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Also known as: iQue 3DS XL (CH)
This game has a prerelease article
King Dedede and Nintendo collaborate to create a popular handheld console.
- 1 Hidden Key Combination
- 2 System Settings Symbol List
- 3 Nintendo 3DS Camera
- 4 Nintendo Network
- 5 Miiverse
- 6 Virtual Console
- 7 Promotional Videos
- 8 Regional Differences
- 9 Revisional Differences
- 10 UNITINFO
Hidden Key Combination
There is a key combination hidden within the system that is not listed in the 3DS' instruction manual. There are a few requirements that have to be met for this to work:
- You must not have set up the system (i.e., brand-new system out of the box or fresh from a factory reset).
- You must have a 3DS (not DSi or DS) game card inserted.
By holding down the A, B, X, Y, and R buttons, you can force the game to boot regardless of setting up the system. Doing this will do the following:
- Bypass forced system menu updates
- Bypass parental controls (or lack thereof)
- Bypass initial setup
The following will also occur:
- Usage of games will not show up in the Activity Log
- You will not have any Miis, so the games will resort to their defaults
- You will not have an internet connection or be able to use StreetPass
- Games will not be able to check the Friends List because it will be empty
- Region lock will still be enforced
Some games may not take to this mode nicely; for example, Super Mario 3D Land will crash if you attempt to create a new save file. Additionally, pressing the Home button will simply shut off the console, since there is no Home Menu for the system to return to. This mode could have been used for kiosk demos that have the Home Button disabled, or for Nintendo's repair centers to be able to boot into a diagnostics card if the system can't boot into the setup for whatever reason. Trying to play a New Nintendo 3DS game (such as Xenoblade Chronicles 3D) on a normal 3DS using this feature will freeze the system at a black screen.
Home Menu Reset
There's a minimum FW this works on, somewhere in-between 4.5 and 10.1.
If L + R + B + Down is held down during startup, a confirmation message will appear asking if you want to delete the HOME Menu management information.
System Settings Symbol List
Machine Button Registrar Default Re-Key XBox 360 PC DAR Digital Camera Input Device Network Attached Storage Windows Mobile Digital Picture Frame Switch Television Playstation Media Center Extender Personal Video Recorder Scanner Media Center Printer Router Server Projector Access Point XBox OpenSSL
This text is located in the fcram (Fast Cycle RAM), however, it is presumed these are leftover debugging symbols. Words of interest include "XBox 360", "Windows Mobile", "Playstation", and a few others mentioned there, as the 3DS has nothing to do with any of this (besides Xbox 360 and PlayStation, both of which are owned by rivaling companies). These are located in the System Settings' ExeFS (Executable Filesystem).
Nintendo 3DS Camera
Present in the debug_mpo_ folder is a 3D picture of a rhinoceros skull, named resizable.mpo.
The Nintendo Network debuted with the Nintendo Wii U, and contained a system to link the shop, online gaming, and their idea of a social media site (aka Miiverse, see its own section below). It came to the 3DS in System Menu 7.0, and introduced a variety of features to compliment the Wii U version, including a shared eShop wallet between the two systems, as well as shared Miiverse postings and notifications.
Nintendo Network Settings
|Damii01 - 64x64||Damii02 - 32x32|
Two dummy Mii images, in different resolutions.
An image with two crudely-drawn stick figures, with a "temporary" Kanji stamped in the corner.
Miiverse was introduced alongside the Nintendo Network on the 3DS, which allowed users to post screenshots and discuss games they were playing alongside Wii U users. However, rather than making a semi-dedicated app like the Wii U had (which actually worked rather well), they just modified a web browser and made Miiverse out of a bunch of HTML pages, making it painfully slow in the process. Way to drop the ball, Nintendo!
That being said, the only 3DS title to use a semi-dedicated Miiverse app is Super Smash Bros. 3DS, which is used to post screenshots to Miiverse on the "old" 3DS/2DS. Contrary to what the update data says on the eshop, the Update Data for the game does not contain the Miiverse Posting app in of itself; rather, it's outsourced to a separate process (called "Post To Miiverse" on the 3DS Activity Log).
Not sure if this is really needed, I should look into this.
This code is repeated several times through each of the various HTML pages for each language the 3DS can display. They're markers to denote what content is displaying where, so it can be referenced to quickly if something needs to be repaired or added.
<!--┏━━━━━▼ 上画面 ▼━━━━━┓--> <!--┗━━━━━▲ 上画面 ▲━━━━━┛-->
<!--┏━━━━━▼ 下画面 ▼━━━━━┓--> <!--┗━━━━━▲ 下画面 ▲━━━━━┛-->
Why does it do this? Are there any that are unused? (This will take a while to look through...)
Within the CSS files for Miiverse, a lot of the graphics that are already stored as PNGs are also encoded in base64 within the .css files.
Unused Game Characteristics Icons
Research this a tad more. Upload the unused ones.
Within /database/america/characteristic in the eShop's files are six game icons for showing certain features of games. Three are used (Nintendo Wi-Fi Connection, Mii, and Nintendo Network), while the other three are not (Touch Generation DS, Touch Generation Wii, and Nintendo Wi-Fi Connection Pay & Play).
Unused Game Rating Characteristics
Check whether the "Hate Speech", "Mild Hate Speech", and "No Descriptors" content types are used in any games featured on the eShop.
The Virtual Console application is merely a shell for any game that is contained within it. They support a variety of systems right out of the box, simply requiring a swap of the game binary contained within the RomFS (as well as a bit of editing, depending on the game format) to run a different system. Supported binaries are NES, Game Boy, Game Boy Color, and Game Boy Advance. However, the Game Boy Color Virtual Console emulator can run Game Boy Advance, NES, and FDS games, although the NES Virtual Console emulator can only run other NES games.
Game Boy Advance Support
While there are 10 Game Boy Advance Virtual Console games that do run at full speed (only available for 3DS Ambassadors), they rely on hardware backward-compatibility via rebooting into a separate firmware called AGB_FIRM; thus they lack certain features including sleep support and save states. However, there is also a software-based emulator built into the Game Boy Color Virtual Console container.
It does work to a degree, but it is incredibly slow and unstable; however, it has full support for the main functions that other Virtual Console games have, such as save states and resuming where you left off, both of which are used for Game Boy Advance Virtual Console on the Wii U. It's likely Nintendo tried to do proper Game Boy Advance emulation on the 3DS, rather than rely on hardware backwards-compatibility.
While only compatible with the NES Virtual Console container, if multiple NES binaries are placed within the /rom/ directory of the Virtual Console RomFS and modified appropriately to run, when you start the application, you'll be presented with a menu in which you can explore the Virtual Console's RomFS contents and boot a different game, although to change the game you're playing does require you close and restart the application.
Unannounced Super Nintendo titles
On March 1st, 2016, Nintendo announced and released Super Nintendo Virtual Console games to New Nintendo 3DS users. Hidden within the game's emulator binary is a list of games, some of which were released, some were announced, and others none of the two.
Green backgrounds are for the released games and orange backgrounds are for the announced games.
|Super Marioworld||Super Mario World|
|Super Picross||Mario no Super Picross|
|Zeldanodensetsu||Zelda no Densetsu|
|Super Donkey Kong||Super Donkey Kong 1|
|Shvc Fireemblem||Fire Emblem|
|ﾊﾟﾈﾙ ﾃﾞ ﾎﾟﾝ||Paneru de Pon|
|Sutte Hakkun Np||Sutte Hakkun|
|Fireemblem4||Fire Emblem 2|
|Picross Np Vol.1||Picross NP Vol1|
|Kirby Bowl||Kirby Bowl|
|Street Fighter 2||Street Fighter II|
|Akumajo Dracula||Akumajo Dracula|
|Seikendensetsu 2||Seiken Densetsu 2|
|Sfx Dragonballz2||Dragon Ball Z 2|
|Goemon 4||Ganbare Goemon 4|
|Kamaitachi No Yoru||Kamaitachi no Yoru|
|R-type 3||R-Type III|
|Final Fight||Final Fight|
|Torneconodaibouken||Torneko no Dai Bouken|
|Gradius 3||Gradius III|
|Herakles 3||Herakles III|
|Digital Devil Story||Shin Megami Tensei|
|Hu Super Bomberman 3||Super Bomberman 3|
|Super Mario Kart||Super Mario Kart|
|Supermario Collection||Super Mario Collection|
|Super Metroid||Super Metroid|
|Super Punch-out!!||Super Punch-Out!!|
|Super Donkey Kong 2||Super Donkey Kong 2|
|Super Donkey Kong 3||Super Donkey Kong 3|
|ﾍｲｾｲ ｼﾝｵﾆｶﾞｼﾏ ｾﾞﾝﾍﾟﾝ||Heisei Sin Onigasima Zen|
|ﾍｲｾｲ ｼﾝｵﾆｶﾞｼﾏ ｺｳﾍﾝ||Heisei Sin Onigasima Kou|
|Gk-wrecking Crew||Wrecking Crew 98|
|Mini4ku Lets&go Wgp2||Mini Yonku Let's & Go!! 2|
|Kirby No Kira Kizzu||Kirby no Kirakira Kids|
|Power Soukoban||Power Soukoban|
|Picross Np Vol.2||Picross NP Vol2|
|Picross Np Vol.3||Picross NP Vol3|
|Picross Np Vol.4||Picross NP Vol4|
|ﾊｼﾞﾏﾘﾉ ﾓﾘ||HAJIMARI NO MORI|
|ｼｮﾀﾞｲ ﾈｯｹﾂ ｺｳﾊ ｸﾆｵｸﾝ||Nekketsu Kouha Kunio Kun|
|ﾄﾚｼﾞｬｰﾊﾝﾀｰg||Treasure Hunter G|
|ﾍﾗｸﾚｽ4 ｶﾐｶﾞﾐｶﾗﾉｵｸﾘﾓﾉ||Hercules IV|
|ｽｰﾊﾟｰﾜｷﾞｬﾝﾗﾝﾄﾞ||Super Wagyan Land|
|Final Fantasy 5||Final Fantasy 5|
|Final Fantasy 6||Final Fantasy 6|
|Clock Tower Sfx||Clock Tower Sfx|
|Dragonquest 1･2||Dragon Quest 1+2|
|Dragonquest3||Dragon Quest 3|
|ｸﾆｵｸﾝﾉ ﾄﾞｯｼﾞﾎﾞ-ﾙ||Kunio Kun No Dodgeball|
|M A J I N T E N S E I||Majintensei|
|ﾏ ｼﾞﾝ ﾃ ﾝ ｾ ｲ 2||Majintensei2|
The text is stored in the .code of the ExeFS in Shift-JIS.
Screenshots. Lots of screenshots. Screenshots for the banners in each of the regions.
Early on in the system's life, there were promotional videos released just after the system's launch, being incorporated into system menu version 1.1.0-10 for users that updated. However, there were only three videos ever released: one for Japan featuring an orchestral rendition of the main Super Mario Bros. theme, one for the US featuring a 3D music video of OK Go's White Knuckles, and one for Europe which featured various nature scenes and skydivers. These videos were removed when system menu 2.0.0-2 was released, although they recently decided to bring it back from the dead: the European music video was included with the stock firmware built into all New 3DS consoles sold in that region, although this doesn't seem to be the case for Japan.
The US video can still be found on Nintendo Video, an application used for viewing videos. All of these videos have respective banners for their regions; however, because these applications are installed in the system memory, you cannot play them on another region's system, even though there are banners for other languages within the application.
Besides the obvious region lock that each system implements, there are a few differences between each region.
Nintendo DS Simple Start Mode
Just like the Nintendo DS, there is a Japan-only Simple Start mode that is accessible within the Nintendo DS Connections settings. By offsetting the touchscreen calibration, you can access the Simple Start mode outside of Japan by touching an invisible button in the top-left corner of the screen.
eShop Payment Options
Only the Japanese eShop has different options from what the rest of the world has for payment options. The Japanese eShop has options to pay using NFC-capable payment methods (such as Apple Pay, NFC-capable Android devices, and various tap-capable debit/credit cards for N3DS users), as well as other Japan-exclusive options for payment.
The Japanese New 3DS browser also has a filter that blocks certain websites which can be removed by a ¥30 microtransaction. This is absent in all other regional models.
Nintendo 3DS XL
The 3DS XL is a step up from the original 3DS model, boasting larger screens, and bumpers to keep the Top Screen from resting on the rest of the system, as well as a slight rearrangement of some parts of the system, like the notification light, the location of the stylus to resemble that of older DS models, and lack of a 3D slider light.
This model was released the same day as Pokémon X and Y in most parts of the world, except for Korea, which got it about two months later. Additionally, on December 24, 2015, it was announced that the Nintendo 2DS would be released in Japan as bundles along with the Virtual Console re-releases of Pokemon Red, Blue, Green, and Yellow on February 27, 2016. It sold for a discounted price due to the lack of 3D hardware in the system, but was oriented towards those that didn't want the 3D. However, it came at a price: the system uses a single mono speaker, Sleep Mode is toggled with a switch because the hardware cannot fold to close, and Power Saving mode is not present.
Other than that, the 2DS' hardware is fairly similar to that of the 3DS/XL. It can play all regular 3DS games, but is simply not able to display the 3D that 3DS models do. Interestingly enough, the two screens on the 2DS are actually two sections of a single larger screen.
New Nintendo 3DS
This model of 3DS boasts a large boost from its predecessors. It includes more RAM, NFC support, a slot for MicroSD cards instead of standard SD cards, ZL and ZR buttons, and a second analog nub beside the ABXY buttons, eliminating the need for the Circle Pad Pro. It also has some software improvements, such as the ability to play video files directly in the built-in browser. The New Nintendo 3DS has support for interchangeable cover plates, allowing users a degree of customization.
It also contains some additional system titles, such as an SD Manager, built into the system (although with some clever hacking, you can get this application to work on older 2/3DS models).
New Nintendo 3DS XL
This model is exactly the same as the New Nintendo 3DS, but lacks the ability to change the faceplates; however, just like every other Nintendo XL system, it has larger screens. In a business move by Nintendo of America, only this version of the New Nintendo 3DS line was available in North America for nearly eight months, as the XL outsold the regular-sized one by a margin of three to one. Certain units come with IPS screens, while others come with TN screens; however, Nintendo does not distinguish between them.
Get a screenshot of this. I found one somewhere, but I can't seem to find it again...
The UNITINFO, which dictates whether the current 3DS is to be used in a development or retail environment, contains a single bit that is normally set on a retail console, with no way to change it. However, if this bit is cleared or is simply not set, debugging information can be printed to the screen through the 3DS' own ErrDisp (Error Display) function whenever games run into issues while in operation.