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Nintendo Zone (Nintendo 3DS)

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Title Screen

Nintendo Zone

Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: December 8, 2011
Released in US: December 8, 2011
Released in EU: April 25, 2012


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.

The Nintendo Zone viewer allowed users to view videos, game screenshots, and other content while at certain hotspots. The app existed on the launch version of the system menu, 1.0.0, but it could not be officially activated until later (see the dates in the infobox). The service was discontinued in North America in 2015, followed by Europe and Japan on March 28, 2018.

Super Localization Bros.

NZ debug.png

Located in www/localization/index.html is a Super Mario Bros. 3-themed debug menu. It was most likely used to view translated dialogue and error messages during localization of the app.

While most of the links were stubbed for the final version, the paint and media player (which can play .moflex-files located on the app's RomFS) dialogue boxes are still functional.

The page also links to a submenu in www/localization/LUNA_index.html, but the links were stubbed in here as well.

Accessing

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: make these instructions more straightforward to follow and document which versions of Nintendo Zone have been tested and which haven't

To access the menu, patch Nintendo Zone with LayeredFS and add an <a> tag (a hyperlink) leading to the debug menu's page (something like <a href="/www/localization/index_top.html,/www/localization/index.html">click here</a> should work) to either the "offline_mode" or "boss_page". Because the directory structure is different in different regions, it's recommended to dump and extract the app on your own to get the required files for patching.

Unused Graphics

NZ Canada.gif NZ China.gif NZ France.gif NZ Germany.gif NZ Italy.gif NZ Japan.gif NZ Korea.gif NZ Mexico.gif NZ Spain.gif NZ Uk.gif NZ Us.gif

Various flag icons.

Nintendo Zone Mario.gif

A sprite of Raccoon Mario, also from Super Mario Bros. 3.

layout.nwcx

Nintendo Zone Rating bclim.png

Rating.bclim contains an unused image with a blue background that says "ダミー" (dummy) on it.

Nintendo Zone thumb bclim.png

thumb.bclim contains a screenshot of the Japanese version (with the DS Download Service and "DS with Mac" available as menu options; the latter refers to the fast food chain McDonald's). Judging by the screenshot, it appears that the Nintendo DSi version was ported to the 3DS before any new work was actually done. (The top screen image's size indicates the app was running on 3DS hardware.)

Nintendo Zone stamp dummy.png

stamp_dummy.bclim is a placeholder for the stamp icons in the Paint plugin.

Unused Strings

(LOCALIZATION NOT NECESSARY FOR EU_ENGLISH)

This placeholder is repeated several times throughout every European language's string file, where EU_ENGLISH is replaced with the name of the language (for example, the EU_Dutch string file says "LOCALIZATION NOT NECESSARY FOR EU_DUTCH").

Unable to initialize ssl, nn::ssl::Initialize returned failure.
[Startup::checkAge_callback] Somehow, ended up with an invalid date for today: (month=%d, day=%d, year=%d)
[Startup::checkAge_callback] MsgDialogPlugin::GetAgeCheckResults() returned false.  This should never happen.
PageFadePlugin::Enable3DMode called while state is %d, and not idle
PageFadePlugin::BlackOutScreens called while state is %d, and not idle
PageFadePlugin::RestoreScreens called while state is %d, and not idle
NW4CPageTransition::addToPane -- requested to add to a bad pane!
NW4C_TopPageTransition::updateLoading - unknown loadingState %d !
NW4C_BottomPageTransition::updateLoading - unknown loadingState %d !

Some error strings present in the app's code.bin file at 0x1C4314.

Internal Project Name

Nintendo Zone has the codename Mars, according to the sound archive's filename (mars_sound_data.bcsar).