We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

PlayStation 3

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

PlayStation 3

Developer: Sony Computer Entertainment
Publisher: Sony Computer Entertainment
Released in JP: November 11, 2006
Released in US: November 17, 2006
Released in EU: March 23, 2007
Released in AU: March 23, 2007
Released in KR: June 16, 2007


DebugIcon.png This console has debugging material.
Carts.png This console has revisional differences.


ProtoIcon.png This console has a prototype article
PrereleaseIcon.png This console has a prerelease article

The PlayStation 3 is Sony's third home console that was once thought to be unhackable. It also infamously retailed for $599 at launch, which led to its rival, the Xbox 360, outselling it for a while.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
DevTextIcon.png
Build Info

Hidden Firmware Info

Go to Settings -> System Settings -> System Information, hold L1 + R1 + Left + Square, then release them and immediately press and hold Start.

While the branch names and the amount of lines changed throughout the revisions, due to an oversight, starting from v4.60 where they slowly moved them to be remotely accessed via SVN+SSH, all the names fully "disappeared" by v4.66.

Through v4.65 v4.66 Onward
PS3-4.50 FirmwareInfo.png PlayStation 3-hidden-firmware-info.png

Internally this information is stored as colon separated data, where it will display anything between the 1st and 2nd colon on each line. The 1st column is the name of the line, and the last column is rarely used for additional information. Because the names now contained a "svn+ssh://" protocol, the colon gets misinterpreted as the beginning of the next column, and all the additional information is discarded. As an example, from the PS3 firmware v4.90:

Internal Data Displayed Data
release:04.9000:
build:68372,20221214:tetsu@tetsu-linux17
target:0001:CEX-ww
security:5370@svn+ssh://svn/ps3/svn/security/sdk_branches/release_490/trunk:
system:50747@svn+ssh://svn/ps3/svn/sys/sdk_branches/release_490/trunk:
x3:16397@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/x3/branches/target48x:
paf:6258@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/paf/branches/target48x:
vsh:94950@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/vsh/branches/target48x:
sys_jp:99@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/sys_jp/branches/target48x:
ps1emu:11554@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/emu/branches/target101/ps1:
ps1netemu:11624@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/emu/branches/target465/ps1_net:
ps1newemu:9246@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/emu/branches/target202/ps1_new:
ps2emu:9736@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/emu/branches/target400/ps2:
ps2gxemu:17227@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/lopnor/branches/target400/gx:
ps2softemu:17168@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/lopnor/branches/soft190/soft:
pspemu:10788@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/emu/branches/target460/psp:
emerald:4108@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/emerald/current:
bdp:20148@svn+ssh://svn.rd.scei.sony.co.jp/ps3/svn/bdp/prof5/release:
patch::
auth:68372:
4.90
68372,20221214
0001
5370@svn+ssh
50747@svn+ssh
16397@svn+ssh
6258@svn+ssh
94950@svn+ssh
99@svn+ssh
11554@svn+ssh
11624@svn+ssh
9246@svn+ssh
9736@svn+ssh
17227@svn+ssh
17168@svn+ssh
10788@svn+ssh
4108@svn+ssh
20148@svn+ssh

68372

Revisional Differences

In firmware versions before v3.00, the startup screen uses an orchestral tuning sound with the words "Sony Computer Entertainment" on it. This was replaced with a different tune along with a new startup, featuring the "PS" logo and the new "PlayStation 3" logo, in firmware v3.00.

Also during game boot, originally you were greeted with a "PlayStation 3" splash screen featuring the Sam Raimi Spider-Man-style font. This was removed in firmware versions after v3.00 and instead boots directly into the game.

Before v3.00 v3.00 and newer

OtherOS

PS3-3.16 InstallOtherOS.png

Early PS3 consoles had the option to install other operating systems, such as Linux or FreeBSD, after repartitioning the hard drive. This feature was removed in later models, as well on the supported models running firmware 3.21, released in March 2010.

(Source: PlayStation.Blog)

This prominent retroactive removal of an advertised feature was quickly determined to be an infringement of EU consumer rights, and much later the same conclusion was recognized in the USA.

PlayStation 2 Support

Estimated manufacturing cost and negative profit of first generation PS3 models

The very first PS3 models (CECHA and CECHB) contain a PlayStation 2 Emotion Engine + Graphics Synthesizer chip (combined CPU and GPU), as well as its RAM, to ensure quite-accurate backwards compatibility for PS2 games (although the IOP and its memory, as well as supplementary hardware like the mechacon, Network Adapter, and HDD are still emulated). This, like all later-developed PS2 modes, runs for performance reasons as a separate lv2 kernel, namely ps2_emu.

In an attempt to cut production costs that greatly exceeded even the famous Five Hundred and Ninety-Nine U.S. Dollars retail price, the CECHC and CECHE models remove the Emotion Engine while retaining the Graphics Synthesizer, resulting in partially-emulated backwards compatibility (ps2_gxemu). This also caused compatibility issues with some games. Due to the late release in PAL-region territories, this is also the only version of the console to support PAL PS2 discs.

Ultimately, all future PS3 revisions removed PS2 disc support entirely, leaving only the later PS2 Classics line of digital re-releases as the only official option. They run (on any model) in ps2_netemu, which uses fully software emulation of limited accuracy, does not support most USB accessories or the Network Adapter, and uses encrypted disc and memory card images (which, unlike the Virtual Memory Cards used by the other kernels and accessible under Game > Memory Card Utility, appear under Game > Save Data Utility (PS2), are per-user and cannot officially have saves imported or exported). ps2_netemu also contains a debug menu, accessed by pressing Home to display the emulator's menu then inputting the same key sequence as above.

Curiously, on "non-BC" models, the Memory Card Utility can still create and edit virtual PS2 memory cards, despite this feature then having no official purpose (unless the owner of such a console also happens to have a Memory Card Adapter and wanted to use that system to backup saves in .PSV format for a PS2-compatible console).

This might have been because a software emulator compatible with disc titles, ps2_softemu, was in fact developed to some degree, but never officially used and removed since system version 4.10.

(Source: PS3DevWiki)

SACD Support

Early PS3 consoles (up to and including the CECHE model) had the ability to play Super Audio CD, Sony and Philips's fancy upgraded version of the Compact Disc, adding features such as higher bitrates and surround sound with complementary strong restrictions against lossless digital copying. Ultimately, the format was a commercial failure, and Sony would remove SACD support on later models due to the format's unpopularity.

System software 2.00, which introduced the ability to use the optical output at all while playing a SACD, contains the ability to convert the native DSD waveform to 5.1 DTS; this feature was removed in the next version (2.01), leaving only PCM output (which cannot be output in multichannel format over S/PDIF due to said interface's bandwidth limitations).

(Source: PS3 SACD FAQ)

The high profile exploitation of the PS3, apart from very strongly advancing the PS2 and PSP scenes, ironically also put the first SACD ripper in consumers' hands.