Game Boy Color Promotional Demo
|Game Boy Color Promotional Demo|
The Game Boy Color Promotional Demo was a cartridge used in store kiosks to show off the GBC's amazing new capabilities. It contains several tech demos, as well as colorized mockups of existing monochrome games.
Oh, and did we mention it's an excessive hack of Wario Land II?
|Download Game Boy Color Promotional Demo
File: Game Boy Color Promotional Demo.rar (89 KB) (info)
GameShark code 0102ADC2 or Game Genie code 020-37B-E6E will activate a debug menu for viewing all the demos, including several unused ones (see below). Up and Down moves the cursor, while A activates the selected item.
Actually a second cube demo. Apparently, Nintendo wanted to further show off the Game Boy Color's ability to "render" polygons, but this was cut from the loop for unknown reasons.
An unused intro which was replaced by the fade-out one.
Identical to COLOR 1.
Wario Land II Music/Sounds
The entire soundtrack, including sound effects, is present in the ROM. Game Genie code ??5-65B-3B6 will play any of the songs during the demo, while Game Genie codes BF8-46A-E6D 008-3FA-E6E ??8-44A-802 will play any of the sound effects at the Nintendo logo.
Link's Awakening Sprites
|Promotional Demo||DX Release|
The sprites used for Link's Awakening in the Promotional Demo are a bit different than the ones used in the eventual Link's Awakening DX:
- The animation of a dying monster is different from the one in DX.
- The Moblin's arrows are green in the Promotional Demo, but brown in DX.
- The sign is missing a shadow, as well as shading on the sign's top and bottom.
- The color used for the borders of the trees is cream in the Promotional Demo, but green in DX.
Nintendo copied whole ROM banks and used what they needed for the demo, so consider what is used in the actual game to be unused in the demo.
Not Compatible with GB/SGB
When loaded on a Game Boy or Super Game Boy, the game will throw up a screen saying that you need to use a Game Boy Color. At the same time, some unused tiles are loaded into VRAM. This screen is a modification of the warning screen from Wario Land II for GBC, which is triggered when a save from one system (e.g. GBC) is used on another (e.g. DMG). The tileset, with the light outline, is the same.
The only tiles used are the - tile and the gray background tile, leaving the numbers, other punctuation, and alternate background colors unused. The dark background tile square was used as a menu bullet point in Wario Land II.
All of these unused graphics unless noted appear in Tetris DX as well.
There are a few unused graphics and a ton of placeholders loaded at the title, so there may have been further plans for the title screen.
What appears to be an early border design for the Game Over screen. The second one appears to have an unfinished shadowing effect. The palette is a guess, as one has not been assigned.