save. Namely modifying addresses 0x1FFD-1FFF in the save file with the bytes 56 56 53 or by using the save file above. You can also patch your ROM to make it write the correct values to the save each time the game boots - write 0x00 to 0x232FB in the ROM.
All of this content is based on two manga series: Bakuso Kyodai Let's & Go!! MAX (爆走兄弟レッツ&ゴー!! MAX), written by Tetsuhiro Koshita, and Gakkyuu Ou Yamazaki (学級王ヤマザキ), written by Manavu Kashimoto. Shogakukan were the publishers of both series, which were published in CoroCoro Comic at the time.
Copyright
© Tetsuhiro Koshita • Shogakukan
© Manavu Kashimoto • Shogakukan
A second copyright screen crediting the authors of the mangas is displayed after the Creatures and Game Freak copyrights. The message is still present in the international versions and can be displayed by replacing the copyright with Game Genie code 6B2-C88-2AF.
Album
Six new photos can be accessed from Album B, stored after all the other B album pictures on page B4. These were replaced with Mario related pictures and made accessible in the international versions.
Wild Frames
"Wild Frames" 07 and 08, which can be selected while printing a photo.
Stamps
Ten stamps and the icon for these stamps. They are located after the Pokémon stamps.
The international versions have leftover code to disable the Mario/Zelda stamps, which replaced the CoroCoro stamps. Game Genie codes 009-5FA-E6E 009-76A-E6E will enable this code function.
Zelda Edition Differences
A special edition that could only be ordered through Nintendo Power magazine. The cartridge is a unique gold color, and some pictures and stamps were replaced with Ocarina of Time-themed ones.
Pictures
These pictures come pre-loaded with the camera.
| US/Europe (Regular) | Zelda Edition | Description |
|---|---|---|
| Image B06 | ||
| Image B07 | ||
| Image B08 |
Stamps
You can paste these onto your pictures.
| US/European Version (Regular) |
Zelda Edition | Description |
|---|---|---|
| The Pokémon stamps were replaced with Zelda ones. | ||
| The icons for these stamps. | ||
| The Mario stamps were replaced with (surprise!) more Zelda stamps. | ||
| The icons for these stamps. |
Cleanup > To do
Games > BIOS/Firmware ROMs
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Jupiter
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > Game Boy games
Games > Games by platform > Game Boy games > Super Game Boy games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1998

































