If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Game Boy Camera

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Game Boy Camera

Also known as: Pocket Camera (JP)
Developers: Nintendo, Jupiter
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: February 21, 1998
Released in US: June 1, 1998
Released in EU: 1998


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Investigate the differences between Pocket Camera (Japan) (Rev 1) and Rev 0 (only Rev 1 is currently on DAT-o-MATIC)

It's a Camera... for your Game Boy!

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
GBCamera-ErrorFace2-JP.png
Regional Differences
Differences between the English and Japanese versions of the game. There are a lot of them.

Partially-Unused Music

Game Genie codes ??3-E28-E6E ??4-668-E6E (International, Zelda Gold) or ??3-B48-E6E ??4-388-E6E (Japan) will replace the normal title screen music to match the value of "??".

0x31: (Space Fever II Song)

The prelude has two subtle beeping noises before the main part of the song, but in normal gameplay these noises are never heard; a looping 'waka-waka'-like sound effect is introduced after the "GAME START" box disappears, and replaces the two beeps.

0x45: (Photo Deletion Song)

The music played while deleting a photo actually lasts 0.9 seconds longer than what is heard in-game. Using these codes will cause the full song to play endlessly.

Copies

0x01 and 0x1E both represent title screen music, but on a cursory analysis may be exactly the same song. It is located in between valid music both larger and smaller than 0x1E. The copy used on boot and backing out back to the title screen is 0x01.

(Source: nensondubois (0x45), Torchickens (0x31, 0x1E copy))

Unused Graphics

Hmmm...
To do:
  • Unused G letter and hand animation in album tiles.
  • Unused B film roll in print along with unused Japanese text.
  • Two unused main menu placeholder tiles.
  • Text caption for deleting all saved data and more.
A mockup of what it would look like in-game.

GBCamera-CannotCombine.png

This graphic is found in both the Japanese and English version. It translates to "Cannot combine same picture."

The "Compose" option in the Special menu allows you to combine pictures into one. There's "Split", which lets you combine four corners of any picture into one picture; then there's "Fusion", which shuffles two pictures together by removing every other row of pixels, creating an overlapping effect.

It appears that, since combining a picture with itself just results in the same picture again, they considered (but ultimately rejected) forbidding you from doing so.

GBCamera-MiddleBeforeAfterHave.png

The Japanese graphics here translate to "Middle", "Before", "After", and "Have". The middle two graphics appear later, possibly as filler, with the Hot Spot graphics. They too appear in both the Japanese and English versions of the Camera.

(Translations: GlitterBerri)

GBCamera-UnusedX.png

This poorly-drawn X appears after the graphics for the Magic menu and is only present in the international release.

Main Menu

Game Boy Camera Unused Menu Tile.png

Game Boy Camera Unused Bank Tile.png

Two unused tiles are present in the main menu bank.

Game Boy Camera Unused Japanese Menu Tile.png

An unknown tile, found only in the Japanese version's main menu.

Photo Option

Game Boy Camera Unused Photo Option Icon.png

Game Boy Camera Unused Photo Option Tile.png

An unused icon and tile found in the photo option bank.

Game Boy Camera Unused Photo Option B CANCEL.png

An early cancel button.

Magic Bank

Game Boy Camera Unused Magic Bank Tiles.png

Unused tiles found in the Magic bank.

Game Boy Camera Unused Magic Bank Tile.png

A single unknown tile.

Album Bank

Game Boy Camera Unused Album Hand Gestures.png

Several unused hand gestures found along the album bank selection hands.

Run! Run! Run!

Game Boy Camera Unused Run Run Run Star.png

A star found inside the Run! Run! Run! Bank.

DJ

Game Boy Camera Unused DJ Music Tile.png

An unknown tile found in the DJ minigame. It looks like the katakana メ (me).

Game Boy Printer

Game Boy Camera Unused SOUND Print Modulation Icon.png

This wave pattern does not print out with the song data.

Print Option

Game Boy Camera Unused Margin Print B Film Roll.png

A roll of film suggesting the idea that it was possible to print B photos with the desired margin.

Game Boy Camera Unused Margin Print Font.png

Also found inside the print option bank.

Unused Graphic Bank 11

Game Boy Camera Unused Bank.png

A completely unused graphic bank that appears to be a hand flipping through a newspaper. It is unknown what purpose this was intended to serve.

(Source: nensondubois)

Erase All Saved Data?

Game Boy Camera Erase All Saved Data.png

Hold Select and Start upon booting to enter a menu giving you the option to delete all SRAM. Press A to confirm, or B to cancel.

Unused Hot Spot Effects

Game Boy Camera Unused Hot Spot Graphical Effects.png

There are eight additional Hot Spot graphical effect icons, however only two of them have unique effects. Game Genie code 0FD-159-F76 (International, Zelda Gold) or 0FD-199-F76 (Japan) will allow you to access the partially finished effects.

The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.

(Source: nensondubois)

Revisional Differences

CoroCoro Comic "Version"

According to the game's Japanese Wikipedia page, there was a special version that was given away in a contest held by CoroCoro Comic. Pictures of this model online indicate that it looked just like a regular Pocket Camera, which along with the presence of CoroCoro-related assets in the standard Pocket Camera ROM suggest this contest version was just a regular Pocket Camera with a special flag set in its save.

The CoroCoro content can be unlocked by modifying addresses 0x1FFD-1FFF in the save file with the bytes 56 56 53, or by using the save file below:

Download.png Download CoroCoro Camera save
File: Gbcam-corocoro.zip (info)


(You can also patch your ROM to make it write the correct values to the save each time the game boots - write 0x00 to 0x232FB in the ROM.)

All of this content is based on two manga series: Bakuso Kyodai Let's & Go!! MAX (爆走兄弟レッツ&ゴー!! MAX) written by Tetsuhiro Koshita, and Gakkyuu Ou Yamazaki (学級王ヤマザキ) written by Manavu Kashimoto. Shogakukan were the publishers of both series, which were published in CoroCoro Comic at the time.

Copyright

GBCamera-UnusedCopyrightText.png

© Tetsuhiro Koshita • Shogakukan
© Manavu Kashimoto • Shogakukan

A second copyright screen crediting the authors of the featured mangas is displayed after the Creatures and Game Freak copyrights. The message is still present in the international versions and can be displayed with Game Genie code 6B2-C88-2AF.

Album

ChoroChoroComicsGBC4B.png

Six new photos can be accessed from Album B, stored after all the other B album pictures on Page B4. These were replaced with Mario-related pictures and made accessible in the international versions.

Wild Frames

"Wild Frames" 07 and 08, which can be selected while printing a photo.

GBC Unused CoroCoro Wild Frame 7 Selection.png GBC Unused CoroCoro Wild Frame 8 Selection.png

GBCamera-CoroCoroWildFrame1.png GBCamera-CoroCoroWildFrame2.png

Stamps

GBCamera-CoroCoroStamps.png GBCamera-CoroCoroStampIcon.png

Game Boy Camera Unused ChoroChoro Set 1.png Game Boy Camera Unused ChoroChoro Set 4.png Game Boy Camera Unused ChoroChoro Set 2.png Game Boy Camera Unused ChoroChoro Set 3.png Game Boy Camera Unused ChoroChoro Set 5.png

Ten stamps and the icon for these stamps. They are located after the Pokémon stamps.

The international versions have leftover code to disable the Mario/Zelda stamps, which replaced the CoroCoro stamps. Game Genie codes 009-5FA-E6E 009-76A-E6E will enable this code function.

(Source: nensondubois (Game Genie codes), jrra (CoroCoro flag discovery))

Zelda Edition

A special edition that could only be ordered through Nintendo Power magazine. The cartridge is a unique gold color, and some pictures and stamps were replaced with Ocarina of Time-themed ones.

Pictures

These pictures come pre-loaded with the camera.

US/Europe (Regular) Zelda Edition Description
GBCamera-B06-INT.png
GBCamera-B06-Zelda.png
Image B06
GBCamera-B07-INT.png
GBCamera-B07-Zelda.png
Image B07
GBCamera-B08-INT.png
GBCamera-B08-Zelda.png
Image B08

Stamps

You can paste these onto your pictures.

US/Europe
(Regular)
Zelda Edition Description
GBCamera-PokemonStamps-INT.png

GBCamera-MarioStamps-INT.png
GBCamera-ZeldaStamps1.png

GBCamera-ZeldaStamps2.png
The Pokémon and Mario stamps were
replaced with Zelda ones...
GBCamera-PokemonStampsIcon-INT.png
GBCamera-MarioStampsIcon-INT.png
GBCamera-ZeldaStamps1Icon.png
GBCamera-ZeldaStamps2Icon.png
...as were their respective icons.