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Game Boy Camera
|Game Boy Camera|
It's a camera... for your Game Boy!
- 1 Sub-Pages
- 2 Partially Unused Music
- 3 Unused Graphics
- 4 Erase All Saved Data?
- 5 Unused Hot Spot Effects
- 6 Zelda Edition Differences
| Regional Differences|
Differences between the English and Japanese versions of the game. There are a lot of them.
Partially Unused Music
The music played while deleting a photo actually lasts 0.9 seconds longer than what is heard in-game. Game Genie codes 453-E28-E6E 454-668-E6E (International, Zelda Gold) or 453-B48-E6E + 454-388-E6E (Japanese) will play the full song endlessly at the title screen.
Unused G letter and hand animation in album tiles. Unused B film roll in print along with unused Japanese text. Two unused main menu placeholder tiles. Text caption for deleting all saved data and more.
This graphic is found in both the Japanese and English versions of the game. It translates to "Cannot combine same picture."
The "Compose" option in the Special menu allows you to combine pictures into one. There's "Split", which lets you combine four corners of any picture into one picture; then there's "Fusion", which shuffles two pictures together by removing every other row of pixels, creating an overlapping effect.
It appears they considered not allowing you to combine the same picture, though you are allowed to do so in both versions of the game. Doing so is pointless anyway since it just creates a copy of the same picture.
The Japanese graphics here translate to "Middle", "Before", "After", and "Have". The middle two graphics appear later, possibly as filler, with the Hot Spot graphics. They too appear in both the Japanese and English versions of the game.
This poorly-drawn X appears after the graphics for the Magic menu and is only present in the international release.
CoroCoro Comic Version
According to the game's Japanese Wikipedia page, there was a special CoroCoro Comic version that was given away in a contest held by CoroCoro Comic. While this version doesn't appear to be dumped yet, much if not all of its unique content is also inside the regular Japanese version of the game.
All of this content is based on two manga series: Bakuso Kyodai Let's & Go!! MAX (爆走兄弟レッツ&ゴー!! MAX), written by Tetsuhiro Koshita, and Gakkyuu Ou Yamazaki (学級王ヤマザキ), written by Manavu Kashimoto. Shogakukan were the publishers of both series, which were published in CoroCoro Comic at the time.
This Japanese text for the copyright screen is present in both the Japanese and international releases. It says:
© Tetsuhiro Koshita • Shogakukan
© Manavu Kashimoto • Shogakukan
To display the copyright message appropriately at the copyright screen, use Game Genie code 6B2-C88-2AF (International, Zelda Gold) or 6B2-7E8-2AF (Japanese).
Six photos from Album B, stored after all the other B album pictures on page B4. GameShark code 01??D9D5 (where "??" is a photo ID between 36-3B) or Game Genie code 111-ECB-196 will allow you to select the unused photos. Access to the section was disabled, and there is code telling the game that 3B is the final photo spot.
Further, if you would like to compose your own photos, use GameShark codes 01??F7D7 01??F8D7 01??F9D7 01??FAD7 01??FBD7 01??FCD7 (where "??" is a photo ID between 36-3B)
Two "Wild Frames", which can only be selected while printing a photo. Again, these are stored after all the other Wild Frames. Game Genie code 082-DFA-F72 will allow you to select them.
Unused frames as seen in the wild frame selection menu.
Unused frames as seen in the print confirmation menu.
Ten stamps and the icon for these stamps. They are located after the Pokémon stamps. Game Genie codes 009-B5A-E6E 009-CCA-E6E will enable them.
The international version has code to disable the Mario stamps. Game Genie codes 009-5FA-E6E 009-76A-E6E will enable this code function.
Two unused tiles are present in the main menu bank.
This unknown tile is found only in the Japanese version's main menu.
An unused icon and tile found in the photo option bank.
An early cancel button.
Unused tiles found in the Magic bank.
A single unknown tile.
Several unused hand gestures found along the album bank selection hands.
Run! Run! Run!
A star found inside the Run! Run! Run! Bank.
An unknown tile found in the DJ minigame.
Game Boy Printer
This wave pattern does not print out with the song data.
A roll of film suggesting the idea that it was possible to print B photos with the desired margin.
Also found inside the print option bank.
Unused Graphic Bank 11
A completely unused graphic bank that appears to be a hand flipping through a newspaper. It is unknown what purpose this was intended to serve.
Erase All Saved Data?
Hold Select and Start upon booting to enter a menu giving you the option to delete all SRAM. Press A to confirm, or B to cancel.
Unused Hot Spot Effects
There are eight additional Hot Spot graphical effect icons, however only two of them have unique effects. Game Genie code 0FD-159-F76 (International, Zelda Gold) or 0FD-199-F76 (Japan) will allow you to access the partially finished effects.
The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.
Zelda Edition Differences
A special edition that could only be ordered through Nintendo Power magazine. The cartridge is a unique gold color, and some pictures and stamps were replaced with Ocarina of Time-themed ones.
These pictures come pre-loaded with the camera.
|US/Europe (Regular)||Zelda Edition||Description|
You can paste these onto your pictures.
| US/European Version
|The Pokémon stamps were replaced with Zelda ones.|
|The icons for these stamps.|
|The Mario stamps were replaced with (surprise!) more Zelda stamps.|
|The icons for these stamps.|