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Neo Geo

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Title Screen

Neo•Geo

Developer: SNK
Publisher: SNK
Platforms: Neo Geo, Arcade (Neo Geo)
Released in JP: April 26, 1990 (MVS), July 1, 1991 (AES)
Released in US: 1990 (MVS), 1991 (AES)
Released in EU: 1990 (MVS), 1991 (AES)


DebugIcon.png This console has debugging material.


DCIcon.png This console has a Data Crystal page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The Neo Geo was SNK's brilliant plan to not only bring the arcade to new heights, but also bring the arcade home. Had a rental system, memory cards, MAX 330 MEGA, and $599 pricetags. Maybe you've heard of it, since it was the most popular arcade platform for third-party developers of the early 1990s.

When discussing the Neo Geo, it is important to know that the MVS (Multi-Video System) is the arcade unit whereas the AES (Advanced Entertainment System) is the home unit. The Neo Geo CD is a separate system entirely, which used CDs instead of carts to lower the price of the games at the expense of incredibly-slow loading times and a much lower amount of RAM.

Region-Specific Screens

When the system's eyecatcher (the screen that shows the Neo Geo logo, "MAX 330 MEGA", etc.) is displayed, a few regions add an additional screen that is automatically displayed afterwards. Note that for games that use non-standard eyecatchers, like the GIGA POWER version, these screens will not be displayed at all.

USA BIOSes

These two screens have one thing in common with each other, in that...

A fairly typical "Winners Don't Use Drugs" screen. The graphics for this are stored in the main board's SFIX ROM, so they don't need to be present in each game's own SROM.

Japanese BIOSes

...they stopped precisely nobody from doing the things they warned against.

A bog-standard copyright/trademark infringement warning. Unlike the above screen, this uses the game's own SROM when drawing the text; as such, it may appear slightly differently from game to game (or, if the game doesn't have an 8×16 font where the BIOS expects it, like complete garbage).

Unused Regional Settings

In most cases, games were given simultaneous Japanese, US, and European releases; as a result, data for all three regions is present in the cartridge. In some cases, setting a game to a region that it was not officially released in will reveal unused options, gameplay differences, or even a(n un)finished translation.

Test Menus

Hmmm...
To do:
Document "developer mode" and the crash handler.

Every game released for the Neo Geo contains the data for both its AES and MVS versions. Early Neo Geo models even had the option to swap between the two modes. The Neo Geo has some test menus accessible, but these are often exclusive to one mode.

Software Dip-Switches (MVS)

These dip-switches are physically present and used in the MVS system, and are used to change values in the Test Mode, like Region, Blood, Lives, Timer, etc; so basically as an options menu of sorts. There are a total of 16 Software DIPs.

Debug Dips (AES)

The home console version of the Neo Geo has two pairs of eight DIPs each, which are called "debug dip switches". Unlike the software DIPs, they often have debug-related options, like job meters, invincibility, and sprite and sound tests, among other things.

These are disabled by default, and there is no way to modify them other than modding the console to use a special BIOS to make them available, like the Debug BIOS and Universe BIOS. Some emulators, like Kawaks, have options to enable these Debug DIPs.

Crash Handler

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

Neo Geo-Crash Handler.png